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StarCraft 2 Leveling system: your input needed! - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 All
Ahrun
Profile Joined July 2011
United States100 Posts
July 29 2011 03:15 GMT
#241
I think that this is a great idea as long as nothing that affects ingame gameplay is changed. I love playing sc2 all the time (no life :D) but after a hard loss sometimes I just don't want to play for a while cause I don't want a hard loss again. Something like this would keep me playing, keep me playing longer periods at a time
Hit them, if they don't die hit em again and again and again. - Zerg Swarm training school
JMC4
Profile Blog Joined August 2010
United States261 Posts
July 29 2011 03:21 GMT
#242
I like it. It adds a bit more to the game I especially like the customization option. It's too bad that Starcraft doesn't have much freedom and such behind it. It's a very straightforward game, no real bells or whistles. It amazes me that the people who gave us WoW (in my opinion the best looking and most creative game out there.) couldn't add any more depth into this for casual players. Don't get me wrong I love SC2 the way it is but things like this would be fun for when I'm not playing intently to win or make my way up to masters.
Diamond Protoss ~
Alver
Profile Joined November 2010
United States177 Posts
Last Edited: 2011-07-29 03:38:15
July 29 2011 03:37 GMT
#243
i like it as far as cosmetic changes to interface or game sounds. obviously the game doesnt need it but its the type of thing blizzard would do and far better than sc2s achievement system.

again, i dont want visual in game changes, but 50 lvls worth of changing game sounds or menu backgrounds sound good.
DibujEx
Profile Blog Joined October 2010
Chile130 Posts
July 29 2011 03:54 GMT
#244
I think is stupid, SC:BW didn't need those fancy things to be one of the best game ever, and surely SCII doesn't either, if people don't want to play it, to hell with them!
SCII don't need noobs that only play a game for the customizations, or the level up, and I say it although that I'm a noob on Platinum League, my only reward is to have fun and feel good when I beat players than in the past I couldn't
;D!
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 29 2011 03:58 GMT
#245
On July 28 2011 13:44 shtdisturbance wrote:
I play to win, not to get something. Reason why I hate COD and I like halo 2-3.

Me too. Having "stuff" to play for annoys me, because if you don't dedicate shitloads of time to it you feel like you haven't accomplished anything really. I just want to play and win; I don't need anything else.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
BearStorm
Profile Joined September 2010
United States795 Posts
July 29 2011 04:05 GMT
#246
On July 29 2011 12:54 DibujEx wrote:
I think is stupid, SC:BW didn't need those fancy things to be one of the best game ever, and surely SCII doesn't either, if people don't want to play it, to hell with them!
SCII don't need noobs that only play a game for the customizations, or the level up, and I say it although that I'm a noob on Platinum League, my only reward is to have fun and feel good when I beat players than in the past I couldn't



I share similar feelings about players who don't really play the game. However I think it is important to look at what features like this can offer. Even though it will probably draw in more people who will whine and make the community less enjoyable for you and I, we have to realize that having a larger player base is good for eSports. The larger the crowds/player base/fan base the more sponsors there will be which will benefit eSports overall. If you don't care about eSports then I would understand your position, but if you do care about eSports I would suggest that you rethink your position on features such as this.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
lolsixtynine
Profile Blog Joined January 2011
United States600 Posts
July 29 2011 04:10 GMT
#247
On July 28 2011 13:46 blabber wrote:
no thanks.

this is the truth:

people didn't stop playing because they aren't "rewarded." They stopped playing because sc2 isn't that fun. (or, it's not really worth spending time on). This mindset is much more prominent in the masters/high masters range.

Do you know why BW lasted such a long time? Because it was FUN. There were no rewards or level up system. BW was simply a fun game.


Why such blatant hostility? If you can't be respectful, keep it in the Brood War forums.

Anyway, news flash: 99.5% of people outside Korea who played brood war don't anymore. We're trying to do better than that with Starcraft 2.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 29 2011 04:30 GMT
#248
On July 29 2011 13:10 lolsixtynine wrote:
Show nested quote +
On July 28 2011 13:46 blabber wrote:
no thanks.

this is the truth:

people didn't stop playing because they aren't "rewarded." They stopped playing because sc2 isn't that fun. (or, it's not really worth spending time on). This mindset is much more prominent in the masters/high masters range.

Do you know why BW lasted such a long time? Because it was FUN. There were no rewards or level up system. BW was simply a fun game.


Why such blatant hostility? If you can't be respectful, keep it in the Brood War forums.

Anyway, news flash: 99.5% of people outside Korea who played brood war don't anymore. We're trying to do better than that with Starcraft 2.


The reason for that is because BW has been out for such a long time that people naturally left it as an old game. SC2 is still new with fancy graphics so of course a ton of people still play it.

I like the idea of these little rewards, but I too feel like it shouldn't NEED them. Broodwar didn't need them because it was both deeply competitive and fun. So I agree that if people stop playing SC2, it will be because it wasn't fun enough for them, and not because there weren't enough rewards. If little rewards are the only things that keep people on, then something is wrong at the core of the game. SC2 is doing fine though.
Kill the Deathball
Kamma
Profile Joined June 2011
Denmark111 Posts
August 01 2011 02:15 GMT
#249
I do not support this at all, generally not a fan of leveling..

(kinda odd I've played WoW for like 2-3 years then, huh?)
¯\_(ツ)_/¯
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
August 01 2011 02:19 GMT
#250
i think the general idea is good to keep casual players going, so long as the advantages weren't effective in that a level 1 couldnt beat a level 50 because of perks or whatever you'd call them
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Filter
Profile Blog Joined November 2010
Canada620 Posts
August 01 2011 02:23 GMT
#251
On July 28 2011 13:37 Chargelot wrote:
Show nested quote +
On July 28 2011 13:33 tyCe wrote:
First thought: ewwww
Second thought: i guess SC2 does need this to keep its playerbase -__-


It's true though. If you work hard at SC2, and you put days of work into it, all you really get is a more shiny league symbol. Even if its considered a major accomplishment, it's not very rewarding. If I spend that time in a different game, it feels like I've accomplished a lot more because of such rewards.


I disagree, in traditional games you get rewarded very easy. Call of duty hands things out for free basically, you always are getting xp in games even if you're awful you can reach max level. Same with WoW, every rpg etc.

Starcraft appeals to different people than the more traditional gamer. It's one of the very rare now hardcore games that only rewards you in self satisfaction. Winning a game feels amazing, losing a game feels really tough and finally getting to masters in 1v1 is an amazing feeling.

Having a level system would be really goofy, some people would measure how good they were by their level for sure and that would hurt the current system where you're only measured against yourself and your own development.
Live hard, live free.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 01 2011 02:27 GMT
#252
On July 29 2011 13:10 lolsixtynine wrote:
Show nested quote +
On July 28 2011 13:46 blabber wrote:
no thanks.

this is the truth:

people didn't stop playing because they aren't "rewarded." They stopped playing because sc2 isn't that fun. (or, it's not really worth spending time on). This mindset is much more prominent in the masters/high masters range.

Do you know why BW lasted such a long time? Because it was FUN. There were no rewards or level up system. BW was simply a fun game.


Why such blatant hostility? If you can't be respectful, keep it in the Brood War forums.

Anyway, news flash: 99.5% of people outside Korea who played brood war don't anymore. We're trying to do better than that with Starcraft 2.

I think blabber was more pointing out that a game can last without rewards, I know many many people who played a few rounds of BW then never touched it again, because they weren't the RTS type. These people did the exact same thing with sc2, they bought it, or got a trial or whatever then realized that they just didn't like RTS games, or at least not one this fast, demanding or punishing. I stand by what I said earlier in the thread, sc2 doesn't need a skinner box system to live, because anyone who doesn't play it now just isn't the type for it and that is fine.
I put the sexy in dyslexia.
Highways
Profile Joined July 2005
Australia6102 Posts
August 01 2011 02:30 GMT
#253
Leveling system could work.

@The people who said BW didn't need it. During BW peak there used to be like 60k logged onto bnet. During iccup's peak there were like 5k logged onto the server.

Basically BW had a pretty small community, where only the hardcore played. SC2 needs a bigger player base including all the casuals.
#1 Terran hater
Aerodynamic27
Profile Joined March 2011
Canada115 Posts
August 01 2011 03:18 GMT
#254
Why not implement an in-game shop where you can buy extra unit skins and wallpapers with money you earn by winning ladder games? How about using micro-transactions to buy a bonus exp pass?

No, OP. This is a horrible idea for a hardcore game like Starcraft.
slyderturtle
Profile Joined August 2010
United States267 Posts
August 01 2011 03:44 GMT
#255
I don't like it.
Starcraft 2 is simply a really hard game to do well in. Frankly i think that no matter if you're getting rewards for it, humiliating losses are still humiliating. You need a certain drive to be able to keep playing competitively. I know i have three friends who used to be obsessed and play 1v1 all the time and such, but now 1 of them doesn't play anymore, 1 only plays team games with me or custom games, and one is afraid to ladder because there's so much pressure. I still play, but I'm the only one who managed to make it up to a semi decent rank (theyre all bronze silver, I'm diamond).
Frankly I think that normal sc2 is too hardcore of a game for casual players that are motivated by rewards like this. HOWEVER, I do think that it might help some people get into the game, but unless they developed a drive to do well, they wouldn't stay in the long term.

On a side note custom games are awesome, amazingly fun, and new ones seem to come out every day. I highly encourage people to get sc2 just to play them as they're so many games inside a whole
I know I played wc3 only for the customs
I think these are a bigger draw to more casual gamers than any leveling masking a hard game behind them would.
KillemDead
Profile Joined July 2011
United States4 Posts
August 01 2011 06:26 GMT
#256
I've got to say, I like this idea. While it is sad that it comes down to this for some players, thats the idea that a lot of people have with games. I've been trying to show my younger brother how fun it can be to play simply for the game itself.

Something like this would help give you that sense of accomplishment. The portraits are nice but are few and far between.

I would also think that this could help the map situation. After watching that quick interview with Browder and CatZ, my understanding is that casual gamers want less from a map because they are at lower levels of play. Blizzard doesn't want completely different map pools for different leagues. However, if I move from Bronze to Silver or Platinum to Diamond, they can learn 1 or 2 new maps added in to their pool.

I don't mean to lessen the game for bronze players but at that level I look at my brother who plays all maps the same anyway. Why not have Bronze use like 3 maps and as you rank up or play more matches you unlock more of the map pool. That way newer players can focus on their play rather than trying to learn to build workers and use hotkeys, etc all while playing on 8 totally different maps.
Spawn more overlords.
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