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Active: 9140 users

What WoL units/mechanics are uninteresting? - Page 8

Forum Index > SC2 General
Post a Reply
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Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-05-31 20:51:57
May 31 2011 18:55 GMT
#141
uninteresting units that should be changed
1. Colossus
2. Marine (don't know wtf to do with this... can be ignored)
3. Overseer
4. Corruptor
5. Hydralisk

(6. thor 7.Ultralisk)

Other units need to be changed to be more appropriate role (roach, reaper, maybe some others)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
May 31 2011 18:56 GMT
#142
On June 01 2011 03:34 Crawler wrote:
Show nested quote +
On June 01 2011 03:11 SoapSC wrote:
On June 01 2011 02:02 Crawler wrote:
Top 3 most uninteresting units in my opinion are:
1. Corruptor
2. Overseer
3. Colossus
(tbh I like every single unit in sc2 and bw but if you really want 3 units then maybe these are a bit less interesting and could use some changes)

Remove:
1) Marauder slow
2) Sentry ff
3) Infestor fungal


2) Sentry ff ?

Why not remove sentry from the game then?

These units are made to disable enemy micro and i guess they are pretty balanced.


That's why I want all these 3 abilities to be removed. Adding a low tech slow/immobilize spell to each race was clearly a mistake when they already made mechanics so much easier. I don't understand why did they remove ability to micro.

BW zerg queens had only a slow for such high tier unit and arbiters pretty much had 2-3 target vortex that mothership has and also the ghost lockdown was pretty high tech and still worse that sc2 stuns/slows.

You probably misunderstood what this thread is about. My idea wasn't just removing these 3 spells and calling it a day. They obviously have to balance other parts of the game after making these changes.


If you decided to replace fungal with plague then sure, but fungal is the only offensive spell that zerg has, and is one of the only spells that it has... tell you what, remove the infester and add the defiler
NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
May 31 2011 18:57 GMT
#143
Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS.
Cruncher: You lucky zerg to have broodlings in 6th time in the row
IdRa:

Rapid Genesis – Zerglings are trained instantly.

And Im a little bit scared of this.

I didnt read further because this make my mad bro.
Diglett
Profile Blog Joined February 2011
600 Posts
May 31 2011 18:57 GMT
#144
- What 3 units in the game need to go into the redesign list?

Collosus: amove unit is boring. reaver was awesome and required skill to utilize effectively.
Carrier: they suck. can't even micro them. no surprise factor (even if there was, vr's still exist).
Ultralisk: they suck. 2 marines can kill it.

- What mechanics do you find needing tweaks? or badly designed.

i think mechanics are fine. very easy but i don't think it's that big of a problem.

- What graphic/misc tweaks do you want to see?

none.

- What type of new units/buildings would you like to see?

not anything specific(other than bw stuff like arbiters, lurkers, reaver etc) but i want to see positional play from all the races. i want to see defender advantage greatly increased. i want stuff that punishes ppl HARD for deathballing. i want to see stuff that enables multiple engagements at multiple fronts instead of 3 second fights after 20 minutes of macroing.
sevia
Profile Joined May 2010
United States954 Posts
May 31 2011 18:57 GMT
#145
The colossus should be priority #1 for changes. For reasons already described, protoss games are almost always more interesting without them.

Air balance in general could use a lot of tweaking for it to become 'interesting.' I think corruptors and vikings are simply too much of a hard-counter to carrier and battlecruiser play, mostly because of their range. Brood lords see far more use than the other capital ships because their ammo is expendable and long-range (and they actually benefit you as corruptors before their tech is complete, unlike carriers and BCs).

So: Colossus, Corruptor, Carrier.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Chicane
Profile Joined November 2010
United States7875 Posts
May 31 2011 19:01 GMT
#146
Collosus
Immortals
Corruptors
Overseers
Ultralisks

As for spells... I think a slight FF nerf which took a bit of the control out of the Protoss' hands would be for the best... though I still think they should be able to place the FF on top of units otherwise they would be useless.

HSM should get a speed buff.... or something.

I would like to see zealot legs researched at the cyber core for 100/100 and charge at the twilight council for 100/100.

There is always more I could add... but I'll leave it at that.
atrocity3010
Profile Blog Joined August 2010
70 Posts
May 31 2011 19:06 GMT
#147
On June 01 2011 03:57 NIIINO wrote:
Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS.
Cruncher: You lucky zerg to have broodlings in 6th time in the row
IdRa:

Rapid Genesis – Zerglings are trained instantly.

And Im a little bit scared of this.

I didnt read further because this make my mad bro.


I think these are only going to be singleplayer abilities.
vol_
Profile Joined May 2010
Australia1608 Posts
May 31 2011 19:07 GMT
#148
I would like to see the collosus removed, maybe give the archon more of a splash damage role. Between that and the High templar protoss should have enough splash damage.
The Ultralisk is pretty fail in my opinion and should be replaced with a more accessible tank.
Jaedong gives me a deep resonance.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
May 31 2011 19:07 GMT
#149
On June 01 2011 03:57 NIIINO wrote:
Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS.
Cruncher: You lucky zerg to have broodlings in 6th time in the row
IdRa:

Rapid Genesis – Zerglings are trained instantly.

And Im a little bit scared of this.

I didnt read further because this make my mad bro.


campaign only. Don't have to worry about lings spawning instantly 3 at a time plus can jump like a chargelot and spawn broodlings when they die....
vol_
Profile Joined May 2010
Australia1608 Posts
May 31 2011 19:07 GMT
#150
On June 01 2011 03:57 NIIINO wrote:
Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS.
Cruncher: You lucky zerg to have broodlings in 6th time in the row
IdRa:

Rapid Genesis – Zerglings are trained instantly.

And Im a little bit scared of this.

I didnt read further because this make my mad bro.


Thats single player...
Jaedong gives me a deep resonance.
Garmer
Profile Joined October 2010
1286 Posts
May 31 2011 19:08 GMT
#151
On June 01 2011 03:16 Dystisis wrote:
If I were to do one thing, it would be this:

Colossus:
Instead of the instant AoE laser attack that it does now, change its attack into something "similar" to the Reaver attack from BW, where it shoots a missile which deals high splash damage. This orb (think something similar to a photon cannon missile) would be fired at the *position* of units, instead of the units itself (ie. not like a photon cannon, where the missile follows the target and hits no matter what) and move somewhat slower than a photon cannon orb.

This opens up the possibility for enemy players to micro away from the attacks of the Colossus, although it should be hard.

Additionally, it should open up for Colossus harass/drop-micro being viable.


great idea, give to the colossus the seeker missiles and make it more fast
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2011-05-31 19:09:32
May 31 2011 19:08 GMT
#152
On June 01 2011 03:57 NIIINO wrote:
Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS.
Cruncher: You lucky zerg to have broodlings in 6th time in the row
IdRa:

Rapid Genesis – Zerglings are trained instantly.

And Im a little bit scared of this.

I didnt read further because this make my mad bro.

obviously single player only....


I find Corrupters
Colossus
Overseers

Also Roaches, they feel like a Toss unit not Zerg and are incredibly boring to use.


Spells that need rework:
Warp gate
Force field
Fungal
Conc shell.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Hikari
Profile Blog Joined May 2010
1914 Posts
May 31 2011 19:08 GMT
#153
Force field is a tough one to cut. I think it is a very fun mechanic, and sentry itself is a pretty weak unit that costs a ton of gas (pay 50 more gas and you get a HT!).
Dystisis
Profile Joined May 2010
Norway713 Posts
May 31 2011 19:09 GMT
#154
Observers- why did they remove this unit? While this would make ravens almost obsolete, I would rather see obs than ravens any day.


Uh... What?
Daralii
Profile Joined March 2010
United States16991 Posts
May 31 2011 19:10 GMT
#155
On June 01 2011 04:08 Hikari wrote:
Force field is a tough one to cut. I think it is a very fun mechanic, and sentry itself is a pretty weak unit that costs a ton of gas (pay 50 more gas and you get a HT!).

And unupgraded gateway units would be nigh worthless without it. If you remove FF you would have to significantly buff gateway units, which would in turn make early attacks from P too strong due to warp gates.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
May 31 2011 19:11 GMT
#156
I don't get why so much people hate the Marauder... A great counter to Stalkers, can tank Banelings and Tanks...

Not much new to say then, hydras, carriers, reapers, ravens, etc...
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
SolonTLG
Profile Joined November 2010
United States299 Posts
Last Edited: 2011-05-31 19:18:44
May 31 2011 19:11 GMT
#157
On June 01 2011 03:57 NIIINO wrote:
Posthumous Mitosis – A 20% chance of after dying to spawn 2 broodlings.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
THIS IS GOING TO MAKE WoW from SC2, do you want to give us crit. chance ? Nah no percents DONT GIVE US PERCENTS.
Cruncher: You lucky zerg to have broodlings in 6th time in the row
IdRa:

Rapid Genesis – Zerglings are trained instantly.

And Im a little bit scared of this.

I didnt read further because this make my mad bro.


These features will NOT be added to the multi-player. Don't worry.

The single-player WoL has some very cool Terran upgrades, imho. For example, Vikings had a splash damage upgrade. Way too powerful for multi-player, but helped a lot a few of the single-player missions against mass mutas.

Blizzard is just adding cool upgrades for Zerg in HotS, and I am sure Protoss will have cool upgrades in LotV.
The Law Giver
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-05-31 19:14:45
May 31 2011 19:14 GMT
#158
- What 3 units in the game need to go into the redesign list?
1. Corruptor
2. Marauder
3. Overseer
4. Reaper
5. Hydra

- What mechanics do you find needing tweaks? or badly designed.
Forcefield, fungal growth (spells that force a situation without the other player being able to do anything aggainst it. for instance, perhaps the fungal growth would be better as a slow, and forcefield become destructible some way (before tier 3 that is.) unit movement (clumping too much), scouting options.

- What type of new units/buildings would you like to see?
Less gimmicky units that depend on not being scouted to be good, and more straightforward ones, that rely more on skill.
accaris
Profile Joined May 2010
98 Posts
May 31 2011 19:14 GMT
#159
I think Starcraft 2 as a whole feels a little rough around the edges. Not in a "these quirks in Brood War make gameplay more interesting" kind of way, but in a "these units are a quick fix because we ran out of development time" kind of way. Colossi, roaches, marauders, and corruptors, as many others have stated, need some new tools to be interesting.
EnderCraft
Profile Joined December 2010
United States1746 Posts
May 31 2011 19:14 GMT
#160
Carrier, Reaper, Corrupter

All could use a bit of tweaking.
SC:BW has a higher skill ceiling than SC2? SC 64 is where it's at brah.
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