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On June 09 2011 16:27 wankey wrote: That's true, but he doesn't do a good job of being the face. Rob Pardo definitely obliterates any doubt that he's in charge. Dustin feels like he's simply a manager that's given too much PR responsibilty.
He keeps saying he's got nothing, or he's jack shit or he doens't know.
Imagine if he said this instead: We recognize that the community has ABCDEFG issues with Zerg, Protoss, Terran. We understand that some might feel this towards that.
So we are focusing our gaze onto these issues and hopefully solving them. We also know there are other issues with the game etc etc etc.
But all he does is we know nothing, we have no good ideas yet. It pisses me off that he keeps going down this DERP approach.
Lack of knowldge in everything doens't look good in leadership, especially if you're the PR guy.
As far as this guy is concerned, the game is perfect, and Starcraft 2 is far from perfect. Yet he doesn't seem to see that.
Sen speaks very politely and is given bullshit back. He said there is a huge consensus in the eSports community that there are problems with the game design. Yet Dustin just pokes fun at his numbers.
To be honest, people have confused balance with game design. Starcraft 2 lacks in game design, not balance. Any game can be balanced through strategy and gameplay, but good game design is hard to come by.
Ah, but that's the catch 22 that blizzard has been down before with WoW. They say they are looking in to issue X or issue Y... and the fans take that as "OMG YES A FIX IS COMING AND ALL OUR DREAMS WILL COME TRUE!!!!! ^_^ xD" and then when it doesn't happen, there is rage, abuse, and a lot worse reaction than just saying "I dunno" in the first place.
Sure, the mature, level-headed gamers and even (most) pro-gamers wont have that reaction, but the bottom line is the majority of SC2 fans aren't mature or level headed.
Look at this forum 9 times out of 10... The amount of red text on LR threads pretty much sums it up.
I suppose I can't say with certainty that they know there are issues, and just aren't talking about it... But that's just my hunch. I'm quietly confident that behind closed doors they discuss they issues with the game a Lot more openly, and understand it is far from perfect.
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On June 09 2011 16:07 zZygote wrote: The question is why Sen. (no disrespect) Sales doing bad in China/Taiwan or something?
Browder really just shrugs questions that would really change the game.
No, the testing invited Korean pro-gamers and others as well. They conducted these interviews by languages. Korean reporters would be in another interviews. China and Taiwan were in joint interview since the language isn't too different.
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On June 09 2011 13:44 DongWang wrote: I fail to see how Dustin is qualified to design a game. He doesn't have a computer science degree, a art/graphics design degree or any degree/qualification that is useful towards game design and development.. He has a degree in English literature. What the fuck, does that have to do with game design? If anything he should be the dialogue/text editor.
Maybe work on the campaign as a storyboard editor/screen writer...
He should definitely not be, the game designer.
This is just stupid. John Carmack doesn't have a degree and he's created Wolfenstein 3d, Doom, Quake and Rage. Why is a degree a prerequisite for being a good game developer?
You do know that often it's the other way around? I have a friend that works as a college teacher and they hold game development and XNA courses yet they know very little about game design and the technical aspect of it. Many colleges hold courses in game development but have very little connection to actual game devs and their way of doing things.
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On June 09 2011 16:27 wankey wrote: As far as this guy is concerned, the game is perfect, and Starcraft 2 is far from perfect. Yet he doesn't seem to see that.
Sen speaks very politely and is given bullshit back. He said there is a huge consensus in the eSports community that there are problems with the game design. Yet Dustin just pokes fun at his numbers.
To be honest, people have confused balance with game design. Starcraft 2 lacks in game design, not balance. Any game can be balanced through strategy and gameplay, but good game design is hard to come by.
Fully agreed. I've been trying to say these things for months, yet people still insist that all of our comments are just "balance whines in disguise" or some crap. I wish people would realize that it's perfectly okay to admit that SC2 isn't perfect, and that we're all striving for it to be an awesome game, regardless of whether that requires it to be more like BW or not. Balance really isn't the issue here.
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On June 09 2011 16:45 karpo wrote:Show nested quote +On June 09 2011 13:44 DongWang wrote: I fail to see how Dustin is qualified to design a game. He doesn't have a computer science degree, a art/graphics design degree or any degree/qualification that is useful towards game design and development.. He has a degree in English literature. What the fuck, does that have to do with game design? If anything he should be the dialogue/text editor.
Maybe work on the campaign as a storyboard editor/screen writer...
He should definitely not be, the game designer. This is just stupid. John Carmack doesn't have a degree and he's created Wolfenstein 3d, Doom, Quake and Rage. Why is a degree a prerequisite for being a good game developer? You do know that often it's the other way around? I have a friend that works as a college teacher and they hold game development and XNA courses yet they know very little about game design and the technical aspect of it. Many colleges hold courses in game development but have very little connection to actual game devs and their way of doing things.
Agreed.
I studied game development at a major uni here in Australia and basically every industry expert we talked to (apart from a couple who were helping to sponsor the course) said the degree is the last thing they look at.
quality of work is #1, then experience, then character / personality, Then a degree if they can't decide on who they want.
Add to that, almost all good designers/artists/programmers are in the industry, and have no interest at all in teaching at a university, you end up being taught by some dud, so your much better off just self-learning or doing a few short courses to learn the basics and then starting your own projects, and use that as a folio to get in the industry.
An alternative path is going down the computer science / applied programming / traditional art or even multimedia path... Getting a degree in one of them, finding a niche / specialist job in a large company, and try to work your way up.
Either way the path is not simple, anyone who says "someone is not qualified to design a game" obviously has a lack of knowledge on the industry... There simply is no qualification to design a game.
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On June 09 2011 07:51 Horse...falcon wrote: New Terrain Mechanics
BIGGER ROCKS!
MORE HITPOINTS AND ARMOR FOR ROCKS!
ROCKS REGENERATE at 5.0HP/s!
ROCKS EXPAND LIKE CREEP!
Oh god no lol. I hate rocks already as they are...the last thing we need is more shit in the way stopping expansions.
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Should have asked him why there aren't different maps for different leagues in the map pool.
It made sense when he said for lower leagues those really big maps aren't that great but why would you not give those lower league players their own maps then... or better yet, a choice if they want to play on normal map pool or tournament map pool, then it's their own fault
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On June 09 2011 17:18 Ragoo wrote:Should have asked him why there aren't different maps for different leagues in the map pool. It made sense when he said for lower leagues those really big maps aren't that great but why would you not give those lower league players their own maps then... or better yet, a choice if they want to play on normal map pool or tournament map pool, then it's their own fault 
yea, someone should have brought that up. Seems like a pretty obvious solution.
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On June 09 2011 18:11 LaiShin wrote:Show nested quote +On June 09 2011 17:18 Ragoo wrote:Should have asked him why there aren't different maps for different leagues in the map pool. It made sense when he said for lower leagues those really big maps aren't that great but why would you not give those lower league players their own maps then... or better yet, a choice if they want to play on normal map pool or tournament map pool, then it's their own fault  yea, someone should have brought that up. Seems like a pretty obvious solution.
I believe he said something along the lines of not wanting to change the game per league and having to relearn things. While yes, it's not unit balance, it is map balance with rush distances.
Can't say I fully agree with what he said throughout though. Saying that it is different game, yes, but looking back at what was done right can help what needs to be done in the future for SC2. Although the game won't be balance-able until after LotV anyway, so oh well.
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You don't want it translated. It's just... bad. HotS is gonna change this game a LOT and I'm pretty sure a (small, but vocal) part of the community will definitely NOT like it. Also, I believe it was all-in, and not rushing he was talking about.
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On June 09 2011 07:51 Horse...falcon wrote: New Terrain Mechanics
BIGGER ROCKS!
MORE HITPOINTS AND ARMOR FOR ROCKS!
ROCKS REGENERATE at 5.0HP/s!
ROCKS EXPAND LIKE CREEP!
That would rock.
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On June 09 2011 13:59 DarkKiwi wrote:Show nested quote +On June 09 2011 13:49 AndAgain wrote:On June 09 2011 13:44 DongWang wrote: I fail to see how Dustin is qualified to design a game. He doesn't have a computer science degree, a art/graphics design degree or any degree/qualification that is useful towards game design and development.. He has a degree in English literature. What the fuck, does that have to do with game design? If anything he should be the dialogue/text editor.
Maybe work on the campaign as a storyboard editor/screen writer...
He should definitely not be, the game designer. He's in charge of the creative, not technical aspect of the game. And man, Sen, Idra, Nestea, Boxer, MC, MVP, none of them have cs or arts degrees or useful degrees! They should have no say on game design either! Because clearly you need a degree in videogames to make videogames.
Didn't IdrA have a college scholarship to be a rocket scientist or something? I can't remember. But that'd be a scary thought. Him playing with rockets or designing video games. :/
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idra had a scholarship to stduy theoretical physics,. Not sure what that has to do with the thread tho.
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On June 09 2011 19:00 FrogOfWar wrote:Show nested quote +On June 09 2011 07:51 Horse...falcon wrote: New Terrain Mechanics
BIGGER ROCKS!
MORE HITPOINTS AND ARMOR FOR ROCKS!
ROCKS REGENERATE at 5.0HP/s!
ROCKS EXPAND LIKE CREEP!
That would rock.
Yep, but it's not yet blizzardy enough, Rocks will automatically spawn "rock tumors" (full name has yet to be decided) that turn into new rocks after 15 seconds which create new rock tumors 60 seconds later.
On Topic: The interview seemingly answered no question at all, so we can still be excited about what HotS will bringt to the table. We'll just have to wait and see.
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i would say rushing in ladder is more because of the ladder system, rather then because of the maps. Bonus pool gives you extra points, Bnet will give you a 50% win ratio, so as long as you have bonus points you will get higher up (which is not true but it looks that way). Thats why people prefer fast games with a 50% winning chance. Because more games mean more points. The most bm occurs when people lose a 30 minute game. (own experience ... i got 300% more bm when i worked on my late game and i didn't really turtled ^^ )
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On June 09 2011 07:49 NB wrote: Please go back to BW if you think sc2 is not suited for you.
God I hope that was flavor from the translation and not anywhere near what Browder actually said.
I will find him and attempt physical harm on him otherwise.
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On June 09 2011 20:37 PH wrote:Show nested quote +On June 09 2011 07:49 NB wrote: Please go back to BW if you think sc2 is not suited for you.
God I hope that was flavor from the translation and not anywhere near what Browder actually said. I will find him and attempt physical harm on him otherwise.
Browder said it himself in English.
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everytime i see statements from these blizzard chef designers what ever (browder, sigaty, etc) it makes me feel, that they dont really know whats going on. everytime they talk about "directions" the game will take or what they are focussed on, but never make concrete points, as if they really dont know. =/
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Im happy about new terrain mechanics..
What have the XEL NAGA cooked up for us this time? teleporting portals? capturable weapons Capturable units in multiplayer so you can get xel naga robot like units wich are massively overpowered but due to all races being able to get them its not, and with a special mechanic added to it that when they leave the xel naga circle they will stop moving?
Just guessing :D
I surely hope they wont be adding hero units like they did in wc2->wc3 :'D
I kind of understand why they do want sen there and not idra. GG anyone?
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make upper terrain stronger against lower, like in bw is needed since beginning.
i still wondering how they could remove that, its essential.
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