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JP interviews Blizzards Dustin Browder & David Kim - Page 14
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ckunkel1
United States181 Posts
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Grettin
42381 Posts
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Blackk
South Africa226 Posts
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WinteRR
Australia201 Posts
On June 17 2011 13:07 AdAckbar wrote: Funny people complain about infestor brood lord... What I say to these people, don't let zerg get to that point ![]() Yeah man, don't let zerg get to that point because Protoss and Terran shouldn't be able to enjoy lengthened macro games right? They should just lose. This zerg trolling needs to stop, the game is in the best state it has been in since release and this hypocrisy is still running wild. | ||
crms
United States11933 Posts
On June 17 2011 07:11 Heavenly wrote: Then apparently it's not a cheese, huh? It's pressure.. How is it a complete joke, should zerg be allowed to stay ahead in the early game and continue on into the late game with the advantage when they already have the best macro mechanic? What about zergs like July and MorroW who baneling bust terrans at least once every bo3 and it works like 95% of the time, and if it doesn't they still end up ahead? Is that fair? I've seen terrans double layer their wall and banelings still get in because of the insane amount of damage they do to buildings and their splash. I've seen them just baneling bust through barracks walloffs and still have plenty of lings left over. 60% free win, 30% end p even, 10% end up slightly behind. Stop whining. Early pressure is not cheese. SCVs can be pulled because of the mule mechanic and because there is no melee unit for the terran they act as a meatshield, it's not cheese or exploitative when the unit is designed to be able to do that. Looks like zergs will continue to whine until they effortlessly win anything and are granted map hacks to be able to see everything. Can't.. tell... if... serious? If you go for an all-in baneling bust vs a 'doubly layer' (as you put it) huge wall off and fail, you lose. Also, if you're genuinely talking about a high econ banebust (the type of walls you're describing would have to be) it's easily scouted and doesn't hit in the first 3-4 minutes... It's just a mid game all-in. I have no problem with All-ins, I just want them to be actual All-ins. If a terran is losing outright to a baneling bust, guess what? They were being greedy and didn't scout... I already outlined the choice to be greedy, which should be punishable. Did you even read or comprehend what I said? | ||
rdr
Sweden48 Posts
On June 17 2011 13:15 Blackk wrote: Neural parasite makes terran tier 3 suck Well marines alone makes whole races suck. If zerg didnt have infestors the terran would steam roll right through the zerg late game everybody knows that. infestors is still one of the best units in the game but i think that marines maybe the best units if you count in the upgrades and costs. | ||
skrzmark
United States1528 Posts
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TooL
Canada275 Posts
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DeLoReAn
United States81 Posts
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Sahand
United Kingdom114 Posts
On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players? They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. words cannot explain how stupid this is OT: Thanks for the interview JP. Here's to hoping they rotate out all the maps they introduced in Season 2 ![]() | ||
Starcraftmazter
Australia71 Posts
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koppik
United States676 Posts
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Peekaboo
Canada219 Posts
Many other unit comp would do the same job you just couldn't attack directly into the siege tanks, so it would be more drawn out and take a few waves of units. The only time I see it as an issue is when the terran has a good eco and goes vikings in time and has a strong unit comp and still gets rolled because of the mass fungals (on the vikings and marines trying to get into range of the broodlords). This seems like a very small number of the pro games I've seen...most the (4+ base) zerg could have just won another way (versus 3 base Terran with a dried up main), even ultras. (see Morrow vs Nada tonight in Nasl, as an example) It just feels bad for the terran that they get outsieged. | ||
Zirith
Canada403 Posts
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GMonster
686 Posts
For example uh... they want to start a war between Terran X and Terran Y so they so they use X too get a Nuke Launched at Y. Or they want to Kill Protoss Hero X so they use Protoss Hero Y too build up a base and kill X. Bam i want my million dollars! | ||
HornyHydra
Taiwan222 Posts
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Jedi Master
Germany185 Posts
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aZealot
New Zealand5447 Posts
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weiliem
2050 Posts
On June 17 2011 07:21 Blessed wrote: why no fucking ghost nerfs?! oh look, i'm a terran player with mass tier 1 and a few ghosts. You have t1, upgrades, t2 and collosus/high templar? no problems, i'll press 2, e, then spam clicks over your whole army. Now I can 1a and stim, and since your whole fucking army has 50% hp and no energy, I won't lose 10 marauders. Then it's onwards 1a to your base. great. how the fuck can they think that's balanced? Y aint u banned?? | ||
Pipeline
Sweden1673 Posts
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