• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:31
CEST 01:31
KST 08:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Recap : The Peak12DreamHack Dallas 2025 - Info & Preview19herO wins GSL Code S Season 1 (2025)17Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)7Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 Code S Season 2 (2025) - Qualifier Results Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly) EWC 2025 Regional Qualifiers (May 28-June 1)
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
BW General Discussion [ASL19] Ro4 Recap : The Peak Cwal.gg not working BGH auto balance -> http://bghmmr.eu/ Artosis baned on twitch ?
Tourneys
[BSL20] RO20 Group C - Saturday 20:00 CET [ASL19] Semifinal B [Megathread] Daily Proleagues [BSL20] RO20 Group Stage
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Battle Aces/David Kim RTS Megathread Beyond All Reason What do you want from future RTS games? Stormgate/Frost Giant Megathread Grand Theft Auto VI
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
RECOVERING HACKING SERVICE FOR LOST BITCOIN VISIT The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11420 users

StarCraft 2 Leveling system: your input needed! - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 28 2011 04:47 GMT
#21
On July 28 2011 13:43 imareaver3 wrote:
Unnecessary, and breaks the competitive feeling of the ladder. No one should get competitive bonuses (like vetoes, which are incredibly significant given how much playing on maps that are good/bad for your race affect your play) based solely on how much they grind the ladder; the fact that losers get experience just encourages portrait farming; not only will you get those little portraits, but you'll get these 50 perks as well! I suppose that a few extra cosmetic rewards wouldn't hurt too much (Although they'd be distracting, and would need an option to turn them off), such an elaborate system is not needed.


I feel like an extra veto could definitely be an appropriate reward. The map pool is larger than ever, and contains mostly massive 4 player maps that are really hard to play on sometimes.

The in-game cosmetic changes would be very minor. VERY. You wouldn't be able to make a marine look like a marauder, or make it be covered in rainbows and such.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
Last Edited: 2011-07-28 04:54:44
July 28 2011 04:52 GMT
#22
Personally I don't like this very much. I for one don't play much and with this level system I may not be playing vs people my level. Also the ingame score, IMO is not the most accurate thing to go by.

Overall, just giving additional ingame bonuses to some and not all really just kills the feel of the game being competative and makes it feel more rpg'ish imo.
Dota 3hard5me
genius_man16
Profile Joined February 2011
United States749 Posts
July 28 2011 04:56 GMT
#23
I think that simply adding in more portaits/decals would be enough. I mean it's stupid to have to wait til you have 500 wins just to get new decals for your units. I mean that's a TON of games. And thats games WON, not just total played.

Personally I would love more portaits and decals and I have a few friends who play casually who would play a lot more if this were the case aswell.

As for the OP: I think the idea is okay but giving experience points based on the points and the end of the game isn't a good idea. What if someone is good at winning 5 min games? The scores of those games won't be very high but if someone loses a 30 min game they'd be getting way more experience anyway because you just get more points that way.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
thehitman
Profile Blog Joined July 2010
1105 Posts
July 28 2011 04:57 GMT
#24
I don't like it. I don't need artificial levels to keep me or not to keep me in the game.

If the game is fun you'd play it regardless and its only natural that players numbers would falls from season to season. There are people that go on to play other games, just stop playing or go to a break.

Chargelot
Profile Blog Joined December 2010
2275 Posts
July 28 2011 04:58 GMT
#25
On July 28 2011 13:52 Nub4ever wrote:
Personally I don't like this very much. I for one don't play much and with this level system I may not be playing vs people my level. Also the ingame score, IMO is not the most accurate thing to go by.

Overall, just giving additional ingame bonuses to some and not all really just kills the feel of the game being competative and makes it feel more rpg'ish imo.


Read the entire post. Not just the title and the end.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2011-07-28 05:01:15
July 28 2011 04:59 GMT
#26
On July 28 2011 13:56 genius_man16 wrote:
I think that simply adding in more portaits/decals would be enough. I mean it's stupid to have to wait til you have 500 wins just to get new decals for your units. I mean that's a TON of games. And thats games WON, not just total played.

Personally I would love more portaits and decals and I have a few friends who play casually who would play a lot more if this were the case aswell.

As for the OP: I think the idea is okay but giving experience points based on the points and the end of the game isn't a good idea. What if someone is good at winning 5 min games? The scores of those games won't be very high but if someone loses a 30 min game they'd be getting way more experience anyway because you just get more points that way.


The idea is that as a game goes on, your score doesn't necessarily exponentially increase.

5 minute games are 5 minutes of work, and provide 5 minutes of points
30 minute games are 30 minutes of work, and provide 30 minutes of points.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
madstarcraft
Profile Joined May 2011
United States103 Posts
July 28 2011 05:05 GMT
#27
just a question, do we really want players who need constant rewards?
Terran is OP deal with it!
Lochat
Profile Joined January 2011
United States270 Posts
July 28 2011 05:05 GMT
#28
When I play football, I'm angry that when I win I don't get a new pair of high heels and a skirt, so I can play dressup.
"The trouble was that he was talking in philosophy, but they were listening in gibberish." -- (Terry Pratchett, Small Gods)
Wren
Profile Blog Joined February 2011
United States745 Posts
July 28 2011 05:06 GMT
#29
The reason those games need these silly systems is because you're playing against AI, which is innately dull and predictable. Thankfully, sc2 is player vs. player, and thus can do without such ridiculous additions.
We're here! We're queer! We don't want any more bears!
GodxSon
Profile Joined October 2010
Canada30 Posts
July 28 2011 05:08 GMT
#30
id be down!
Im the Best..
Jtn
Profile Blog Joined October 2010
444 Posts
July 28 2011 05:08 GMT
#31
I absolutely love this idea. When I win games I don't really feel like I'm actually progressing through anything, and winning 1000 games to get a portrait when I'm at like 100 games definitely isn't a motivational booster.
Chargelot
Profile Blog Joined December 2010
2275 Posts
Last Edited: 2011-07-28 05:09:32
July 28 2011 05:08 GMT
#32
On July 28 2011 14:05 Lochat wrote:
When I play football, I'm angry that when I win I don't get a new pair of high heels and a skirt, so I can play dressup.


Sounds like a personal problem, princess.

On July 28 2011 14:05 dangm24 wrote:
just a question, do we really want players who need constant rewards?


I suppose we could do without them, but do we really want SC2's player base to steadily decline until its only the few thousand who play 1000+ games a season because they just absolutely love to play? We're talking about a steep decline.

SC2 sold 1.5M copies in NA in the first 2 days of its release. We're apparently at less than half that amount of players in NA now.

On July 28 2011 14:06 Wren wrote:
The reason those games need these silly systems is because you're playing against AI, which is innately dull and predictable. Thankfully, sc2 is player vs. player, and thus can do without such ridiculous additions.


WoW and Call of Duty aren't vs. AI games.

One is an MMORPG
One is an online FPS.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Divergence
Profile Joined July 2011
Canada363 Posts
July 28 2011 05:09 GMT
#33
One thing that distinguishes SC2 from WoW is that in WoW nearly every minute of time you put into grinding will reward you in some way. Even if you are really lazy, you will still gain XP if you kill mobs. In SC, merely putting in time is not enough to make you better. You have the put in quality time. I can see how this deters players from the game. Nobody wants to feel like their effort is resulting in nothing. To try and capture that essence of WoW in attempt draw players into SC2 would be nice, but I don't think its the right way to approach this game.

Not everyone is "made" to play SC2; we shouldn't deceive players with "fancy" rewards if SC2 is not the game for them. After a while people will realize that these rewards are just a gimmick (like achievements) and Blizzard will be faced with the task of adding more new and exciting "content" (something I don't want them to spend their time on as I would prefer they devote that money towards improving balance).

Don't get me wrong. I think this could draw some players into the game, but I think it would be only temporary. Once the "max level" is reached either the player will have developed an appreciation for the game (which would be great!), or they will just become bored that their grind is over and leave for another game (which I think is more likely).

I think we just have to accept that RTS is not the most popular genre of game out there (although of course its the best!). As long as Blizzard keeps patching there will be a good enough player pool for competitive play.
bamman1108
Profile Joined July 2011
United States35 Posts
July 28 2011 05:10 GMT
#34
I'd rather not earn rewards in this way. All that does is make you play the game for reasons other than personal enjoyment, and that's never a good thing. The portraits we unlock now are extremely minor rewards, and I don't think unlocks really need to go any further than that. Plus, with an exp system like that, you're going to run into even more of this than you do now:

[image loading]

If a game gets boring, it doesn't mean it needs a shiny new level up system with rewards to keep people playing, because then people will just play it for the rewards even though the game isn't fun.
Baeras
Profile Blog Joined February 2011
United States140 Posts
July 28 2011 05:10 GMT
#35
sounds pretty decent kinda makes me think im playing cod trying to get the next new gun or the new prestige bullcrap but it gives extra incentive for people to play so more people playing = more thumbs up
Bet on it!
Korinai
Profile Joined February 2011
Canada413 Posts
July 28 2011 05:11 GMT
#36
I don't really get the point, people play games because they think it's fun. Giving them a shiny zergling isn't going to make them stay if they aren't enjoying the game.
"There is nothing more cool than being proud of the things that you love." - Day[9]
Soluhwin
Profile Joined October 2010
United States1287 Posts
July 28 2011 05:14 GMT
#37
We don't need a skinner box for sc2. I can see my rank increase as I get better, and anyone who doesn't find that rewarding shouldn't be playing a competitive RTS.
I put the sexy in dyslexia.
ShatterStorm
Profile Joined October 2010
Australia146 Posts
July 28 2011 05:14 GMT
#38
Having some players unlock different "skins" for their units/buildings could confuse some of the players and could even make things confusing when viewing pro events.

Imagine viewing a ZvZ and having a roach war, but one player has "fancy" roaches.
In this case it would look like the players were going down different tech paths, even though they actually aren't.

That having been said, you could still turn off the feature in-game so that if your opponent had "special' units, you could choose to not have your game client show the different unit,but show the vanilla unit instead. (i.e. he can see his new fancy unit representation, but you and any observers see the normal one if they have toggled the off switch).
Do or do not, there is no try
Wren
Profile Blog Joined February 2011
United States745 Posts
July 28 2011 05:14 GMT
#39
On July 28 2011 14:09 Divergence wrote:
One thing that distinguishes SC2 from WoW is that in WoW nearly every minute of time you put into grinding will reward you in some way. Even if you are really lazy, you will still gain XP if you kill mobs. In SC, merely putting in time is not enough to make you better. You have the put in quality time. I can see how this deters players from the game. Nobody wants to feel like their effort is resulting in nothing. To try and capture that essence of WoW in attempt draw players into SC2 would be nice, but I don't think its the right way to approach this game.

Not everyone is "made" to play SC2; we shouldn't deceive players with "fancy" rewards if SC2 is not the game for them. After a while people will realize that these rewards are just a gimmick (like achievements) and Blizzard will be faced with the task of adding more new and exciting "content" (something I don't want them to spend their time on as I would prefer they devote that money towards improving balance).

Don't get me wrong. I think this could draw some players into the game, but I think it would be only temporary. Once the "max level" is reached either the player will have developed an appreciation for the game (which would be great!), or they will just become bored that their grind is over and leave for another game (which I think is more likely).

I think we just have to accept that RTS is not the most popular genre of game out there (although of course its the best!). As long as Blizzard keeps patching there will be a good enough player pool for competitive play.

This is very well put.
We're here! We're queer! We don't want any more bears!
IcedBacon
Profile Joined May 2011
Canada906 Posts
July 28 2011 05:14 GMT
#40
Yeah, no one should have any sort of advantage over another player simply because they play a lot. That includes things outside of the game such as an extra map veto. Unit customization is bad, units and buildings need to be as easily distinguishable as possible. Achievements are basically enough for anyone who cares enough to want some kind of reward.
"I went Zerg because Artosis is a douchebag." -IdrA
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Road to EWC
15:00
DreamHack Dallas Group Stage
ewc_black2143
ComeBackTV 1020
SteadfastSC627
CranKy Ducklings327
Rex126
EnkiAlexander 103
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 627
Rex 126
Livibee 106
RuFF_SC2 86
UpATreeSC 48
EnDerr 6
StarCraft: Brood War
Britney 8237
MaD[AoV]59
NaDa 15
Icarus 3
Dota 2
NeuroSwarm112
League of Legends
JimRising 221
Counter-Strike
fl0m3573
Stewie2K518
flusha298
kRYSTAL_14
Super Smash Bros
hungrybox433
C9.Mang0232
Heroes of the Storm
Khaldor166
Other Games
tarik_tv15582
summit1g14251
gofns12829
FrodaN3283
Grubby2419
shahzam413
mouzStarbuck330
ViBE189
KnowMe55
JuggernautJason12
Organizations
Other Games
gamesdonequick501
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• kabyraGe 186
• RyuSc2 27
• davetesta25
• Hupsaiya 14
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• intothetv
• Migwel
• sooper7s
• Kozan
StarCraft: Brood War
• Azhi_Dahaki24
• HerbMon 23
• blackmanpl 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV463
• Ler79
League of Legends
• Doublelift6950
• TFBlade1034
Other Games
• imaqtpie1308
• Scarra1110
• Shiphtur164
Upcoming Events
Replay Cast
10h 29m
SC Evo League
12h 29m
Road to EWC
15h 29m
BSL Season 20
18h 29m
Dewalt vs TT1
UltrA vs HBO
WolFix vs TBD
Afreeca Starleague
1d 5h
BeSt vs Soulkey
Road to EWC
1d 14h
Wardi Open
2 days
SOOP
3 days
NightMare vs Wayne
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
GSL Code S
4 days
Cure vs Zoun
Solar vs Creator
The PondCast
4 days
Online Event
4 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
5 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.