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HoN Developer: Pirates killed LAN - Page 40

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Exe_adrian
Profile Joined August 2010
46 Posts
June 23 2011 17:57 GMT
#781
Why do they always blame pirates? I mean one of the main reason why I like playing Starcraft and HoN is because of the amazing matchmaking system. I just push a button and in one minutes I've already got a match on my hands against players of similar skill to mine.

Can such a feature be available on LAN? I don't know, maybe not.

And on that note I wish developers would stop taking out LAN just because of pirating. It's a stupid reason, games will get pirated no matter if they have LAN or not.
Slegg
Profile Joined May 2010
Czech Republic75 Posts
June 23 2011 18:03 GMT
#782
On June 24 2011 01:50 lorkac wrote:
Show nested quote +
On June 24 2011 01:24 Slegg wrote:

People cant legally publish stuff with copyright on torrents or any other hosting service, the thing that is legal-ish is downloading it from direct sites, downloading from torrents is already slightly illegal as you are sharing the files you downloaded with other people. (and very illegal for the original uploader)

You've continuously made stuff up in this thread, talk about things you dont know about (music vs radio and this whole pirating issue tbh).
Ive given a reason why companies should include LAN etc. and you chose to ignore that a concentrate on poorly written sentece.

You believe in cutting people's rights, corporations sabotaging individuals and basically black mailing them, airport staff touching your balls.
I would not be surprised to find out you download music and movies from the internet.

I have nothing more to say to you.


A.) I'm glad you agree that file sharing is illegal.

B.) You seeing a reason for LAN does not counter Blizzard's reason for not having LAN. Both reasons can exist without either being wrong. In other words--you don't actually have a good reason for why not having LAN is wrong other than you feel like it.

C.) I don't believe in cutting people's rights. I'm simply saying that I'm the type of person who believes in treating people exactly like you yourself are treated--and that I'm glad that Blizzard isn't me. If you read my post you'd see that I said it was a good thing that Blizzard wasn't like me. I come from a country where if homeless people showed up on your property and built a shack while you were off in the beach, the law of the land would not kick them out and tell you to just accept your new neighbors. I come from a country where laws are broken daily in front of police officers who feel that those laws being broken in front of them are harmless unless they feel its not. I come from a country where the firefighters can choose to not show up to a fire unless it's big enough to worry about. I hated that.

I moved to the US and I hear that laws are only going to be pushed if the perpetrator is rich enough/poor enough? I think that is bullshit. So stop with your privileged mindset that punishment is only something corporations should get because they deserve it and that everyone in your class/age/economic/social bracket is a saint that is simply doing what he can to get by. It's favoritism and its no different than my neighbor's house burning down because the fire marshal wanted to take a shower before he left the station and so they left half an hour after they were called in.

Just because you think something is harmless does not make it so.

D.) As someone who knows people who work in the airport. I find it offensive that you would rather they "don't mind" that people stole their planes and crashed it into buildings. I find it offensive that you think they should just "calm down" after they are given such immense government pressures to control their passengers. That you would think that riding a plane is this easy thing that you deserve to have and that its not one of the most expensive things to drive *IN THE WORLD.* After 9/11 airports had a hard time making enough money to pay for the fuel to transport people--let alone make a profit. They can't afford to be known as the plane that terrorist hijacked, or that had a shoe bomb explode. It's their right to worry about those kinds of things as business owners.

When business owners are being abused by "fringe groups," it is within their right to get pissed off and try to make a safer product.

C.) Did you read that post you linked about the music industry? It only became a problem *because* DJ's decided to upload the content without paying the producer of the music. In essence, the Music Companies only got upset when radio hosts decided to act *EXACTLY* like pirates do now. They didn't mind having music on the radio. It's cheaper for them to have it on the radio. They mind when people don't pay for the music they made because that is *stealing.*


I wish I could stop myself from responding but I just cant resist.

A) When did I or anyone in this thread argue otherwise? Its not a question of opinion its a fact.

B) I actually gave an example how it would help them, and I dont think i even need to give an example how not having LAN is wrong (just to be safe though, there have already been many drops in proffesional sc2 games, not to mention you have to be online to play your friends) Im not saying i have 100% accurate stuff that cannot be questioned, Im saying having loayal fans does bring profit and alienating your fans reduces them.

C & D)

C) ]I don't believe in cutting people's rights. Like the right of privacy maybe? I'm simply saying that I'm the type of person who believes in treating people exactly like you yourself are treated--and that I'm glad that Blizzard isn't me. If you read my post you'd see that I said it was a good thing that Blizzard wasn't like me. I come from a country where if homeless people showed up on your property and built a shack while you were off in the beach, the law of the land would not kick them out and tell you to just accept your new neighbors. I come from a country where laws are broken daily in front of police officers who feel that those laws being broken in front of them are harmless unless they feel its not. I come from a country where the firefighters can choose to not show up to a fire unless it's big enough to worry about. I hated that. That sucks, but it doesnt mean it should go from one extreme to another.

I moved to the US and I hear that laws are only going to be pushed if the perpetrator is rich enough/poor enough? I think that is bullshit. So stop with your privileged mindset that punishment is only something corporations should get because they deserve it and that everyone in your class/age/economic/social bracket is a saint that is simply doing what he can to get by. What privilege did I say individuals should have? I said the mustnt be allowed to put viruses and fish for people, the same way individuals cant It's favoritism Like the way airport staff should have rights normal people dont have aka body scanners and TSA agents? and its no different than my neighbor's house burning down because the fire marshal wanted to take a shower before he left the station and so they left half an hour after they were called in.

Just because you think something is harmless does not make it so.

D.) As someone who knows people who work in the airport. I find it offensive that you would rather they "don't mind" that people stole their planes and crashed it into buildings. I find it offensive that you think they should just "calm down" after they are given such immense government pressures to control their passengers. That you would think that riding a plane is this easy thing that you deserve to have and that its not one of the most expensive things to drive *IN THE WORLD.* After 9/11 airports had a hard time making enough money to pay for the fuel to transport people--let alone make a profit. They can't afford to be known as the plane that terrorist hijacked, or that had a shoe bomb explode. It's their right to worry about those kinds of things as business owners.
Here i just find amazing you are concerned about the company not making money instead of the usual argument of safety of people but whatever I guess.

...werent we talking about LAN in this thread?
latan
Profile Joined July 2010
740 Posts
June 23 2011 18:08 GMT
#783
On June 23 2011 15:15 karpo wrote:
Show nested quote +
On June 23 2011 15:10 denzelz wrote:
It makes me so furious to read what the HoN developer wrote talking about "goodwill" and how PC users just don't have it. What about the Indie Game Pack that was offered for free and made money from donations only? How much money did that make?

Speaking of goodwill, what about goodwill from the companies? Games have gotten more and more expensive with more games shipped as incomplete, stripped down versions that the user must buy expansion packs or DLCs to fully enjoy. How about companies that actually care about if people are enjoying the game? Which company lets you refund your $60 after you decided that the game is not for you?

Fucking ridiculous for HoN developer to trash the users while somehow attempting to justify the money-sucking techniques that the industry has been using for the past 5 years.



http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars

Games were not cheaper before. Especially when taking inflation in account.


That doesn't mean they couldn't be even cheaper now. The industry has grown a lot there's is a lot, more competition now, technology costs are cheaper.
latan
Profile Joined July 2010
740 Posts
June 23 2011 18:12 GMT
#784
On June 23 2011 15:37 dudeman001 wrote:
Show nested quote +
On June 23 2011 15:22 Serpico wrote:
On June 23 2011 15:19 Skithiryx wrote:
On June 23 2011 13:24 dbddbddb wrote:
On June 23 2011 13:09 Skithiryx wrote:
On June 23 2011 12:32 latan wrote:
On June 23 2011 12:27 Ingenol wrote:
It is absolutely not "rational to pirate games." On the contrary it represents the view that one is entitled to the product of another person for less than what that person is willing to exchange it. That is extremely irrational view, although disturbingly prevalent in our increasingly irrational world.



that makes no sense. if two people offer you to trade the same thing, but one asks for less, the rational thing is to choose to trade with the one who asks for less in return. I'd find it very hard to come up with anything MORE rational. so in conclusion, you must be crazy or something.


It makes perfect sense, you walk into a store and pick up an iPad, take it home for 3 weeks then go back and say you want to buy it and you were just trialling it...

Anybody who claims to download games just to "try" them are just using an excuse to make themselves feel better for being thieves, even worse are the people who pirate it and then try to argue that it's a waste of money and rubbish the game...

Hobbies cost money, PC gaming has always been one of the more expensive, people claiming that money is scarce nowadays just needs to siphon out what to buy and what not...


the majority of the games i download are single player only games that i would really never bother paying money for in the first place. developers wouldnt even have made a cent from me so it doesnt really hurt anyone. of course, there are games that i would definitely fork out the money for even if they are only single player (eg skyrim). pirates arent thieves.

music and movies on the other hand....



Pirates are thieves, your taking a product without paying, I don't understand how Singleplayer games makes it any different? Even if you would never buy it your still taking it.


See my previous example, but let's say you walk into a Ferrari dealership smash a window, hotwire and drive off into the sunset, but it's ok right becaues you'd never buy one normally, totally not theft.

Your arguments are bordering on nonsensical. It's not up for debate whether piracy is stealing as it falls under an entirely different definition.

His example is extreme, but the underlying action is the same. I said it before and I'll say it again, pirating is taking a product that cost people money to make, with the expectation of profit, and offering no just compensation. It really is the equivalent of stealing.


I could say it's the equivalent of advertising and my equivalency is just as valid as yours.
Slegg
Profile Joined May 2010
Czech Republic75 Posts
June 23 2011 18:12 GMT
#785
On June 24 2011 02:53 lorkac wrote:
I've decided that it's silly trying to show pirates that what they're doing is harmful and it's shocking to me how a site like TL can have people this disrespectful to ESports. It's just frustrating and sad.


Holy shit guys, were hurting ESPORTS!
+ Show Spoiler +
actually not having lan is "hurting esports"
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
sorry but i just had to
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
June 23 2011 18:14 GMT
#786
No LAN does NOT necessary stop piracy, it just postpones it, for example it took some Guys 6-9 Months to at LAN and private servers to MW2 and it took people less than a week to do this with crisis 2.
I think that someday crackers will find out how to play SC2 or HoN LAN, if the game is more popular it will get cracked faster, no game is completely secure
"hopefully swing the favor in your advantage." - Day[9]
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
June 23 2011 18:23 GMT
#787
On June 24 2011 03:08 latan wrote:
Show nested quote +
On June 23 2011 15:15 karpo wrote:
On June 23 2011 15:10 denzelz wrote:
It makes me so furious to read what the HoN developer wrote talking about "goodwill" and how PC users just don't have it. What about the Indie Game Pack that was offered for free and made money from donations only? How much money did that make?

Speaking of goodwill, what about goodwill from the companies? Games have gotten more and more expensive with more games shipped as incomplete, stripped down versions that the user must buy expansion packs or DLCs to fully enjoy. How about companies that actually care about if people are enjoying the game? Which company lets you refund your $60 after you decided that the game is not for you?

Fucking ridiculous for HoN developer to trash the users while somehow attempting to justify the money-sucking techniques that the industry has been using for the past 5 years.



http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars

Games were not cheaper before. Especially when taking inflation in account.


That doesn't mean they couldn't be even cheaper now. The industry has grown a lot there's is a lot, more competition now, technology costs are cheaper.


Unless you work in the industry you have no basis for this. the cost of game development isn't just "cheaper now", you still have to pay developers, develop the product, pay for advertising, etc. People swear just because computers are faster, that making a game from scratch is somehow "magically cheaper".

I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Mallard86
Profile Joined May 2011
186 Posts
June 23 2011 18:31 GMT
#788
Most people who choose to obtain a product via piracy would not have opted for the legitimate course had piracy not been an option. The piracy argument is more or less crap.
Angry_Fetus
Profile Joined August 2010
Canada444 Posts
June 23 2011 18:34 GMT
#789
On June 24 2011 02:57 Exe_adrian wrote:
Why do they always blame pirates? I mean one of the main reason why I like playing Starcraft and HoN is because of the amazing matchmaking system. I just push a button and in one minutes I've already got a match on my hands against players of similar skill to mine.

Can such a feature be available on LAN? I don't know, maybe not.

And on that note I wish developers would stop taking out LAN just because of pirating. It's a stupid reason, games will get pirated no matter if they have LAN or not.


Really? Want to point me to the pirated multiplayer capable copy of SC2?
GertHeart
Profile Blog Joined February 2011
United States631 Posts
June 23 2011 18:38 GMT
#790
Easier solution, sell a "Tournament Edition" LAN only copy, remove single player, only have multiplayer enabled, it can not go on the tournament ladder either. It will be used pretty old school style, both computers connect, other computers connect to IP, then there, it's done.

The HoN guy in the post who blames Piracy, piracy is always going to be there, that's an excuse you can use yourself not to develop the necessary software to combat these issues. There are multiple solutions to these problems, others including. You host all the tournaments or most of them, and give out these editions to trusted partner, who do not release them to the public. All these products would have the characters for your HoN, LoL, SC2, etc.. all the minor crap. Easy enough and then you can create a way for them to import their preselected keys, etc.. into the computer.

There are solutions just people don't want to do the pogramming part sometimes, it's more expensive usually.
He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert
Justanx
Profile Joined November 2010
United States240 Posts
June 23 2011 18:42 GMT
#791
I believe if the Major Tournament scene want a LAN or a dedicated server system for their event then they talk to Blizz directly ( they prolly have been in contact with Blizz). Most of the people who are complaining on here is really minor. It really doesn't make a difference. LAN to play with your friends, really not a good argument to a company that has more to lose then gain. LAN for a major tournament GSL is in Seoul and the BNET servers are right there in the city. They have a deal with GOM to dedicate servers for their games (possibly).

It seems to me that most of the people making the opinions here have not made anything worth losing. If you developed a product and thought you could make money off it, would you allow it to be pirated and lose your investment. No, you would be mad as hell. You would make it so that it could be protected as long as possible. So why are we bashing them (Blizz and Hon). It seems to me we are bashing them cause we want cool stuff for us. Its no longer the ME generation but the FREE generation. Game Industries aren't focused on the people without money. Its focused on the consumer who has money to spare. Same with sponsors. So, take this post with a grain of salt. If you're one of those guys who say I'm not wasting my money on that, then don't.

I read reviews and then spend my money. If I'm not happy with it( oh well, nothing ventured nothing gained) To say not having a LAN format is hurting the game, really? I don't see Major tournaments having a problem drawing and audience. Dreamhack had no problem drawing a crowd.
Ding Dong Usama is dead
AndrewZorn
Profile Joined November 2010
United States56 Posts
June 23 2011 18:44 GMT
#792
They'll keep blaming pirates for online-only just like they keep blaming terrorists for stricter laws.

Thanks a ton, anyone who agrees with removing game features. I had to explain again to a friend yesterday how SC2 is a less feature-rich game than SC1, despite costing more and being released a decade later.

Can't play friends in the same room OR friends in Europe.
KillerPlague
Profile Joined June 2010
United States1386 Posts
Last Edited: 2011-06-23 18:53:09
June 23 2011 18:48 GMT
#793
On June 24 2011 03:31 Mallard86 wrote:
Most people who choose to obtain a product via piracy would not have opted for the legitimate course had piracy not been an option. The piracy argument is more or less crap.


people who steal music probably would not have bought the album, but they are still getting it for free which is unfair to the artist. so denying lan is just keeping it fair in any game developers POV

On June 23 2011 12:52 pirates wrote:
I didn't kill LAN.


lulz :D
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
latan
Profile Joined July 2010
740 Posts
June 23 2011 19:02 GMT
#794
On June 23 2011 21:02 TheSubtleArt wrote:
Show nested quote +
On June 23 2011 20:08 xtfftc wrote:
Everyone knows by now that piracy boosts the longterm sales - of music, of books, of games, of everything. Everyone but incompetent CEOs trying to increase their end-of-the-year bonuses.

I'd disagree. From a business standpoint facilitating piracy really offers no benefit; it's equivalent to making a product and giving it away for free. On top of that the scope of piracy is pretty huge, and Starcraft isn't something that benefits much from other merchandise (except for the occasional blizzard strategy book very few people buy). If it does, I highly doubt it's enough to compensate for losing millions of potential purchases.
.



Never heard of free samples? It is the #1 strategy for promoting a product (when it's good).
Xevious
Profile Joined February 2011
United States2086 Posts
June 23 2011 19:06 GMT
#795
On June 24 2011 03:31 Mallard86 wrote:
Most people who choose to obtain a product via piracy would not have opted for the legitimate course had piracy not been an option. The piracy argument is more or less crap.

I personally would've bought plenty of stuff had I not been able to get it for free. We can't just assume most people wouldn't have bought it anyway.
latan
Profile Joined July 2010
740 Posts
June 23 2011 19:20 GMT
#796
On June 24 2011 03:23 Kazeyonoma wrote:
Show nested quote +
On June 24 2011 03:08 latan wrote:
On June 23 2011 15:15 karpo wrote:
On June 23 2011 15:10 denzelz wrote:
It makes me so furious to read what the HoN developer wrote talking about "goodwill" and how PC users just don't have it. What about the Indie Game Pack that was offered for free and made money from donations only? How much money did that make?

Speaking of goodwill, what about goodwill from the companies? Games have gotten more and more expensive with more games shipped as incomplete, stripped down versions that the user must buy expansion packs or DLCs to fully enjoy. How about companies that actually care about if people are enjoying the game? Which company lets you refund your $60 after you decided that the game is not for you?

Fucking ridiculous for HoN developer to trash the users while somehow attempting to justify the money-sucking techniques that the industry has been using for the past 5 years.



http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars

Games were not cheaper before. Especially when taking inflation in account.


That doesn't mean they couldn't be even cheaper now. The industry has grown a lot there's is a lot, more competition now, technology costs are cheaper.


Unless you work in the industry you have no basis for this. the cost of game development isn't just "cheaper now", you still have to pay developers, develop the product, pay for advertising, etc. People swear just because computers are faster, that making a game from scratch is somehow "magically cheaper".



game development cost is not the same as the cost of manufacturing the actual physical product, that's what i had in mind.
Paver
Profile Joined October 2010
Australia105 Posts
June 23 2011 19:41 GMT
#797
Video Games Saleman: People easily pirate games with lan.. So we just removed it.

Car Salesman: People easily steal cars with 4 wheels... So we just remove one.


The customer is sold an inferior product because the company is greedy.
cig
D_K_night
Profile Joined April 2010
Canada615 Posts
June 23 2011 20:36 GMT
#798
On June 23 2011 07:10 mdma-_- wrote:
that still doesnt explain why they cant allow people to play each other in lan with the necessecity of being logged into bnet/whatever online client.

cheap excuse just to blame it on pirates tbh


I'm sorry, but I totally disagree with that statement. I'm just gonna be upfront and tell the truth:

Back in the BW days...none of my friends bought the game. None of them. I didn't even buy the game. Do I make myself clear?

We were all young men in our 20's, ready and willing to thumb our noses at the "system" and download anything, and everything we can, for free. Even when we knew a game didn't cost very much money. Even when we knew it's an awesome game and we really should buy it.

Our social circle was such that, if we caught you actually spending money on anything you didn't have to, you were criticized, derided, made fun of. In fact we would make a huge point of downloading the very item you spent dear old $60 on, and wave it in your face. This went for nigh anything at all. If you spent too much money when you didn't have to, you won't be hearing the last of it from the group.

We didn't steal real-world items. We didn't rob banks or steal from the grocery store(come on). But the digital world...was fair game. Every game we played...Quake...Hexen...UT...Duke3D...every game you can possibly think of in the late 90's...we pirated those games and played them.

Obviously that meant that we never played BW on Battle.net. But we didn't care. It was enough(at the time) to just play against each other on makeshift LAN's coppled together through coax cable(wow those were the days).

As for myself? I truly loved(and still love) Blizzard games and began to buy them, the group be damned. Diablo II, Warcraft series, WoW...and so on. And I'll say this.

Because BW supported spawning and LAN, we saw no reason to buy it. At all. Ever. Why should we, when we can get it for free? This brings up the most important question of all:

Why would you willingly spend hard-earned money on something, when it's a mouse-click away?

...unless not all the functionality is there - unless you buy the game. Or you can't play the game, or enjoy the game to it's fullest extent. Bingo. There you go.
Canada
relyt
Profile Blog Joined November 2010
United States1073 Posts
June 23 2011 20:42 GMT
#799
I think game companies should always release demos and/or trials for their games. The main reason I pirate is because I don't want to spend $60 on a game I might not even like. Most games I pirate I don't end up liking anyway so i uninstall them and move on. The games that I play regularly I actually own. I never played HoN because I'm not sure if I will like it, so I don't want to risk my money on something I might not like. I don't view my piracy as theft, because most games I pirate I wouldn't have bought anyway. I am too poor and don't like to risk my money on something I might not like. If there is a game that I know I will like I just buy it right away, but most of the time I want to try it out first, so I can make an informed purchase.The market needs to adapt to consumer, the consumer shouldn't have to adapt to the market.
semantics
Profile Blog Joined November 2009
10040 Posts
June 23 2011 20:43 GMT
#800
On June 24 2011 03:08 latan wrote:
Show nested quote +
On June 23 2011 15:15 karpo wrote:
On June 23 2011 15:10 denzelz wrote:
It makes me so furious to read what the HoN developer wrote talking about "goodwill" and how PC users just don't have it. What about the Indie Game Pack that was offered for free and made money from donations only? How much money did that make?

Speaking of goodwill, what about goodwill from the companies? Games have gotten more and more expensive with more games shipped as incomplete, stripped down versions that the user must buy expansion packs or DLCs to fully enjoy. How about companies that actually care about if people are enjoying the game? Which company lets you refund your $60 after you decided that the game is not for you?

Fucking ridiculous for HoN developer to trash the users while somehow attempting to justify the money-sucking techniques that the industry has been using for the past 5 years.



http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars

Games were not cheaper before. Especially when taking inflation in account.


That doesn't mean they couldn't be even cheaper now. The industry has grown a lot there's is a lot, more competition now, technology costs are cheaper.

It's not though alought making disks is much cheaper then making chips to go into games that only makes the mass producing of the games cheaper, but games used to be developed for much less, making the thing that physically holds the game has gotten much much cheaper, but the price of development as sky rocketed. Along with the price of hardware when sony and microsoft unveiled their new systems they sold it to you at a debt you only payed for part of the system they planned on making that up once you bought x amount of games probably around 5-8 games somewhere near the avg for people. Just because one thing has gotten cheaper to do doesn't meant the other parts have also, the only reason why the price has stayed pretty much the same is expectations and expansion becuase it became cheap to make the physical thing holding the game and the audience has grown very much so sense the 80's they made up for selling cheap games by selling in volume.
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