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StarCraft 2 Leveling system: your input needed! - Page 9

Forum Index > SC2 General
Post a Reply
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Eknoid4
Profile Joined October 2010
United States902 Posts
July 28 2011 10:47 GMT
#161
On July 28 2011 16:27 aksfjh wrote:
Show nested quote +
On July 28 2011 16:08 insaneMicro wrote:
I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all.


It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content.

The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively?


What you're doing is crossing culture lines with the same standard. Koreans are unique in that anything they do they do hardcore and insane and it's 12+ hours a day.

That's how this happened and that's why everywhere else is struggling with it because putting that into a video game is or feels like a big commitment to us
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Olsson
Profile Joined April 2011
Sweden931 Posts
July 28 2011 10:50 GMT
#162
The whole thing with rewards in WoW or games is that you gain something that's cool or let's you gain an edge. Starcraft 2 is a RTS and therefore rewards which give you an edge is not an option in my opinion as it needs to come down to skill the most instead of promoting getting better stuff before the game.
Naniwa <3
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2011-07-28 10:52:27
July 28 2011 10:52 GMT
#163
On July 28 2011 19:47 Eknoid4 wrote:
Show nested quote +
On July 28 2011 16:27 aksfjh wrote:
On July 28 2011 16:08 insaneMicro wrote:
I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all.


It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content.

The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively?


What you're doing is crossing culture lines with the same standard. Koreans are unique in that anything they do they do hardcore and insane and it's 12+ hours a day.

That's how this happened and that's why everywhere else is struggling with it because putting that into a video game is or feels like a big commitment to us

You would think that when you get paid for it, it's okay....

People have harder jobs. Really, hard to imagine, but it's true.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 28 2011 10:53 GMT
#164
I think it's an interesting idea but I don't think it's that necessary with the achievements/portraits. If it's something that can bring more people into the game though, I'm all for it!

I also don't think it's a good idea to have bonus be from scorescreen, because they don't really represent the game too much ><
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
July 28 2011 10:53 GMT
#165
I think it's a good idea, simply because I believe it might keep casual players entertained for longer. Obviously that means bigger SC2 audience, bigger game, etc.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
July 28 2011 10:58 GMT
#166
Some off the things listed would be very cool.

Would be cool if we could get to customize the decals for our units. The things we have now with new decals for 500-750-1000 wins is not enough by far.

Would also be cool if teams such as TL or IM and the likes could get their own team-decals.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Saicam
Profile Joined July 2011
262 Posts
July 28 2011 10:59 GMT
#167
i kind of like this idea
epoc
Profile Joined December 2010
Finland1190 Posts
July 28 2011 11:00 GMT
#168
No no. Sc2 doesnt need some modern warfare leveling syste. Customized zerglings would be horrible
Eknoid4
Profile Joined October 2010
United States902 Posts
July 28 2011 11:15 GMT
#169
On July 28 2011 19:52 KeksX wrote:
Show nested quote +
On July 28 2011 19:47 Eknoid4 wrote:
On July 28 2011 16:27 aksfjh wrote:
On July 28 2011 16:08 insaneMicro wrote:
I just think Starcraft should draw it's playerbase from it's competitiveness, nothing else. Worked for BW, after all.


It worked so well for BW, that when all the (foreign) pros switched to SC2, they were disgusted by the small size of the SC2 community and playerbase. The more people that play and keep interest, the more people end up watching content.

The competitive scene will thrive regardless of these features. Blizzard didn't design BW for cutthroat competition, but it ended up that way because people found it fun to play before becoming competitive. If something is competitive first, like SC2 seems to be, what incentive do players have to play if they can't play competitively?


What you're doing is crossing culture lines with the same standard. Koreans are unique in that anything they do they do hardcore and insane and it's 12+ hours a day.

That's how this happened and that's why everywhere else is struggling with it because putting that into a video game is or feels like a big commitment to us

You would think that when you get paid for it, it's okay....

People have harder jobs. Really, hard to imagine, but it's true.


You're stupid. Like really stupid.

This has nothing to do with jobs. I'm talking about average players who don't make money. Keep trying your random try-hard condescension. If you do it enough times, you'll coincide with the truth eventually.

User was temp banned for this post.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Krallman
Profile Joined February 2011
Sweden713 Posts
July 28 2011 11:16 GMT
#170
Think this is a great idea
Im better than Stefan
Anima4
Profile Joined December 2010
Australia59 Posts
July 28 2011 11:16 GMT
#171
why does every game need to be like CoD? I mean seriously....
aksfjh
Profile Joined November 2010
United States4853 Posts
July 28 2011 15:21 GMT
#172
On July 28 2011 20:16 Anima4 wrote:
why does every game need to be like CoD? I mean seriously....


The suggestion isn't for a CoD type system. You get the full ladder competitive experience out of the box. You're not unlocking game modes, units, or upgrades. It's more akin to making achievement points spendable on superficial perks.
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
July 28 2011 15:26 GMT
#173
All these "rewards" should already be in the game. Introducing "XP" to make players earn basic program functionality is terrible idea.
Turn off the radio
UnitedKronos
Profile Blog Joined January 2011
139 Posts
July 28 2011 15:28 GMT
#174
Sounds like a good idea, too bad Blizz never listens
Oh hai. ¯\_(ツ)_/¯
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 28 2011 15:35 GMT
#175
Independent racing alone is good enough for me. :D
kiss kiss fall in love
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
July 28 2011 15:44 GMT
#176
Well, seeing as it appeals to a very casual base, I can see Blizzard possibly doing something like this.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
July 28 2011 15:46 GMT
#177
uninteresting.
21 is half the truth
sitromit
Profile Joined June 2011
7051 Posts
July 28 2011 15:50 GMT
#178
Please no MMO in my SC2, thank you!
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
Last Edited: 2011-07-28 16:00:26
July 28 2011 15:53 GMT
#179
On July 28 2011 13:46 blabber wrote:
no thanks.

this is the truth:

people didn't stop playing because they aren't "rewarded." They stopped playing because sc2 isn't that fun. (or, it's not really worth spending time on). This mindset is much more prominent in the masters/high masters range.

Do you know why BW lasted such a long time? Because it was FUN. There were no rewards or level up system. BW was simply a fun game.


Sadly this.

I played/watched BW for over four years and never got bored of it, got bored of SC2 at the start of season two and I can for sure say that a level system would not have kept me playing.

I am rather certain that SC2 won't be around in the long run, the number of people actively laddering is dropping rapidly and within a year I think viewers and community members will decrease as a result. SC2 will probably get a boost for ever expansion and then slowly die out as the last Protoss expansion is out. The game needs a revolution, not a level system.
Pughy
Profile Blog Joined July 2010
Wales662 Posts
July 28 2011 15:59 GMT
#180
Terrible idea. I don't wanna game that appeals to stupid twats who only play games for rewards. SC2 is a competitive game, not a game for rewards. The reason why people have stopped playing is because they are casuals, they've beaten the single player and moved on.
Commentatorwww.twitter.com/pughydude www.twitch.tv/pughydude
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