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Season 3 Ladder Map Changes (Official) - Page 10

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 8 9 10 11 12 56 Next
skrzmark
Profile Joined November 2010
United States1528 Posts
Last Edited: 2011-07-25 22:14:47
July 25 2011 22:14 GMT
#181
Noooooooo They took out CombatEX's cannon rush map. And Metalopolis gone is ok for me we need some change.

More 2 player maps.
We got them GOM TvT's and them mlGG's
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
July 25 2011 22:15 GMT
#182
I almost cried when I saw that metalpolis was removed.
Remember, no matter where you go, there you are.
Cow
Profile Joined May 2010
Canada1104 Posts
July 25 2011 22:15 GMT
#183
All three maps I had vetoed got removed, so I'm pretty happy with a fresh set of three more vetoes. Sad to see Metalopolis go, but it had a great run. Unfortunately no GSL maps, but I did not give the new maps much time, to be fair, so we shall see!
R.I.P. Nujabes ♫
Headnoob
Profile Joined September 2010
Australia2108 Posts
July 25 2011 22:16 GMT
#184
Metalopolis removed, wooooooooooooooooooooooooow.
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
July 25 2011 22:16 GMT
#185
Why people keep crying about Metal? that map is old and boring, L2P in new maps.
Water and Typhon arent bad map, just that u have to play different. specially in Water
and ppl cry about it.
i would be glad if they take out Xelnaga in season 4
if play random i can't call any race imba?
Arcanne
Profile Joined August 2010
United States1519 Posts
July 25 2011 22:16 GMT
#186
ROFL Blizzard is so dumb in removing Metal
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
July 25 2011 22:17 GMT
#187
WOWOWOWOWOW!!!!!!!! WTH?!!


Yes, as you can see I am as shocked as the rest of you that Blizzard has decided to take one of the most enjoyable maps in the ladder out!!! 0.o

I was expecting Metalopolis to remain and Blizzard take out Backwater Gulch!!!

Seriously! WTF!?!?!?
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
Kuni
Profile Blog Joined September 2010
Austria765 Posts
July 25 2011 22:18 GMT
#188
why are there huge rocks in the bottom and top, when you can just run around and not even waste one more second and be able to completely ignore the rocks? -.-

[image loading]
bonus vir semper tiro
Treva
Profile Blog Joined June 2010
United States533 Posts
Last Edited: 2011-07-25 22:20:27
July 25 2011 22:19 GMT
#189
On July 26 2011 07:09 Zerker wrote:
Show nested quote +
On July 26 2011 07:00 Treva wrote:
On July 26 2011 06:54 Zerker wrote:
On July 26 2011 06:52 Treva wrote:
On July 26 2011 06:43 Zerker wrote:
On July 26 2011 06:41 dani` wrote:
Great changes. Many people are whining about taking out Metalopolis but come on, give Blizzard a break. They are finally removing Scrap Station AND Delta Quadrant, excellent. If statistics indeed say it's imbalanced, let's believe them on this one. Besides, it's refreshing to see new maps. I am afraid I do have to thump down at Tal'Darim because PvP is just horrible (you have to 4 gate), even though I like the other 2 matchups a lot on it. All other maps now seem to have a ramp you can block with 1 FF (unlike Scrap, which was the main reason I thumped it down in S2).


How the FUCK can you give someone a break when they remove a map for a reason, but keep another map (shattered temple) in the pool when it has the EXACT same problem. It just goes to show their fucking incompetence.


Maybe because meta has been around for a year now and still shows problems while shattered has only been on around for a few months and Blizzard wants to see if given more time the current data will change. Calm down.


That's the most stupid logic i've ever heard in my life. Shattered temple shares the same problem as metalopolis what part of this do you not understand? Look i'm trying to be nice here, but it doesn't take a genius to understand this.


I really don't see how my logic is that far fetched and I really don't believe it's the most stupid logic you've ever heard in your life either. I'm not saying I don't understand the fact they have the same problems. I think giving a map that has been around about 1/4 the time as meta more time in the pool to see if it keeps following what their data is telling them now much more of a reasonable answer than just throwing it out only after a few months of play.


Do not troll me, I'm really not in the mood. You know as well as i do, that before shattered temple was re visioned, It was the lost temple. Also you should know Lost temple was released as one of the first map in Day 1 beta. You also know blizzard's reasoning behind removing Metalopolis and if you have an IQ over 75, You will understand the same reason should apply to shattered temple.

So i say again, Do NOT troll me. I'm really not looking forward to playing shit season 3, on shit maps. I'm in a bad enough mood as it is.


You actually don't classify the changes they made to Lost Temple as big enough to warrant a new time frame for gathering data on it? If you honestly think that then...idk I'm dumbfounded.
Live it up.
MetalLobster
Profile Joined May 2011
Canada532 Posts
July 25 2011 22:20 GMT
#190
Nooo not Metalopolis =(
ravenKRaz
Profile Joined March 2011
United States580 Posts
July 25 2011 22:20 GMT
#191
Why would blizzard remove one of the best maps they've made?....

Atleast they got rid of scrap, DQ, and slag pits though.
DarkneSS.1360
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2011-07-25 22:21:36
July 25 2011 22:21 GMT
#192
Well overall I think its a step in the right direction. I'm concerned about a few things on the new maps and wish they would keep metalopolis & remove the close positions though. The good news is my vetos on delta quad, scrap & slag pits transfer over to the new maps if they suck
BeeNu
Profile Joined June 2011
615 Posts
July 25 2011 22:21 GMT
#193
I don't understand, they remove Metal because of close positions but then they add a map like Searing Crater . . .


I'm honestly scratching my head over this
Highwinds
Profile Joined August 2010
Canada955 Posts
July 25 2011 22:22 GMT
#194
Win! All 3 of my vetoes being removed from map pool.
Yes It's a Good Day. 저는 아이유 사랑해요!
Angelbelow
Profile Joined September 2010
United States3728 Posts
July 25 2011 22:22 GMT
#195
Well... its understandable for taking metalopolis. i dont completely disagree with the decision but the key word is "for now." We'll see how things go but I wouldnt be surprised at a reemergence of metal some time down the road.
You may delay, but time will not. Current Music obsession: Opeth
pwadoc
Profile Joined August 2010
271 Posts
July 25 2011 22:22 GMT
#196
Blizzard should stop swapping out maps and start swapping out employees on their balance and map design teams. I'd also love to see a blog explaining why these people deserve their jobs.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-07-25 22:24:58
July 25 2011 22:23 GMT
#197
Only took a year and a half to remove Scrap Station and Delta Quadrant. -_____-

I really don't care that Metalopolis was removed. It really wasn't good. It was just better than most other Blizzard maps, which isn't saying much.

Why are they adding so many generic 4-player maps that all look exactly the same? Is that their idea of what makes a "macro map" ?

I want 3 player maps.
Skiba
Profile Joined September 2010
Germany153 Posts
July 25 2011 22:23 GMT
#198
i don't like the new maps, but i am actually happy, that they remove metalopolis. i ust can't see it anymore despite beeing a very good map
every zergling has a twin brother
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2011-07-25 22:27:47
July 25 2011 22:24 GMT
#199
On July 26 2011 07:18 Kuni wrote:
why are there huge rocks in the bottom and top, when you can just run around and not even waste one more second and be able to completely ignore the rocks? -.-

[image loading]

Just an additional attack path for counters etc. Imagine for example siege tanks at the one choke in ZvT, you can do a Ling counter attack using the other path. Not a bad thing per se, just something you could do.

Besides, it's still quite a lot faster than to run around. I'm pretty sure it takes longer than one second in the situation where you do not go through the third base but the other way around (in case that third is taken by your opponent with like a Planetary Fortress and isn't really an option).
GoodRamen
Profile Blog Joined December 2009
United States713 Posts
July 25 2011 22:24 GMT
#200
while meta is one of the more balance maps people have to realize that blizzard have to rotate all maps sooner or later
#1 Fantasy Fan!!!!
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