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StarCraft 2 Leveling system: your input needed! - Page 8

Forum Index > SC2 General
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rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-07-28 08:49:19
July 28 2011 08:48 GMT
#141
Achievements accomplish the same thing this does: incentive to play more games for rewards. I don't think casual players will care either way when the end result is grinding hundreds of games.
Noktix
Profile Joined May 2011
United States492 Posts
July 28 2011 08:50 GMT
#142
If you want more customization that is fine, but a leveling system of any kind should really never exist in Starcraft. That isn't why people play it.

All these ideas are great. I shouldn't have to level to have them. Simple as that. If people are attracted to some weird leveling system, then maybe Starcraft just isn't the game for them to begin with....
Tuczniak
Profile Joined September 2010
1561 Posts
July 28 2011 08:54 GMT
#143
Giving some rewards is good idea. Especially for less motivated players.

But these listed rewards are bad. Most of people don't listen to ingame music and there is no way it's fair to deny UI customisation until high level. There should be something different.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
July 28 2011 08:55 GMT
#144
On July 28 2011 17:50 Noktix wrote:
If you want more customization that is fine, but a leveling system of any kind should really never exist in Starcraft. That isn't why people play it.

All these ideas are great. I shouldn't have to level to have them. Simple as that. If people are attracted to some weird leveling system, then maybe Starcraft just isn't the game for them to begin with....

Exactly my thoughts. Starcraft is starcraft, don't make it look like the new (terribad) cod games or so.
no dude, the question
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 28 2011 08:55 GMT
#145
On July 28 2011 17:48 Tyrant0 wrote:
Achievements accomplish the same thing this does: incentive to play more games for rewards. I don't think casual players will care either way when the end result is grinding hundreds of games.


true but you'd be surprised how many people really do want to get the achievements and namely, the portraits. as pointless as it is, people want it.

rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-07-28 09:02:06
July 28 2011 09:01 GMT
#146
true but you'd be surprised how many people really do want to get the achievements and namely, the portraits. as pointless as it is, people want it.


I never said acheivements were a bad idea, I have 4670. I'm saying they both accomplish the exact same thing. Expecting casual players to stay for a leveling system whom normally wouldn't be attracted to an achievement system when both do the same thing, sounds pointless.
Futarchy
Profile Joined June 2011
Singapore59 Posts
Last Edited: 2011-07-28 09:08:22
July 28 2011 09:08 GMT
#147
While I think the OP has an interesting idea, I think what is really stopping people from getting into SC2 is not knowing how to improve or how to properly play the game.

What I think would be great for Blizzard to add would be good, indepth but basic tutorials on how to 1v1. For instance, Day9's daily on the Mental Checklist was a huge help to me. Tutorials on the mental checklist, the use of hotkeys, tabbing, basic macro and micro mechanics might be able to draw in the casual players with real and actual achievements. Basically having Day9's basic lessons in built into the SC2 client might be a huge help to players who don't actively search how to they can be better at SC2.

Surely anything's better than Blizzard's "tips" and "counters list" which is what it currently offers to low level casual players.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2011-07-28 09:23:20
July 28 2011 09:16 GMT
#148
this is an RTS, this is not an MMORPG/FPS.

You want rewards? go train and get into the next league, thats your reward, or even just getting higher ranked inside your league, if you cant strive to get no'1 in plat and promoted to diamond, you shouldnt be playing this

IF you want that sort of levelling system, go play MMORPG/FPS games. this is a ridiculous idea, i dont want to be staring at retarded pink marines and santa queens, fuck that.

On July 28 2011 13:34 Emporio wrote:
I feel like a more straightforward approach would be to implement battle.net run tournamnets automatically within the game client that would match up people of the same mmr or league and give point based prizes based on how far you advance.


Now THATS an idea! Adding easy access to tournament play with rewards would be awesome, im not sure what the rewards would be though considering it could break the ladder system implementing point bonuses, but things like achievements for tourney play and portraits could be added, this is the idea we need, not retarded pink marines and santa queens!

SC2 doesnt need the "casual" gamerbase from WoW or COD, in fact, that playerbase isnt "casual" its under 18 idiots who dont want to work for anything but want everything, flaming everyone in the process. It would DESTROY SC2's community.
Useless wet fish.
untilMay
Profile Joined May 2011
Korea (South)190 Posts
July 28 2011 09:19 GMT
#149
The obvious problem with blizzard doing this is that we don't even have simple features with Battle.net like DnD and "Replay-with-Friends~!" However this is a pretty cool idea and I like it. They should allow BW music in SC2 that would be awesome!
MKP/Bisu/BoxeR/HuK/Everyone else in Prime.WE/Day9 <3 :: /人 ◕ ‿‿ ◕人\ モアンイングェスクエ!
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
July 28 2011 09:21 GMT
#150
IMO it needs to stop before GM, that should be for the top players only MMR wise, not the hardest working; with enough work you could end up there without necessarily deserving it
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
Jojo131
Profile Joined January 2011
Brazil1631 Posts
July 28 2011 09:30 GMT
#151
I'm actually very pleased with the game as it is, and the thread mentioned by the OP only made me happier. The people who left were "casuals", I use quotation marks because I'm referring to another context different from the literal meaning.

You know who casuals are: the ones who roll Spy/Sniper in TF2 when there are already 2 of them in your team. They aren't helpful, but because Valve made the game free there is this huge influx of people who dont bother learning about the more strategic aspects of the game and just want to get kills. Then he feels good about himself because "he won" because the rest of his team was playing their ass off bringing the payload to the checkpoint with 1 less "useful" player.

They're the ones who stand in the fire during a raid boss in WoW. They aren't helpful, but because Blizzard started streamlining epics suddenly "ANYONE CAN RAID NOW". People have to go out of their way to carry "that guy" and he gets to feel good about himself because "he killed a boss".

Casuals dont make games fun.

Catering to casuals in SC2 will NOT benefit eSports, they will benefit Blizzard stocks. Just because Blizzard will get more money out of casuals will not result into a better game. We've already seen this with WoW. You know what's going to happen? They're gonna use that money to sustain that casual player base and focus less on the game because now they HAVE to, otherwise that sudden increase in stocks that they gained from a larger player base is gonna disappear if they dont give their full attention to keeping it up.

Lastly, you think the majority of casuals are the ones who watch tournaments? Or the ones hold the fanclubs, make the cheerfuls, watch the streams? It's not. I'm sure there are a couple out there, but for the msot part it's people who actually enjoy this game for what it is that are holding it together. In BW, the game wasn't designed to be an eSport, nor was it made to be some sort of cash cow. It was just a game, the right kind of people who appreciated the game for what it is are what made it a huge success.

I'm really glad to see that drop of players from Season 1 to Season 2.
That was my rant. Gonna get some tea.
ZarMulix
Profile Joined October 2010
United States77 Posts
July 28 2011 09:43 GMT
#152
The counter arguments don't make sense to me logically though. Are you guys arguing against these ideas because you think they add nothing to (or detract from) the game, or because it would create an influx of people you don't want playing your game? Because as far as the whole carrying idea goes, I don't see how that applies in Starcraft 2. In 1v1's the only way you would play them is if you're bad enough to play them, and while I'm sure fewer people take team games seriously, I'm sure that those who win more (if you're in a higher league) are good enough at the game to be at that level.

So, if you never have to play with these "under 18 idiots," what's the big deal? The only effect they'll really have is creating more money, and we all benefit from that. B-Net forums will stay the same, most of them will probably never be competitive, and TL will keep banning idiotic threads. It literally does nothing to change your experience if you don't want it to. All it could possibly do is bring more attention to the game, and while people may be content with the game the "way that it is," I'm pretty sure half of TL was jumping with joy when SC2 took main stage at MLG and every time SC2 gets any significant coverage in forms of media.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 28 2011 09:51 GMT
#153
On July 28 2011 18:30 Jojo131 wrote:
Casuals dont make games fun.

Catering to casuals in SC2 will NOT benefit eSports, they will benefit Blizzard stocks. Just because Blizzard will get more money out of casuals will not result into a better game.
If it is done right, it will. More casuals = greater audience = more sponsors for the pro scene. Why is soccer so big in Europe and baseball so big in the USA? Because most guys played it once on a non-pro level.

On July 28 2011 18:30 Jojo131 wrote:
I'm really glad to see that drop of players from Season 1 to Season 2.
I would like to have as many as possible casual noobs in SC2. Even if they don't build more than 13 workers per base, they still can have fun.

I did play C&C1, WC2, SC1, AOE1 and AOE2, RA2 and WC3 on a noob level for years. I had fun. Much fun. I would be pissed if a player who is better at me at those game would have wanted be out because I am a scrub.
You don't choose to play zerg. The zerg choose you.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
July 28 2011 09:51 GMT
#154
On July 28 2011 18:43 ZarMulix wrote:
The counter arguments don't make sense to me logically though. Are you guys arguing against these ideas because you think they add nothing to (or detract from) the game, or because it would create an influx of people you don't want playing your game? Because as far as the whole carrying idea goes, I don't see how that applies in Starcraft 2. In 1v1's the only way you would play them is if you're bad enough to play them, and while I'm sure fewer people take team games seriously, I'm sure that those who win more (if you're in a higher league) are good enough at the game to be at that level.

So, if you never have to play with these "under 18 idiots," what's the big deal? The only effect they'll really have is creating more money, and we all benefit from that. B-Net forums will stay the same, most of them will probably never be competitive, and TL will keep banning idiotic threads. It literally does nothing to change your experience if you don't want it to. All it could possibly do is bring more attention to the game, and while people may be content with the game the "way that it is," I'm pretty sure half of TL was jumping with joy when SC2 took main stage at MLG and every time SC2 gets any significant coverage in forms of media.


You're right, this is generally a 1v1 game.

So where do these guys come out? These are the same guys on bnet forums whining about balance, pressuring blizzard to change this and that then you check their profile to found out they're just silver, hardly with the mechanics to execute a well timed banshee rush. They dont want to learn the game, they just want it easier by spoiling it for people like the ones on TL who open up threads to discuss collectively on how to deal with "this and that" rather then wait for nerfs that will likely never come.
chokke
Profile Joined August 2010
Norway228 Posts
July 28 2011 09:52 GMT
#155
No, like there isn't enough cheese going on already.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
July 28 2011 09:57 GMT
#156
On July 28 2011 18:51 [F_]aths wrote:
If it is done right, it will. More casuals = greater audience = more sponsors for the pro scene. Why is soccer so big in Europe and baseball so big in the USA? Because most guys played it once on a non-pro level.


Like I said for broodwar:
the right kind of people who appreciated the game for what it is are what made it a huge success


[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
July 28 2011 09:57 GMT
#157
On July 28 2011 18:08 Futarchy wrote:
While I think the OP has an interesting idea, I think what is really stopping people from getting into SC2 is not knowing how to improve or how to properly play the game.
I think it is more because of the anxiety when searching for a ladder game. If you are don't used to it, you will feel personally attacked when your base is under siege. As I experienced it, many beginners with little ladder experience stop laddering because they cannot stand the pressure.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-07-28 10:05:28
July 28 2011 10:02 GMT
#158
On July 28 2011 18:51 Jojo131 wrote:
So where do these guys come out? These are the same guys on bnet forums whining about balance, pressuring blizzard to change this and that then you check their profile to found out they're just silver, hardly with the mechanics to execute a well timed banshee rush. They dont want to learn the game, they just want it easier by spoiling it for people like the ones on TL who open up threads to discuss collectively on how to deal with "this and that" rather then wait for nerfs that will likely never come.
For me it's the same like discussions about soccer. Sometimes I cannot avoid it to be near some guys who discuss a game and they all seem to be experts because they know exactly what the team should have done!

It's no different in SC2. I cringe and feel pain in my stomach when I browse the Battle.net forums. So many whiners with so little knowledge.

The scrubs want to play the game their way, that is right. They want to lean back, play relaxed, but still have a large fight where they win. I think the key is to ensure that SC2 is very easy to learn but very hard to master. If it is done right, it can fit the needs of the noobs while it still is the premier esports title.

I want to have a family man playing SC2 ladder, as well as a 13 yo kid. I rather prefer needless balance discussions about the game instead of having no discussions because there are only a few players.
You don't choose to play zerg. The zerg choose you.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2011-07-28 10:11:07
July 28 2011 10:07 GMT
#159
On July 28 2011 18:57 [F_]aths wrote:
Show nested quote +
On July 28 2011 18:08 Futarchy wrote:
While I think the OP has an interesting idea, I think what is really stopping people from getting into SC2 is not knowing how to improve or how to properly play the game.
I think it is more because of the anxiety when searching for a ladder game. If you are don't used to it, you will feel personally attacked when your base is under siege. As I experienced it, many beginners with little ladder experience stop laddering because they cannot stand the pressure.


I would have to agree on this point. You need to have a certain mindset going in, or you will never hit the find match button, because at this point in time, there is ZERO reward for losing a game that is not skill related. Yes you can watch a replay to figure out what you did wrong, but that's all.

On the other hand, if you knew that regardless of whether you won or lost, you'd be working towards a decal that is stamped onto every marine you made, and you were rewarded for trying to win(possibly score based, as that encourages macro styles which is the better way to learn), would you feel so bad about a loss? Blizzard already removed losses from battlenet for the casuals, this would be another step towards making every player want to keep hitting that find match button, and playing for fun, not for results.

As for the experience ladder, I don't think it's appropriate to punish bronze so harshly. At most have bronze recieve 80% of grandmasters. The masters/gm's usually play more and thus already are rewarded appropriately. Also there needs to be rewards for losing as well, or else there really is no point.
Porouscloud - NA LoL
Blaec
Profile Joined April 2010
Australia4289 Posts
July 28 2011 10:14 GMT
#160
I don't mind this idea, but I would be happy with just more portraits and decals. Make them unlockable from something other than winning games as well.
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