JP interviews Blizzards Dustin Browder & David Kim - Page 15
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Swwww
Switzerland812 Posts
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DeckOneBell
United States526 Posts
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SniXSniPe
United States1938 Posts
On June 17 2011 10:25 Zeke50100 wrote: ITT: People interpreting and twisting David Kim's words to make themselves feel better about the race they play. I doubt half the people complaining about balance in this thread could even hold a candle to his GM Random, anyway. So much for knowing more about the game. Anyway, the interviews were pretty interesting. I don't exactly care about single player, but Warp Prisms could be getting a buff ^______^ I played him on ladder today actually. Random (T) vs Random (P) Lost to his DTs =/ (somehow missed when scouting/scanning), but as I hear from my brother and other people he's kind of cheesy. Anyways, I have the mindset that Z>P>T with TvZ being somewhat close, though slighty in Z's favor (though map dependent). Infestors are really strong right now, but I still hate fighting against Mutalisks even more :/. | ||
Kerwinius
United States58 Posts
On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players? They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. Protoss don't get one less unit... they get one more... and it can be used in competitive play (obviously a late game unit). Terran and zerg don't have a unit that fits the role that the mothership does... so they actually have one less unit. | ||
Nesto
Switzerland1318 Posts
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Yoshi Kirishima
United States10292 Posts
THEY'RE TRYING TO TELL US WHAT RACE THEY ACTUALLY LIKE MOST!!! (What's Matt Cooper, Protoss?) Anyways, awesome interview, haha it would be funny if they buff Warp Prism speed upgrade to like 8, I wouldn't be surprised though. It would move so fast it would be like "warping" units across the map instead of flying them over :D And yes haha I would actually like David's shirt. It is actually really well designed and subtle, so that it doesn't scream I PLAY STARCRAFT | ||
SKaysc
United States305 Posts
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SedativeDev
Slovenia316 Posts
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TheKefka
Croatia11752 Posts
On June 17 2011 17:49 SedativeDev wrote: I like that answer that they are looking into infestor broodlor combo. It's build that i have most difficult time whit. But i think we (terrans) should use more ghosts in TvZ. Ye its funny i once saw Destinys stream,he had like 12 infestors,didn't pay attention and 2 ghost came in Emped everything and he just left the game,was quite funny. | ||
Harmonious
179 Posts
On June 17 2011 06:13 Fruscainte wrote: I HEARD WARP PRISM BUFF AW YEAH Which is awesome seeing as both Terran and Zerg are relying more and more on drops. Give protoss the chance as well. | ||
Maskedsatyr
Singapore1245 Posts
On June 17 2011 06:48 simansh wrote: "All of the matchups are close to 50%, except for 2" TvZ PvZ TvP So 2 of the three matchups are off? PvP and ZvZ of cos | ||
crappen
Norway1546 Posts
On June 17 2011 06:21 DeepBlu2 wrote: It's really nice to see HotS from their own perspective, but I still have my original opinion. I think the Map pool is heading in a much worse direction as they REFUSE to add maps for different leagues. their explanation was terrible, stating that new maps would feel like a different game for people in bronze. I feel they are heading in the wrong direction and I feel that it's not going to change. It's just my personal opinion. I too, dont understand why bronze would feel overwhelmed and had to learn everything new as they climb ladder, if they had new maps as you moved up. Im pretty sure it would feel quite awesome for the bronze. He would get the feeling of entering a new stage, a new "world" even. Like you are leveling up entering a new zone. Dont get why that would feel bad. | ||
arto
United States59 Posts
The Ghost V BL/Infestor seems like an issue of production. It seems a lot easier for a Zerg to create these units to just overwhelm the number of ghosts that a Terran can create. Each time a Xerg creates an infestor or Broodlord the Terran needs to dedicate an equal amount of production For every Broodlord spawned it takes up 2 production cycles of a barracks to create enough ghosts to kill a Broodlord (assuming 75 energy on the ghost). And for each infesor it takes pretty much 1 ghost (for sniping purposes emp is obviously better to do in the short term but killing an infestor). So the problem becomes when the Zerg decides to create 6-8 Broodlords and 4-6 Infestors. To then have ghosts capable of handling this the Terran would need to have 8-10 barrack dedicated to creating ghosts for 80 seconds (84 seconds to create a BL). Rarely does Terran have this many barrack and even less often is it with that many tech labs. The solution would then seem to be for the Terran to produce ghosts before this point (to stockpile energy) but doing that leaves you quite vulnerable to the Zerg staying on muta/ling/bling. Though I imagine that if set timing for broodlords becomes common then this vulnerability could be overcome. | ||
Qzy
Denmark1121 Posts
...Oh god... *face palm*. | ||
Binabik
Germany686 Posts
On June 17 2011 18:40 Qzy wrote: I love the guy behind balancing is standing in a terran t-shirt "Yeah, so I think broodlords are OP in ZvT".. ...Oh god... *face palm*. He's a GM Random player ._. | ||
Chenz
Sweden1197 Posts
On June 17 2011 18:40 Qzy wrote: I love the guy behind balancing is standing in a terran t-shirt "Yeah, so I think broodlords are OP in ZvT".. ...Oh god... *face palm*. This post made me facepalm.. David Kim plays random. | ||
figq
12519 Posts
If they really want to nerf something, I suggest they look into upgraded PFs and turrets - late game with lots of those on the map + tanks, vikings, ravens and auto-repair is almost impossible to break lolol. If on the other hand, it turns out that zergs are more likely to get their late game optimum than the terrans get theirs -- then obviously the problem isn't that zerg late game is op, but that they have advantages in the early game. I agree with what Browder said about SP that fewer units with more evolving combinations is more fun. | ||
iMox
Ukraine33 Posts
On June 17 2011 18:40 Qzy wrote: I love the guy behind balancing is standing in a terran t-shirt "Yeah, so I think broodlords are OP in ZvT".. ...Oh god... *face palm*. 1st of all it can be WoL tshirt. 2nd as said above he plays random 3rd just coz he said infestor/bl is op you gna whine about future chagnes? really | ||
DerekJCEX
United States64 Posts
On June 17 2011 18:40 Qzy wrote: I love the guy behind balancing is standing in a terran t-shirt "Yeah, so I think broodlords are OP in ZvT".. ...Oh god... *face palm*. Guys I'm pretty sure he was just kidding. | ||
Striding Strider
United Kingdom787 Posts
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