• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:41
CEST 16:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League0Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 VPN experiences vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1286 users

Deadlock Ridge Imbalance

Forum Index > SC2 General
Post a Reply
1 2 Next All
beyond.wudge
Profile Joined December 2007
Australia58 Posts
Last Edited: 2011-07-26 03:29:15
July 26 2011 03:26 GMT
#1
[image loading]

The 4 o'clock gold base can be siege from the main whilst only the vespene can be sieged on the 10 o'clock.

[image loading]

[image loading]

This lets a terran who has just cleared out the main with tanks to then take out the 4 o'clock gold easily, without the travel time or issue of pushing through a controlled xelnaga.

[image loading]

[image loading]

Similarly, the 5 o'clock gold's mineral line can be sieged from the nearby main (1 patch and the geyser) whilst the 11 o'clock gold can only have a single geyser hit.

Sure, these are not map breaking imbalances but given most of my 4v4s go onto 3-4 bases a player with full 200 supply armies, its quite likely to matter for some games.

These issues are also easily fixed.

TLDR;

Effectively the bottom right golds can be sieged from the nearest mains but the top-left ones barely at all. This effectively makes one set of golds weaker than the other. With the connections between the two sides being unequal this means that one side will have (significantly) more vulnerable late-game expansions.

There seems to be little reason for this (i.e. the connectors being also asymmetrical making the two sides different by design).
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
July 26 2011 03:28 GMT
#2
I don't think that they really put very much thought into the 4v4-maps. There is no reason why the map would be asymmetrical.
ლ(ಠ益ಠლ) APM, Why u make me spam?
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
Last Edited: 2011-07-26 03:30:24
July 26 2011 03:29 GMT
#3
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
beyond.wudge
Profile Joined December 2007
Australia58 Posts
July 26 2011 05:36 GMT
#4
How is that link relevant?
Jtn
Profile Blog Joined October 2010
444 Posts
July 26 2011 05:37 GMT
#5
I've always wondered how Blizzard manages to miss these things. It's always something to do with seige tanks and/or bunker placements anyway, I don't think it's that hard to find these things out.
Baeras
Profile Blog Joined February 2011
United States140 Posts
July 26 2011 05:41 GMT
#6
blizzard helps terran stay op

it probably will be fixed next season.... that part wasnt sarcasm sadly
Bet on it!
All.In
Profile Joined August 2010
United States214 Posts
July 26 2011 05:55 GMT
#7
It will be fixed I'm sure. Keep in mind most BW maps had these issues also and were fixed slowly but surely till they were deemed "balanced". This is part of the game and will get better with time. I'm glad to see faster seasons and the addition of new maps frequently now. This will keep the game from becoming stale. Perfection is achieved through trial and error it just doesn't randomly happen.
It is what it is
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2011-07-26 05:57:31
July 26 2011 05:56 GMT
#8
On July 26 2011 14:55 Odyssey wrote:
It will be fixed I'm sure. Keep in mind most BW maps had these issues also and were fixed slowly but surely till they were deemed "balanced". This is part of the game and will get better with time. I'm glad to see faster seasons and the addition of new maps frequently now. This will keep the game from becoming stale. Perfection is achieved through trial and error it just doesn't randomly happen.

Well why does Blizzard make these maps with clear flaws when they can do much better and just use mirroring.
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 26 2011 05:57 GMT
#9
What game format is this map for? If it's not for 1v1, then I doubt it will garner much attention from TL.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
beyond.wudge
Profile Joined December 2007
Australia58 Posts
July 26 2011 07:20 GMT
#10
Yes, I'm surprised they don't use a mirroring function and then go about adding the asymmetrical touches.

Ofcourse, maybe they do and just don't worry about these things... ^^
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
July 26 2011 07:28 GMT
#11
In any real game it won't make a difference. Those expansions can only be sieged if 2 players lost their main base already as the other side won't ever take that base unless they have a huge advantage already (so practically game over anyways).

Nice find, should be fixed just for completeness sake, but it still doesn't matter.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
July 26 2011 07:29 GMT
#12
On July 26 2011 14:41 Baeras wrote:
blizzard helps terran stay op

it probably will be fixed next season.... that part wasnt sarcasm sadly


read the post or don't comment and whine for that matter. the issue is related to the symmetric imbalance of the map.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 26 2011 07:30 GMT
#13
oh its a 4v4 map. lol

sucks for 4v4 players
beyond.wudge
Profile Joined December 2007
Australia58 Posts
Last Edited: 2011-07-26 07:43:37
July 26 2011 07:41 GMT
#14
Well, there are still a lot of refugee plays in 4s Morfildur

And I agree, its not the hugest deal but when a base trade happens in a GSL game it does come down to the third, fourth and fifth bases and whether a player can rebuild.

When you can lose your gold to an army that just sacked your main so effortlessly, with no option to return the favour, it will lose you base trades that you could have held, rebuilt and gotten on an even footing in.

madstarcraft
Profile Joined May 2011
United States103 Posts
July 26 2011 08:09 GMT
#15
i can't really thing of a reason for blizzard to do this, seems unlikely that something like this would just slip by blizzard
Terran is OP deal with it!
Caliber
Profile Joined August 2010
United States598 Posts
July 26 2011 08:11 GMT
#16
almost all blizzard maps have some sort of imbalance. its a shame they just dont use mlg/gsl maps.

or at least put more effort into creating them
Nerski
Profile Blog Joined November 2010
United States1095 Posts
Last Edited: 2011-07-26 08:46:06
July 26 2011 08:45 GMT
#17
On July 26 2011 12:28 XiGua wrote:
I don't think that they really put very much thought into the 4v4-maps. There is no reason why the map would be asymmetrical.


Fixed for laughs because blizzards map makers never cease to amaze me on the things they can mess up...I'd hate to say it but can anyone in the community say blizzard makes great maps with a straight face?

I do think that they really put a lot of thought into the 4v4-maps. There is no reason why the map would be asymmetrical.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 26 2011 09:12 GMT
#18
On July 26 2011 17:45 Nerski wrote:
Show nested quote +
On July 26 2011 12:28 XiGua wrote:
I don't think that they really put very much thought into the 4v4-maps. There is no reason why the map would be asymmetrical.


Fixed for laughs because blizzards map makers never cease to amaze me on the things they can mess up...I'd hate to say it but can anyone in the community say blizzard makes great maps with a straight face?

I do think that they really put a lot of thought into the 4v4-maps. There is no reason why the map would be asymmetrical.


Most Blizzard maps aren't copy/paste from one half to the other. Most of them have little differences like this. I don't think Blizzard cares about this tiny little "imbalance". 4v4 is a just-for-fun game style, at least in their eyes, and therefore we should be making motherships, not discussing balance.

The answer is always make more motherships.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
iamahydralisk
Profile Blog Joined May 2010
United States813 Posts
July 26 2011 09:19 GMT
#19
A lot of 3v3 and 4v4 maps have stupid design choices, but Blizzard probably doesn't give a damn because 3v3 and 4v4 aren't really competitive game modes.
"well if youre looking for long term, go safe, if you expect it to end either way, go risky. wow. just like sc2" - friend of mine when I asked him which girl to pick
beyond.wudge
Profile Joined December 2007
Australia58 Posts
Last Edited: 2011-07-26 11:39:27
July 26 2011 11:39 GMT
#20
Yeah, it looks like an interesting map. There is a lot of room in the middle so whilst it sort of is a straight fight, it actually is easy enough to dance around.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#88
WardiTV1312
IntoTheiNu 809
TKL 496
Rex141
Ryung 114
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 496
sc2solar 216
Rex 141
Ryung 122
Railgan 89
ProTech74
StarCraft: Brood War
Britney 54789
Jaedong 1758
EffOrt 1557
Mini 1192
Soulkey 464
Hyuk 366
Larva 342
BeSt 327
Light 318
actioN 307
[ Show more ]
ggaemo 304
firebathero 302
Snow 291
Rush 171
Nal_rA 138
Sharp 133
Mind 100
Pusan 75
[sc1f]eonzerg 67
Mong 66
scan(afreeca) 50
ToSsGirL 38
Aegong 35
JulyZerg 32
soO 28
Movie 27
Barracks 27
Sexy 23
Rock 18
Terrorterran 18
HiyA 16
IntoTheRainbow 14
ajuk12(nOOB) 12
Dota 2
XaKoH 573
XcaliburYe359
LuMiX0
League of Legends
Reynor100
Counter-Strike
byalli964
allub240
Other Games
B2W.Neo1023
Dendi920
hiko793
Beastyqt694
Lowko513
Hui .216
crisheroes204
ArmadaUGS139
Pyrionflax133
Liquid`VortiX96
mouzStarbuck48
Organizations
StarCraft: Brood War
UltimateBattle 1849
Counter-Strike
PGL834
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 60
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• HappyZerGling60
League of Legends
• Jankos3097
• Nemesis2103
• TFBlade569
• Stunt369
Other Games
• WagamamaTV303
Upcoming Events
Monday Night Weeklies
1h 19m
Replay Cast
9h 19m
Kung Fu Cup
20h 19m
GSL
1d 18h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.