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On June 09 2011 10:03 Whynaut wrote:Show nested quote +On June 09 2011 09:40 MuteZephyr wrote:
I still remember that BNet poll on whether or not people like rocks and where. The survey result was a resounding "FFFFUUUUU ROCKS" and Blizz chose to spite everybody and release their new set of maps with even more rocks.
EDIT: LOL, no technology for cross-region... Everybody knows that's a huge pile of crap. WC3 and BW were not beamed in from the future. Blizz should just come out and say they want the extra money, they're not fooling anybody.
Cross region play via centralized B.net servers != Cross region play via distributed p2p connection. BW technology is better in terms of latency, but is nearly impossible to prevent piracy. This is especially relevant since Blizzard tied the SC2 CD to a B.net account, rather than limiting the number of installs. If they were to implement cross server play via p2p tech, parallel ladders (not requiring massive server farms) would quickly spawn (see BW), which would bypass the B.net infrastructure (and hence the 1 account per CD verification). Enforcement is probably something Blizzard can't deal with (see all piracy, anywhere). This would essentially mean that Blizzard would have given away SC2 for free. Surely you don't hold them to that standard? But how much do the centralized b.net servers cost to run for the entire lifetime of starcraft 2? If it is more then the profit from every pirate who buys the game because they can't pirate then blizzard is actually losing money to give customers a subpar experience. Are you sure enough pirates will convert to make it worth while these massive server farms sound expensive.
The sc2 single player can be pirated is blizzard essentially giving away the single player for free? That sounds really generous of them. Sounds like they shouldn't make that part then how can they make money on something they are giving away for free you can't hold them to that standard.
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On June 09 2011 10:03 Whynaut wrote:Show nested quote +On June 09 2011 09:40 MuteZephyr wrote:
I still remember that BNet poll on whether or not people like rocks and where. The survey result was a resounding "FFFFUUUUU ROCKS" and Blizz chose to spite everybody and release their new set of maps with even more rocks.
EDIT: LOL, no technology for cross-region... Everybody knows that's a huge pile of crap. WC3 and BW were not beamed in from the future. Blizz should just come out and say they want the extra money, they're not fooling anybody.
Cross region play via centralized B.net servers != Cross region play via distributed p2p connection. BW technology is better in terms of latency, but is nearly impossible to prevent piracy. This is especially relevant since Blizzard tied the SC2 CD to a B.net account, rather than limiting the number of installs. If they were to implement cross server play via p2p tech, parallel ladders (not requiring massive server farms) would quickly spawn (see BW), which would bypass the B.net infrastructure (and hence the 1 account per CD verification). Enforcement is probably something Blizzard can't deal with (see all piracy, anywhere). This would essentially mean that Blizzard would have given away SC2 for free. Surely you don't hold them to that standard? And yet, somehow, blizzard has the technology to allow SEA connect to NA. But for NA to connect to SEA? Impossible!
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Imagine how much better SCII could be if they didn´t have to worry about piracy, commercial spam in bnet chatts etc. It´s sad that they feel they can´t have LAN, a better chatt system on bnet(pretty sure that´s because of all the chattspammers in other Blizzard games) etc.
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On June 09 2011 10:56 Coutcha wrote:Need subtitle lol  if you watched, theres a translator and browder certainly doesnt speak mandarin.
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On June 09 2011 11:28 Energizer wrote:Show nested quote +On June 09 2011 10:03 Whynaut wrote:On June 09 2011 09:40 MuteZephyr wrote:
I still remember that BNet poll on whether or not people like rocks and where. The survey result was a resounding "FFFFUUUUU ROCKS" and Blizz chose to spite everybody and release their new set of maps with even more rocks.
EDIT: LOL, no technology for cross-region... Everybody knows that's a huge pile of crap. WC3 and BW were not beamed in from the future. Blizz should just come out and say they want the extra money, they're not fooling anybody.
Cross region play via centralized B.net servers != Cross region play via distributed p2p connection. BW technology is better in terms of latency, but is nearly impossible to prevent piracy. This is especially relevant since Blizzard tied the SC2 CD to a B.net account, rather than limiting the number of installs. If they were to implement cross server play via p2p tech, parallel ladders (not requiring massive server farms) would quickly spawn (see BW), which would bypass the B.net infrastructure (and hence the 1 account per CD verification). Enforcement is probably something Blizzard can't deal with (see all piracy, anywhere). This would essentially mean that Blizzard would have given away SC2 for free. Surely you don't hold them to that standard? And yet, somehow, blizzard has the technology to allow SEA connect to NA. But for NA to connect to SEA? Impossible! what? you get the same technology to connect NA to SEA if you buy another SEA account.
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On June 09 2011 07:34 Motat wrote: I don't understand how they base some of there balance on win loss of races. The way battle.net matchmaking is setup, everyone will always have around a 50% win loss. Am I interpreting it wrong, or what? Yea everyone is supposed to have around a 50% win rate but they don't take into account each of your matchup.
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do you guys really think 50 % of the games are rushes? cause i dont get that impression.
Also lets make up something and say that indeed there is 50% rushes, a better following question tot that would be, of the 50% how much do you think are really successful from that 50%, they cant help it if ppl want to all in all the time. Does nestea watch bitbybit prime and say, Hey cut the cheese you bad player , i cant beat you. NO, hes more like bring whatever you have bitbybit, you suck.
I thought the question was pretty stupid cause theres a whole lot of other factors that need to be looked at. if you die to rushes alot, stop being so greedy? , refine your build orders to be safe to rushes?..
Like honestly, alot of zergs complain about rush, but do you really have to go hatch first? You took a risk..
anyway , just saying, i thought it was lame they tired to present something as a problem which i have not seen and im an avid watcher of gsl, im also in masters league...... so thats pretty strange.
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dam is it annoying to listen to repeats of the same thing both in English then in Chinese...wouldn't it be faster for a guy to just translate via writing it down in english what he hears in chinese and vice versa? i speak both languages and couldn't understand it cuz my brain can't switch between both like that (i just don't process chinese in english mode)
EDIT: i learned absolutely nothing for the first half of the video, so i just gave up watching. this must be in taiwan (couldn't detect the lisp, but if it were in mainland, i bet there would be more crap with officialdom and power difference). dustin really just repeats what he had made known before elsewhere.
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New Terrain Mechanics: plz plz plz be 50% mischance on high ground and 33% miss on ramps. Plz bring back defender's advantage. No derailing or BW v SC2 discussion. Just hoping that this will happen.
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Would rather something like flat damage reduction with High Ground/Ramp advantage instead of miss chance
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On June 09 2011 09:31 travis wrote:As critical as I am of blizzard's balancing - they still show they care a lot and I appreciate it. Show nested quote +On June 09 2011 08:13 randplaty wrote: Really interesting stuff about Sen (or somebody else?) saying that rushes are much more common on ladder... up to 50% than in BW. Rushes have much less risk than in BW.
Browder said he was not aware of that and he thought in his own experiences that rushes are very risky but that he would bring that feedback to the balance team. kinda funny that Browder isn't aware of that.
It might be that their definition of rush is different though.
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On June 09 2011 09:55 Ksyper wrote: In BW workers mined 8 minerals per trip, in SC2 they mine 5 minerals per trip, how did blizzard not anticipate that that would bloat the worker numbers, wtb 250 supply!
BW workers also mine about 60% slower than SC2 workers, making each worker equal value to each other. The main difference is 2 geyser deal.
Seriously, go back and play BW for a sec. Workers mine slooooooooooooooooooooowwww.
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On June 09 2011 07:47 archonOOid wrote: Can you release an edited version (English only version)? As I don't speak Chinese about half of the video is pretty uninteresting for me.
Ok your majesty. We'll get right on to that..
How incredibly rude of you.
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Dustin is a hydralisk in disguise.... seriously look at how he uses his hands! Fast DPS with those "hands"
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I fail to see how Dustin is qualified to design a game. He doesn't have a computer science degree, a art/graphics design degree or any degree/qualification that is useful towards game design and development.. He has a degree in English literature. What the fuck, does that have to do with game design? If anything he should be the dialogue/text editor.
Maybe work on the campaign as a storyboard editor/screen writer...
He should definitely not be, the game designer.
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On June 09 2011 13:44 DongWang wrote: I fail to see how Dustin is qualified to design a game. He doesn't have a computer science degree, a art/graphics design degree or any degree/qualification that is useful towards game design and development.. He has a degree in English literature. What the fuck, does that have to do with game design? If anything he should be the dialogue/text editor.
Maybe work on the campaign as a storyboard editor/screen writer...
He should definitely not be, the game designer.
He's in charge of the creative, not technical aspect of the game.
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On June 09 2011 13:49 AndAgain wrote:Show nested quote +On June 09 2011 13:44 DongWang wrote: I fail to see how Dustin is qualified to design a game. He doesn't have a computer science degree, a art/graphics design degree or any degree/qualification that is useful towards game design and development.. He has a degree in English literature. What the fuck, does that have to do with game design? If anything he should be the dialogue/text editor.
Maybe work on the campaign as a storyboard editor/screen writer...
He should definitely not be, the game designer. He's in charge of the creative, not technical aspect of the game.
Ok I suppose that''s reasonable, I guess he should know how to spell correctly and write a good essay.
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Sometimes I wonder if Browder has even played brood war.
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On June 09 2011 13:49 AndAgain wrote:Show nested quote +On June 09 2011 13:44 DongWang wrote: I fail to see how Dustin is qualified to design a game. He doesn't have a computer science degree, a art/graphics design degree or any degree/qualification that is useful towards game design and development.. He has a degree in English literature. What the fuck, does that have to do with game design? If anything he should be the dialogue/text editor.
Maybe work on the campaign as a storyboard editor/screen writer...
He should definitely not be, the game designer. He's in charge of the creative, not technical aspect of the game.
And man, Sen, Idra, Nestea, Boxer, MC, MVP, none of them have cs or arts degrees or useful degrees! They should have no say on game design either!
Because clearly you need a degree in videogames to make videogames.
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