• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:42
CET 08:42
KST 16:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1900 users

StarCraft 2 Leveling system: your input needed! - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 13 Next All
Eknoid4
Profile Joined October 2010
United States902 Posts
July 28 2011 10:47 GMT
#161
On July 28 2011 16:27 aksfjh wrote:
Show nested quote +
On July 28 2011 16:08 insaneMicro wrote:
I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all.


It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content.

The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively?


What you're doing is crossing culture lines with the same standard. Koreans are unique in that anything they do they do hardcore and insane and it's 12+ hours a day.

That's how this happened and that's why everywhere else is struggling with it because putting that into a video game is or feels like a big commitment to us
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Olsson
Profile Joined April 2011
Sweden931 Posts
July 28 2011 10:50 GMT
#162
The whole thing with rewards in WoW or games is that you gain something that's cool or let's you gain an edge. Starcraft 2 is a RTS and therefore rewards which give you an edge is not an option in my opinion as it needs to come down to skill the most instead of promoting getting better stuff before the game.
Naniwa <3
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-07-28 10:52:27
July 28 2011 10:52 GMT
#163
On July 28 2011 19:47 Eknoid4 wrote:
Show nested quote +
On July 28 2011 16:27 aksfjh wrote:
On July 28 2011 16:08 insaneMicro wrote:
I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all.


It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content.

The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively?


What you're doing is crossing culture lines with the same standard. Koreans are unique in that anything they do they do hardcore and insane and it's 12+ hours a day.

That's how this happened and that's why everywhere else is struggling with it because putting that into a video game is or feels like a big commitment to us

You would think that when you get paid for it, it's okay....

People have harder jobs. Really, hard to imagine, but it's true.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 28 2011 10:53 GMT
#164
I think it's an interesting idea but I don't think it's that necessary with the achievements/portraits. If it's something that can bring more people into the game though, I'm all for it!

I also don't think it's a good idea to have bonus be from scorescreen, because they don't really represent the game too much ><
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
July 28 2011 10:53 GMT
#165
I think it's a good idea, simply because I believe it might keep casual players entertained for longer. Obviously that means bigger SC2 audience, bigger game, etc.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
July 28 2011 10:58 GMT
#166
Some off the things listed would be very cool.

Would be cool if we could get to customize the decals for our units. The things we have now with new decals for 500-750-1000 wins is not enough by far.

Would also be cool if teams such as TL or IM and the likes could get their own team-decals.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Saicam
Profile Joined July 2011
262 Posts
July 28 2011 10:59 GMT
#167
i kind of like this idea
epoc
Profile Joined December 2010
Finland1190 Posts
July 28 2011 11:00 GMT
#168
No no. Sc2 doesnt need some modern warfare leveling syste. Customized zerglings would be horrible
Eknoid4
Profile Joined October 2010
United States902 Posts
July 28 2011 11:15 GMT
#169
On July 28 2011 19:52 KeksX wrote:
Show nested quote +
On July 28 2011 19:47 Eknoid4 wrote:
On July 28 2011 16:27 aksfjh wrote:
On July 28 2011 16:08 insaneMicro wrote:
I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all.


It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content.

The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively?


What you're doing is crossing culture lines with the same standard. Koreans are unique in that anything they do they do hardcore and insane and it's 12+ hours a day.

That's how this happened and that's why everywhere else is struggling with it because putting that into a video game is or feels like a big commitment to us

You would think that when you get paid for it, it's okay....

People have harder jobs. Really, hard to imagine, but it's true.


You're stupid. Like really stupid.

This has nothing to do with jobs. I'm talking about average players who don't make money. Keep trying your random try-hard condescension. If you do it enough times, you'll coincide with the truth eventually.

User was temp banned for this post.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Krallman
Profile Joined February 2011
Sweden713 Posts
July 28 2011 11:16 GMT
#170
Think this is a great idea
Im better than Stefan
Anima4
Profile Joined December 2010
Australia59 Posts
July 28 2011 11:16 GMT
#171
why does every game need to be like CoD? I mean seriously....
aksfjh
Profile Joined November 2010
United States4853 Posts
July 28 2011 15:21 GMT
#172
On July 28 2011 20:16 Anima4 wrote:
why does every game need to be like CoD? I mean seriously....


The suggestion isn't for a CoD type system. You get the full ladder competitive experience out of the box. You're not unlocking game modes, units, or upgrades. It's more akin to making achievement points spendable on superficial perks.
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
July 28 2011 15:26 GMT
#173
All these "rewards" should already be in the game. Introducing "XP" to make players earn basic program functionality is terrible idea.
Turn off the radio
UnitedKronos
Profile Blog Joined January 2011
139 Posts
July 28 2011 15:28 GMT
#174
Sounds like a good idea, too bad Blizz never listens
Oh hai. ¯\_(ツ)_/¯
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 28 2011 15:35 GMT
#175
Independent racing alone is good enough for me. :D
kiss kiss fall in love
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
July 28 2011 15:44 GMT
#176
Well, seeing as it appeals to a very casual base, I can see Blizzard possibly doing something like this.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
July 28 2011 15:46 GMT
#177
uninteresting.
21 is half the truth
sitromit
Profile Joined June 2011
7051 Posts
July 28 2011 15:50 GMT
#178
Please no MMO in my SC2, thank you!
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
Last Edited: 2011-07-28 16:00:26
July 28 2011 15:53 GMT
#179
On July 28 2011 13:46 blabber wrote:
no thanks.

this is the truth:

people didn't stop playing because they aren't "rewarded." They stopped playing because sc2 isn't that fun. (or, it's not really worth spending time on). This mindset is much more prominent in the masters/high masters range.

Do you know why BW lasted such a long time? Because it was FUN. There were no rewards or level up system. BW was simply a fun game.


Sadly this.

I played/watched BW for over four years and never got bored of it, got bored of SC2 at the start of season two and I can for sure say that a level system would not have kept me playing.

I am rather certain that SC2 won't be around in the long run, the number of people actively laddering is dropping rapidly and within a year I think viewers and community members will decrease as a result. SC2 will probably get a boost for ever expansion and then slowly die out as the last Protoss expansion is out. The game needs a revolution, not a level system.
Pughy
Profile Blog Joined July 2010
Wales662 Posts
July 28 2011 15:59 GMT
#180
Terrible idea. I don't wanna game that appeals to stupid twats who only play games for rewards. SC2 is a competitive game, not a game for rewards. The reason why people have stopped playing is because they are casuals, they've beaten the single player and moved on.
Commentatorwww.twitter.com/pughydude www.twitch.tv/pughydude
Prev 1 7 8 9 10 11 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 10295
Leta 810
Larva 273
Light 100
Nal_rA 59
ZergMaN 47
Mong 40
Bale 20
League of Legends
JimRising 595
Counter-Strike
summit1g9444
Heroes of the Storm
Khaldor44
Other Games
WinterStarcraft536
Happy197
RuFF_SC2102
ToD40
XaKoH 38
Trikslyr24
Organizations
Other Games
gamesdonequick1008
StarCraft: Brood War
UltimateBattle 71
lovetv 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling113
Upcoming Events
CranKy Ducklings
2h 18m
WardiTV 2025
3h 18m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
4h 48m
Ladder Legends
11h 18m
BSL 21
12h 18m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 2h
Ladder Legends
1d 9h
BSL 21
1d 12h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.