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StarCraft 2 Leveling system: your input needed!

Forum Index > SC2 General
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Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2011-07-28 06:42:52
July 28 2011 04:23 GMT
#1
[image loading]


This idea stems from the fact that there has, apparently, been a sharp decline in the number of players from season 1 to the end of season 2. It was suggested in a thread about this drop that this is because SC2 does not reward a hardworking player in the traditional sense.

That is, if I work hard in World of Warcraft, I level, and gain access to many more quest, new gear, and more zones. Leveling from 1-85 provides hundreds of DAYS of play time worth of content.

Similarly, if I work hard in Call of Duty, I level, and gain access to new fun weapons and equipment.

Both of these games, as well as StarCraft 2, reward the player with achievements/trophies. But that isn't necessarily the reason we work hard at the game. It's fun to get achievements, but you can't hold a multi-million person audience with an occasional plaque offering its congratulations.

It is for this reason, I recommend a leveling system in StarCraft 2 that is added on top of the current game. Nothing that already exists in the system side of things (leagues, ladders, divisions, etc) will need to be removed or majorly changed. Only added to.

[image loading]

You level each race independently, and each game type independently. If you play Terran 1v1, you will not gain experience for Zerg 1v1, and you will not gain experience for Terran 2v2. Random will award experience to the race that is played.

You will not be put into matches based on level. This does not effect MMR. This does not effect ladder points. This does not effect bonus pool.

The idea is that we level from 1-50. This leveling is based on performance in-game.

[image loading]

The experience system would work something like this (Credit to aksfjh for the idea):

[image loading]

A player who wins will receive the win XP, and receive the appropriate bonus if he is ranked top 8/top 25/top 50. Either player can earn the bonus XP for having the most points in Economy, Units trained, or Structures built.

I have no experience (no pun intended) in designing a leveling system, in terms of the actual XP required to level. But as a benchmark, level 1 to level 2 would require about 1000 XP, and all levels after that will require exponentially more. (so level 2 to level 3 will require 1200, level 3 to level 4 1500, etc)

[image loading]


So whats the point of leveling without rewards? There would be no point!

Obviously we can't make it huge, in a call of duty-esque way. You can't say Level 2 Terrans would unlock the use of the marauder. This would break the competitive nature of the game. I'm sad to say it, but I'm not so creative that I can think of 50 rewards that don't break the game.

Lets say you get a reward at every even level.

Any in-game changes would be purely superficial, and would most likely be pre-set changes. You couldn't make a marine bigger or smaller or paint male-parts on his armor. Any texture changes on the units would be made to be reverted when you enabled "team colors". Enemies would appear as normal, red, uncustomized units.


  • Level 2: Customizable "first" unit in your level 2 game type. (A Level 2 Terran 1v1 player will get to customize the looks of his marines in 1v1 games. A level 2 Zerg in 2v2 will get to customize the looks of his lings in 2v2 games. Etc.)
  • Level 4:
  • Level 6:
  • Level 8:
  • Level 10:
  • Level 12: Custom soundtrack options! You may enable or disable songs that would normally play while in-game
  • Level 14:
  • Level 16: Custom soundtrack options! You may enable one additional song from the soundtrack that wouldn't normally play (Zerg music while playing Terran)
  • Level 18:
  • Level 20: Custom soundtrack options! You may enable two addition songs from the soundtrack that wouldn't normally play (from a larger selection, including campaign only songs)
  • Level 22:
  • Level 24:
  • Level 26:Custom unit voices: Self explanatory. They'd have to be cool sounding. Maybe the option to replace them with BW voices (for appropriate units). Call it "Retro Mode". (by Divergence)
  • Level 28:
  • Level 30:
  • Level 32:
  • Level 34:
  • Level 36:
  • Level 38:
  • Level 40:
  • Level 42:
  • Level 44:
  • Level 46:
  • Level 48: One extra map veto for the game type you leveled in (Level 10 1v1 Terran gets a fourth 1v1 veto!)
  • Level 50: Customizable game menus. (Like the medic in the background thing, except you can fully customize all menus easily. Not necessarily adding your own pictures in, but you could change colors, select from many backgrounds and button types, edit border colors for all buttons and UI features, etc. The unlocked backgrounds and color scheme options are based on what race and what game type you leveled up. For instance, a Terran 1v1 player who got to level 50 may get epic pictures of Jim Raynor for his backgrounds. A level 50 Terran 2v2 player may get backgrounds of Nova. Etc.)


[image loading]

First off, I'd like to get feedback on the idea. Do you like it, do you hate it, can it be improved? Let me know.

Obviously not everyone will like this idea. If your criticism is negative, which I expect from half of the people who respond, just make sure its constructive.

But I also want your input on possible rewards/unlocks! Specify the level you unlock it at!

When the list of rewards is complete, I will officially send this idea to Blizzard. God knows if it will mean anything, but it's worth a try, amirite?
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
July 28 2011 04:29 GMT
#2
I like this idea very much. It will surely help those casuals striving for the next level.

How it could be improved: By providing clan achievements and rewards just like wow. You will have mass gamers working in little tight communities in order to progress. Win win.
Ofc to do that Bliz has first to implement clan feature,>.<.
My dick has shrunk to the point where it looks like I have 3 balls.
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 28 2011 04:30 GMT
#3
On July 28 2011 13:29 Steveling wrote:
I like this idea very much. It will surely help those casuals striving for the next level.

How it could be improved: By providing clan achievements and rewards just like wow. You will have mass gamers working in little tight communities in order to progress. Win win.
Ofc to do that Bliz has first to implement clan feature,>.<.


Haha. One step at a time my friend. I'd love to see clan support too, though.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Kamuy
Profile Joined November 2010
United States212 Posts
July 28 2011 04:33 GMT
#4
No thank you to changing in game looks. Menu's, single player, w/e is fine. Do not like the idea of different looking ingame units though.
HuK | MC | Naniwa | White-Ra | KiWiKaKi | I love protoss :D
tyCe
Profile Joined March 2010
Australia2542 Posts
July 28 2011 04:33 GMT
#5
First thought: ewwww
Second thought: i guess SC2 does need this to keep its playerbase -__-
Betrayed by EG.BuK
BearStorm
Profile Joined September 2010
United States795 Posts
July 28 2011 04:34 GMT
#6
This is actually a very cool idea. Although it may be a lot to implement. It might be something to think about for the coming expansions if Blizzards doesn't want to change multiplayer too much but still wants to add a lot of content.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
Emporio
Profile Blog Joined December 2010
United States3069 Posts
July 28 2011 04:34 GMT
#7
I feel like a more straightforward approach would be to implement battle.net run tournamnets automatically within the game client that would match up people of the same mmr or league and give point based prizes based on how far you advance.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2011-07-28 04:36:54
July 28 2011 04:36 GMT
#8
It's a bit disheartening that the huge majority of players need things like this, that give them the delusion of achieving something significant, to keep them playing. However, maintaining the player base is very important, so this might not be a bad idea. As long as this does not interfere with gameplay, it's all good.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
tx.zyclon
Profile Joined August 2010
United States145 Posts
July 28 2011 04:36 GMT
#9
fantastic idea, i could see where this could be useful and more entertaining for many. If i think of any ideas i'll come edit
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 28 2011 04:37 GMT
#10
On July 28 2011 13:33 tyCe wrote:
First thought: ewwww
Second thought: i guess SC2 does need this to keep its playerbase -__-


It's true though. If you work hard at SC2, and you put days of work into it, all you really get is a more shiny league symbol. Even if its considered a major accomplishment, it's not very rewarding. If I spend that time in a different game, it feels like I've accomplished a lot more because of such rewards.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
-swordguy
Profile Blog Joined April 2011
United States560 Posts
July 28 2011 04:38 GMT
#11
I'm not sure how effective it would be. If people don't like to grind a ton of games then I doubt this will change their feelings. Although I like the idea of changing the pictures in the background menu without having to edit files.

They should already have the custom menus and instead spend their time on HotS or improving balance/maps/bugs/ w/e else they have to work on.
I only regret that I have but one life to give for my country - Nathan Hale Cowards die many times before their deaths; The valiant never taste of death but once - William Shakespeare, ‘’Julius Caesar’’
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 28 2011 04:38 GMT
#12
I love this idea. In particular small perks like more vetoes sounds so goddamn awesome. I'm fully in support of this idea, and I'll get back to you as I brainstorm some rad ideas~
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 28 2011 04:39 GMT
#13
On July 28 2011 13:38 KimJongChill wrote:
I love this idea. In particular small perks like more vetoes sounds so goddamn awesome. I'm fully in support of this idea, and I'll get back to you as I brainstorm some rad ideas~


:D awesome.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
imareaver3
Profile Joined June 2010
United States906 Posts
July 28 2011 04:43 GMT
#14
Unnecessary, and breaks the competitive feeling of the ladder. No one should get competitive bonuses (like vetoes, which are incredibly significant given how much playing on maps that are good/bad for your race affect your play) based solely on how much they grind the ladder; the fact that losers get experience just encourages portrait farming; not only will you get those little portraits, but you'll get these 50 perks as well! I suppose that a few extra cosmetic rewards wouldn't hurt too much (Although they'd be distracting, and would need an option to turn them off), such an elaborate system is not needed.
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
July 28 2011 04:44 GMT
#15
I'm sorry, but when I was a lad we didn't need incentives to keep playing video games, we played them becuase they were awesome and wanted to kick other peoples ass at it. Take Fifa....a game with very little in the way of 'rewards' yet still is played the shit out of every year. How about old games? Yeah you played so you unlock 'the next level' but where was this system in Counter-Strike? Or in Quake, UT? Or Age of Empires? What is it with the gaming community no that feels like it should be 'rewarded' for doing something YOU enjoy? My rewards come from winning, and the feeling of intense adrenaline that you get when you go behind but still win. The reason people are not playing SC2 isn't because theres no 'reward system', but from the fact that the modern gamer wants to be spoon fed through the game so he can be the best with little to no skill.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-07-28 04:45:37
July 28 2011 04:44 GMT
#16
Custom units can screw up e-sports. We need constants in order to evolve the sport. One set of units, one set of rules.

But yes I agree that you need something to transition from season 1 to season 2... "XP" or whatever. Like a rank, ie. the same as in bad company 2, but meaning nothing.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
shtdisturbance
Profile Joined February 2010
Canada613 Posts
July 28 2011 04:44 GMT
#17
I play to win, not to get something. Reason why I hate COD and I like halo 2-3.
DnameIN
Profile Joined July 2010
Poland146 Posts
July 28 2011 04:44 GMT
#18
In my opinion, there are 2 types of games. The ones, like WoW, where your total time spent playing converts into something that makes your stronger vs other players (i.e. higher lvl, better items), and ones like SC, where everyone ALWAYS starts from the same point, no matter how long they are playing.

Leveling system in SC2 is already there, and is called Achievments. If you want ultimate challenge, start working on Zen Master for some fancy new avatars. I dont thing that this game need more stuff like that. You need to be really carefull about that kind of stuff - even customizing an unit can lead (and propably will, like always in PvP games) into some exploits where unit is harder to see on some background ect.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2011-07-28 04:47:53
July 28 2011 04:46 GMT
#19
no thanks.

this is the truth:

people didn't stop playing because they aren't "rewarded." They stopped playing because sc2 isn't that fun. (or, it's not really worth spending time on). This mindset is much more prominent in the masters/high masters range.

Do you know why BW lasted such a long time? Because it was FUN. There were no rewards or level up system. BW was simply a fun game.
blabberrrrr
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2011-07-28 04:48:22
July 28 2011 04:47 GMT
#20
sounds pretty awesome, except that changing anything ingame wont be good. but besides that its awesome!

too bad blizzard is lazy as hell

@OptimusVale

sure, we dont need these things. but its a proven way to keep the playerbase larger and therefor more popular in general. regardless if you agree its a smart idea on blizzards part to keep players in the game.
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