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Patch 1.3.6 - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 Next All
Windows 7
Profile Joined December 2010
United States236 Posts
July 29 2011 03:26 GMT
#261
Whew, didn't have to uninstall. I just opened up SC2 directory, searched for all files "zhCN" like someone here suggested, deleted them, ran repair, ran patch, and now I'm good to go.
FC
Taiko
Profile Joined October 2010
Austria78 Posts
July 29 2011 04:33 GMT
#262
Europe is down now too : /
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
July 29 2011 04:38 GMT
#263
On July 29 2011 12:26 Windows 7 wrote:
Whew, didn't have to uninstall. I just opened up SC2 directory, searched for all files "zhCN" like someone here suggested, deleted them, ran repair, ran patch, and now I'm good to go.


Glad it helped!
"Friendship ain't a business deal"
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
July 29 2011 04:38 GMT
#264
On July 29 2011 13:33 Taiko wrote:
Europe is down now too : /


Hope it won't last as long for you guys as it did for us!!
"Friendship ain't a business deal"
Whitewing
Profile Joined October 2010
United States7483 Posts
July 29 2011 06:22 GMT
#265
On July 29 2011 04:17 Tuczniak wrote:
Show nested quote +
On July 29 2011 04:15 Roblin wrote:
On July 29 2011 04:11 Whitewing wrote:
Holy shit, zerglings don't cost larva.

this would probably be a nerf, imagine if you had to produce pairs of zerglings from the spawning pool or hatchery itself, goodbye being able to build 50 emergency zerglings from 25 eggs.
Because rapid genesis was implemented too, they build instantly.


From drop pods that they stole from the Terrans and infested: anywhere on the map you can see.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
July 29 2011 06:53 GMT
#266
Did you guys notice that in custom games, when someone joins and drops out (before the game started) the timer stops? or rather, when someone left the game someone else came in and the timer reset.

Best. Fucking. Change. Ever.
Aiyeeeee
Tuczniak
Profile Joined September 2010
1561 Posts
July 29 2011 08:33 GMT
#267
On July 29 2011 15:53 MiyaviTeddy wrote:
Did you guys notice that in custom games, when someone joins and drops out (before the game started) the timer stops? or rather, when someone left the game someone else came in and the timer reset.

Best. Fucking. Change. Ever.
It was before this patch. But yes, this is very good change.
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 29 2011 08:35 GMT
#268
"Fixed an issue with the "Q" key being unusable in Mac's French Grid keyboard layout. "

No jokes about this yet? I'm disappointed in you guys...
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Ryder.
Profile Joined January 2011
1117 Posts
July 29 2011 08:40 GMT
#269
As good as it is they are constantly on the ball with bugfixes, having a new patch every other week means greater chance I have to log out when watching a replay from a previous version of starcraft which can be annoying
akalarry
Profile Joined January 2011
United States1978 Posts
July 29 2011 08:41 GMT
#270
omg thank you blizzard for fixing the fun or not problem. i was mindwrecked and almost quit sc2 because of it. i'm glad you guys are listening to the community's wishes and ideas such as implementing the fun or not and facebook feature. it looks like sc2 is pretty much perfect now
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
July 29 2011 08:47 GMT
#271
OMG, this new patch makes Protoss so OP.
An apple a day keeps the Protoss away | TLHF
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
July 29 2011 09:10 GMT
#272
yeah stuff can be really messy when a patch gets out
bwally
Profile Joined December 2010
United States670 Posts
July 30 2011 01:32 GMT
#273
Impeccable timing by Blizzard.
Rinrun
Profile Joined April 2010
Canada3509 Posts
July 30 2011 01:36 GMT
#274
On July 29 2011 17:35 KimJongChill wrote:
"Fixed an issue with the "Q" key being unusable in Mac's French Grid keyboard layout. "

No jokes about this yet? I'm disappointed in you guys...


On July 29 2011 04:41 Stropheum wrote:
+ Show Spoiler +
Fixed an issue with the "Q" key being unusable in Mac's French Grid keyboard layout.

Apparently bliz thought french people weren't "QQ"ing enough, so they patched it


Boom. Like around the 4th page?
MBC/Liquid/TSM always.
xxsoulhunterxx
Profile Joined April 2010
United States16 Posts
August 01 2011 05:01 GMT
#275
I don't know about infestalords. darklords with stealth and blink may be better for em o.0
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 01 2011 05:03 GMT
#276
On July 29 2011 17:33 Tuczniak wrote:
Show nested quote +
On July 29 2011 15:53 MiyaviTeddy wrote:
Did you guys notice that in custom games, when someone joins and drops out (before the game started) the timer stops? or rather, when someone left the game someone else came in and the timer reset.

Best. Fucking. Change. Ever.
It was before this patch. But yes, this is very good change.


It's a good improvement, but I'd still like to be able to leave custom games when the timer goes off without having to log out.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Sennap
Profile Joined December 2010
Iceland88 Posts
Last Edited: 2011-08-03 20:11:52
August 03 2011 14:45 GMT
#277
Apparently Blizzard also made a unlisted change in patch 1.3.6

The splash radius for Seeker Missile is now 20% larger (which is 44% more area). So it's 100% between 0 and 0.6, 50% between 0.6 and 1.2 and 25% between 1.2 and 2.4.
(Before it was 100% at 0.5 and less, 50% at 0.5-1 and 25% at 1-2)


Reference: http://i.imgur.com/DYCR1.png (from reddit.com/r/sc)
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
August 03 2011 14:47 GMT
#278
Wait whaaat lol

Not that it matters, just weird they didnt say anything (props to the developer who buffed his own race without telling anyone lol)
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
August 03 2011 14:50 GMT
#279
On August 03 2011 23:45 Sennap wrote:
Apparently Blizzard also made a unlisted change in patch 1.3.6

The splash radius for Hunter Seeker Missile is now 20% larger (which is 44% more area). So it's 100% between 0 and 0.6, 50% between 0.6 and 1.2 and 25% between 1.2 and 2.4.
(Before it was 100% at 0.5 and less, 50% at 0.5-1 and 25% at 1-2)


Reference: http://i.imgur.com/DYCR1.png (from reddit.com/r/sc)


wait what? Are we 100% positive about this, why would they not say anything in the patch notes?
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
pallad
Profile Joined September 2010
Poland1958 Posts
August 03 2011 14:52 GMT
#280
On August 03 2011 23:50 Badfatpanda wrote:
Show nested quote +
On August 03 2011 23:45 Sennap wrote:
Apparently Blizzard also made a unlisted change in patch 1.3.6

The splash radius for Hunter Seeker Missile is now 20% larger (which is 44% more area). So it's 100% between 0 and 0.6, 50% between 0.6 and 1.2 and 25% between 1.2 and 2.4.
(Before it was 100% at 0.5 and less, 50% at 0.5-1 and 25% at 1-2)


Reference: http://i.imgur.com/DYCR1.png (from reddit.com/r/sc)


wait what? Are we 100% positive about this, why would they not say anything in the patch notes?


LOL hidden game balance patch notes ? dont be funny
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
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