1. Colossus
2. Marine (don't know wtf to do with this... can be ignored)
3. Overseer
4. Corruptor
5. Hydralisk
(6. thor 7.Ultralisk)
Other units need to be changed to be more appropriate role (roach, reaper, maybe some others)
Forum Index > SC2 General |
Xapti
Canada2473 Posts
1. Colossus 2. Marine (don't know wtf to do with this... can be ignored) 3. Overseer 4. Corruptor 5. Hydralisk (6. thor 7.Ultralisk) Other units need to be changed to be more appropriate role (roach, reaper, maybe some others) | ||
ixi.genocide
United States981 Posts
On June 01 2011 03:34 Crawler wrote: Show nested quote + On June 01 2011 03:11 SoapSC wrote: On June 01 2011 02:02 Crawler wrote: Top 3 most uninteresting units in my opinion are: 1. Corruptor 2. Overseer 3. Colossus (tbh I like every single unit in sc2 and bw but if you really want 3 units then maybe these are a bit less interesting and could use some changes) Remove: 1) Marauder slow 2) Sentry ff 3) Infestor fungal 2) Sentry ff ? Why not remove sentry from the game then? These units are made to disable enemy micro and i guess they are pretty balanced. That's why I want all these 3 abilities to be removed. Adding a low tech slow/immobilize spell to each race was clearly a mistake when they already made mechanics so much easier. I don't understand why did they remove ability to micro. BW zerg queens had only a slow for such high tier unit and arbiters pretty much had 2-3 target vortex that mothership has and also the ghost lockdown was pretty high tech and still worse that sc2 stuns/slows. You probably misunderstood what this thread is about. My idea wasn't just removing these 3 spells and calling it a day. They obviously have to balance other parts of the game after making these changes. If you decided to replace fungal with plague then sure, but fungal is the only offensive spell that zerg has, and is one of the only spells that it has... tell you what, remove the infester and add the defiler | ||
NIIINO
Slovakia1320 Posts
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS. Cruncher: You lucky zerg to have broodlings in 6th time in the row IdRa: ![]() Rapid Genesis – Zerglings are trained instantly. And Im a little bit scared of this. I didnt read further because this make my mad bro. | ||
Diglett
600 Posts
Collosus: amove unit is boring. reaver was awesome and required skill to utilize effectively. Carrier: they suck. can't even micro them. no surprise factor (even if there was, vr's still exist). Ultralisk: they suck. 2 marines can kill it. - What mechanics do you find needing tweaks? or badly designed. i think mechanics are fine. very easy but i don't think it's that big of a problem. - What graphic/misc tweaks do you want to see? none. - What type of new units/buildings would you like to see? not anything specific(other than bw stuff like arbiters, lurkers, reaver etc) but i want to see positional play from all the races. i want to see defender advantage greatly increased. i want stuff that punishes ppl HARD for deathballing. i want to see stuff that enables multiple engagements at multiple fronts instead of 3 second fights after 20 minutes of macroing. | ||
sevia
United States954 Posts
Air balance in general could use a lot of tweaking for it to become 'interesting.' I think corruptors and vikings are simply too much of a hard-counter to carrier and battlecruiser play, mostly because of their range. Brood lords see far more use than the other capital ships because their ammo is expendable and long-range (and they actually benefit you as corruptors before their tech is complete, unlike carriers and BCs). So: Colossus, Corruptor, Carrier. | ||
Chicane
United States7875 Posts
Immortals Corruptors Overseers Ultralisks As for spells... I think a slight FF nerf which took a bit of the control out of the Protoss' hands would be for the best... though I still think they should be able to place the FF on top of units otherwise they would be useless. HSM should get a speed buff.... or something. I would like to see zealot legs researched at the cyber core for 100/100 and charge at the twilight council for 100/100. There is always more I could add... but I'll leave it at that. | ||
atrocity3010
70 Posts
On June 01 2011 03:57 NIIINO wrote: Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS. Cruncher: You lucky zerg to have broodlings in 6th time in the row IdRa: ![]() Rapid Genesis – Zerglings are trained instantly. And Im a little bit scared of this. I didnt read further because this make my mad bro. I think these are only going to be singleplayer abilities. | ||
vol_
Australia1608 Posts
The Ultralisk is pretty fail in my opinion and should be replaced with a more accessible tank. | ||
ixi.genocide
United States981 Posts
On June 01 2011 03:57 NIIINO wrote: Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS. Cruncher: You lucky zerg to have broodlings in 6th time in the row IdRa: ![]() Rapid Genesis – Zerglings are trained instantly. And Im a little bit scared of this. I didnt read further because this make my mad bro. campaign only. Don't have to worry about lings spawning instantly 3 at a time plus can jump like a chargelot and spawn broodlings when they die.... | ||
vol_
Australia1608 Posts
On June 01 2011 03:57 NIIINO wrote: Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS. Cruncher: You lucky zerg to have broodlings in 6th time in the row IdRa: ![]() Rapid Genesis – Zerglings are trained instantly. And Im a little bit scared of this. I didnt read further because this make my mad bro. Thats single player... | ||
Garmer
1286 Posts
On June 01 2011 03:16 Dystisis wrote: If I were to do one thing, it would be this: Colossus: Instead of the instant AoE laser attack that it does now, change its attack into something "similar" to the Reaver attack from BW, where it shoots a missile which deals high splash damage. This orb (think something similar to a photon cannon missile) would be fired at the *position* of units, instead of the units itself (ie. not like a photon cannon, where the missile follows the target and hits no matter what) and move somewhat slower than a photon cannon orb. This opens up the possibility for enemy players to micro away from the attacks of the Colossus, although it should be hard. Additionally, it should open up for Colossus harass/drop-micro being viable. great idea, give to the colossus the seeker missiles and make it more fast | ||
Eppa!
Sweden4641 Posts
On June 01 2011 03:57 NIIINO wrote: Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS. Cruncher: You lucky zerg to have broodlings in 6th time in the row IdRa: ![]() Rapid Genesis – Zerglings are trained instantly. And Im a little bit scared of this. I didnt read further because this make my mad bro. obviously single player only.... I find Corrupters Colossus Overseers Also Roaches, they feel like a Toss unit not Zerg and are incredibly boring to use. Spells that need rework: Warp gate Force field Fungal Conc shell. | ||
Hikari
1914 Posts
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Dystisis
Norway713 Posts
Observers- why did they remove this unit? While this would make ravens almost obsolete, I would rather see obs than ravens any day. Uh... What? | ||
Daralii
United States16991 Posts
On June 01 2011 04:08 Hikari wrote: Force field is a tough one to cut. I think it is a very fun mechanic, and sentry itself is a pretty weak unit that costs a ton of gas (pay 50 more gas and you get a HT!). And unupgraded gateway units would be nigh worthless without it. If you remove FF you would have to significantly buff gateway units, which would in turn make early attacks from P too strong due to warp gates. | ||
-Zoda-
France3578 Posts
Not much new to say then, hydras, carriers, reapers, ravens, etc... | ||
SolonTLG
United States299 Posts
On June 01 2011 03:57 NIIINO wrote: Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS. Cruncher: You lucky zerg to have broodlings in 6th time in the row IdRa: ![]() Rapid Genesis – Zerglings are trained instantly. And Im a little bit scared of this. I didnt read further because this make my mad bro. These features will NOT be added to the multi-player. Don't worry. The single-player WoL has some very cool Terran upgrades, imho. For example, Vikings had a splash damage upgrade. Way too powerful for multi-player, but helped a lot a few of the single-player missions against mass mutas. Blizzard is just adding cool upgrades for Zerg in HotS, and I am sure Protoss will have cool upgrades in LotV. | ||
Apolo
Portugal1259 Posts
1. Corruptor 2. Marauder 3. Overseer 4. Reaper 5. Hydra - What mechanics do you find needing tweaks? or badly designed. Forcefield, fungal growth (spells that force a situation without the other player being able to do anything aggainst it. for instance, perhaps the fungal growth would be better as a slow, and forcefield become destructible some way (before tier 3 that is.) unit movement (clumping too much), scouting options. - What type of new units/buildings would you like to see? Less gimmicky units that depend on not being scouted to be good, and more straightforward ones, that rely more on skill. | ||
accaris
98 Posts
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EnderCraft
United States1746 Posts
All could use a bit of tweaking. | ||
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