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Blizzard HotS Dustin vs Sen interview - Page 4

Forum Index > SC2 General
Post a Reply
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NoScary
Profile Joined November 2010
United States151 Posts
June 09 2011 00:05 GMT
#61
inviting pros is counter productive, yet at the same time it's essential to the whole balance debate
"And when he came back to, he was flat on his back on the beach in the freezing sand, and it was raining out of a low sky, and the tide was way out." From birth to death, no time to rest, no time to waste.
Mercury-
Profile Joined December 2010
Great Britain804 Posts
June 09 2011 00:05 GMT
#62
On June 09 2011 07:49 NB wrote:
sum up for people lazy of loading the video:
Show nested quote +

how do you balance the game:
we use pro feedbacks, forums, and stat

Balance process: we have to make sure the balance problem is real, then the balance design team will suggest a fix, if the suggestion solve the problem (should be through test sever), we will apply it to the game

Stat are garther accross bnet and tournament around the world. Currently winrate of all match up are close to 50% so we are satisfied. There is no obvious problem but we are ready to deal with anything pop up. The only recent change is to the 4 gate nerf in PvP to create more play styles. Early indication show that it was a successful patch.

Sen asked: close spawn on maps are zerg imba, is ther solution?
we will fix it in the "next season"(?) with half of the current ladder map will be replaced.

Zerg too passive due to design?
there is no way for us to know how pros playing the game. there are cases pros fixed things b4 the patch came out. There will be no big change coming out, at least not until HoTS came out.
If we find a race is broken, we will most likely to fix it in HoTS. The chance of it being fixed in wings is really small.

Ladder maps are for all players so we intentionally have rush maps in ladder pool. So people in lower league can learn the game. We aware that this will cause pros wont have as much fun on ladder as casual gamers but we have confident that the community wont use the maps that dont work for them in tournaments play.

a lots of pros chinese dont think the game is closed to balanced. Comparing rush in BW and sc2, rushing in sc2 are much powerful and have follow up to them, unlike BW they are heavily punished. (dustin troll the chinese trans at this part, i skip) is it intentionally in design?

no, we just make the game and the pros decided how they will play the game. i dont believe rush are that strong, i dont really agree with the question so i will talk to the balance designed team about that problem (he answered this like trying to dodge the question, press skill lol)

but the rush are stronger than BW
we dont make the game based on BW: new engine, new system, 2 games are not the same.

(i cant really hear the question here, the woman speak in low voice =_=) something about HoTS
we dont know yet, we are trying to make something that is worthy with this name and to last many years to come...

(they tried some kinda trick questions to make dustin reveal new units in HoTS multi)
no we have no idea, we had some horrible stupid units in the pass like the Soul Hunter for example. We still discussing about it.

do you have a timetable to anounce new units?
we dont know yet, we will when we have a good idea. "its done when its done"

it is confirmed that we will have new units in multi players.
yes

are they being added or replace
we dont know yet

beside new units whats gona change in multi players
dont know, sorry

are you know but you are just avoiding?
no, im truely dont know. i have some personal idea but my team could think its stupid. We will reveal it in blizzcon.

about starcraft 2 dota...
you mean blizzard dota

yes, people asking when is it gona be releash
we are wasting time, when its ready!

is there anything speacial about this map u wana talk about?
its gona be awesome. we are working on the shops. we are recreating the heros completely new from last blizzcon. new systems, new features, new gameplay.
we are hoping a game will be 20-30 minutes long compare to normal dota 30-45 minutes so that you can play more games.

all heros from last year has changed?
yes

will you borrow stuff from war3 to dota?
no,we are trying to design something new completely. the inventory and shop system still there but will be different. We dont know yet but we still working on it.

will there a cross region feature for GM in different sever?
our current technology does not allow us to do that just yet. We will look into it but unlikely.




edit: im on part 3/4 right now.... gona watch live on three and comeback

Damn they actually listen to the forums (most likely BNet) for balance lol

So Thors/Rays/BCs/Stim etc really did get nerfed for the gutter leagues.

Also lol at no technology for cross region, it worked fine in SC1 and WC3.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
Last Edited: 2011-06-09 00:08:20
June 09 2011 00:06 GMT
#63
On June 09 2011 07:57 Talin wrote:
Terrain "mechanics"? New units?

I don't want this to happen. I don't want HoTS to happen. =(

You're honestly complaining about something we have absolutely zero information about?
And what's wrong with new units? Did Brood War suck because they introduced new units?
Use your head.

Also wish daft people like the poster above me would stop taking the interview (which is repeated every year at Blizzcon) out of context and suggesting that all Blizzard balance is based on forum comments. They said it's one of their sources of community feedback. One. Of many.

One.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
June 09 2011 00:09 GMT
#64
Awesome to hear that they are working on terrain mechanics. I hope they tweak how the high ground mechanic functions. Interested to hear what exactly they are working on.
Absence of evidence is not evidence of absence.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
June 09 2011 00:12 GMT
#65
On June 09 2011 07:51 Horse...falcon wrote:
New Terrain Mechanics

BIGGER ROCKS!

MORE HITPOINTS AND ARMOR FOR ROCKS!

ROCKS REGENERATE at 5.0HP/s!

ROCKS EXPAND LIKE CREEP!



built in bunkers that only terran can use.
crabz
Profile Joined May 2011
227 Posts
June 09 2011 00:17 GMT
#66
On June 09 2011 07:51 Horse...falcon wrote:
New Terrain Mechanics

BIGGER ROCKS!

MORE HITPOINTS AND ARMOR FOR ROCKS!

ROCKS REGENERATE at 5.0HP/s!

ROCKS EXPAND LIKE CREEP!


lmao
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2011 00:23 GMT
#67
I wish there WERE subtitles in the video.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 09 2011 00:27 GMT
#68
On June 09 2011 08:13 randplaty wrote:
Really interesting stuff about Sen (or somebody else?) saying that rushes are much more common on ladder... up to 50% than in BW. Rushes have much less risk than in BW.

Browder said he was not aware of that and he thought in his own experiences that rushes are very risky but that he would bring that feedback to the balance team.



He honestly thinks that? As a zerg player, I disagree wholeheartedly
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
June 09 2011 00:28 GMT
#69
On June 09 2011 07:34 Motat wrote:
I don't understand how they base some of there balance on win loss of races. The way battle.net matchmaking is setup, everyone will always have around a 50% win loss. Am I interpreting it wrong, or what?

50% in total, not 50% in each matchup.
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2011-06-09 00:32:36
June 09 2011 00:30 GMT
#70
On June 09 2011 09:05 Mercury- wrote:Also lol at no technology for cross region, it worked fine in SC1 and WC3.

I say they should let the community write the network code if they don't think they can do it on their own.

Edit: Sorry for double post, didn't think. -.-
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
June 09 2011 00:31 GMT
#71
As critical as I am of blizzard's balancing - they still show they care a lot and I appreciate it.

On June 09 2011 08:13 randplaty wrote:
Really interesting stuff about Sen (or somebody else?) saying that rushes are much more common on ladder... up to 50% than in BW. Rushes have much less risk than in BW.

Browder said he was not aware of that and he thought in his own experiences that rushes are very risky but that he would bring that feedback to the balance team.


kinda funny that Browder isn't aware of that.
tuho133
Profile Joined June 2011
120 Posts
June 09 2011 00:31 GMT
#72
Please don't add map that they can rush on ladder. Just don't ever!
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 09 2011 00:33 GMT
#73
On June 09 2011 09:17 crabz wrote:
Show nested quote +
On June 09 2011 07:51 Horse...falcon wrote:
New Terrain Mechanics

BIGGER ROCKS!

MORE HITPOINTS AND ARMOR FOR ROCKS!

ROCKS REGENERATE at 5.0HP/s!

ROCKS EXPAND LIKE CREEP!


lmao


Rocks spreading like creep is what got me. Well done sir.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-06-09 00:34:26
June 09 2011 00:33 GMT
#74
We leave rush maps in because ladder play is for everyone.

What the fuck? Tell me I heard that incorrectly.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
felizuno
Profile Blog Joined May 2010
United States164 Posts
June 09 2011 00:34 GMT
#75
I wonder what the new terrain mechanics will be. It would be sick if at certain times the middle of the map flooded with lava or if they could add destructible land bridges or things like that. Imagine being able to destroy the ramp to an expansion so that once you're in there it becomes sealed!
Fundamentals are the crutch of the talentless
OhNoItsTheMunch
Profile Joined June 2009
United States96 Posts
June 09 2011 00:38 GMT
#76
I gotta say I'm disappointed with this interview. I know I dont work for blizzard, but let me propose a hypothetical: If I was Dustin Browder and I had freakin SEN in my office I would want to pick his brain as much as possible. Instead it felt like Blizzard just dealing with press like it always does and did (which is ok... but Sen aint no press!).

This could have been a great opportunity for Bliz to get some insight into (my opinion but I know I'm not alone) most design flawed race and make huge improvements in HotS. We will see blizz... We will see.
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
Last Edited: 2011-06-09 00:45:59
June 09 2011 00:40 GMT
#77
On June 09 2011 07:51 Horse...falcon wrote:
New Terrain Mechanics

BIGGER ROCKS!

MORE HITPOINTS AND ARMOR FOR ROCKS!

ROCKS REGENERATE at 5.0HP/s!

ROCKS EXPAND LIKE CREEP!


This genuinely made me lol

...though knowing Blizzard's Browder's (EDIT) love of rocks I wouldn't be surprised -_-

I still remember that BNet poll on whether or not people like rocks and where. The survey result was a resounding "FFFFUUUUU ROCKS" and Blizz chose to spite everybody and release their new set of maps with even more rocks.

EDIT: LOL, no technology for cross-region... Everybody knows that's a huge pile of crap. WC3 and BW were not beamed in from the future. Blizz should just come out and say they want the extra money, they're not fooling anybody.
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-06-09 00:47:50
June 09 2011 00:44 GMT
#78
On June 09 2011 07:51 Horse...falcon wrote:
New Terrain Mechanics

BIGGER ROCKS!

MORE HITPOINTS AND ARMOR FOR ROCKS!

ROCKS REGENERATE at 5.0HP/s!

ROCKS EXPAND LIKE CREEP!



GOLD ROCKS!

XEL NAGA ROCKS!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
June 09 2011 00:52 GMT
#79
On June 09 2011 09:40 MuteZephyr wrote:
Show nested quote +
On June 09 2011 07:51 Horse...falcon wrote:
New Terrain Mechanics

BIGGER ROCKS!

MORE HITPOINTS AND ARMOR FOR ROCKS!

ROCKS REGENERATE at 5.0HP/s!

ROCKS EXPAND LIKE CREEP!


This genuinely made me lol

...though knowing Blizzard's Browder's (EDIT) love of rocks I wouldn't be surprised -_-

I still remember that BNet poll on whether or not people like rocks and where. The survey result was a resounding "FFFFUUUUU ROCKS" and Blizz chose to spite everybody and release their new set of maps with even more rocks.

EDIT: LOL, no technology for cross-region... Everybody knows that's a huge pile of crap. WC3 and BW were not beamed in from the future. Blizz should just come out and say they want the extra money, they're not fooling anybody.


Rocks are David Kims fetish.
I don't know why browder always gets the whole shitstorm, because everytime i hear / read something from him it's very reasonable and open minded.
I think it's a bit unfair that he always gets called out D:
wat
Dox
Profile Blog Joined April 2010
Australia1199 Posts
June 09 2011 00:52 GMT
#80
On June 09 2011 09:40 MuteZephyr wrote:
EDIT: LOL, no technology for cross-region... Everybody knows that's a huge pile of crap. WC3 and BW were not beamed in from the future. Blizz should just come out and say they want the extra money, they're not fooling anybody.

Just because you can run queries on tables in MS Access doesn't mean you can do it in MS Word. Point I'm making is they're separate applications and just because it's the same company, doesn't mean the technology is compatible without building it again from scratch.

So many frustratingly stupid posts in this thread.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
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