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Deadlock Ridge Imbalance - Page 2

Forum Index > SC2 General
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Prev 1 2 All
beyond.wudge
Profile Joined December 2007
Australia58 Posts
July 27 2011 00:28 GMT
#21
Well, I guess by caring you shift their perceptions hydralisk. It's really easy to fix too.
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2011-07-27 00:31:02
July 27 2011 00:30 GMT
#22
Not good

I know blizz tries to make maps visually different in some places but this is actually kind of huge, especially when its a gold base
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
101toss
Profile Blog Joined April 2010
3232 Posts
July 27 2011 00:32 GMT
#23
If you think this is bad, see the extinction map. It is fucking broken beyond belief.
Math doesn't kill champions and neither do wards
skirmisheR
Profile Joined August 2010
Sweden451 Posts
July 27 2011 00:33 GMT
#24
Isn't it pretty easy to make symmetry in maps? I can't believe Blizzard is failing on that point over and over and over again?
I can jungle Pudge, can you?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10377 Posts
July 27 2011 00:35 GMT
#25
is this just poor effort / mistake?

don't like asymmetrical things like this, unless it's like a FFA for fun like BGH in BW lol
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2011-07-27 00:38:32
July 27 2011 00:37 GMT
#26
There seems to be maps having issues with siege tanks being able to hit one place at X position and not another each time they release new maps/changes, no idea how they keep making this mistake though haha.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
rbkl
Profile Joined March 2010
772 Posts
July 27 2011 01:24 GMT
#27
That's pretty blatantly poor map making imo haha
www.check6gaming.com // www.iugaming.com ** Indiana's Premier Gaming / Starcraft Community **
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 27 2011 16:48 GMT
#28
On July 27 2011 09:32 101toss wrote:
If you think this is bad, see the extinction map. It is fucking broken beyond belief.

This!
I don't see why this imbalance even exists tbh.
ModeratorI am still alive, somehow
TL+ Member
beyond.wudge
Profile Joined December 2007
Australia58 Posts
July 29 2011 05:42 GMT
#29
Yeah, there's a thread on Antiga Shipyard Firesilver. Though there it almost seems a map feature as every main can be railed on.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
July 29 2011 05:47 GMT
#30
On July 26 2011 12:28 XiGua wrote:
I don't think that they really put very much thought into the 4v4-maps. There is no reason why the map would be asymmetrical.


District 10 seems to have had a person think about it - I've played a lot of 4v4 and that map almost always produces fun games. The rest of the mappool, sure, a monkey with a paint brush probably could have designed them better.

I hadn't noticed this before, let hope they fix it.
Former SC2 commentator. youtube.com/duckvillelol
kaisuki
Profile Joined November 2010
Australia68 Posts
Last Edited: 2011-07-29 06:22:48
July 29 2011 06:21 GMT
#31
These maps really shows all the silly and annoying problems that should have been rectified during the recent PTR phase.
Bengui
Profile Joined June 2011
Canada775 Posts
July 29 2011 06:54 GMT
#32
It could actually turn out to be kind of a big deal in some games, because the groups of three expos are often all taken by the same team.
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