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StarCraft 2 Leveling system: your input needed! - Page 7

Forum Index > SC2 General
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Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2011-07-28 07:36:43
July 28 2011 07:25 GMT
#121
On July 28 2011 16:23 Perfi wrote:
Show nested quote +
On July 28 2011 16:08 insaneMicro wrote:
On July 28 2011 15:57 Chargelot wrote:

You conquer a nation for the land. Would it hurt if you also got all of the banks and riches that nation had?

I never once said "quick, replace all the fun with shiny stuff!"
I don't understand why people seem to think a game can't have everything. Either it's a game dedicated to be the best game ever and only 3 people play it, or it's a casual wonderland and no serious gamer plays it? Give me a fucking break.


I guess the difference between us is that you care about the "achievements" most games nowadays feature. It would not even have crossed my mind to compare them to banks and riches, never realised those could actually motivate people to play a game [or parts of it] they wouldn't enjoy (as much) otherwise.

That said, if you really want this, go ahead and petition Blizzard Can't think of a reason not to.

I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all.

Agreed. I cannot imagine anyone playing Starcraft for hats.


Well, I think that's the part where you've misunderstood. People wont play for the hats. But giving hats to people who play certainly won't make them quit. May even give them one more thing to like about the game.

if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
aksfjh
Profile Joined November 2010
United States4853 Posts
July 28 2011 07:27 GMT
#122
On July 28 2011 16:08 insaneMicro wrote:
I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all.


It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content.

The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively?
tarodotoxin
Profile Joined July 2011
United States110 Posts
July 28 2011 07:29 GMT
#123
ability to choose a color to use on ladder

....maybe have 3 chances to get a new color. like level 20, 30, and 40.

i really like this idea.
i can see Blizzard doing something like this in HotS
EGfanBoi!DemuFtw
Profile Joined June 2011
United Kingdom46 Posts
July 28 2011 07:31 GMT
#124
That is, if I work hard in World of Warcraft, I level, and gain access to many more quest, new gear, and more zones. Leveling from 1-85 provides hundreds of DAYS of play time worth of content


If anything like World of Warcraft happens in sc2 i will never play/watch the dam game again.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
July 28 2011 07:35 GMT
#125
As long as it is not changing ingame stuff I'm okay with it because it's just another nonsense feature like the achievements.

However, this would take much time to be implemented and therefore I'd rather not have it.
Also, games are already way too full with senseless stuff.
Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2011-07-28 07:36:51
July 28 2011 07:36 GMT
#126
On July 28 2011 16:31 EGfanBoi!DemuFtw wrote:
Show nested quote +
That is, if I work hard in World of Warcraft, I level, and gain access to many more quest, new gear, and more zones. Leveling from 1-85 provides hundreds of DAYS of play time worth of content


If anything like World of Warcraft happens in sc2 i will never play/watch the dam game again.


D: again, people who read 2 sentences then comment.

I don't understand how you people manage to go unbanned.

On July 28 2011 16:25 insaneMicro wrote:
Show nested quote +
On July 28 2011 16:15 Chargelot wrote:
If it was only about competitiveness, there would be no exciting casters, no ceremonies, no flashy stages, no lights, and no cool player booths. It had fluff. There was a lot more going on than just the competition. The viewership would have been much different if the tournaments consisted of 6 players sitting at a plain table, with computers on it, silently playing their matches.


Can't see how that relates to your proposed level system . The reason Broodwar built up such a large Korean audience has however a lot to do with it being a brilliant game as well as certain economic and social processes in South Korea during the early 00's.

Maybe I'm totally misunderstanding you, couldn't really make out where you wanted to go with that post ~


None of the listed things had to do with competition. I suppose the in-game out-of-game difference is what may have made my point moot. But BW wasn't some game that 10,000,000 played. It sold a total of 11M copies, but how many people actively played it all the time? Compare that to the number of people who play other games, like say, World of Warcraft which tops 12,000,000 paying users per month.

Integrating features found in other types of games, without altering or removing any of the current features in SC2, or changing the way the game works at all, could only bring more players, which leads to more fans of SC2 E-Sports, which leads to more money being invested into it, and more chances that it will go mainstream.

Don't like the shinies? You wouldn't have to use them.

But don't out of hand deny something that could easily entertain a million "casuals". The money those casuals spend makes development of the game possible. But in this case, it doesn't change your playing experience AT ALL.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
July 28 2011 07:36 GMT
#127
What happens when everyone is level 50?

Ladder dailies? 4v4 raids for extra ladder points?

If SC2 requires this kind of incentive for people to play, they aren't doing something right.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Kanil
Profile Joined April 2010
United States1713 Posts
July 28 2011 07:42 GMT
#128
The incentive to play the game should be that the game is fun to play, not because you want to "level up".

I'd rather Blizzard spend their time improving the gameplay experience, rather than on something like this -- but I suppose if they did add something of this sort, it would be largely harmless.

But dear god Battle.net 2.0 is so awful, they have so many better things they could work on...
I used to have an Oz icon over here ---->
Genovi
Profile Joined May 2010
Sweden388 Posts
July 28 2011 07:42 GMT
#129
I actually love this idea ebven though i treat this game quite competitevly. Generally im not a huge fan of things that are "noob friendly" but this kind of level system will make it easier to create arbitrary goals and show newer players that they are making progress. When it comes to customizable unit looks in game i think either it would have to be something small or only show it to the player himself. My biggest issue here is that nothing should affect balance. For example if people were able to downvote another map that person would have a much easier time laddering than others. All in all tho, great idea.
We fucking lost team - RTZ
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
July 28 2011 07:51 GMT
#130
Okay, I'm fine with anything as long as it doesn't screw up the game and isn't actually worth anything.

This probably doesn't affect masters or higher at all anyways.
https://steamcommunity.com/id/*tlusernamehere*/
Herper
Profile Joined January 2011
501 Posts
July 28 2011 07:52 GMT
#131
Sounds good as long as those in game unit changes are subtle and not so drastic...
cscarfo1
Profile Joined March 2011
United States307 Posts
Last Edited: 2011-07-28 07:56:53
July 28 2011 07:56 GMT
#132
RIP oGs :( Bisu~ MC~Jaedong~Hero~Tyler~Flash~NaNi~DRG~MVP~Nestea~FXOz~and of course ForGG
ineq
Profile Joined March 2011
Sweden376 Posts
July 28 2011 07:59 GMT
#133
That's actually a really nice idea to keep the game fresh for everyone, not just casuals. The customizable menu alone would be really neat and fresh. Good idea!
HerO - iNcontroL - DeMusliM - TaeJa - JaeDong
qoolqop
Profile Joined June 2009
Sweden71 Posts
July 28 2011 08:01 GMT
#134
The only reward i would want is a visible MMR rating that i could keep track of. It would be awesome see if im really improving or not, as the division rank is pretty much not. I go to bed at rank 30 and wake up at rank 41, what is that supposed to tell me about my skill?

If they showed MMR and had set numbers for when you get promoted wouldnt that make players motivated? "Only 5 more MMR points and i get into a new league".
RogerShah
Profile Joined January 2011
Netherlands131 Posts
July 28 2011 08:03 GMT
#135
For me, a mere casual player, this system described in de OP sounds cool!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-07-28 08:12:21
July 28 2011 08:06 GMT
#136
I don't think the system described in the OP would work well because it hides content from the casual player. He will figure it is unfair that he paid for a full game and need to do additional work to get all the content.



On July 28 2011 17:01 qoolqop wrote:
If they showed MMR and had set numbers for when you get promoted wouldnt that make players motivated? "Only 5 more MMR points and i get into a new league".
League promotion/demotion doesn't work this way.

The ladder is designed to climb ranks within your devision. To get into other leagues you don't only need to get better, you need to improve faster than the rest. You need to improve even more as bronze casual gamers are leaving the ladder, meaning the bronze ranks need to be filled with the next best players, resulting in a skill shift through all leagues.
You don't choose to play zerg. The zerg choose you.
ZarMulix
Profile Joined October 2010
United States77 Posts
July 28 2011 08:08 GMT
#137
I think is a pretty good idea that I'm surprised hasn't been implemented already. I think that most people who oppose this are quite odd since the gist of it is that either they don't care for it, they don't see who would care for it, or this game isn't about fun and shininess.

I see no real downside to it though, and I enjoy shiny things and customization. The same way I miss my Ubuntu GUI when I'm on Windows. Having more customization doesn't make something any weaker (if you were to look at it objectively, it would logically just have more "stuff"), and if you don't use any of these features, then what does it matter to you? You still theoretically get more for your buck, and I'm sure you didn't complain about that fancy box you got with the game, the free trials that came with it, the avatars that you unlock, and that whole campaign business that took up more space on your hard drive.

Different things appeal to different audiences, and this can only help retain players. I noticed some people mentioning LoL, and no matter how much you may like or dislike it- guess what: it's REALLY popular. So popular that there were conspiracy theories being conjured up when people saw higher numbers on the LoL streams than the SC2 streams at Dreamhack. And it features a lot of these little things that don't really matter to everyone, but sometimes give a little motivation to play some more and get something "cool."
Sententia
Profile Joined July 2011
United States90 Posts
July 28 2011 08:11 GMT
#138
I like it a bit, especially the music customization and the bonus veto (but only because blizzard is so shit at making maps). But this wouldn't be about me liking it, it would be about putting a carrot in front of the more casual players, which would be accomplished well I think.

The only problem is persistency. Casuals that have played games with progression like Borderlands or CoD are used to persistent progression. I mean, separating the leveling process by races makes sense, but separating by fighting bracket doesn't, and even if it did (it's true that team matches play very differently than 1v1) it wouldn't feel right to a casual who doesn't really understand how differently they play.

Also, it would be more work from Blizzard, when there are already 2 more important issues: replays being watchable with another player, and better fucking ladder maps.
Let us leave this place where the smoke blows black and the dark street winds and bends. Past the pits where the asphalt flowers grow, we shall walk with a walk that is measured and slow, and watch where the chalk-white arrows go,
TheRealFluid
Profile Joined June 2011
United States501 Posts
July 28 2011 08:18 GMT
#139
This is some good stuff! It's better then those horrible decal awards...
"The wings don't make you fly and the crown don't make you king.||"What do you say to god of gg? NOT TODAY" -John the Translator. "Give me Command" -Yellow.
3772
Profile Joined May 2010
Czech Republic434 Posts
July 28 2011 08:44 GMT
#140
No, because all these options should be available to everyone. Except for casuals having some weird farming addiction, there is no reason to have the options restricted by some pathetic levels. No unlocks affecting gameplay should exist.
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