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[June] SC2 General Discussion - Page 16

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Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 20 2011 21:16 GMT
#301
Hey everyone. With the big news of map release and the overwhelming response on Team Liquid, I thought I'd repost some of the communities thoughts. I'll say outright that most opinions are negative so far. I chose who to quote by their activity in the community and not based on opinions or races.
Enclosed in the spoiler are lots of quotes.

+ Show Spoiler [Seriously, quote a few quotes in here.] +


On June 21 2011 01:35 chenchen wrote:
Give me a ring when Blizzard makes some maps that aren't complete crap.

Maps that are purposely designed for one base rushes? Seriously . . .


On June 21 2011 01:32 Torte de Lini wrote:
1st map looks really cool.
The other one looks like they took the same map and played boggle and reassembled the pieces. Some of these are just terrible .__.


On June 21 2011 01:31 Telcontar wrote:
At least Blizzard is being consistent with their obnoxiousness. That is all I can say about that.


On June 21 2011 01:24 neobowman wrote:
Notice how new Blizzard maps aren't being used in GSL? I think tournaments should stop using ladder maps.


On June 21 2011 01:20 Drazerk wrote:
As long as they block close spawns I will be happy

The maps look cool but I don't like the first one at all


On June 21 2011 01:20 iamho wrote:
Close rush distances and hard to take third bases. why the hell is blizzard so obsessed with rushing???

edit: crap wasted 2000th post


On June 21 2011 01:19 ondik wrote:
I don't like mindless bashing, but the distance between bases seems VERY short. No way can you go into longer game with down+down or up+up positions in first three maps and even with cross positions spawn only it will be hard.. well let's hope I'm wrong


On June 21 2011 01:54 Elefanto wrote:
all are looking completely terrible
why are they refusing to listen to the community and remove all the horrible maps in the pool (80%) and
add GSL maps?
Goddamnit.



On June 21 2011 01:55 Yoshi Kirishima wrote:
Wow, GREAT JOB BLIZZARD!

I'm glad these maps, on first glance, actually look fairly "standard" unlike the maps they showed us last season which all looked glaringly bad (except for Shattered and maybe Backwater Gulch).

I'm still disappointed in how their Normal maps still seem a bit small, but I guess I will have to actually play on them to see how big they are.

Hurray for no close positions! That is, not super close, at least. Not like Shatterd or Metal. Great job!

The 1v1 Maps look definitely playable, and the team maps look great too (shared bases ftw!)


On June 21 2011 01:55 See.Blue wrote:
I'd love to say 'lets wait and see how these pan out' but all the 1v1 maps look particularly underwhelming


On June 21 2011 01:59 DeltruS wrote:
I don't think Blizzard realizes that rush maps should not exist because the game is balanced for large maps. There are things players can flat out lose to without scouting, and with these maps they player can't even build reactionary units.

Not only this, but a large amount of strategies have limited map control. This means that taking a third is impossible for that large amount of builds. The problem isn't with the build makers, but with Blizzard. They don't give players units for area denial. They encourage "rush" plays that don't give the defender an advantage.

The game doesn't need to be tuned for casuals. The matchmaking system allows them to play at a lower level. Getting a third is a thousand times easier than building exactly what they need to defend the opponents hidden, cheesy tactics.


On June 21 2011 02:19 Megaliskuu wrote:
I'm anticipating the maps that will be removed far more than these maps that are getting added, they are pretty bad.....


On June 21 2011 02:52 Yaotzin wrote:
Show nested quote +
On June 21 2011 02:51 skipdog172 wrote:
What is even the point of these short maps? Is there ANYBODY in the community that likes them?

Doesn't pretty much everybody in the community want big macro maps?

I like variety. I don't want huge macro maps every game. Some certainly, but not all.


On June 21 2011 02:58 FaCE_1 wrote:
dam, I really don't like the 2v2 and 3v3 map..

SPECIALLY the second 2v2 map, it's just pure awful


On June 21 2011 03:15 Zelniq wrote:
i like how map 2 is basically backwater gulch on crack.. walk 2 feet from your own natural platform and you're at your enemy's nat platform lol. at least the center doesnt suck anymore like backwater's did though. im assuming they'll change the ramp to the main as well as it seems too easy to avoid any defense youve put at your natural and waltz into your main


On June 21 2011 03:23 Zelniq wrote:
well those gold expos are the reason why map 3's layout sucks, if they removed that, or shoved it more over to the outskirts, there'd be some nice areas to fight in and just make for an overall better map layout. i dont know why blizzard is so obsessed with having some maps have no wide open areas at all


On June 21 2011 03:45 Chill wrote:
These maps, especially the 1v1 maps, made me fall asleep.


On June 21 2011 03:47 Ribbon wrote:
The first reaction I had to this was "Ugh".

The more I look at it, though, the more it becomes "enh"

Test Map 1 is okay. I like that they forgot to name it. Rotational symmetry helps keep the rush distances okay.

Kerrigan's Wrath is fucking absurd. Close spawns are actually worse than Steppes. Like, a lot worse.

Shattered Sky is probably fine. It reminds me a little of Metalopolis.

Perhaps unsurprisingly, I'm okay with the Macro Map.

So, that's two enh maps, one pretty decent one, and one fucking awful one. I guess it depends on what maps they remove to make room. If they remove, for instance, Slag, Scrap, Delta, and Typhon, I guess I'm okay with this.


On June 21 2011 03:51 -orb- wrote:
These maps look terrible

I sure hope I'm wrong

Not nearly enough vetoes for all the crap blizzard puts in the ladder pool


On June 21 2011 04:10 WniO wrote:
very cool stuff.


On June 21 2011 04:15 Zapdos_Smithh wrote:
Blizzard should just put rocks everywhere for all the maps. Your natural will have rocks in it, your RAMP will have fucking rocks, your GAS will be covered in rocks, every single expansion will have rocks in it, if you want to access watch towers you need to kill rocks, and every single path in the map will be stopped by rocks.

Zerg, Terran, and Protoss' worst enemies aren't each other, they are rocks. Who would have thought that intergalactic war in the future with all of it's technologies will still be troubled by rocks.


On June 21 2011 04:25 BigFan wrote:
Gotta love how people will keep on complaining about maps regardless of whether the maps are good or bad. Personally, I think these maps are fine as is. Once the community gets a chance to play on them, we can then determine how good of maps they are. Nice to see more open areas in the middle and being able to double exp on map 4 sounds great :D


On June 21 2011 04:29 MonsieurGrimm wrote:
We'll see how they turn out I guess, so far my optimism is crushed though :/


On June 21 2011 04:32 ZeromuS wrote:
My issue is mainly with the first and third maps. On the sky map I think that banshees from Terran will completely destroy. Think about the open space behind the main and the long distance between the mineral line on the natural and the mineral line on the main for any infantry to traverse to deal with banshees :/


On June 21 2011 04:39 iCCup.Diamond wrote:
Hmmm looking at the new maps now. They seem to be going in the right direction . Still too many rocks for my taste but to each their own.

I am actually excited to try out 1v1 Test4, it looks interesting.


On June 21 2011 04:44 grobo wrote:
Seems decent in my opinion, just wish they would stop with all the destructible rocks.


On June 21 2011 04:44 MrCon wrote:
After taking a close look at those maps, I think they're not that bad. Actually, I think they could be good. Even the rush map is not that rush happy, because you have a good choke to defend and an easy 3rd.
I think I really like all those maps in fact, for the first time I'm actually in a hurry to play those maps.


On June 21 2011 05:33 travis wrote:
God damn people are negative LOL

I guess I am not as amazing at telling what the maps mean as you guys since I have no clue if these are good or bad yet.





Generally a negative response, but of course only time will tell if opinions remain unchanged.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
rebuffering
Profile Joined December 2010
Canada2436 Posts
June 20 2011 22:18 GMT
#302
I really hope they put the PTR up soon, im praying that the maps are much bigger than they look.
http://www.twitch.tv/rebufferingg
ApollosAnarchy
Profile Joined March 2011
Canada9 Posts
June 21 2011 02:03 GMT
#303
On June 21 2011 07:18 rebuffering wrote:
I really hope they put the PTR up soon, im praying that the maps are much bigger than they look.

I 100% agree. I really hate how Blizzard is dipping their toes into more 'casual' maps instead of making balanced maps, they want to spice up the game with maps that are imbalanced...
Apollo 959 NA Feel free to add me but don't except me to always want to play 1v1's with you. =P
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-06-21 02:55:59
June 21 2011 02:46 GMT
#304
Dipping their toes is the understatement of the year. It's their directive to have ladder maps that cater to casuals.. though I'm not sure exactly what that's supposed to mean. I'm a platinum level player and I don't consider myself casual, just a bad player that still has much to learn. In recent memory I've seen high templar only twice in late games. All of my ZvPs are early/mid game rushes. 90% of my ZvTs are centered around the 10 minute marine tank. ZvZ strangely enough goes late game more than the others.

I don't know who Blizz means when they say casual. Or what they mean when they say rush map.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
NExt
Profile Blog Joined September 2010
Australia1651 Posts
June 21 2011 03:44 GMT
#305
Hey guys new to DreamHack..

do they realise replay packs?
Waiting for Protoss Jesus
Mudfallz
Profile Joined January 2011
United States28 Posts
June 21 2011 04:09 GMT
#306
With the new maps for Ladder season 3 coming out I started to wonder when the next season is planned to be released? I remember reading that they want to have decently short seasons, but has it been said anywhere when it will actually start?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 21 2011 04:20 GMT
#307
I've heard rumors of July and August but it was only rumor, nothing confirmable.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Priest89
Profile Joined June 2011
1 Post
June 21 2011 09:16 GMT
#308
A very spontaneous photo of our special tactician

http://s1216.photobucket.com/albums/dd370/PriestMaster89/?action=view&current=DSC00946.jpg
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-21 12:03:06
June 21 2011 11:54 GMT
#309
On June 21 2011 11:46 Probe1 wrote:
Dipping their toes is the understatement of the year. It's their directive to have ladder maps that cater to casuals.. though I'm not sure exactly what that's supposed to mean. I'm a platinum level player and I don't consider myself casual, just a bad player that still has much to learn. In recent memory I've seen high templar only twice in late games. All of my ZvPs are early/mid game rushes. 90% of my ZvTs are centered around the 10 minute marine tank. ZvZ strangely enough goes late game more than the others.

I don't know who Blizz means when they say casual. Or what they mean when they say rush map.
I think Bronze - Diamond and even some Master players can be considered casual in the sense of being a non-professional player. A regular player who don't plays professionally would then be considered a casual gamer, too. Casual in this sense does not only cover someone who normally plays Farmville.
You don't choose to play zerg. The zerg choose you.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
June 21 2011 12:27 GMT
#310
On June 21 2011 11:46 Probe1 wrote:
Dipping their toes is the understatement of the year. It's their directive to have ladder maps that cater to casuals.. though I'm not sure exactly what that's supposed to mean. I'm a platinum level player and I don't consider myself casual, just a bad player that still has much to learn. In recent memory I've seen high templar only twice in late games. All of my ZvPs are early/mid game rushes. 90% of my ZvTs are centered around the 10 minute marine tank. ZvZ strangely enough goes late game more than the others.

I don't know who Blizz means when they say casual. Or what they mean when they say rush map.

It really makes no sense whatsoever. In my experience, casual players hate getting rushed more than pretty much anything. So short distance maps are supposed to appeal to casual players according to Blizzard? Their position is so blatantly in the face of reason that it's absurd.
Yeah, well, you know, that's just like, your opinion man
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-21 13:10:34
June 21 2011 13:08 GMT
#311
On June 21 2011 21:27 ZapRoffo wrote:
Show nested quote +
On June 21 2011 11:46 Probe1 wrote:
Dipping their toes is the understatement of the year. It's their directive to have ladder maps that cater to casuals.. though I'm not sure exactly what that's supposed to mean. I'm a platinum level player and I don't consider myself casual, just a bad player that still has much to learn. In recent memory I've seen high templar only twice in late games. All of my ZvPs are early/mid game rushes. 90% of my ZvTs are centered around the 10 minute marine tank. ZvZ strangely enough goes late game more than the others.

I don't know who Blizz means when they say casual. Or what they mean when they say rush map.

It really makes no sense whatsoever. In my experience, casual players hate getting rushed more than pretty much anything. So short distance maps are supposed to appeal to casual players according to Blizzard? Their position is so blatantly in the face of reason that it's absurd.
It is not. Most casual gamers I know hate to get rushed, but love to rush. (Won with a rush = smart strategy decision, lost to a rush = imbalanced unit or opponent's abuse of a no-skill strategy.)

Smaller maps are easier to understand. Casual gamers (including me) feel lost on maps which are too large. The scouting takes more time (which we are already bad at) and map control is harder to maintain.
You don't choose to play zerg. The zerg choose you.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-06-21 13:33:31
June 21 2011 13:26 GMT
#312
I honestly think that balancing maps around low level (ie casual) game play is as silly as balancing units and races around low level play. Rush distances don't really come into play in low leagues since people's builds and timings are all over the place.
I'm a casual gamer in the sense that i play 2-3 games a day, but i still find ridicolous that a map forces me to do something. If i scout that my opponent is being greedy and then decide to "go f-ing kill him" with an all-in, that's fine, but being forced into 1-2 base all-ins because on some maps 3 bases are impossible to hold is downright silly.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Xavier_18
Profile Joined June 2011
United Kingdom1 Post
June 21 2011 13:48 GMT
#313
Hello, im a kinda new SC2 player and need a bit of help cause to be perfectly honest im terrible, beyond awful haha, so yeah was wondering if anyone new of any skype group or vent server where i could talk to some people and get some useful tips on how to play and things?
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
June 21 2011 13:51 GMT
#314
On June 21 2011 22:48 Xavier_18 wrote:
Hello, im a kinda new SC2 player and need a bit of help cause to be perfectly honest im terrible, beyond awful haha, so yeah was wondering if anyone new of any skype group or vent server where i could talk to some people and get some useful tips on how to play and things?


Browse the website, especially liquipedia. Look for strategy forum posts with a lot of replies that are highlighted in blue (which indicates the poster provides sound advice) of standard builds vs each race and practice those forever.
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-06-21 14:03:12
June 21 2011 13:58 GMT
#315
On June 21 2011 22:48 Xavier_18 wrote:
Hello, im a kinda new SC2 player and need a bit of help cause to be perfectly honest im terrible, beyond awful haha, so yeah was wondering if anyone new of any skype group or vent server where i could talk to some people and get some useful tips on how to play and things?


Bronze Practice chat channel on EU, there's people from every league that will help you. http://sc2practice.com/ here is the community's website.
Also look up the recommended threads in the strategy section, there's a lot of good information.
To start off, read http://wiki.teamliquid.net/starcraft/StarCraft It's about Brood War, but it's a decent introduction to terminology etc
Also, welcome to the Starcraft community
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-06-21 14:11:36
June 21 2011 14:03 GMT
#316
On June 21 2011 22:48 Xavier_18 wrote:
Hello, im a kinda new SC2 player and need a bit of help cause to be perfectly honest im terrible, beyond awful haha, so yeah was wondering if anyone new of any skype group or vent server where i could talk to some people and get some useful tips on how to play and things?
Yes, while better players still can be at fault and give some wrong advise, I think the best thing to get into the game is to play with (and against) others while being able to talk to them. This is way more fun than to read or watch guides. I have contact to some guys, most are better than me, some are worse, but we all agree that playing Starcraft is fun. The only difficult step is to get the first skype contact.

You could try the practice partner retail thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=139384

I get much help with practice games to try out some timings, I also gave some help for example to explain how to defend a sixpool as protoss. Sometimes I also watch my replay or a replay of a friend together. Sometimes we do 1v1 custom matches while the other guys in Skype observe. I think the social aspect of the game is the best.

Instead of caring too much about lore and terminology for now, it is more fun to play versus people you can talk to.
You don't choose to play zerg. The zerg choose you.
Dariusz
Profile Joined May 2011
Poland657 Posts
June 21 2011 17:46 GMT
#317
I'm curious, why zergs (GM and pro level) are not using more unit types per game, especialy vs protoss. They always go for ling into roach/hydra, or roach into roach/corruptor, or ling/hydra, or roach/infestor.
You need only ONE building to make unit's from all your hatches, why i don't see ling/roach/hydra/infestor/corruptor. Obviously you aren't going to get as much of every unit but ONE building to allow yourself getting few units IS NOT a big investment, especialy if you are creating more flexible and less vunerable to counters unit composition. Other races have to scale production buildings with units they want to make. For example, protoss have to build 10+ gateways, 2+ robos in late game +whatever more robos/stargates he decides to go for, but zergs refuse to build more than 3-4 types of units and then they are complaining how those poor compositions are weak and vunerable.
This is like the most underused feature of zerg race and at the same time, one of most powerfull zerg features.

(and don't say it's expensive, i'm tired of people saying that getting more than 2 types of unit's is "expensive" while in reality all tech structures have similar cost and you only need 1 of each)
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 21 2011 17:52 GMT
#318
The reason everyone says expensive is because it is. It's cost prohibitive to have an effective amount of hydras, infestors and corruptors at the same time before 20 minutes. Late game? Sure we need to diversify our forces a little more, I can see that. But between 10-20 minutes all of our gas is going straight into roaches/corruptors/infestors just to stay alive.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Dariusz
Profile Joined May 2011
Poland657 Posts
Last Edited: 2011-06-21 18:54:11
June 21 2011 18:51 GMT
#319
On June 22 2011 02:52 Probe1 wrote:
The reason everyone says expensive is because it is. It's cost prohibitive to have an effective amount of hydras, infestors and corruptors at the same time before 20 minutes. Late game? Sure we need to diversify our forces a little more, I can see that. But between 10-20 minutes all of our gas is going straight into roaches/corruptors/infestors just to stay alive.


I fail to see how 1 less mutalisk is going to be a big deal with exchange for infestation pit. And i'm talking about adding it @ 15+ min mark, because in early game it can be significant cost, but not when you are on 3 bases.
(because you don't need to get high count of mutas for harass, or high count of hydras to increase dps behind roaches and lings, or high count of infestors to cover entire ball of protoss units with 2 fungals)
Egyptian_Head
Profile Joined October 2010
South Africa508 Posts
Last Edited: 2011-06-21 19:11:52
June 21 2011 19:04 GMT
#320
Is it possible to get hallucinate in time to scout a quick darkshrine (5:50ish) in a pvp if your opponent goes fast DT's?

If not do I pretty much have to go Robo tech pvp?
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