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JP interviews Blizzards Dustin Browder & David Kim - Page 14

Forum Index > SC2 General
508 CommentsPost a Reply
Prev 1 12 13 14 15 16 26 Next All
ckunkel1
Profile Blog Joined December 2010
United States181 Posts
June 17 2011 04:07 GMT
#261
Funny people complain about infestor brood lord... What I say to these people, don't let zerg get to that point . Reason is obvious legitimate because thats what everyone says about zvp deathball.
Grettin
Profile Joined April 2010
42414 Posts
June 17 2011 04:10 GMT
#262
Thanks for the interviews JP & Slasher.

"If I had force-fields in Brood War, I'd never lose." -Bisu
Blackk
Profile Joined November 2010
South Africa226 Posts
June 17 2011 04:15 GMT
#263
Neural parasite makes terran tier 3 suck
hah.
WinteRR
Profile Joined May 2011
Australia201 Posts
June 17 2011 04:15 GMT
#264
On June 17 2011 13:07 AdAckbar wrote:
Funny people complain about infestor brood lord... What I say to these people, don't let zerg get to that point . Reason is obvious legitimate because thats what everyone says about zvp deathball.


Yeah man, don't let zerg get to that point because Protoss and Terran shouldn't be able to enjoy lengthened macro games right? They should just lose. This zerg trolling needs to stop, the game is in the best state it has been in since release and this hypocrisy is still running wild.

crms
Profile Joined February 2010
United States11933 Posts
June 17 2011 04:16 GMT
#265
On June 17 2011 07:11 Heavenly wrote:
Show nested quote +
On June 17 2011 06:55 crms wrote:
i like the balance more or less besides 1 thing...


rushes having no real economic impact.

A terran can 2 rax (proxy or not) pull SCV's and have it fail vs Z and still end up being basically even. This is a complete joke. There needs to be a choice, go for cheese win, play greedy or play standard. There shouldn't be this 'im going for cheese oh well it failed, time to play standard." I hate that, I want actually risks to being cheesy just like there are risks to playing greedy. The way the game is setup it's stupid to not 2 rax cheese, bunker rush etc., 20% free win 70% end up even, 10% end up slightly behind.*


*obviously numbers pulled out of my ass but I hope you get my point.


Then apparently it's not a cheese, huh? It's pressure.. How is it a complete joke, should zerg be allowed to stay ahead in the early game and continue on into the late game with the advantage when they already have the best macro mechanic? What about zergs like July and MorroW who baneling bust terrans at least once every bo3 and it works like 95% of the time, and if it doesn't they still end up ahead? Is that fair? I've seen terrans double layer their wall and banelings still get in because of the insane amount of damage they do to buildings and their splash. I've seen them just baneling bust through barracks walloffs and still have plenty of lings left over. 60% free win, 30% end p even, 10% end up slightly behind.

Stop whining. Early pressure is not cheese. SCVs can be pulled because of the mule mechanic and because there is no melee unit for the terran they act as a meatshield, it's not cheese or exploitative when the unit is designed to be able to do that.

Looks like zergs will continue to whine until they effortlessly win anything and are granted map hacks to be able to see everything.



Can't.. tell... if... serious?

If you go for an all-in baneling bust vs a 'doubly layer' (as you put it) huge wall off and fail, you lose. Also, if you're genuinely talking about a high econ banebust (the type of walls you're describing would have to be) it's easily scouted and doesn't hit in the first 3-4 minutes... It's just a mid game all-in. I have no problem with All-ins, I just want them to be actual All-ins.

If a terran is losing outright to a baneling bust, guess what? They were being greedy and didn't scout... I already outlined the choice to be greedy, which should be punishable. Did you even read or comprehend what I said?

http://i.imgur.com/fAUOr2c.png | Fighting games are great
rdr
Profile Joined June 2011
Sweden48 Posts
Last Edited: 2011-06-17 04:39:43
June 17 2011 04:35 GMT
#266
On June 17 2011 13:15 Blackk wrote:
Neural parasite makes terran tier 3 suck

Well marines alone makes whole races suck. If zerg didnt have infestors the terran would steam roll right through the zerg late game everybody knows that. infestors is still one of the best units in the game but i think that marines maybe the best units if you count in the upgrades and costs.
skrzmark
Profile Joined November 2010
United States1528 Posts
Last Edited: 2011-06-17 05:20:15
June 17 2011 05:18 GMT
#267
I think thor needs a buff for late game terran they don't handle air well unless its mutas unlike goliaths did. Or they need to get rid of pathogen glands like they did for Kydarian Amulet, doesn't seem fair that Zerg gets insta-Fungals but we don't get insta-storm. We knew the warp in storm is imba but what does that make morph in Fungal?
We got them GOM TvT's and them mlGG's
TooL
Profile Joined April 2004
Canada275 Posts
June 17 2011 05:24 GMT
#268
5 seconds vs 50 seconds
DeLoReAn
Profile Joined October 2010
United States81 Posts
June 17 2011 05:38 GMT
#269
what about duran? What is going on with duran!?
Dota2 is my escape.
Sahand
Profile Joined November 2010
United Kingdom114 Posts
June 17 2011 06:05 GMT
#270
On June 17 2011 06:16 On_Slaught wrote:
"The mothership is more geared towards casual players." - David Kim

Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?

They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.


words cannot explain how stupid this is

OT: Thanks for the interview JP. Here's to hoping they rotate out all the maps they introduced in Season 2
Starcraftmazter
Profile Joined August 2010
Australia71 Posts
June 17 2011 06:29 GMT
#271
I hope they address the mobility & macro disadvantages of terran in the late game. Medivacs restored to their previous speed please.
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2011-06-17 06:41:05
June 17 2011 06:40 GMT
#272
I think "infestor/broodlord" should be called "infestor/broodlord/zergling". It might not feel like the zerglings are doing a bunch, but if it wasn't for the zerglings, the composition would be much easier to handle.
Peekaboo
Profile Joined May 2010
Canada219 Posts
June 17 2011 07:06 GMT
#273
In my humble opinion being able to go infestor/broodlord simply ends a game more quickly in most cases. You need so much gas for that combination you must have huge map control to get it. Over 80%(?) of games are over at this point, the terran just doesn't admit it.

Many other unit comp would do the same job you just couldn't attack directly into the siege tanks, so it would be more drawn out and take a few waves of units.

The only time I see it as an issue is when the terran has a good eco and goes vikings in time and has a strong unit comp and still gets rolled because of the mass fungals (on the vikings and marines trying to get into range of the broodlords). This seems like a very small number of the pro games I've seen...most the (4+ base) zerg could have just won another way (versus 3 base Terran with a dried up main), even ultras. (see Morrow vs Nada tonight in Nasl, as an example) It just feels bad for the terran that they get outsieged.
You loved me as a loser but now you're worried that I just might win. -L. Cohen
Zirith
Profile Joined April 2011
Canada403 Posts
June 17 2011 07:16 GMT
#274
Kinda shitty how David got the shaft and just had to stand there with jp's back to him for 6 min, should not of introduced him zzz.
Artosis: "I don't trust hyenas."
GMonster
Profile Blog Joined May 2011
686 Posts
June 17 2011 07:30 GMT
#275
Zerg has the mind control ability now. They could use that too maybe lead into other missions.

For example uh... they want to start a war between Terran X and Terran Y so they so they use X too get a Nuke Launched at Y. Or they want to Kill Protoss Hero X so they use Protoss Hero Y too build up a base and kill X. Bam i want my million dollars!
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
HornyHydra
Profile Joined February 2011
Taiwan222 Posts
June 17 2011 07:30 GMT
#276
I have a question, at the end of WoL campaign, Raynor was holding Kerrigan in his arms and she was de-zergified (her skin became pale). Then in HotS Kerrigan seems to be alone (Raynor is no where near her), what happened there? She's killing stuff in the universe after he saves her from that zergy looking building, I hope this becomes clear to players after HotS is released. Or if someone has the answer to my question, PM me please.
Prime ♥
Jedi Master
Profile Joined June 2011
Germany185 Posts
June 17 2011 07:36 GMT
#277
I wish they change the Colossi in HotS.
♥ MVP_Keen ♥ oGs.MC ♥ LiquidTLO ♥ mouzThorZain ♥ Moletrap ♥
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
June 17 2011 07:38 GMT
#278
Nice interview, JP. Thanks.
KT best KT ~ 2014
weiliem
Profile Joined January 2008
2073 Posts
June 17 2011 07:50 GMT
#279
On June 17 2011 07:21 Blessed wrote:
why no fucking ghost nerfs?!

oh look, i'm a terran player with mass tier 1 and a few ghosts. You have t1, upgrades, t2 and collosus/high templar? no problems, i'll press 2, e, then spam clicks over your whole army. Now I can 1a and stim, and since your whole fucking army has 50% hp and no energy, I won't lose 10 marauders. Then it's onwards 1a to your base. great.

how the fuck can they think that's balanced?

Y aint u banned??
Oppa feeding style
Pipeline
Profile Joined August 2010
Sweden1673 Posts
June 17 2011 07:50 GMT
#280
Great interview, I wish the the zerg Ultralisk would have been brought up, and the problem it has with tier1 units being so effective against it
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