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JP interviews Blizzards Dustin Browder & David Kim - Page 16

Forum Index > SC2 General
508 CommentsPost a Reply
Prev 1 14 15 16 17 18 26 Next All
OsoVega
Profile Joined December 2010
926 Posts
June 17 2011 10:35 GMT
#301
On June 17 2011 19:19 Striding Strider wrote:
Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced.

Units shouldn't be balanced against each other, they should be balanced in terms of the entire race. It's OK if races have strengths and weaknesses the others don't.
sjperera
Profile Blog Joined April 2011
Canada349 Posts
June 17 2011 10:57 GMT
#302
He should have asked - Is David Kim Imbalanced?
Stormbringer!!!
Luppy1
Profile Joined June 2011
Singapore177 Posts
June 17 2011 11:03 GMT
#303
On June 17 2011 19:19 Striding Strider wrote:
Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced.


By your logic, every race should get their own version of the planatery fortress.

For siege roles, every race's siege unit should be 1 use and they should explode on their own after firing.
BlueLobster
Profile Joined May 2010
Singapore205 Posts
Last Edited: 2011-06-17 11:06:01
June 17 2011 11:05 GMT
#304
On June 17 2011 06:50 Stratos_speAr wrote:
Show nested quote +
On June 17 2011 06:48 Laurence wrote:
On June 17 2011 06:16 On_Slaught wrote:
"The mothership is more geared towards casual players." - David Kim

Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?

They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.


I thought it seemed like a really good explanation, zerg have less units altogether than T and P and Terran have units that aren't used much either (raven is a good example). In BW there was at least 1 unit per race that wasn't used in competitive play, and it didn't make it a boring game or a bad spectator sport.

Also the more useful units you put into the game it exponentially gets harder and harder to balance, so maybe buffing all these units might not be a good thing, as it would really make for a difficult time for Blizzard.


There is only one unit in BW that isn't used in competitive play - the Scout.


Bisu once used to clear a ton of siege line.
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
June 17 2011 11:08 GMT
#305
On June 17 2011 20:03 Luppy1 wrote:
Show nested quote +
On June 17 2011 19:19 Striding Strider wrote:
Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced.


By your logic, every race should get their own version of the planatery fortress.

For siege roles, every race's siege unit should be 1 use and they should explode on their own after firing.


Not having to defend my expansions would be pretty cool.

But I don't see the point in your post. Troll somewhere else please.
I have a beard. I'm unprofessional.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
June 17 2011 11:11 GMT
#306
On June 17 2011 20:08 Striding Strider wrote:
Show nested quote +
On June 17 2011 20:03 Luppy1 wrote:
On June 17 2011 19:19 Striding Strider wrote:
Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced.


By your logic, every race should get their own version of the planatery fortress.

For siege roles, every race's siege unit should be 1 use and they should explode on their own after firing.


Not having to defend my expansions would be pretty cool.

But I don't see the point in your post. Troll somewhere else please.



You are the one posting garbage.

And once again, it became silver/gold leagues balance whine thread, with few mid masters thinking that their race is UP.
Krimancer
Profile Joined April 2011
Sweden150 Posts
June 17 2011 11:11 GMT
#307
some new ladder maps will be nice
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
June 17 2011 11:13 GMT
#308
On June 17 2011 20:11 Huragius wrote:
You are the one posting garbage.


Don't let the door hit you on the way out.
I have a beard. I'm unprofessional.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
June 17 2011 11:13 GMT
#309
On June 17 2011 06:15 shift.number wrote:
jp makes david kim look tiny o.O

David Kim makes JP look super tall. On a more serious note, nice interview with dayvie on balance, I really enjoyed it and I'm excited for what Blizzard has in store for us in the future.
말크 : ^_^~ NeO)GabuAt, vGODieN
Big J
Profile Joined March 2011
Austria16289 Posts
June 17 2011 11:14 GMT
#310
thinking about the balance comments:
"2 matchups are not entirely balanced", means that (because obviously the mirror MU are balanced in terms of winrate: 100% for the race) 2 of 3 crossrace matchups (TvZ, TvP, ZvP) still have troubles.

btw: Broodlord infestor make too much trouble TvZ? I honestly don't see it, as terran can counter this with 1unit that recently got buffed (ghost), getting this composition is ridicoulosly hard (just thinking about the gas costs of those two units and the way, both of those can neither be rushed, nor be played alone before you get to BL/Infestor) and all the ways to conterattack vs this extremly slow composition.
Maybe it's the Zerg in me, who is talking, but I don't see this composition being unstoppable or gameplaywise unbeatable (counterattacks, drops...)
LoneWolf.Alpha
Profile Blog Joined May 2011
United States115 Posts
Last Edited: 2011-06-17 11:16:53
June 17 2011 11:16 GMT
#311
On June 17 2011 06:13 Fruscainte wrote:
I HEARD WARP PRISM BUFF

AW YEAH


warp prism bufff awww yeaaahh!!!!

problem with protoss drops is that you dont' normally have the dropship, and if you wanna get your units the fuck out of there, you can't:

terran: you always have medivacs anyways. might as well drop. also, after the damage is done, don't need to leave your marines to die.

zerg: same thing.

protoss: need to make warp prism just for dropping. if you warp anything into their base, they are dead because you can't fit them into the warp prism to rum them away.

oh, and protoss has the worst harass ground units ever. one dropship full of marines or fast zerglings can all kill probes easily, but 4 zealots can't do shit.
LoneWolf.Alpha
Profile Blog Joined May 2011
United States115 Posts
June 17 2011 11:17 GMT
#312
On June 17 2011 20:05 BlueLobster wrote:
Show nested quote +
On June 17 2011 06:50 Stratos_speAr wrote:
On June 17 2011 06:48 Laurence wrote:
On June 17 2011 06:16 On_Slaught wrote:
"The mothership is more geared towards casual players." - David Kim

Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?

They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.


I thought it seemed like a really good explanation, zerg have less units altogether than T and P and Terran have units that aren't used much either (raven is a good example). In BW there was at least 1 unit per race that wasn't used in competitive play, and it didn't make it a boring game or a bad spectator sport.

Also the more useful units you put into the game it exponentially gets harder and harder to balance, so maybe buffing all these units might not be a good thing, as it would really make for a difficult time for Blizzard.


There is only one unit in BW that isn't used in competitive play - the Scout.


Bisu once used to clear a ton of siege line.


mothership should cost more and take up only 1 supply.
Luppy1
Profile Joined June 2011
Singapore177 Posts
June 17 2011 11:18 GMT
#313
On June 17 2011 20:08 Striding Strider wrote:
Show nested quote +
On June 17 2011 20:03 Luppy1 wrote:
On June 17 2011 19:19 Striding Strider wrote:
Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced.


By your logic, every race should get their own version of the planatery fortress.

For siege roles, every race's siege unit should be 1 use and they should explode on their own after firing.


Not having to defend my expansions would be pretty cool.

But I don't see the point in your post. Troll somewhere else please.


Is it a new trend for people to accuse others of trolling just because the things they read is beyond their understanding? How am I trolling when I'm explaining why your suggestion is flawed?
ArtZ
Profile Blog Joined March 2010
49 Posts
Last Edited: 2011-06-17 11:37:44
June 17 2011 11:36 GMT
#314
"If you play 50 games how many of them go into late?"
Well if player in lead wants to go late game about 40 of them? last 2 games morrow vs nada in nasl ended both in broodlord infestor action late game for example
Blanchy
Profile Joined June 2011
United States7 Posts
June 17 2011 11:37 GMT
#315
On June 17 2011 06:56 Liudo wrote:
Show nested quote +
On June 17 2011 06:42 imareaver3 wrote:
On June 17 2011 06:34 GwSC wrote:
On June 17 2011 06:31 Aristotle7 wrote:
Jesus christ, Blizzard thinks Infestor Broodlord is OP in ZvT?!
So Ultra is bad and now they might make Broodlords slower? Z will have no tier 3 soon at all.

The hope for proper balancing is dashed to the ground again.


Lol, I seriously doubt they'd make Broods slower. In that case you'd have to strain to even tell they were moving
It would probably some kind of Infestor nerf if anything. Which is funny considering the recent buff.



Also, remember the age of this interview. It predates MMA's discovery of mass drop play that shuts down BL/infestor.

Mass drop play was not discovered by MMA lmao


It was mastered by him.. and Sixjaxmajor he pulled off some sick drops in MLG
ThaSlayer
Profile Joined March 2011
707 Posts
June 17 2011 11:43 GMT
#316
On June 17 2011 19:19 Striding Strider wrote:
Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced.

You seem lost...http://us.battle.net/sc2/en/forum/
khellian
Profile Joined February 2010
Korea (South)922 Posts
June 17 2011 11:58 GMT
#317
Very interesting, thanks!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 17 2011 12:03 GMT
#318
On June 17 2011 20:43 ThaSlayer wrote:
Show nested quote +
On June 17 2011 19:19 Striding Strider wrote:
Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced.

You seem lost...http://us.battle.net/sc2/en/forum/


Indeed. Let's not squabble and theorycraft here kids. There's already enough of that on the internet without TL.



This interview still worries me. I don't want them to change anything about infestor/brood lord. Terran has reasonable counters already (Vikings and Ghosts) and I don't see it being an issue.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
euroboy
Profile Joined September 2010
Sweden536 Posts
June 17 2011 12:09 GMT
#319
On June 17 2011 21:03 Probe1 wrote:
Show nested quote +
On June 17 2011 20:43 ThaSlayer wrote:
On June 17 2011 19:19 Striding Strider wrote:
Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced.

You seem lost...http://us.battle.net/sc2/en/forum/


This interview still worries me. I don't want them to change anything about infestor/brood lord. Terran has reasonable counters already (Vikings and Ghosts) and I don't see it being an issue.


Yea agree. Like they said, it's not easy to test but I do hope they bring Ghosts into the consideration. Terrans still don't use them.
PeZuY
Profile Blog Joined February 2011
935 Posts
June 17 2011 12:10 GMT
#320
Dunno if the change of warp prism should be done or not. It is just some weird reason very underused, although I am zerg but almost everygame when not paying attention in bigger battles warp prisms would be so devastating to economy. What they could change is warp prism speed, unit capacity or warpin radius.
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