Blizzard HotS Dustin vs Sen interview - Page 5
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Ksyper
Bulgaria665 Posts
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Nuttyguy
United Kingdom1526 Posts
MUST SACRIFICE CC BEFORE CLOSE MINING + Show Spoiler + lol MMA | ||
countwaltz
United States6 Posts
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MERLIN.
Canada546 Posts
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Whynaut
Canada367 Posts
On June 09 2011 09:40 MuteZephyr wrote: I still remember that BNet poll on whether or not people like rocks and where. The survey result was a resounding "FFFFUUUUU ROCKS" and Blizz chose to spite everybody and release their new set of maps with even more rocks. EDIT: LOL, no technology for cross-region... Everybody knows that's a huge pile of crap. WC3 and BW were not beamed in from the future. Blizz should just come out and say they want the extra money, they're not fooling anybody. Cross region play via centralized B.net servers != Cross region play via distributed p2p connection. BW technology is better in terms of latency, but is nearly impossible to prevent piracy. This is especially relevant since Blizzard tied the SC2 CD to a B.net account, rather than limiting the number of installs. If they were to implement cross server play via p2p tech, parallel ladders (not requiring massive server farms) would quickly spawn (see BW), which would bypass the B.net infrastructure (and hence the 1 account per CD verification). Enforcement is probably something Blizzard can't deal with (see all piracy, anywhere). This would essentially mean that Blizzard would have given away SC2 for free. Surely you don't hold them to that standard? | ||
FinestHour
United States18466 Posts
On June 09 2011 07:51 Horse...falcon wrote: New Terrain Mechanics BIGGER ROCKS! MORE HITPOINTS AND ARMOR FOR ROCKS! ROCKS REGENERATE at 5.0HP/s! ROCKS EXPAND LIKE CREEP! Spat my water out at the thought of bigger rocks x__x | ||
windsupernova
Mexico5280 Posts
On June 09 2011 09:52 Elefanto wrote: Rocks are David Kims fetish. I don't know why browder always gets the whole shitstorm, because everytime i hear / read something from him it's very reasonable and open minded. I think it's a bit unfair that he always gets called out D: He is the one who does more interviews, the community of course, instead of being happy that he is open with us, direct the collect nerd rage against him. Well, I guess that comes from being the guy who does interviews. | ||
Jayrod
1820 Posts
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dudeman001
United States2412 Posts
On June 09 2011 09:52 Elefanto wrote: Rocks are David Kims fetish. I don't know why browder always gets the whole shitstorm, because everytime i hear / read something from him it's very reasonable and open minded. I think it's a bit unfair that he always gets called out D: He's the face of SC2 development, he's going to get shit even if his changes make the game perfect, a la "why didn't you do this earlier! grumblegrumble" People need to remember that Blizzard has a vast array of tools at their disposal to deal with game balance, more than any spectator, commentator or progamer. Blizzard also cares about their games and want to make them the best out there. Even so haters gonna hate, and anything Blizzard does will upset someone. They have their visions for SC2 and won't mess with it on a whim because of one person's input. But like Browder constantly kept saying: they accept feedback from everyone, just not everyone's feedback is important to developing the game. | ||
Roe
Canada6002 Posts
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vaderseven
United States2556 Posts
He said something about 2 rax and bringing all your scvs was trash and would be fixed if needed. That was back in January I believe. | ||
MERLIN.
Canada546 Posts
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Khanz
France214 Posts
On June 09 2011 07:51 Horse...falcon wrote: New Terrain Mechanics BIGGER ROCKS! MORE HITPOINTS AND ARMOR FOR ROCKS! ROCKS REGENERATE at 5.0HP/s! ROCKS EXPAND LIKE CREEP! sir, you made my day ! I find the interviewers hard to follow sometimes, GOGO SEN ! | ||
Ksyper
Bulgaria665 Posts
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sluggaslamoo
Australia4494 Posts
On June 09 2011 09:55 Ksyper wrote: In BW workers mined 8 minerals per trip, in SC2 they mine 5 minerals per trip, how did blizzard not anticipate that that would bloat the worker numbers, wtb 250 supply! The income is the same, SC2 workers just mine faster. This is bad though because it flattens the income curve, so taking extra bases doesn't increase income until saturation. It's not really improved worker AI as such, its more to do with the fact that workers will return as soon as a worker arrives. Try lengthening the mining time and workers will start to glitch out. The longer workers stay at a patch the more powerful expanding becomes, because now the amount of patches you have also becomes a resource. There is a problem with double gas though. For a race like Zerg which is gas bound rather than mineral bound, it wastes a lot of supply mining gas. | ||
EtohEtoh
Canada669 Posts
there's only a slim chance that they find the same amount of success as the first dota, dunno why they are focusing so much on just a mod | ||
jinixxx123
543 Posts
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Archerofaiur
United States4101 Posts
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Coutcha
Canada519 Posts
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Sanguinarius
United States3427 Posts
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