• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:50
CEST 18:50
KST 01:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 800 users

Blizzard HotS Dustin vs Sen interview - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
twndomn
Profile Joined September 2010
401 Posts
June 08 2011 23:05 GMT
#41
Arguing how Blizzard should analyze statistics and opinion about balance = Arguing how Google should rank search result.

Lots of data modelings and complicated algorithms. Leave it to computer scientists, engineers, and mathematicians.

"If MC wins this, his name would not be SK MC, it would be ST MC, ST for Saint, performing miracles." - Artosis.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 08 2011 23:09 GMT
#42
On June 09 2011 07:34 Motat wrote:
I don't understand how they base some of there balance on win loss of races. The way battle.net matchmaking is setup, everyone will always have around a 50% win loss. Am I interpreting it wrong, or what?


Battlenet wants you around 50% winrate overall not against each race. IE: lets suppose you play 10 games:

1.TvP-Win
2.TvZ-Loss
3.TvT-Loss
4.TvT-win
5.TvP-Loss
6.TvP-Loss
7.TvZ-Win
8.TvP-Loss
9.TvT-Win
10.TvZ-win

In this (made up)example you are at a 50% winrate but in each matchup you are:
TvZ:66%
TvT:66%
TvP:25%

Well, just a way to say that overall winrate !=matchup winrate
"Its easy, just trust your CPU".-Boxer on being good at games
RmoteCntrld
Profile Joined June 2010
United States596 Posts
Last Edited: 2011-06-08 23:11:53
June 08 2011 23:11 GMT
#43
On June 09 2011 07:29 PR4Y wrote:
where did you get this interview? o.O



edit:

not that it matters anyway, we have it now... but after watching the first part it just seems totally counter-productive for Blizzard to invite Sen, out of ALL the talented zergs in the world, to voice their opinion on behalf of the zerg race. There are very apparent language barriers throughout the entire interview.


He was most likely invited to represent Taiwan.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 08 2011 23:13 GMT
#44
On June 09 2011 07:49 NB wrote:
sum up for people lazy of loading the video:
Show nested quote +

how do you balance the game:
we use pro feedbacks, forums, and stat

Balance process: we have to make sure the balance problem is real, then the balance design team will suggest a fix, if the suggestion solve the problem (should be through test sever), we will apply it to the game

Stat are garther accross bnet and tournament around the world. Currently winrate of all match up are close to 50% so we are satisfied. There is no obvious problem but we are ready to deal with anything pop up. The only recent change is to the 4 gate nerf in PvP to create more play styles. Early indication show that it was a successful patch.

Sen asked: close spawn on maps are zerg imba, is ther solution?
we will fix it in the "next season"(?) with half of the current ladder map will be replaced.

Zerg too passive due to design?
there is no way for us to know how pros playing the game. there are cases pros fixed things b4 the patch came out. There will be no big change coming out, at least not until HoTS came out.
If we find a race is broken, we will most likely to fix it in HoTS. The chance of it being fixed in wings is really small.

Ladder maps are for all players so we intentionally have rush maps in ladder pool. So people in lower league can learn the game. We aware that this will cause pros wont have as much fun on ladder as casual gamers but we have confident that the community wont use the maps that dont work for them in tournaments play.

a lots of pros chinese dont think the game is closed to balanced. Comparing rush in BW and sc2, rushing in sc2 are much powerful and have follow up to them, unlike BW they are heavily punished. (dustin troll the chinese trans at this part, i skip) is it intentionally in design?

no, we just make the game and the pros decided how they will play the game. i dont believe rush are that strong, i dont really agree with the question so i will talk to the balance designed team about that problem (he answered this like trying to dodge the question, press skill lol)

but the rush are stronger than BW
we dont make the game based on BW: new engine, new system, 2 games are not the same.

(i cant really hear the question here, the woman speak in low voice =_=) something about HoTS
we dont know yet, we are trying to make something that is worthy with this name and to last many years to come...

(they tried some kinda trick questions to make dustin reveal new units in HoTS multi)
no we have no idea, we had some horrible stupid units in the pass like the Soul Hunter for example. We still discussing about it.

do you have a timetable to anounce new units?
we dont know yet, we will when we have a good idea. "its done when its done"

it is confirmed that we will have new units in multi players.
yes

are they being added or replace
we dont know yet

beside new units whats gona change in multi players
dont know, sorry

are you know but you are just avoiding?
no, im truely dont know. i have some personal idea but my team could think its stupid. We will reveal it in blizzcon.

about starcraft 2 dota...
you mean blizzard dota

yes, people asking when is it gona be releash
we are wasting time, when its ready!

is there anything speacial about this map u wana talk about?
its gona be awesome. we are working on the shops. we are recreating the heros completely new from last blizzcon. new systems, new features, new gameplay.
we are hoping a game will be 20-30 minutes long compare to normal dota 30-45 minutes so that you can play more games.

all heros from last year has changed?
yes

will you borrow stuff from war3 to dota?
no,we are trying to design something new completely. the inventory and shop system still there but will be different. We dont know yet but we still working on it.

will there a cross region feature for GM in different sever?
our current technology does not allow us to do that just yet. We will look into it but unlikely.




edit: im on part 3/4 right now.... gona watch live on three and comeback



Thanks I happen to be one of those lazy people

I like how they answered the questions, especially the part about Zergs being or not passive as design. I mean anyone who has designed anything knows that people will always use it in some unintended way you can't predict, especially something like this game where there are a lot of variables
"Its easy, just trust your CPU".-Boxer on being good at games
randplaty
Profile Joined September 2010
205 Posts
Last Edited: 2011-06-08 23:16:25
June 08 2011 23:13 GMT
#45
Really interesting stuff about Sen (or somebody else?) saying that rushes are much more common on ladder... up to 50% than in BW. Rushes have much less risk than in BW.

Browder said he was not aware of that and he thought in his own experiences that rushes are very risky but that he would bring that feedback to the balance team.

He also said that BW was a different game with different mechanics when they decided to move to this new game engine and that there would be no way to imitate BW and that rushes are more common in SC2 due to the fact that the mechanics are easier. It seemed to me that Browder was content with rushes being easier in SC2 than BW and that that part was not going to change.

I think that's HUGE that Browder confirmed that rushes (and all-ins) are easier and more common in SC2. This has huge implications on the pro scene and the metagame. Up until now a lot of pros have been advocating for a macro style play as just being better than timing rush or all-in style of play. If the game engine is dictating that all-in styles will be better in SC2, that could and should change a lot of progaming philosophy.
Frugalicious
Profile Joined June 2010
United States121 Posts
June 08 2011 23:13 GMT
#46
On June 09 2011 08:09 windsupernova wrote:
Show nested quote +
On June 09 2011 07:34 Motat wrote:
I don't understand how they base some of there balance on win loss of races. The way battle.net matchmaking is setup, everyone will always have around a 50% win loss. Am I interpreting it wrong, or what?


Battlenet wants you around 50% winrate overall not against each race. IE: lets suppose you play 10 games:

1.TvP-Win
2.TvZ-Loss
3.TvT-Loss
4.TvT-win
5.TvP-Loss
6.TvP-Loss
7.TvZ-Win
8.TvP-Loss
9.TvT-Win
10.TvZ-win

In this (made up)example you are at a 50% winrate but in each matchup you are:
TvZ:66%
TvT:66%
TvP:25%

Well, just a way to say that overall winrate !=matchup winrate


In the past I do recall Blizzard stating that its based on individual matchup stats such as
TvZ: 50%
TvP: 50%
ZvP: 50%

The ladder is geared towards everyone having approximately 50% winrate, but their (older) statistics reflected something similar for each individual matchup. I have not seen any recent releases on their stats, but they have mentioned in several interviews its close enough to 50% per each MU.
zobz
Profile Joined November 2005
Canada2175 Posts
Last Edited: 2011-06-08 23:42:46
June 08 2011 23:15 GMT
#47
If the Blizzard team are so concerned about making maps that are balanced for each seperate skill level, why don't they just have a different map pool for each ladder league? This would even give the opportunity for master/grandmaster players to practice and get ranked for their play on real tournament maps, as well as have lots of fun maps and extra simplified maps for newbie players.

In fact, why don't they just let players choose what league to play in? This would really minimize the whole smurfing thing without having to run the ladder like a communist regime. Of course there would still be some fools who purposely play at lower leagues for the sake of noob bashing, but isn't that sort of expected anyway? It would just be so much nicer if there was more choice involved in the ladder, especially in name choosing. (This coming from someone who has only played some SC2 long ago at a friend's house.)

Perhaps you could even be given the choice between a strictly managed ladder and an alternative free ladder. Surely some would choose the latter. Choice just seems to be very low on Blizzard's priority list in general for some reason.
"That's not gonna be good for business." "That's not gonna be good for anybody."
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 08 2011 23:15 GMT
#48
New Terrain mechanics sound like really interesting news, I like.

Even tho mapmakers could introduce all kinds of Terrain mechanics on their own - which btw they did with disappearing or destructible watchtowers - if new mechanics are introduced by Blizzard it'll be way more official and accepted.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Hikari
Profile Blog Joined May 2010
1914 Posts
June 08 2011 23:16 GMT
#49
Terrain mechanics hmm...
maybe obstacles for air units?
Xelnaga warpgates (teleportation gateway)
Moving map parts? (imagine two orbiting gold expos!)
Areas of the map where you are more vulnerable (ie: if you choose to take the shortcut to atk you place yourself at a disadvantages position that is easy to defend and take extra dmg)?

RaLakedaimon
Profile Joined August 2010
United States1564 Posts
June 08 2011 23:16 GMT
#50
Wow they asked him every single way to try to get some hint of new multiplayer units lol. I almost felt bad for Dustin, hes like "I just don't know" lol. I want to hear more talk on LAN and stuff like that or user interface options like blocking people from talking to each other at all if someone doesn't want it.
love.less
Profile Joined May 2010
United Kingdom293 Posts
June 08 2011 23:17 GMT
#51
its really cool they seem to have a really open mind when it comes to adding/removing units and game balance from some of the answers he gave
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
Last Edited: 2011-06-08 23:30:40
June 08 2011 23:19 GMT
#52
I used to hate on blizzard for their balance philosophy, but this interview is pretty eye opening tbh. Everything seems very methodical and restrained in terms of balance, which is pretty good imo. I just hope any new mechanics and/or units they introduce in HotS make the game more micro intensive, which is one of the major lacking areas I think right now.

Browder looked so shocked when he was informed that there was like 50% rushes lol.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
RuneZerg
Profile Joined February 2011
Denmark90 Posts
June 08 2011 23:24 GMT
#53
"thats the first time ive heard that rushes are easy and safe" - Dustin Browder, never been 2 raxed :D
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-06-08 23:33:50
June 08 2011 23:30 GMT
#54
On June 09 2011 07:34 Motat wrote:
I don't understand how they base some of there balance on win loss of races. The way battle.net matchmaking is setup, everyone will always have around a 50% win loss. Am I interpreting it wrong, or what?


Because different people play different races and are randomly selected to play each other. So if your a zerg player, and your stomping people, you will be promoted. If they notice that 50% of all players play one race, and they win more than 50% of their games that might show imbalance. He even said thats just part of the equation as well, they just look at the numbers, and compare them to how they feel about their own play experience, and the experience of the pro's. So yes, your win rate should be 50% because of matchmaking, but because not everyone is playing the same race, and matchmaking tries to put you against even opponents, you can still look at balance by seeings the number of players playing each race at every level of play, think about why that is, and determine some kind of balance from that. I hope I explained that okay.

+ Show Spoiler +
[QUOTE]On June 09 2011 08:15 zobz wrote:
If the Blizzard team are so concerned about making maps that are balanced for each seperate skill level, why don't they just have a different map pool for each ladder league? This would even give the opportunity for master/grandmaster players to practice and get ranked for their play on real tournament maps, as well as have lots of fun maps and extra simplified maps for newbie players.

In fact, why don't they just let players choose what league to play in? This would really minimize the whole smurfing thing without having to run the ladder like a communist regime. Of course there would still be some fools who purposely play at lower leagues for the sake of noob bashing, but isn't that sort of expected anyway? It would just be so much nicer if there was more choice involved in the ladder, especially in name choosing. (This coming from someone who has only played some SC2 long ago at a friend's house.)

Perhaps you could even be given the choice between a strictly managed ladder and an alternative free ladder. Surely some would choose the latter. Choise just seems to be very low on Blizzard's priority list in general for some reason.[/QUOTE
]

You can still pick maps at tournaments. If you don't know how to play on a small map, and your opponent does, you still lose the tournament because of it. The ladder should not be your only tool to improve.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
randplaty
Profile Joined September 2010
205 Posts
June 08 2011 23:45 GMT
#55
On June 09 2011 08:24 RuneZerg wrote:
"thats the first time ive heard that rushes are easy and safe" - Dustin Browder, never been 2 raxed :D


My Chinese is not good... but maybe Sen was referring to all-ins and it was translated as "rushes?" I'm not sure if that would have made a difference in Browder's mind.
RuneZerg
Profile Joined February 2011
Denmark90 Posts
June 08 2011 23:48 GMT
#56
prolly was, just found the quote a little fun as a zerg player
randplaty
Profile Joined September 2010
205 Posts
June 08 2011 23:48 GMT
#57
Another really interesting thing that I picked up was that it seems like (my own subjective interpretation) Browder is slightly annoyed at Starcraft 2 vs Brood War comparisions. He encouraged people to play Starcraft 1 if they didn't like Starcraft 2 and that Starcraft 2 is a different game due to the pathing and they aren't going to change that and go back to old "horrible" pathing of Starcraft 1. A lot of the core complaints that people have about Starcraft 2 come down to pathing... Pathing is a major change and has fundamentally altered Starcraft...and they aren't to change the pathing.

windsupernova
Profile Joined October 2010
Mexico5280 Posts
June 08 2011 23:53 GMT
#58
On June 09 2011 08:24 RuneZerg wrote:
"thats the first time ive heard that rushes are easy and safe" - Dustin Browder, never been 2 raxed :D


Didn't he call 2 Rax a trash strategy?
"Its easy, just trust your CPU".-Boxer on being good at games
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
June 08 2011 23:56 GMT
#59
oo, new terrain features will be derelict neutral buildings on the battlefield (like in C&C) and you can occupy with you troops. If zerglings go inside they can attack flying units by jumping from the top of it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 09 2011 00:04 GMT
#60
I'm crossing my fingers hoping that "new terrain mechanics" may be high ground advantage.
ㅇㅅㅌㅅ
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 310
BRAT_OK 114
UpATreeSC 111
MindelVK 1
StarCraft: Brood War
Flash 3960
Barracks 2295
Jaedong 2285
Mini 1122
EffOrt 1045
BeSt 673
Soma 563
Stork 485
firebathero 370
Snow 314
[ Show more ]
Larva 282
Zeus 246
Free 141
Mind 119
Hyun 114
Rush 101
Sharp 54
TY 48
soO 40
zelot 35
Shine 34
Shinee 34
Movie 30
sorry 22
scan(afreeca) 21
Terrorterran 18
Yoon 15
SilentControl 9
ivOry 3
Dota 2
canceldota92
Counter-Strike
ScreaM1727
fl0m278
flusha179
allub169
Other Games
FrodaN1898
Beastyqt678
ceh9383
KnowMe130
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 47
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki42
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3347
• WagamamaTV691
League of Legends
• Nemesis5546
• TFBlade760
Other Games
• Shiphtur303
Upcoming Events
Esports World Cup
17h 10m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 17h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.