• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:18
CET 16:18
KST 00:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1709 users

[June] SC2 General Discussion - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 25 Next All
Zedders
Profile Blog Joined April 2010
Canada450 Posts
June 20 2011 02:11 GMT
#281
On June 20 2011 11:09 Dusty wrote:
So with all this HotS reveal stuff that happened recently, are they going to add clan functionality once and for all? WoW had this at launch with guilds, WC3 TFT (idk about RoC) had clans and that came out in '03 so yeah..


Not sure they'll add that. There's so many things that they need to add besides that.

With WoW, having guilds was a pretty integral part of the game considering the game required others to help you get certain things. Starcraft 2 isn't like that at all.
nDefined
Profile Joined June 2011
1 Post
June 20 2011 02:51 GMT
#282
What is the typical learning curve for this game? I just got this game after watching pro gameplay for a while so I know general strategy but I don't have the mechanics. I didnt expect to dominate immediately but I am curious what is normal. I enjoy the game a lot but I get annoyed when I let my money get high in the midgame as zerg.

Btw, I have no prior RTS experience, so consider that.
Zulf
Profile Joined March 2011
Australia45 Posts
June 20 2011 02:56 GMT
#283
On June 20 2011 11:51 nDefined wrote:
What is the typical learning curve for this game? I just got this game after watching pro gameplay for a while so I know general strategy but I don't have the mechanics. I didnt expect to dominate immediately but I am curious what is normal. I enjoy the game a lot but I get annoyed when I let my money get high in the midgame as zerg.

Btw, I have no prior RTS experience, so consider that.



try and watch your replays and notice the point where your money starts to get high, and see what your currently doing, if its a battle then its more acceptable (because your focusing on it) if your not doing anything, ask yourself, what could you have done to keep your money low, try taking another expo, upgrades, marco hatcherys, as zerg your minerals can pile up as you tend to need alot of gas mid-late game.
iMMvp #1
FinBenton
Profile Joined March 2011
Finland870 Posts
Last Edited: 2011-06-20 04:06:05
June 20 2011 04:05 GMT
#284
Now when watching tournament games I get this feeling.. KR players have often an spesific timing attack or cheesy push which aims for sure kill at certain time. I think Eu and US players aim for good "normal" macro game :| Is this why we seem to lose to koreans?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-06-20 04:13:22
June 20 2011 04:08 GMT
#285
On June 20 2011 11:51 nDefined wrote:
What is the typical learning curve for this game? I just got this game after watching pro gameplay for a while so I know general strategy but I don't have the mechanics. I didnt expect to dominate immediately but I am curious what is normal. I enjoy the game a lot but I get annoyed when I let my money get high in the midgame as zerg.

Btw, I have no prior RTS experience, so consider that.


You really don't know strategy. The lesson is humility. Every tournament a pro is embarrassed somewhere somehow by overconfidence and you or I will be no different.

Even if it sounds like marauders counter stalkers and zealots counter marauders there is an incredible amount of nuance that makes what should be an obvious counter a terrible choice.

Watching starcraft is like seeing a opera with the sound off (at times). You have to learn not what units to make, but why you make them.

As far as a learning curve, it is different for everyone. Some people reach ceilings. Some people become amateurs then professionals. I'm stuck at the top of platinum. Your learning curve will depend on your devotion to improvement. I rely on tactical intelligence and insane timings rather than studying my replays and improving. While we can show you everything it will be up to you whether you want Master or not.


If you think I'm full of crap then build a macro hatch around 8-10 minutes and take a third by 12-15. You're problem is you're trying to produce off two hatcheries and even if you have perfect inject/overlord timings it is downright hard for anyone to spend all of your income off two hatcheries if you've saturated both mineral lines.

gl hf!



On June 20 2011 13:05 FinBenton wrote:
Now when watching tournament games I get this feeling.. KR players have often an spesific timing attack or cheesy push which aims for sure kill at certain time. I think Eu and US players aim for good "normal" macro game :| Is this why we seem to lose to koreans?



I think you're confusing macro with turtling. KR server is known for being much more aggressive than other servers and I don't think it's considered cheese to bring workers or do hard timing attacks. You want your opponent dead, whether it be with zealots or a mothership; at four minutes or forty.

I see cheese as high risk/reward strats that require your opponent not to scout it or abusive ... sorry for a second there my zerg QQ almost got the best of me.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
drryworrx
Profile Blog Joined June 2011
United States76 Posts
June 20 2011 06:55 GMT
#286
I view cheese as any type/style or build of playing that has no follow up strategy or thought process past the initial couple of attacks.

Like a 6 pool all-in I consider cheese because there is no mid/late game strategy if the all-in fails. Any particular type of build or play that is done in the early early game that if it failed would almost guarantee a loss in the meta game in my opinion is cheese. Most people I run into on the ladder when they do a 6pool/10pool, mass marine all-in or protoss' various cheeses, and it fails they just leave the game. Those are what I consider cheese.

It takes skill to go into a macro/micro meta game, it doesn't take skill to just simply not make workers and drop a spawning pool as soon as you get 200 minerals then all-in everything.

That's just my views on cheese though.
*Huk talking to idra* "Idra...how does he do it? What drives him?" *Idra looks at huk* "Some men can't be bought, bargained or reasoned with, huk. Some men just want to watch the world learn." *They both turn to look at day[9]*
themcking
Profile Joined February 2011
Germany23 Posts
June 20 2011 11:28 GMT
#287
If you do enough damage you can follow up with a normal mid-late game. Is every timing attack a cheese?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 20 2011 13:54 GMT
#288
It's a contentious debate. Everyone see's cheese in their own way. I once went a week straight with a friend in 2s double 8 pooling with a specific mindset to cripple them early so the midgame would be easier. I've found the golden number for a cheese pool is killing 5 workers.

We had a build order and transition into mid game and there was a reason he shared control and I did all the micro with the lings. He sucked at micro and it takes snap decision making for it to pay off.
Even in 1s if someone 6 pools me I just lol. It takes a lot of work to make some cheeses work. Though cannon rushing like a BOSS just takes balls :D


Cheese≠timing attack though.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
hhwb2006
Profile Joined June 2011
4 Posts
June 20 2011 13:56 GMT
#289
can moon beat HUK? I bit moon will win
hhwb2006
Profile Joined June 2011
4 Posts
June 20 2011 13:57 GMT
#290
time diffrences : one hour ,hehe
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-20 14:23:16
June 20 2011 14:04 GMT
#291
I don't think that cheese exists in the sense that the real game is a macro game. Just because the game does offer tier 3 units they don't need to appear in every game. If a sixpool offers a good reward-to-risk ratio, it is a good strategy.

The typical pro gamer who is confident with his skill will probably seek a long game ("macro game".) If he however is beaten by a "cheese", he lost rightly so.
You don't choose to play zerg. The zerg choose you.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 20 2011 14:40 GMT
#292
On June 19 2011 08:47 Dariusz wrote:
Why is nearly everyone saying "no gg - no skill" in wrong context? It's originated from White-ra stream when he was explaining how with every lost game you learn something and become better thus "no gg" - stands for "no lost games". How is typing gg in any way related to skill? This doesn't make any sense in wrong context...
Because it refers to the mindset. If you type gg after a loss game, you show respect for your opponent and blame yourself for the loss. So you are open-minded to actually learn from the game.
You don't choose to play zerg. The zerg choose you.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 20 2011 15:03 GMT
#293
Don't do drugs or double post kids.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-06-20 15:24:29
June 20 2011 15:21 GMT
#294
Idea: What if in addition to your starting worker building and initial workers, each race started with a new race-specific scouting unit that, if used with a reasonable amount of skill, could provide guaranteed scouting up through the point where the other scouting options for your race generally become available (scan/observer/overseer). Each player only gets his one scouting unit at the beginning of the game, and cannot make more -- they're just intended to provide effective early-game scouting to avoid coin-flip situations and blind build-order losses.

For example, say you're playing a random on TDE who spawns as zerg and decides to 6-pool. Normally it's a coin-flip if you scout him in time to prepare unless you send an initial worker to scout. However, with the dedicated scouting unit, you would be able to scout the 6-pool early enough to hold it off.

These scout units would need some special limitations so that they can only function for scouting as well as some special abilities so that their scouting cannot be denied when they are used with reasonable skill. So for example you wouldn't want the scouting units to be able to provide high-ground visibility for blink stalkers or mess up the pathing of enemy units or anything like that. But you would want the scouting unit to have a 100% chance (barring stupid mistakes) of making it into your opponent's base regardless of wall-off and staying there for the first 5-6 minutes of the game (or whatever time period is reasonable).

I don't really have a fully fleshed-out idea yet, but what about this concept in general?
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-06-20 15:31:33
June 20 2011 15:29 GMT
#295
On June 20 2011 13:05 FinBenton wrote:
Now when watching tournament games I get this feeling.. KR players have often an spesific timing attack or cheesy push which aims for sure kill at certain time. I think Eu and US players aim for good "normal" macro game :| Is this why we seem to lose to koreans?


It's because Koreans understand the game better and have a winning mindset. A lot of EU and most NA players except IdrA (who was a zerg in Korea who must have seen every timing push possible) only have a vague concept of timings. They'll see a person go nexus first and go "hmm, a macro game, better take additional bases and upgrade even if I'm slightly behind and try to even it out in the mid or late game" whereas the Koreans see it as "well, if I two rax and bring some workers I've pretty much given myself a huge advantage and will almost certainly win". Koreans play to win, foreigners play to play.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-20 15:55:09
June 20 2011 15:36 GMT
#296
On June 21 2011 00:21 galivet wrote:
I don't really have a fully fleshed-out idea yet, but what about this concept in general?
I don't like it because it makes the game more complex. One normally can defend a sixpool blindly. If you get caught by it, you were too greedy.

Scouting is a complex issue (where to send the first probes / Overlords) and this is part of the fun, I think.

Since I play zerg I know how hard it is to scout a Terran who usually walls himself in. I rely on scouting the front and the timing when (and if at all) he expands before I can send a speedlord or overseer into his base. But it would be too easy if I had guaranteed scouting for 5 or 6 minutes.
You don't choose to play zerg. The zerg choose you.
rust.oxide
Profile Joined May 2010
United States94 Posts
June 20 2011 16:02 GMT
#297
General zerg question: In a 'normal' game, what are the expected Lair / Hive timings? I realize this can vary WILDLY depending on situations, but let's say you hatch first and no early pressure is really coming and you're not RUSHING for anything. Give or take a couple minutes / relative to what amount of food, when should I be taking lair?
cantwait
Profile Joined June 2011
9 Posts
June 20 2011 16:53 GMT
#298
Hi guys- I want to know if you all think I'm a bad person or awesome after hearing this ladder story:

I was playing a TvT on the ladder in the Master league. My opponent was slightly favored. I noticed that my opponent walled off his ramp, so I decided that I would just play the regular heavy Marine/Tank/Viking style, and try to eventually siege his ramp. My opponent tried a Hellion drop and a Banshee which I was prepared for. I decided to push out, and Sieged right outside his base (he didn't expand yet). My opponent also went for the standard Terran army, but I had slightly more since I didn't try a drop or a Banshee. I set up a few turrets as well to deal with possible Banshees. I used Raven PDD for mini Viking battles, and contained my opponent.

So my opponent starts complaining, and after a few lines starts saying how bad I played, and how terrible of a player I am, and he keeps going on and on and on. The only thing I say after a while is that he can still win (I wanted him to shut up), which I honestly believed. He eventually leaves much later, and messages me after the game several times. He says he hopes to play me again, and sure enough, we get matched up again.

He starts talking from the beginning.. and eventually I realized that I lost the game. He outplayed me that game, just like I outplayed him on the first. For his terrible, terrible behavior of ruining my gameplay experience, I decided to try the "pause glitch" for the first time, and I was so happy that it actually worked. We both got losses and each lost 0 points. I didn't care about my own stats, but it felt so good taking away a win from a such an annoying player.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
June 20 2011 17:30 GMT
#299
On June 20 2011 13:05 FinBenton wrote:
Now when watching tournament games I get this feeling.. KR players have often an spesific timing attack or cheesy push which aims for sure kill at certain time. I think Eu and US players aim for good "normal" macro game :| Is this why we seem to lose to koreans?


Koreans take more risks to win, Europeans play more straight-up. This is the main thing seperating them, since Koreans take more risks, overall they are more successful to a degree.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 20 2011 17:49 GMT
#300
DREAM HUK!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Prev 1 13 14 15 16 17 25 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #140
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 224
Codebar 34
MindelVK 5
StarCraft: Brood War
Sea 6526
Horang2 3480
Jaedong 761
BeSt 430
EffOrt 426
Soma 302
actioN 298
Mini 276
Rush 268
Mind 140
[ Show more ]
Hyun 91
Bonyth 73
LaStScan 60
ToSsGirL 46
Backho 44
JYJ42
sas.Sziky 35
Aegong 27
Rock 27
soO 21
zelot 16
HiyA 14
Terrorterran 10
Sacsri 9
sorry 7
Dota 2
Gorgc5015
qojqva2716
Dendi806
syndereN130
LuMiX1
Heroes of the Storm
Khaldor247
Other Games
singsing2279
B2W.Neo1278
Hui .299
Sick272
Lowko241
Fuzer 199
XcaliburYe91
mouzStarbuck83
ArmadaUGS52
nookyyy 52
Organizations
StarCraft 2
WardiTV914
Counter-Strike
PGL229
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 68
• iHatsuTV 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2161
League of Legends
• HappyZerGling99
Upcoming Events
IPSL
2h 42m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
2h 42m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
4h 42m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
7h 42m
Sparkling Tuna Cup
18h 42m
WardiTV Korean Royale
20h 42m
LAN Event
23h 42m
IPSL
1d 2h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 4h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 17h
[ Show More ]
Wardi Open
1d 20h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.