[June] SC2 General Discussion - Page 14
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Dariusz
Poland657 Posts
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Jesushooves
Canada553 Posts
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Torte de Lini
Germany38463 Posts
On June 19 2011 08:57 Jesushooves wrote: Does anyone know if dreamhack summer replays/ vods will be up, and where they will be up? I've looked around and haven't found anything. Aren't they on Day 9's VOD on Blip? | ||
drryworrx
United States76 Posts
MMA does alot of drops while simultaneously attacking from the front or an expansion with Medvacs loaded with Marines. What if instead of using Marines you used Reapers? I mean I was thinking that because Reapers with +1 weapons does so much damage to structures that instead of dropping to destroy the workers and hopefully a pylon/supply depot or two before you have to evacuate, while attacking the front with your army, creep in the back with a Medvac filled with Reapers and take out say key enemy structures. I'll give another example of how it would kinda work out in my head: Say you're Terran obviously, and your opponent is Protoss. Say it's also nearing the meta game, both of you have 2 or 3 bases established already. You're making your standard army composition vs Protoss, and say every 5 Marauders or so you produce, you make a Reaper. Once you have enough Reapers to fill a Medvac, push an expansion or his natural or what have you with your army, then slip in the back with the Reapers with +1/+2/+3 what have you, and take out key structures such as say the Robotics Facility if he is going Colossi, or Templar Archives/Fleet Beacon what have you. Once he comes back to defend just load up and hit him somewhere else or wait until you're army is ready to move out again. How would that work out at the higher levels like say Diamond through Grandmasters? Or in general in just normal play regardless of league? I mean when I do my drops with my Marines I don't go for the mineral line against Protoss or Zerg, I try and snipe the pylons that are keeping his Warpgates active, or the Spire/Spawning Pool or what have you so that they either A.) Can't reinforce their army fighting mine at their front, or B.) Only be able to reinforce with half of what they normally would have. At least at my league(Silver) when I snipe the pylons keeping their unit structures active, if my army just barely makes it through the fight and I have to retreat, I feel that it usually buys me about 30 seconds or so lead on my opponent because at least versus Protoss at my level, it usually takes them a second to realize they can't warp in anymore units, then they have to take a probe and build 3-5 pylons to reactivate them which takes 17 seconds per pylon so I feel when I do that I usually get in a pretty good lead army wise. I was just wondering if you guys thought it would be good to exchange Marines for Reapers in tech sniping or harassment drops, or if it would be too cost inefficient to do so? Thank you very much in advanced and sorry for this post being so big. | ||
Probe1
United States17920 Posts
I like how you think but a double marauder drop takes out things so ridiculously fast and they're line army units, durable and multi use. It seems like it'd make more sense versus zerg but if you lose reapers, you're losing a lot of gas, while the safer route, marines are very cheap and easily massed. | ||
GWBuffalo
United States234 Posts
On June 19 2011 07:45 Probe1 wrote: Unit/Character from Starcraft world + Greek alphabet It's probably randomly generated when a new division opens up. Zedders you're on to something there. That problem irrates me as well. That pattern does not always hold. I was in Nargil Uncle when I was in gold. But yeah, for the most part, it often is an SC lore word and a Greek letter. And it definitely seems randomly generated. | ||
Probe1
United States17920 Posts
Nargil being a cerebrate. | ||
drryworrx
United States76 Posts
On June 19 2011 21:15 Probe1 wrote: Stimmed marines are ridiculously good. Reapers are great against buildings but a stimmed marine is amazing against everything. Should players add in 1-2 reapers in with 6 marines for a drop? Yes, theres nothing wrong with that. Except you're cutting out marauders from your army which, if you're going bio agaisnt protoss is clutch. I like how you think but a double marauder drop takes out things so ridiculously fast and they're line army units, durable and multi use. It seems like it'd make more sense versus zerg but if you lose reapers, you're losing a lot of gas, while the safer route, marines are very cheap and easily massed. Well that's why I was suggesting maybe like instead of rushing to Reapers, you did your standard MMM build against Toss, but say every 3-5 marauders you make, make 1 Reaper, then once you have 1 Medvac worth of Reapers, stop making them all together and go back to full marauder/marine. | ||
Bleak
Turkey3059 Posts
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Probe1
United States17920 Posts
On June 20 2011 02:46 drryworrx wrote: Well that's why I was suggesting maybe like instead of rushing to Reapers, you did your standard MMM build against Toss, but say every 3-5 marauders you make, make 1 Reaper, then once you have 1 Medvac worth of Reapers, stop making them all together and go back to full marauder/marine. It all comes down to you could but you need to extensively test it to see if its so much more cost/time effective than a marauder drop. And then there's the openness it leaves you if Protoss puts on full aggression. You have 4-8 special tacktics units that can do okay damage against zealots but terribly bad damage against stalkers. I like your idea. You should test it. | ||
HamzasSister
United States26 Posts
Recently I just got _really_ into starcraft and I am trying to get as good as I can as fast as I can thats why I suddenly started winning a lot. | ||
Bleak
Turkey3059 Posts
I've been thinking, with Dark Swarm, Zerg would gain more time to reinforce, and more fighting time against that ball. Due to the smartcast it perhaps would have to be toned down in duration ( I don't know, 4 seconds and 2-3 swarms per infestor?) but it perhaps could get Zerg more time in the least. Does anyone think this could be a relief for this heavy blink stalker play in say, Heart of the Swarm? EDIT: Just to clarify, I'm not specifically asking in relation to the the position Idra was in at the point of the attack, but asking how Dark Swarm would work in a similar situation where Zerg needs time to reinforce and desperately trying to slow down the P army, and gain time. | ||
Probe1
United States17920 Posts
On June 20 2011 05:44 HamzasSister wrote: I got starcraft 2 a while ago about october but messed around a lot and was in bronze pretty deep, season 2 came around and I started winning a lot, currently my win loss ratio (been keeping track of it on a notepad since they took out the losses) is 55 wins to 16 losses, and the last 15 or so games have been against silvers and golds. I just beat a rank 5 gold last game and I am _still_ not promoted to silver. Does anyone know how long it would take? Lots of people are saying "after the second gold leaguer I played in a row I was promoted" and "i played a platinum and lost then I played a gold and won and got promoted to silver" is it going to happen soon or should I just forget about it and let it go? Recently I just got _really_ into starcraft and I am trying to get as good as I can as fast as I can thats why I suddenly started winning a lot. (I apologize if this seems snide. I don't mean it that way) Have you checked out the Comprehensive League Guide? There is a load of useful information in there. I'm hesitant to bring it up.. but recently a lot of people were having issues with being promoted. It was hotfixed or resolved somehow and the problem is no longer there. You should be getting a promotion any time now ![]() Bleak that is a hell of a difficult question to answer. What if Zerg had plague instead of fungal? I'll leave it to be answered by someone wiser than me. | ||
HamzasSister
United States26 Posts
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NexUmbra
Scotland3776 Posts
Is this a recurring theme or a one off? | ||
Xiong
China1 Post
I can't wait to see him vs the top SC2 guys. | ||
zhurai
United States5660 Posts
On June 20 2011 00:34 Zergoaster wrote: That pattern does not always hold. I was in Nargil Uncle when I was in gold. But yeah, for the most part, it often is an SC lore word and a Greek letter. And it definitely seems randomly generated. one of my accts is in "Baneling Juliet" [gold] >.> | ||
Probe1
United States17920 Posts
+ Show Spoiler [Screenshot of video] + ![]() The picture enclosed confuses me. Competitors flamed him and accused him of hacking so he won't release replays? Wouldn't replays confirm that he wasn't hacking? Well, either way it'll be exciting to see him play if he's as good as you say. | ||
iCCup.Nove
United States260 Posts
On June 20 2011 06:04 Bleak wrote: I have a simple question, how would it work in MC v. Idra game on Metal with the massive blink stalker push, if say Zerg had Dark Swarm instead of FG? Fungal growth is good, but not sure Idra could have enough energy or infestors (and roaches on top of that!) to clear out that army or at least severely damage it to force it back. Not to mention MC has great blink micro and could just blink forward to take them out. I've been thinking, with Dark Swarm, Zerg would gain more time to reinforce, and more fighting time against that ball. Due to the smartcast it perhaps would have to be toned down in duration ( I don't know, 4 seconds and 2-3 swarms per infestor?) but it perhaps could get Zerg more time in the least. Does anyone think this could be a relief for this heavy blink stalker play in say, Heart of the Swarm? EDIT: Just to clarify, I'm not specifically asking in relation to the the position Idra was in at the point of the attack, but asking how Dark Swarm would work in a similar situation where Zerg needs time to reinforce and desperately trying to slow down the P army, and gain time. Your question is a bit confusing and not to sound rude but it is very counter productive to think about things such as 'what if zerg had x unit or x spell'. Fungal counters blink stalker by keeping them in place already. Dark swarm would break ZvT as there is no irradiate/T lacks melee units. Yes, siege tanks are still viable but units only take the splash damage. Though I would gladly give Z DS and T Irradiate if psi storm was like BW. | ||
Dusty
United States3359 Posts
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