... I think that they are interviewing dustin browder in taiwan and wanted sen to be a part of it, not just trying to find a good zerg for feedback.
No, the interview is at Blizzard HQ, in CA, USA. Blizzard held a closed Alpha/Beta and invited some Pro-gamers and reporters to give feedback. Some of those reporters are mainland Chinese while some are Taiwanese.
how do you balance the game: we use pro feedbacks, forums, and stat
Balance process: we have to make sure the balance problem is real, then the balance design team will suggest a fix, if the suggestion solve the problem (should be through test sever), we will apply it to the game
Stat are garther accross bnet and tournament around the world. Currently winrate of all match up are close to 50% so we are satisfied. There is no obvious problem but we are ready to deal with anything pop up. The only recent change is to the 4 gate nerf in PvP to create more play styles. Early indication show that it was a successful patch.
Sen asked: close spawn on maps are zerg imba, is ther solution? we will fix it in the "next season"(?) with half of the current ladder map will be replaced.
Zerg too passive due to design? there is no way for us to know how pros playing the game. there are cases pros fixed things b4 the patch came out. There will be no big change coming out, at least not until HoTS came out. If we find a race is broken, we will most likely to fix it in HoTS. The chance of it being fixed in wings is really small.
Ladder maps are for all players so we intentionally have rush maps in ladder pool. So people in lower league can learn the game. We aware that this will cause pros wont have as much fun on ladder as casual gamers but we have confident that the community wont use the maps that dont work for them in tournaments play.
a lots of pros chinese dont think the game is closed to balanced. Comparing rush in BW and sc2, rushing in sc2 are much powerful and have follow up to them, unlike BW they are heavily punished. (dustin troll the chinese trans at this part, i skip) is it intentionally in design?
no, we just make the game and the pros decided how they will play the game. i dont believe rush are that strong, i dont really agree with the question so i will talk to the balance designed team about that problem (he answered this like trying to dodge the question, press skill lol)
but the rush are stronger than BW we dont make the game based on BW: new engine, new system, 2 games are not the same.
(i cant really hear the question here, the woman speak in low voice =_=) something about HoTS we dont know yet, we are trying to make something that is worthy with this name and to last many years to come...
(they tried some kinda trick questions to make dustin reveal new units in HoTS multi) no we have no idea, we had some horrible stupid units in the pass like the Soul Hunter for example. We still discussing about it.
do you have a timetable to anounce new units? we dont know yet, we will when we have a good idea. "its done when its done"
it is confirmed that we will have new units in multi players. yes
are they being added or replace we dont know yet
beside new units whats gona change in multi players dont know, sorry
are you know but you are just avoiding? no, im truely dont know. i have some personal idea but my team could think its stupid. We will reveal it in blizzcon.
about starcraft 2 dota... you mean blizzard dota
yes, people asking when is it gona be releash we are wasting time, when its ready!
is there anything speacial about this map u wana talk about? its gona be awesome. we are working on the shops. we are recreating the heros completely new from last blizzcon. new systems, new features, new gameplay. we are hoping a game will be 20-30 minutes long compare to normal dota 30-45 minutes so that you can play more games.
all heros from last year has changed? yes
will you borrow stuff from war3 to dota? no,we are trying to design something new completely. the inventory and shop system still there but will be different. We dont know yet but we still working on it.
will there a cross region feature for GM in different sever? our current technology does not allow us to do that just yet. We will look into it but unlikely.
do you think sc2 is harder to watch compare to BW? unit clumps and AoE spell... (they tried to link this to balance design) unit clums means not "horrible pathing". For mordern RTS we NEED good pathing and we think its the future. Its is true that its harder to see if unit clumps but we are trying our best to solve that with the UI. About the AoE, i feel like it makes the battle much more fun to watch (micro challenging). If you dont think Sc2 is a good game to watch, BW is still out there and a lots of people still watch it. SC2 is a different game and different people. Please go back to BW if you think sc2 is not suited for you.
for different players skill are different. in sc2 every units DPS are higher than BW. this make battle happen too fast for lower league. Why dont we adjust the game according to player players? We thought about this but its better to learn the game from the beginning. The exp could be accumulated over time. If you need to learn something, we want you to learn the game as what it is.
more newer player we have added stuff to help them in the single players as well as practice league. We tried to relies mostly on tool to help people improve quickly in lower league.
Some question about the percentage of zerg workers (drone) compare to BW... calculation no, its just what player doing and its not intentional design. infact we expect that question when we decided we will have 2 gas geyser instead of 1 but it turns out ok...
picture taking, hand shaking etc...
edit: im on part 3/4 right now.... gona watch live on three and comeback edit2: done!
On June 09 2011 07:47 archonOOid wrote: Can you release an edited version (English only version)? As I don't speak Chinese about half of the video is pretty uninteresting for me.
1. I don't own the footage; the reporter is from Razer Taiwan office, you should ask him on his YouTube channel, not me. 2. Why don't you learn another language? It's your personal problem, no one is obligated to do any editing for you for free.
I thought it was interesting that Browder said that ladder maps will not be all huge maps mostly for bronze-platinum players because of people hiding expansions.
Ladder maps are for all players so we intentionally have rush maps in ladder pool. So people in lower league can learn the game. We aware that this will cause pros wont have as much fun on ladder as casual gamers but we have confident that the community wont use the maps that dont work for them in tournaments play.
Sadface, I have no idea why they won't consider different maps for different leagues...
On June 09 2011 07:44 philly5man wrote: Just watched the first part and it raises the question - why isn't there a different map pool for Masters league and above?
It separates the community, and would be a little wonky for Diamond players being matched with Masters players. Completely different map pools would mean Diamond players never face Masters players, and somewhat similar map pools would result in Diamond players facing Masters players on the same few maps only.
why does terran get new mechanics? shouldnt toss be the race who should be challenged to get higher apm? i saw like morrow calling toss not challenging enough or goody stated that he considerd switching to toss since hes a low apm player
mhhh well im still looking forward to new mechanics and hots <3
On June 09 2011 07:34 Motat wrote: I don't understand how they base some of there balance on win loss of races. The way battle.net matchmaking is setup, everyone will always have around a 50% win loss. Am I interpreting it wrong, or what?
Exemple : Everyone is playing random PvT = 100% winrate PvZ = 0% winrate ZvT = 50% winrate
Is the average winrate equal to 50% ? Yes Is the game balanced ? No
If the matchmaking takes your race and the race of your opponent into account then yeah, you would have 50% in all MU.
On June 09 2011 07:56 R3m3mb3rM3 wrote: why does terran get new mechanics? shouldnt toss be the race who should be challenged to get higher apm? i saw like morrow calling toss not challenging enough or goody stated that he considerd switching to toss since hes a low apm player
mhhh well im still looking forward to new mechanics and hots <3
He said Terrain mechanics, not terran. Like, the 33% chance of missing when shooting up to highground in brood war.
On June 09 2011 07:34 Motat wrote: I don't understand how they base some of there balance on win loss of races. The way battle.net matchmaking is setup, everyone will always have around a 50% win loss. Am I interpreting it wrong, or what?
Yes, you are interpreting it wrong.
He enumerated different ways they get their information to balance, and one of them being stats from battle.net.
And you being around 50% doesn't mean a lot, but that with your ranking, with all of your matches, the matchup it was, did you win, what skill was the opponent, etc.. That means a lot.
And again, as it's only one of the means to get their information, and never said how important b.net stats were in the whole process.
On June 09 2011 07:56 R3m3mb3rM3 wrote: why does terran get new mechanics? shouldnt toss be the race who should be challenged to get higher apm? i saw like morrow calling toss not challenging enough or goody stated that he considerd switching to toss since hes a low apm player
mhhh well im still looking forward to new mechanics and hots <3