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Brood War Unit Voice Swap - Page 2

Forum Index > SC2 General
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Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:16 GMT
#21
On July 24 2011 16:08 101toss wrote:
I actually did this to my own mpq, although I did give some new sc2 units BW sounds
Marauder attack: vulture attack sound (they both fire concussive grenades)
Viking ground attack: Goliath ground attack
Hellion: Firebat

I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova

Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?

Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying


Not all of the files titled in the MPQ are actually sound files, they're for something else, I didn't really check it out though. I was thinking about Marauder to Firebat, but like 90% of Firebats audios involve burning something which people probably wouldn't want.

And yeah, I did all the attack and death voices. I didn't swap the sounds of weapons firing though, those audios are located elsewhere in the SC2 MPQs and I didn't want to complicate things too much. I might work on gunfire etc in the future.

On July 24 2011 16:08 moltenlead wrote:
Cheat engine o.o

But nice dub. I'm not sure I want to risk a ban, but if I did, this would be the best way to do it!

Cheat Engine takes no part in this :S
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
tok
Profile Joined April 2010
United States691 Posts
July 24 2011 07:16 GMT
#22
On July 24 2011 16:14 Belha wrote:
Please, PLEASE Teliko, can you do this with the ingame music?? Bw music is much much better.



http://classic.battle.net/window.shtml

run that in a window while you play
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:19 GMT
#23
On July 24 2011 16:14 Belha wrote:
Please, PLEASE Teliko, can you do this with the ingame music?? Bw music is much much better.

Yeah, I could probably do that at some point, but it's like 8am here and I've been finishing this off all night -_- I need a week to rest first D:

On July 24 2011 16:13 marttorn wrote:
I'm sorry, i'm a total nub and I'm having a hard time doing this for mac. Anything special here?


The Zezula MPQEditor isn't Mac friendly. Try Aorta. People have told me it's the Mac equivalent, but I've really no idea.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-24 07:24:58
July 24 2011 07:20 GMT
#24
On July 24 2011 16:16 Teliko wrote:
Show nested quote +
On July 24 2011 16:08 101toss wrote:
I actually did this to my own mpq, although I did give some new sc2 units BW sounds
Marauder attack: vulture attack sound (they both fire concussive grenades)
Viking ground attack: Goliath ground attack
Hellion: Firebat

I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova

Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?

Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying


Not all of the files titled in the MPQ are actually sound files, they're for something else, I didn't really check it out though. I was thinking about Marauder to Firebat, but like 90% of Firebats audios involve burning something which people probably wouldn't want.

And yeah, I did all the attack and death voices. I didn't swap the sounds of weapons firing though, those audios are located elsewhere in the SC2 MPQs and I didn't want to complicate things too much. I might work on gunfire etc in the future.

Firebat sounds work great with the hellion (even matches up with the portrait to an extent)
Also, I left the BC attack alone. I'd imagine it'd sound fucked up with it's new rate of fire lol.

Edit: if you can tell me the directory/file names of the BW themes, I'd be eternally grateful
Math doesn't kill champions and neither do wards
Kal_rA1
Profile Joined January 2011
160 Posts
July 24 2011 07:21 GMT
#25
OMG ZERG <3
Jaedong Oz
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:24 GMT
#26
On July 24 2011 16:20 101toss wrote:
Show nested quote +
On July 24 2011 16:16 Teliko wrote:
On July 24 2011 16:08 101toss wrote:
I actually did this to my own mpq, although I did give some new sc2 units BW sounds
Marauder attack: vulture attack sound (they both fire concussive grenades)
Viking ground attack: Goliath ground attack
Hellion: Firebat

I would upload my assets file, but I did tamper with the observer model back in your previous modding thread with nova

Also, when using mpq data on the stardat.mpq file, some of the .wav files are missing extensions. Any suggestions?

Edit: did you just add the unit voices, or did you add attack/death sounds too? I added the attacks and deaths and now killing marines is so much more gratifying


Not all of the files titled in the MPQ are actually sound files, they're for something else, I didn't really check it out though. I was thinking about Marauder to Firebat, but like 90% of Firebats audios involve burning something which people probably wouldn't want.

And yeah, I did all the attack and death voices. I didn't swap the sounds of weapons firing though, those audios are located elsewhere in the SC2 MPQs and I didn't want to complicate things too much. I might work on gunfire etc in the future.

Firebat sounds work great with the hellion (even matches up with the portrait to an extent)
Also, I left the BC attack alone. I'd imagine it'd sound fucked up with it's new rate of fire lol.

/palm Hellion -> Firebat never even occurred to me. I'll change that in a few days. I've got 20kb/s upload speed, so I'm not really lookin' forward to another 50mb for one unit right now ><
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
rauk
Profile Blog Joined February 2009
United States2228 Posts
July 24 2011 07:30 GMT
#27
>_> any chance of swapping the unit sfx too? like the zergling attack sound or stim?
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:35 GMT
#28
On July 24 2011 16:30 rauk wrote:
>_> any chance of swapping the unit sfx too? like the zergling attack sound or stim?

I'll start working on stuff like that later. Like I was saying, units that just make sounds but not actual voices such as all Zerg units or Protoss' Probe/Colossus have their files stored in a different MPQ, so I just wanted to get this one out of the way for now.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-07-24 07:37:19
July 24 2011 07:36 GMT
#29
On July 24 2011 16:30 rauk wrote:
>_> any chance of swapping the unit sfx too? like the zergling attack sound or stim?

I'll upload my mpqs when I get out of china (read: have a decent upload speed), has some attacks in there
Math doesn't kill champions and neither do wards
Yung
Profile Blog Joined May 2010
United States727 Posts
July 24 2011 07:36 GMT
#30
Dude this is sweet, o really hate the zerg sounds from BW and the sc2 souinds for them arnt terrible, so i won't use this but the terran one is so sick terran sounds in bw where the shit
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:49 GMT
#31
On July 24 2011 16:36 XKiller wrote:
Dude this is sweet, o really hate the zerg sounds from BW and the sc2 souinds for them arnt terrible, so i won't use this but the terran one is so sick terran sounds in bw where the shit

Right now, the Zerg file only has the Overmind voices, all the actual units themselves still have the default SC2 sounds.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Armada Vega
Profile Joined January 2011
Canada120 Posts
July 24 2011 07:50 GMT
#32
great stuff. I personally am not interested in the broodwar voices, except the zerg overmind sound way better.

But when I think of broodwar, I think of how more awesome the marine rifle sounds are compared to sc2, or the Turrets sounds.

It would be so awesome if it was possible to swap sounds effects T_T
twitter: @ArmadaVega
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 07:52 GMT
#33
On July 24 2011 16:50 Armada Vega wrote:
great stuff. I personally am not interested in the broodwar voices, except the zerg overmind sound way better.

But when I think of broodwar, I think of how more awesome the marine rifle sounds are compared to sc2, or the Turrets sounds.

It would be so awesome if it was possible to swap sounds effects T_T

It's entirely possible, I just haven't begun work on gunfire/explosions etc yet.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
DooMDash
Profile Joined May 2010
United States1015 Posts
July 24 2011 07:53 GMT
#34
If I wasn't worried about being banned I would do this in a heart beat.
S1 3500+ Master T. S2 1600+ Master T.
genius_man16
Profile Joined February 2011
United States749 Posts
Last Edited: 2011-07-24 08:01:57
July 24 2011 07:55 GMT
#35
Oh man, I can't wait til you do the Terran music! The BW soundtrack is a million times cooler than the sc2 one. I was so sad when i first played a game in sc2


Edit: Woo! I'm a marine now! :D
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
Huragius
Profile Joined September 2010
Lithuania1506 Posts
July 24 2011 08:02 GMT
#36
SC:BW ghosts voices are truly superior to SC2
Flameling
Profile Joined July 2010
United States413 Posts
July 24 2011 08:07 GMT
#37
Awesome as always Teliko <33
Teliko
Profile Joined January 2011
Ireland1044 Posts
July 24 2011 08:33 GMT
#38
On July 24 2011 16:55 genius_man16 wrote:
Oh man, I can't wait til you do the Terran music! The BW soundtrack is a million times cooler than the sc2 one. I was so sad when i first played a game in sc2


Edit: Woo! I'm a marine now! :D


Assuming I can find the original SC2 ones in the MPQs without any issues, I'll try get them uploaded within a week at most.

On July 24 2011 17:07 Flameling wrote:
Awesome as always Teliko <33

♥
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
KingVietKong
Profile Blog Joined May 2010
United States170 Posts
July 24 2011 08:37 GMT
#39
So does this need the "perform MPQ editing at your own risk" disclaimer?
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-07-24 09:51:52
July 24 2011 08:38 GMT
#40
nice
but you did alot of work you didn't need to
you could have used the sounds i already had converted for sc2bw
all named/organised already

but anyway, gw. i know alot of people wanted this
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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