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On June 17 2011 19:19 Striding Strider wrote: Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced. Units shouldn't be balanced against each other, they should be balanced in terms of the entire race. It's OK if races have strengths and weaknesses the others don't.
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He should have asked - Is David Kim Imbalanced?
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On June 17 2011 19:19 Striding Strider wrote: Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced.
By your logic, every race should get their own version of the planatery fortress.
For siege roles, every race's siege unit should be 1 use and they should explode on their own after firing.
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On June 17 2011 06:50 Stratos_speAr wrote:Show nested quote +On June 17 2011 06:48 Laurence wrote:On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. I thought it seemed like a really good explanation, zerg have less units altogether than T and P and Terran have units that aren't used much either (raven is a good example). In BW there was at least 1 unit per race that wasn't used in competitive play, and it didn't make it a boring game or a bad spectator sport. Also the more useful units you put into the game it exponentially gets harder and harder to balance, so maybe buffing all these units might not be a good thing, as it would really make for a difficult time for Blizzard. There is only one unit in BW that isn't used in competitive play - the Scout.
Bisu once used to clear a ton of siege line.
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On June 17 2011 20:03 Luppy1 wrote:Show nested quote +On June 17 2011 19:19 Striding Strider wrote: Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced. By your logic, every race should get their own version of the planatery fortress. For siege roles, every race's siege unit should be 1 use and they should explode on their own after firing.
Not having to defend my expansions would be pretty cool.
But I don't see the point in your post. Troll somewhere else please.
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On June 17 2011 20:08 Striding Strider wrote:Show nested quote +On June 17 2011 20:03 Luppy1 wrote:On June 17 2011 19:19 Striding Strider wrote: Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced. By your logic, every race should get their own version of the planatery fortress. For siege roles, every race's siege unit should be 1 use and they should explode on their own after firing. Not having to defend my expansions would be pretty cool. But I don't see the point in your post. Troll somewhere else please.
You are the one posting garbage.
And once again, it became silver/gold leagues balance whine thread, with few mid masters thinking that their race is UP.
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some new ladder maps will be nice
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On June 17 2011 20:11 Huragius wrote: You are the one posting garbage.
Don't let the door hit you on the way out.
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On June 17 2011 06:15 shift.number wrote: jp makes david kim look tiny o.O David Kim makes JP look super tall. On a more serious note, nice interview with dayvie on balance, I really enjoyed it and I'm excited for what Blizzard has in store for us in the future.
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thinking about the balance comments: "2 matchups are not entirely balanced", means that (because obviously the mirror MU are balanced in terms of winrate: 100% for the race) 2 of 3 crossrace matchups (TvZ, TvP, ZvP) still have troubles.
btw: Broodlord infestor make too much trouble TvZ? I honestly don't see it, as terran can counter this with 1unit that recently got buffed (ghost), getting this composition is ridicoulosly hard (just thinking about the gas costs of those two units and the way, both of those can neither be rushed, nor be played alone before you get to BL/Infestor) and all the ways to conterattack vs this extremly slow composition. Maybe it's the Zerg in me, who is talking, but I don't see this composition being unstoppable or gameplaywise unbeatable (counterattacks, drops...)
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On June 17 2011 06:13 Fruscainte wrote: I HEARD WARP PRISM BUFF
AW YEAH
warp prism bufff awww yeaaahh!!!!
problem with protoss drops is that you dont' normally have the dropship, and if you wanna get your units the fuck out of there, you can't:
terran: you always have medivacs anyways. might as well drop. also, after the damage is done, don't need to leave your marines to die.
zerg: same thing.
protoss: need to make warp prism just for dropping. if you warp anything into their base, they are dead because you can't fit them into the warp prism to rum them away.
oh, and protoss has the worst harass ground units ever. one dropship full of marines or fast zerglings can all kill probes easily, but 4 zealots can't do shit.
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On June 17 2011 20:05 BlueLobster wrote:Show nested quote +On June 17 2011 06:50 Stratos_speAr wrote:On June 17 2011 06:48 Laurence wrote:On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. I thought it seemed like a really good explanation, zerg have less units altogether than T and P and Terran have units that aren't used much either (raven is a good example). In BW there was at least 1 unit per race that wasn't used in competitive play, and it didn't make it a boring game or a bad spectator sport. Also the more useful units you put into the game it exponentially gets harder and harder to balance, so maybe buffing all these units might not be a good thing, as it would really make for a difficult time for Blizzard. There is only one unit in BW that isn't used in competitive play - the Scout. Bisu once used to clear a ton of siege line.
mothership should cost more and take up only 1 supply.
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On June 17 2011 20:08 Striding Strider wrote:Show nested quote +On June 17 2011 20:03 Luppy1 wrote:On June 17 2011 19:19 Striding Strider wrote: Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced. By your logic, every race should get their own version of the planatery fortress. For siege roles, every race's siege unit should be 1 use and they should explode on their own after firing. Not having to defend my expansions would be pretty cool. But I don't see the point in your post. Troll somewhere else please.
Is it a new trend for people to accuse others of trolling just because the things they read is beyond their understanding? How am I trolling when I'm explaining why your suggestion is flawed?
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"If you play 50 games how many of them go into late?" Well if player in lead wants to go late game about 40 of them? last 2 games morrow vs nada in nasl ended both in broodlord infestor action late game for example
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On June 17 2011 06:56 Liudo wrote:Show nested quote +On June 17 2011 06:42 imareaver3 wrote:On June 17 2011 06:34 GwSC wrote:On June 17 2011 06:31 Aristotle7 wrote:Jesus christ, Blizzard thinks Infestor Broodlord is OP in ZvT?! So Ultra is bad and now they might make Broodlords slower? Z will have no tier 3 soon at all. The hope for proper balancing is dashed to the ground again.  Lol, I seriously doubt they'd make Broods slower. In that case you'd have to strain to even tell they were moving It would probably some kind of Infestor nerf if anything. Which is funny considering the recent buff. Also, remember the age of this interview. It predates MMA's discovery of mass drop play that shuts down BL/infestor. Mass drop play was not discovered by MMA lmao
It was mastered by him.. and Sixjaxmajor he pulled off some sick drops in MLG
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On June 17 2011 19:19 Striding Strider wrote: Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced. You seem lost...http://us.battle.net/sc2/en/forum/
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Very interesting, thanks!
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On June 17 2011 20:43 ThaSlayer wrote:Show nested quote +On June 17 2011 19:19 Striding Strider wrote: Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced. You seem lost...http://us.battle.net/sc2/en/forum/
Indeed. Let's not squabble and theorycraft here kids. There's already enough of that on the internet without TL.
This interview still worries me. I don't want them to change anything about infestor/brood lord. Terran has reasonable counters already (Vikings and Ghosts) and I don't see it being an issue.
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On June 17 2011 21:03 Probe1 wrote:Show nested quote +On June 17 2011 20:43 ThaSlayer wrote:On June 17 2011 19:19 Striding Strider wrote: Make EMP and Fungal Growth researchable. Remove energy upgrades for Infestor and Ghost. Casters are now balanced. You seem lost...http://us.battle.net/sc2/en/forum/ This interview still worries me. I don't want them to change anything about infestor/brood lord. Terran has reasonable counters already (Vikings and Ghosts) and I don't see it being an issue.
Yea agree. Like they said, it's not easy to test but I do hope they bring Ghosts into the consideration. Terrans still don't use them.
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Dunno if the change of warp prism should be done or not. It is just some weird reason very underused, although I am zerg but almost everygame when not paying attention in bigger battles warp prisms would be so devastating to economy. What they could change is warp prism speed, unit capacity or warpin radius.
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