[I] Dustin Browder, HotS + General Q&A - Page 10
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Pred8oar
Germany281 Posts
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rfoster
United States1005 Posts
On August 02 2011 18:51 sleepingdog wrote: I think Terran will get a new unit, but I guess it will be a retarded one like protoss has the mothership In all honesty, I believe Blizz will give "something" to the Terran fans which will prove to be very gimicky..... Protoss getting a useful (!) harassment-unit completely made my day. Even though it might turn out to make DT-openings useless since you need the dark shrine, the lack of efficient harassment is a huge problem especially in PvZ. Nowadays zergs just drone and drone and drone, have 70 drones at 12 minutes and are maxed a couple minutes later on pure roach. The zerg-"siege/zoning"-unit is in my opinion needed too, since burrowed banelings just don't fulfil their role nearly as effectively as lurkers. Even though I'd hate it if Blizz just brought back lurkers instead of doing something more creative, if they don't have any better idea, then it's better than nothing. Overall I'm so happy to see that the big boss doesn't deny that Terran is the most "complete", flexible race with the most possibilities and the easiest timing pushs. This means that maybe we will see some changes even before the HotS. You put your words into his mouth. He didn't say they have the easiest early pushes he said that Korean GM has imbalanced win % and that koreans tend to play more aggressive styles. He said that Terran is versatile enough that they don't need anything new to complete the race. I dont think lurkers would be a bad idea, I would need to actually play them and vs them on the Ptr before i decided one way or another, in combo they could turn out to be OP with some zerg units. Also to the Protoss above, the way I think your supposed to counteract the way Zergs play now is with timing attacks, that's how I do it at least. Terran is able to do drop and hellion harras but for the time being Protoss`s most viable way to counteract a booming zerg economy is a timing attack around the third base timing of the zerg. | ||
sluggaslamoo
Australia4494 Posts
Nerf mid-late-game Zerg, buff early game Nerf late-game Protoss, buff early game Would be nice | ||
Primal666
Slovenia418 Posts
On August 02 2011 21:17 sluggaslamoo wrote: Nerf early game Terran, buff late game. Nerf mid-late-game Zerg, buff early game Nerf late-game Protoss, buff early game Would be nice rename all races to ztossran and make them have same units, would be awsome! | ||
TeWy
France714 Posts
Btw, hope the mothership gets removed in multiplayer. | ||
SmoKim
Denmark10301 Posts
On August 02 2011 16:16 Daralii wrote: The best part is that, before beta, everyone was complaining that SC2 would be exactly like BW. Now they're complaining that it isn't exactly like BW. when HotS comes out, everyone will complain that it isn't like WoL | ||
rfoster
United States1005 Posts
On August 02 2011 21:19 Primal666 wrote: rename all races to ztossran and make them have same units, would be awsome! While his comment was simplistic, I think that's what they have in mind at least in the balancing process, I dont think they just sit around and randomly decide something needs to be changed at random. I kind of agree with him but what would those buff`s nerf`s entail. To respond to your comment, do you think that advantages in stages of the game need to exist or do you think that his ideas of advantages in certain stages are false? | ||
nemo14
United States425 Posts
On August 02 2011 21:09 Pred8oar wrote: Wow, jow does toss need a harass unit? They already got dts which are very potent and in pvz toss just has to play devensive, max and push before bl comes out.... so what do they need a harass unit for? And btw YES, i am zerg He means that while terrans have banshees, reapers, and a plethora of drops, and while zerg have mutalisks, burrowed infestors, and a few drops, protoss has DTs, phoenixes (kind of), blink stalkers (kind of), and maybe the occasional HT drop. | ||
AXygnus
Portugal1008 Posts
On August 02 2011 13:24 Icekommander wrote: I want raven HSM replaced with the ability for it to plant spider mines. How cool would that be, have four or five ravens zooming around the map laying mines and turrets. Make the Spider Mines cost energy, instead of giving them a flat three maybe as well. This... Is actually a neat idea. | ||
L0thar
987 Posts
I don't necessarily want a new unit, but a new mechanic would be sweet. Consider how awesome and revolutionary warp-in is. What did Terrans get in that regard since BW? Nothing. Also some proper offensive spellcaster would be nice, ghost is mostly (2 in 3 matchups) defensive unit (to EMP enemy spellcasters) and that Raven's mine is a joke. I'm not saying Protoss or Zerg are less incomplete, but if they consider Terran pretty much done, they have an awfully low standards for completeness. | ||
sleepingdog
Austria6145 Posts
On August 02 2011 21:10 gogatorsfoster wrote: You put your words into his mouth. He didn't say they have the easiest early pushes DB wrote However, we've heard from Korean pro gamers and casual players that this is more of a cultural issue than anything else. Part of the factor is that Terrans do the easiest early-game rushes and they're the most defendable against them too; If you critizise me, please don't base this on false facts. | ||
TeWy
France714 Posts
On August 02 2011 21:28 L0thar wrote: Damn, seems like no nice stuff for Terran, just something marginal so the players couldn't complain (that much). Really dissapointed by that approach. Oh well, seems like I'll do without HotS after all. I don't necessarily want a new unit, but a new mechanic would be sweet. Consider how awesome and revolutionary warp-in is. What did Terrans get in that regard since BW? Nothing. Also some proper offensive spellcaster would be nice, ghost is mostly (2 in 3 matchups) defensive unit (to EMP enemy spellcasters) and that Raven's mine is a joke. I'm not saying Protoss or Zerg are less incomplete, but if they consider Terran pretty much done, they have an awfully low standards for completeness. They will definitely add upgrades for existing units, like a spider mine for reapers etc etc... Blizzard has never been disappointing with their expansions. | ||
thehitman
1105 Posts
Remove corrupter and replace it with some new unit Make hydra same as in BW and move roach to tier 2. Remove Colossus and replace it with the reaver. | ||
sleepingdog
Austria6145 Posts
On August 02 2011 21:52 thehitman wrote: Remove banelings and replace them with the lurker please !!!!!! Remove corrupter and replace it with some new unit Make hydra same as in BW and move roach to tier 2. Remove Colossus and replace it with the reaver. Yeah make Sc2 exactly like BW blahblahblubb Do you people never get tired? | ||
Twiggs
United States600 Posts
Dynamic units that are not just good a one role (read: not just a counter unit). That require strategic mastery to be cost efficient (using them in the right way at the right time). Units that are positional strong. One of the best strategies in any game or war is locking down or denying surface area. The siege tank (and hopefully lurker!) does this and forces you to clearly make a decision on whether or not you want to deny a place as opposed to another place. Additionally these units require a set up time... which leads me to my next point. The terrible terrible damage syndrome should be toned down. I don't know if its me being slow so I could be wrong (others have said this however) but the terrible terrible damage is so high in SC 2 that battles feel like they are won in a second. Therefore the only main things that determine battles are simply the units you chose to bring (the person with the most counters wins). But if somehow battles were longer there would be ample room for more strategy within the major battles. Lastly some of the attacks and animations could be cooler. E.g. Colossus lasers = boring. Scarab bombs and spider mines = fun. All three do great damage but you can really see when a scarab bomb or spider mine goes off and which units got hit, therefore the whole time they are traveling you are excited to see when it lands. Colossus lasers are just a sign that "damage is being done" not really nice to watch. Tl;dr: The protoss harass unit and lurker (hopefully) are a GREAT start! | ||
Anachromy
United States194 Posts
with terran army units so versatile, it's sometimes tough to build a comparable and diverse force when you need at least 4-5 different units just to deal with a goddamn MMM bio ball... also I feel with a higher supply cap, harassment would become more viable as protoss. as maintaining that late game critical mass of units would be easier to manage, as well as keep a few supply on the side for harassment. I still feel that zerg has it the worst, how many times have you just simply maxed on roach/ling/bling to stay alive, only to have some some tech switch from terran/protoss completely screw you over? tl;dr Raise supply cap! | ||
rpgalon
Brazil1069 Posts
I'm tired of zerglings run-by, mutas, baneling bombs and terran drops, blue flame helions, cloak banshes. I wonder what a player like MC can do with a harass unit ;D | ||
obidan
Romania48 Posts
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Twiggs
United States600 Posts
On August 02 2011 21:28 L0thar wrote: Damn, seems like no nice stuff for Terran, just something marginal so the players couldn't complain (that much). Really dissapointed by that approach. Oh well, seems like I'll do without HotS after all. I don't necessarily want a new unit, but a new mechanic would be sweet. Consider how awesome and revolutionary warp-in is. What did Terrans get in that regard since BW? Nothing. Also some proper offensive spellcaster would be nice, ghost is mostly (2 in 3 matchups) defensive unit (to EMP enemy spellcasters) and that Raven's mine is a joke. I'm not saying Protoss or Zerg are less incomplete, but if they consider Terran pretty much done, they have an awfully low standards for completeness. Your raven and reaper will changed. Really those are the only two units not really seen in competitive play that often (the raven is getting more popular though). That's pretty complete in my opinion. Do you know how many units the Protoss and Zerg have that feel incomplete? Mothership, Carrier. Corrupter, Ultralisk, Baneling (they did not replace the lurker) etc. | ||
Faraday
United States553 Posts
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