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Lag hack on NA ladder - Page 52

Forum Index > SC2 General
Post a Reply
Prev 1 50 51 52 53 54 57 Next
Sgtmt
Profile Joined May 2011
United States72 Posts
July 04 2011 22:57 GMT
#1021
If WOW had a problem like this they would have SWAT teams hunting down these people..... All they need are some GM's that people can talk to just like WOW. A 24 hr ticket is a small price to pay to get these effin people banned, IP addresses and all.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
July 04 2011 23:36 GMT
#1022
lol @ their definition of smurf. Really though they should just invite the top 16 players in order of MMR to blizzcon. That way eGLdra and GetthefckuP can vs eachother in Blizzcon World Final and procede to 22 minute drophack eachother with 0 APM. This is why the Service called Good Game Client was created for Wc3. Blizzard has proven time and time again they can't run a half decent server.
kedinik
Profile Joined September 2010
United States352 Posts
July 04 2011 23:42 GMT
#1023
In Blizzard's defense, it is not necessarily trivially easy to accurately identify who is or is not using this hack. They need to develop an accurate and easily mass-reproducible hack checking system in order to make sure they don't ban a bunch of innocent people.
WeedRa
Profile Joined February 2011
Germany815 Posts
July 04 2011 23:47 GMT
#1024
incontrol just got lag hacked by KirO ...
101toss
Profile Blog Joined April 2010
3232 Posts
July 05 2011 00:18 GMT
#1025
Is this solely affecting NA, or is EU/KR experiencing the same thing?
Math doesn't kill champions and neither do wards
Desti
Profile Joined September 2010
Germany138 Posts
July 05 2011 00:19 GMT
#1026
On July 05 2011 08:42 kedinik wrote:
In Blizzard's defense, it is not necessarily trivially easy to accurately identify who is or is not using this hack. They need to develop an accurate and easily mass-reproducible hack checking system in order to make sure they don't ban a bunch of innocent people.


Maybe the silent cheater is not that easy and secure to detect, but now we have a wave of 100% obviously cheaters.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
July 05 2011 00:22 GMT
#1027
On July 05 2011 01:03 desrow wrote:
I played a NA guy named Kiro he dropped hack me my first drop hack loss ive been playing on EU since that drophack thing started but trying to burn my bonus pool before wednesday = (

Yeah, KirO hacked me too. Three times for me so far total/
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
LittleJohn
Profile Joined January 2011
Sweden204 Posts
July 05 2011 00:26 GMT
#1028
On July 05 2011 09:18 101toss wrote:
Is this solely affecting NA, or is EU/KR experiencing the same thing?



played about 20 games at EU tonight at 1800+ masters and haven't met any drophacker yet. I might just be lucky though but it doesn't seem that big of an issue over here.
Quintum_
Profile Joined May 2011
United States669 Posts
Last Edited: 2011-07-05 00:46:52
July 05 2011 00:35 GMT
#1029
Wow NA ladder has gotten really bad, it seems like half of GM is just drophackers or cheaters. I mean i know that blizz cant be on this 100% but it just seems to be so prevalent that it is really ruining players experience. I am not in GM so i dont have to deal with it, but pros are being effected and that sucks for use fans that like to watch pros ladder. Blizz might need to think of a new way to deal with this as whatever they are doing now is clearly have little to no effect.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
La1
Profile Joined November 2010
United Kingdom659 Posts
July 05 2011 01:46 GMT
#1030
its happening more and more to me... about 1 in 10 games i get drop hacked now..
pff
Whitewing
Profile Joined October 2010
United States7483 Posts
July 05 2011 01:55 GMT
#1031
Make sure that you report them after this happens! If you don't file a report, they get to keep doing it and Blizzard won't check up on them. If they get reported multiple times, Blizzard will know something is up and check it.

REPORT THE HACKERS!

Don't just shrug it off and move on.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 05 2011 02:03 GMT
#1032
OK SO STORY TIME.

I am an EVE player. It's awesome go check it out. You have all spaceships 'n' shit, and you can do cool shit like pretend you're a Ghost, and cloak them, but without the emasculating lycra suit. There's no "detection" in EVE, either, 'cause ninjas should be fucking ninjas, god damnit. Why would you be invisible if people can see you?

Same goes for your client, too. If there's a spiky cloaked Nightmare next to you, (and there is a spiky ship called the Nightmare), you are not meant to know, no matter how much packet sniffing, RAM reading, or rune divining you do. When they decloak, then you know. Used to make a cool sound too.

This came with a problem. There's latency. Like, everywhere. On a normal day, I turn on my guns, and about a second later, they proceed to ruin someone's day. Another problem is that people bring ships to a fight until the server sweats bullets, so it's not uncommon to see, like, 1500 dudes turning up to a fight, in big-as-shit ships, with bigger guns, and less underwear.

When you mix cloaked ships into this cesspool, things get hairy. You can bump another ship with yours, which is both cool, and equal to mv1+mv2. When a cloaked ship gets bumped, it decloaks.

What of the game client, though? It's got a course set for "right the hell over there", and space is open, so dem thrusters be MAX. SUDDENLY. DECLOAKING SHIP. The server knew it was there, but the physics calculations are done client-side as well, so the ship bounces on the server, then some time later the client gets told "there's a bloody mass of metal and pilot ahead of you bro", and bumps off somewhere utterly different to where the server expects.

Back in the day, this wasn't really corrected, and straaaaange shit happened with your targeting systems being able to target 100km in one direction, and -75km in the other, and all sorts of other strange looking calculations client-side.

Now this is all from my memory, and I don't remember what exactly they did to fix it, but for fuck's sake why can't units (in the map editor use of the word) in FoW be "cloaked" in the EVE sense?

If anyone wants to figure it out, which'd be cool, there's a devblog up somewhere on http://eveonline.com
kinetic_skink
Profile Blog Joined November 2010
Australia125 Posts
July 05 2011 02:10 GMT
#1033
Apparently they ban people swiftly. Unsure what their definition of 'swift' is though

http://us.battle.net/sc2/en/forum/topic/2743807799
Day[9] (Aus): http://freezone.iinet.net.au/channels/freezone/gaming/day9-webcasts
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
July 05 2011 02:11 GMT
#1034
On July 05 2011 11:03 Asday wrote:
OK SO STORY TIME.

I am an EVE player. It's awesome go check it out. You have all spaceships 'n' shit, and you can do cool shit like pretend you're a Ghost, and cloak them, but without the emasculating lycra suit. There's no "detection" in EVE, either, 'cause ninjas should be fucking ninjas, god damnit. Why would you be invisible if people can see you?

Same goes for your client, too. If there's a spiky cloaked Nightmare next to you, (and there is a spiky ship called the Nightmare), you are not meant to know, no matter how much packet sniffing, RAM reading, or rune divining you do. When they decloak, then you know. Used to make a cool sound too.

This came with a problem. There's latency. Like, everywhere. On a normal day, I turn on my guns, and about a second later, they proceed to ruin someone's day. Another problem is that people bring ships to a fight until the server sweats bullets, so it's not uncommon to see, like, 1500 dudes turning up to a fight, in big-as-shit ships, with bigger guns, and less underwear.

When you mix cloaked ships into this cesspool, things get hairy. You can bump another ship with yours, which is both cool, and equal to mv1+mv2. When a cloaked ship gets bumped, it decloaks.

What of the game client, though? It's got a course set for "right the hell over there", and space is open, so dem thrusters be MAX. SUDDENLY. DECLOAKING SHIP. The server knew it was there, but the physics calculations are done client-side as well, so the ship bounces on the server, then some time later the client gets told "there's a bloody mass of metal and pilot ahead of you bro", and bumps off somewhere utterly different to where the server expects.

Back in the day, this wasn't really corrected, and straaaaange shit happened with your targeting systems being able to target 100km in one direction, and -75km in the other, and all sorts of other strange looking calculations client-side.

Now this is all from my memory, and I don't remember what exactly they did to fix it, but for fuck's sake why can't units (in the map editor use of the word) in FoW be "cloaked" in the EVE sense?

If anyone wants to figure it out, which'd be cool, there's a devblog up somewhere on http://eveonline.com


Wrong thread? I'm really tired so I might be missing something but regardless this made me laugh ><
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
koonst
Profile Blog Joined March 2010
United States215 Posts
July 05 2011 02:16 GMT
#1035
there needs to be a unified catch phrase put out by the entire sc2 community in unison !~ friends dont let friends hack ! or something to that effect!
think about it if state of the game mlg gsl TL reddit all put out anti hacker slogans and maybe a song or two bashing the hackni way of life i know u guys can get really creative .. GO NUTS
fight fire with fire i say they think they are winning well time to fight back!
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
July 05 2011 02:23 GMT
#1036
On July 05 2011 11:16 koonst wrote:
there needs to be a unified catch phrase put out by the entire sc2 community in unison !~ friends dont let friends hack ! or something to that effect!
think about it if state of the game mlg gsl TL reddit all put out anti hacker slogans and maybe a song or two bashing the hackni way of life i know u guys can get really creative .. GO NUTS
fight fire with fire i say they think they are winning well time to fight back!


well if they made a certain outspoken zerg player say something along the lines of "Hacking is imbalanced", maybe there would be like 50 threads on every forum about blizzard needing to nerf hacking...

*sarcasm*
Canada Gaming ~~ The-Feared
Asday
Profile Joined November 2010
United Kingdom388 Posts
July 05 2011 03:18 GMT
#1037
On July 05 2011 11:11 Badfatpanda wrote:
Show nested quote +
On July 05 2011 11:03 Asday wrote:
OK SO STORY TIME.

I am an EVE player. It's awesome go check it out. You have all spaceships 'n' shit, and you can do cool shit like pretend you're a Ghost, and cloak them, but without the emasculating lycra suit. There's no "detection" in EVE, either, 'cause ninjas should be fucking ninjas, god damnit. Why would you be invisible if people can see you?

Same goes for your client, too. If there's a spiky cloaked Nightmare next to you, (and there is a spiky ship called the Nightmare), you are not meant to know, no matter how much packet sniffing, RAM reading, or rune divining you do. When they decloak, then you know. Used to make a cool sound too.

This came with a problem. There's latency. Like, everywhere. On a normal day, I turn on my guns, and about a second later, they proceed to ruin someone's day. Another problem is that people bring ships to a fight until the server sweats bullets, so it's not uncommon to see, like, 1500 dudes turning up to a fight, in big-as-shit ships, with bigger guns, and less underwear.

When you mix cloaked ships into this cesspool, things get hairy. You can bump another ship with yours, which is both cool, and equal to mv1+mv2. When a cloaked ship gets bumped, it decloaks.

What of the game client, though? It's got a course set for "right the hell over there", and space is open, so dem thrusters be MAX. SUDDENLY. DECLOAKING SHIP. The server knew it was there, but the physics calculations are done client-side as well, so the ship bounces on the server, then some time later the client gets told "there's a bloody mass of metal and pilot ahead of you bro", and bumps off somewhere utterly different to where the server expects.

Back in the day, this wasn't really corrected, and straaaaange shit happened with your targeting systems being able to target 100km in one direction, and -75km in the other, and all sorts of other strange looking calculations client-side.

Now this is all from my memory, and I don't remember what exactly they did to fix it, but for fuck's sake why can't units (in the map editor use of the word) in FoW be "cloaked" in the EVE sense?

If anyone wants to figure it out, which'd be cool, there's a devblog up somewhere on http://eveonline.com


Wrong thread? I'm really tired so I might be missing something but regardless this made me laugh ><

No, definitely the right thread. If the client doesn't know about "cloaked" (in FoW) units, dicknibblers can't read their RAM to cheat.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
July 05 2011 03:22 GMT
#1038
I post in this thread once everyday, 'cos seeing OBVIOUS hacker stay number 1 on NA ladder really make me sad. I am a Blizzard fanboy, I've never doubted them before, but this time, Blizzard really dissapointed me.

3 days have passed since a drophacker is number 1 on ladder. For legit GM players, the best way to retain their spot and ranking is NOT PLAYING at all. Just tune in any GM stream, watch it for 30mins, you are almost guarantee to see a drophacker.

FU Blizzard.
Terran
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
July 05 2011 03:23 GMT
#1039

phoenix just got drophacked...
Autopilot
Profile Joined July 2011
United States6 Posts
July 05 2011 04:37 GMT
#1040
On July 04 2011 01:00 cHaNg-sTa wrote:
this is the dumbest thing ever, I just lag hacked by anGryBiRD. What is the fun in this. I don't understand at all.

LOL, so funny...he tried to drop hack me and disconnected HIMSELF. lol...
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