More 2 player maps.
Season 3 Ladder Map Changes (Official) - Page 10
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skrzmark
United States1528 Posts
More 2 player maps. | ||
CeriseCherries
6170 Posts
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Cow
Canada1104 Posts
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Headnoob
Australia2108 Posts
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EliteReplay
Dominican Republic913 Posts
Water and Typhon arent bad map, just that u have to play different. specially in Water and ppl cry about it. i would be glad if they take out Xelnaga in season 4 | ||
Arcanne
United States1519 Posts
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carloselcoco
United States2302 Posts
Yes, as you can see I am as shocked as the rest of you that Blizzard has decided to take one of the most enjoyable maps in the ladder out!!! 0.o I was expecting Metalopolis to remain and Blizzard take out Backwater Gulch!!! Seriously! WTF!?!?!? | ||
Kuni
Austria765 Posts
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Treva
United States533 Posts
On July 26 2011 07:09 Zerker wrote: Do not troll me, I'm really not in the mood. You know as well as i do, that before shattered temple was re visioned, It was the lost temple. Also you should know Lost temple was released as one of the first map in Day 1 beta. You also know blizzard's reasoning behind removing Metalopolis and if you have an IQ over 75, You will understand the same reason should apply to shattered temple. So i say again, Do NOT troll me. I'm really not looking forward to playing shit season 3, on shit maps. I'm in a bad enough mood as it is. You actually don't classify the changes they made to Lost Temple as big enough to warrant a new time frame for gathering data on it? If you honestly think that then...idk I'm dumbfounded. | ||
MetalLobster
Canada532 Posts
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ravenKRaz
United States580 Posts
Atleast they got rid of scrap, DQ, and slag pits though. | ||
Wr3k
Canada2533 Posts
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BeeNu
615 Posts
I'm honestly scratching my head over this | ||
Highwinds
Canada954 Posts
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Angelbelow
United States3728 Posts
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pwadoc
271 Posts
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Angra
United States2652 Posts
I really don't care that Metalopolis was removed. It really wasn't good. It was just better than most other Blizzard maps, which isn't saying much. Why are they adding so many generic 4-player maps that all look exactly the same? Is that their idea of what makes a "macro map" ? I want 3 player maps. | ||
Skiba
Germany153 Posts
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dani`
Netherlands2402 Posts
On July 26 2011 07:18 Kuni wrote: why are there huge rocks in the bottom and top, when you can just run around and not even waste one more second and be able to completely ignore the rocks? -.- ![]() Just an additional attack path for counters etc. Imagine for example siege tanks at the one choke in ZvT, you can do a Ling counter attack using the other path. Not a bad thing per se, just something you could do. Besides, it's still quite a lot faster than to run around. I'm pretty sure it takes longer than one second in the situation where you do not go through the third base but the other way around (in case that third is taken by your opponent with like a Planetary Fortress and isn't really an option). | ||
GoodRamen
United States713 Posts
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