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On July 28 2011 16:27 aksfjh wrote:Show nested quote +On July 28 2011 16:08 insaneMicro wrote: I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all. It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content. The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively?
What you're doing is crossing culture lines with the same standard. Koreans are unique in that anything they do they do hardcore and insane and it's 12+ hours a day.
That's how this happened and that's why everywhere else is struggling with it because putting that into a video game is or feels like a big commitment to us
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The whole thing with rewards in WoW or games is that you gain something that's cool or let's you gain an edge. Starcraft 2 is a RTS and therefore rewards which give you an edge is not an option in my opinion as it needs to come down to skill the most instead of promoting getting better stuff before the game.
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On July 28 2011 19:47 Eknoid4 wrote:Show nested quote +On July 28 2011 16:27 aksfjh wrote:On July 28 2011 16:08 insaneMicro wrote: I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all. It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content. The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively? What you're doing is crossing culture lines with the same standard. Koreans are unique in that anything they do they do hardcore and insane and it's 12+ hours a day. That's how this happened and that's why everywhere else is struggling with it because putting that into a video game is or feels like a big commitment to us You would think that when you get paid for it, it's okay....
People have harder jobs. Really, hard to imagine, but it's true.
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I think it's an interesting idea but I don't think it's that necessary with the achievements/portraits. If it's something that can bring more people into the game though, I'm all for it!
I also don't think it's a good idea to have bonus be from scorescreen, because they don't really represent the game too much ><
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I think it's a good idea, simply because I believe it might keep casual players entertained for longer. Obviously that means bigger SC2 audience, bigger game, etc.
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Some off the things listed would be very cool.
Would be cool if we could get to customize the decals for our units. The things we have now with new decals for 500-750-1000 wins is not enough by far.
Would also be cool if teams such as TL or IM and the likes could get their own team-decals.
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No no. Sc2 doesnt need some modern warfare leveling syste. Customized zerglings would be horrible
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On July 28 2011 19:52 KeksX wrote:Show nested quote +On July 28 2011 19:47 Eknoid4 wrote:On July 28 2011 16:27 aksfjh wrote:On July 28 2011 16:08 insaneMicro wrote: I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all. It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content. The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively? What you're doing is crossing culture lines with the same standard. Koreans are unique in that anything they do they do hardcore and insane and it's 12+ hours a day. That's how this happened and that's why everywhere else is struggling with it because putting that into a video game is or feels like a big commitment to us You would think that when you get paid for it, it's okay.... People have harder jobs. Really, hard to imagine, but it's true.
You're stupid. Like really stupid.
This has nothing to do with jobs. I'm talking about average players who don't make money. Keep trying your random try-hard condescension. If you do it enough times, you'll coincide with the truth eventually.
User was temp banned for this post.
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Think this is a great idea
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why does every game need to be like CoD? I mean seriously....
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On July 28 2011 20:16 Anima4 wrote: why does every game need to be like CoD? I mean seriously....
The suggestion isn't for a CoD type system. You get the full ladder competitive experience out of the box. You're not unlocking game modes, units, or upgrades. It's more akin to making achievement points spendable on superficial perks.
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All these "rewards" should already be in the game. Introducing "XP" to make players earn basic program functionality is terrible idea.
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Sounds like a good idea, too bad Blizz never listens
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Independent racing alone is good enough for me. :D
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Well, seeing as it appeals to a very casual base, I can see Blizzard possibly doing something like this.
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Please no MMO in my SC2, thank you!
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On July 28 2011 13:46 blabber wrote: no thanks.
this is the truth:
people didn't stop playing because they aren't "rewarded." They stopped playing because sc2 isn't that fun. (or, it's not really worth spending time on). This mindset is much more prominent in the masters/high masters range.
Do you know why BW lasted such a long time? Because it was FUN. There were no rewards or level up system. BW was simply a fun game.
Sadly this.
I played/watched BW for over four years and never got bored of it, got bored of SC2 at the start of season two and I can for sure say that a level system would not have kept me playing.
I am rather certain that SC2 won't be around in the long run, the number of people actively laddering is dropping rapidly and within a year I think viewers and community members will decrease as a result. SC2 will probably get a boost for ever expansion and then slowly die out as the last Protoss expansion is out. The game needs a revolution, not a level system.
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Terrible idea. I don't wanna game that appeals to stupid twats who only play games for rewards. SC2 is a competitive game, not a game for rewards. The reason why people have stopped playing is because they are casuals, they've beaten the single player and moved on.
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