StarCraft 2 Leveling system: your input needed! - Page 13
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Ahrun
United States100 Posts
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JMC4
United States261 Posts
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Alver
United States177 Posts
again, i dont want visual in game changes, but 50 lvls worth of changing game sounds or menu backgrounds sound good. | ||
DibujEx
Chile130 Posts
SCII don't need noobs that only play a game for the customizations, or the level up, and I say it although that I'm a noob on Platinum League, my only reward is to have fun and feel good when I beat players than in the past I couldn't | ||
Grobyc
Canada18410 Posts
On July 28 2011 13:44 shtdisturbance wrote: I play to win, not to get something. Reason why I hate COD and I like halo 2-3. Me too. Having "stuff" to play for annoys me, because if you don't dedicate shitloads of time to it you feel like you haven't accomplished anything really. I just want to play and win; I don't need anything else. | ||
BearStorm
United States795 Posts
On July 29 2011 12:54 DibujEx wrote: I think is stupid, SC:BW didn't need those fancy things to be one of the best game ever, and surely SCII doesn't either, if people don't want to play it, to hell with them! SCII don't need noobs that only play a game for the customizations, or the level up, and I say it although that I'm a noob on Platinum League, my only reward is to have fun and feel good when I beat players than in the past I couldn't I share similar feelings about players who don't really play the game. However I think it is important to look at what features like this can offer. Even though it will probably draw in more people who will whine and make the community less enjoyable for you and I, we have to realize that having a larger player base is good for eSports. The larger the crowds/player base/fan base the more sponsors there will be which will benefit eSports overall. If you don't care about eSports then I would understand your position, but if you do care about eSports I would suggest that you rethink your position on features such as this. | ||
lolsixtynine
United States600 Posts
On July 28 2011 13:46 blabber wrote: no thanks. this is the truth: people didn't stop playing because they aren't "rewarded." They stopped playing because sc2 isn't that fun. (or, it's not really worth spending time on). This mindset is much more prominent in the masters/high masters range. Do you know why BW lasted such a long time? Because it was FUN. There were no rewards or level up system. BW was simply a fun game. Why such blatant hostility? If you can't be respectful, keep it in the Brood War forums. Anyway, news flash: 99.5% of people outside Korea who played brood war don't anymore. We're trying to do better than that with Starcraft 2. | ||
pzea469
United States1520 Posts
On July 29 2011 13:10 lolsixtynine wrote: Why such blatant hostility? If you can't be respectful, keep it in the Brood War forums. Anyway, news flash: 99.5% of people outside Korea who played brood war don't anymore. We're trying to do better than that with Starcraft 2. The reason for that is because BW has been out for such a long time that people naturally left it as an old game. SC2 is still new with fancy graphics so of course a ton of people still play it. I like the idea of these little rewards, but I too feel like it shouldn't NEED them. Broodwar didn't need them because it was both deeply competitive and fun. So I agree that if people stop playing SC2, it will be because it wasn't fun enough for them, and not because there weren't enough rewards. If little rewards are the only things that keep people on, then something is wrong at the core of the game. SC2 is doing fine though. | ||
Kamma
Denmark111 Posts
(kinda odd I've played WoW for like 2-3 years then, huh?) | ||
RyanRushia
United States2748 Posts
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Filter
Canada620 Posts
On July 28 2011 13:37 Chargelot wrote: It's true though. If you work hard at SC2, and you put days of work into it, all you really get is a more shiny league symbol. Even if its considered a major accomplishment, it's not very rewarding. If I spend that time in a different game, it feels like I've accomplished a lot more because of such rewards. I disagree, in traditional games you get rewarded very easy. Call of duty hands things out for free basically, you always are getting xp in games even if you're awful you can reach max level. Same with WoW, every rpg etc. Starcraft appeals to different people than the more traditional gamer. It's one of the very rare now hardcore games that only rewards you in self satisfaction. Winning a game feels amazing, losing a game feels really tough and finally getting to masters in 1v1 is an amazing feeling. Having a level system would be really goofy, some people would measure how good they were by their level for sure and that would hurt the current system where you're only measured against yourself and your own development. | ||
Soluhwin
United States1287 Posts
On July 29 2011 13:10 lolsixtynine wrote: Why such blatant hostility? If you can't be respectful, keep it in the Brood War forums. Anyway, news flash: 99.5% of people outside Korea who played brood war don't anymore. We're trying to do better than that with Starcraft 2. I think blabber was more pointing out that a game can last without rewards, I know many many people who played a few rounds of BW then never touched it again, because they weren't the RTS type. These people did the exact same thing with sc2, they bought it, or got a trial or whatever then realized that they just didn't like RTS games, or at least not one this fast, demanding or punishing. I stand by what I said earlier in the thread, sc2 doesn't need a skinner box system to live, because anyone who doesn't play it now just isn't the type for it and that is fine. | ||
Highways
Australia6102 Posts
@The people who said BW didn't need it. During BW peak there used to be like 60k logged onto bnet. During iccup's peak there were like 5k logged onto the server. Basically BW had a pretty small community, where only the hardcore played. SC2 needs a bigger player base including all the casuals. | ||
Aerodynamic27
Canada115 Posts
No, OP. This is a horrible idea for a hardcore game like Starcraft. | ||
slyderturtle
United States267 Posts
Starcraft 2 is simply a really hard game to do well in. Frankly i think that no matter if you're getting rewards for it, humiliating losses are still humiliating. You need a certain drive to be able to keep playing competitively. I know i have three friends who used to be obsessed and play 1v1 all the time and such, but now 1 of them doesn't play anymore, 1 only plays team games with me or custom games, and one is afraid to ladder because there's so much pressure. I still play, but I'm the only one who managed to make it up to a semi decent rank (theyre all bronze silver, I'm diamond). Frankly I think that normal sc2 is too hardcore of a game for casual players that are motivated by rewards like this. HOWEVER, I do think that it might help some people get into the game, but unless they developed a drive to do well, they wouldn't stay in the long term. On a side note custom games are awesome, amazingly fun, and new ones seem to come out every day. I highly encourage people to get sc2 just to play them as they're so many games inside a whole ![]() I know I played wc3 only for the customs ![]() I think these are a bigger draw to more casual gamers than any leveling masking a hard game behind them would. | ||
KillemDead
United States4 Posts
Something like this would help give you that sense of accomplishment. The portraits are nice but are few and far between. I would also think that this could help the map situation. After watching that quick interview with Browder and CatZ, my understanding is that casual gamers want less from a map because they are at lower levels of play. Blizzard doesn't want completely different map pools for different leagues. However, if I move from Bronze to Silver or Platinum to Diamond, they can learn 1 or 2 new maps added in to their pool. I don't mean to lessen the game for bronze players but at that level I look at my brother who plays all maps the same anyway. Why not have Bronze use like 3 maps and as you rank up or play more matches you unlock more of the map pool. That way newer players can focus on their play rather than trying to learn to build workers and use hotkeys, etc all while playing on 8 totally different maps. | ||
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