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What WoL units/mechanics are uninteresting? - Page 9

Forum Index > SC2 General
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orn
Profile Joined March 2011
Australia76 Posts
May 31 2011 19:15 GMT
#161
I kinda wish they increased the population count to 300 (to make up for the number of probes you now need in SC2), the great thing about BW was the size of the armies, it allowed so much variation in the units they had, and so many little attacks and chokes, and so on.

Then again, I don't even want to imagine a 300/300 protoss deathball.
mistgun_EU
Profile Joined October 2010
309 Posts
May 31 2011 19:16 GMT
#162
On June 01 2011 03:52 DeltruS wrote:
Aparently Jinro thinks the unit that needs to be removed is the collossus:
Show nested quote +
On June 01 2011 03:48 Liquid`Jinro wrote:
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"

taken from the HotS thread.


this!

jinro plays practice games with top protoss like MC, a colossus microed by MC is just too powerful and auto win :p
Mayor
Profile Blog Joined February 2011
United States472 Posts
May 31 2011 19:16 GMT
#163
What 3 units in the game need to go into the redesign list?
Ultralisk
Mothership
And hydra and roach should be swapped, imo

What mechanics do you find needing tweaks? or badly designed.
I think forcefield needs a tweak, or atleast give the race a unit that can deal with forcefields and is more accessible than tier 3 ultralisk.

What graphic/misc tweaks do you want to see?
None, really.

What type of new units/buildings would you like to see?
Maybe a creep colony, lurkers would also be awesome.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-05-31 19:18:43
May 31 2011 19:17 GMT
#164
Collosi and Corrupter really need to be redesigned..

And i also don't like the Void-ray very much, but the two above are far worse.

On June 01 2011 04:16 mistgun_EU wrote:
Show nested quote +
On June 01 2011 03:52 DeltruS wrote:
Aparently Jinro thinks the unit that needs to be removed is the collossus:
On June 01 2011 03:48 Liquid`Jinro wrote:
On June 01 2011 03:42 zawk9 wrote:
On June 01 2011 03:36 vol_ wrote:
We're going to add some new multiplayer units, and take out some multiplayer units

Bye collosus?


If only it were true...

There is no way to make the game better than to remove that god damn unit - not even balance reasons, its just STUPID.

"Oh you had enough vikings and I got RAPED"
"Oh you didnt have enough vikings, I lost 0 units"

taken from the HotS thread.


this!

jinro plays practice games with top protoss like MC, a colossus microed by MC is just too powerful and auto win :p


Feels good that Jinro thinks the same :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
425kid
Profile Joined March 2011
416 Posts
May 31 2011 19:17 GMT
#165
warpgate
Forcefield
Thors
Reapers
Hellions
Vikings
Collosi
Fungal -> plague
ultras
roaches
corrupters
Garmer
Profile Joined October 2010
1286 Posts
May 31 2011 19:17 GMT
#166
or just decrease supply for some units, like colossus and company... also, i don't like the fact that tank need 3 supply...
SpaceToaster
Profile Joined October 2010
United States289 Posts
May 31 2011 19:17 GMT
#167
- What are your top 3 uninteresting units in the game?
Viking/Thor - Theres no good mech antiair, and vikings are pretty uninteresting to fill that gap. Thors are also pretty boring.
Colossus - Creates the most boring unit dynamic in the game. Would honestly be okay without the range upgrade, but even then its still a boring A-Move unit.
Roaches - They just don't fit with the zerg swarm concept. Another boring AMove unit.


- What mechanics do you find needing tweaks? or badly designed.
Fungal Growth - Snares have no place in Starcraft. Maybe change it to a slow, but slows don't really have a place in Starcraft either.
Colossus - As above, the viking/colossus dynamic is really lame, and poorly designed.
Warp-In - Removes defenders advantage, reduces the effective size of maps. Would be okay if it was a building with entrances/exits like nydus, but that would homogenize the races somewhat.
Forcefield - The thing that made spells great in BW was that both players could micro and the spells effectiveness depended on how well both players handled it. SC2 spells like fungal and FF make it extremely one sided and pretty boring.


- What graphic/misc tweaks do you want to see?
None really, the game looks fine. Maybe some changes to custom game browser, to make it more like Bnet1.0


- What type of new units/buildings would you like to see?
Reavers - Would encourage warp prism play, and are all around more fun than Colossus.
Lurkers - Allow for Z to hold ground, maybe only allow burrow on creep (since creep can spread everywhere easily in SC2)
Scourge - More fun than corrupters.
Goliaths and Wraiths - To replace Thors/Vikings. Gols could require Armory but not Techlab, making them the meat of a mech army. Wraiths have great synergy with banshees. Vikings could replace goliaths in their alpha state, where they were built from the factory with a ground to air attack, but flight was an upgrade at starport.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 31 2011 19:20 GMT
#168
On June 01 2011 04:17 SpaceToaster wrote:
- What are your top 3 uninteresting units in the game?
Viking/Thor - Theres no good mech antiair, and vikings are pretty uninteresting to fill that gap. Thors are also pretty boring.
Colossus - Creates the most boring unit dynamic in the game. Would honestly be okay without the range upgrade, but even then its still a boring A-Move unit.
Roaches - They just don't fit with the zerg swarm concept. Another boring AMove unit.


- What mechanics do you find needing tweaks? or badly designed.
Fungal Growth - Snares have no place in Starcraft. Maybe change it to a slow, but slows don't really have a place in Starcraft either.
Colossus - As above, the viking/colossus dynamic is really lame, and poorly designed.
Warp-In - Removes defenders advantage, reduces the effective size of maps. Would be okay if it was a building with entrances/exits like nydus, but that would homogenize the races somewhat.
Forcefield - The thing that made spells great in BW was that both players could micro and the spells effectiveness depended on how well both players handled it. SC2 spells like fungal and FF make it extremely one sided and pretty boring.


- What graphic/misc tweaks do you want to see?
None really, the game looks fine. Maybe some changes to custom game browser, to make it more like Bnet1.0


- What type of new units/buildings would you like to see?
Reavers - Would encourage warp prism play, and are all around more fun than Colossus.
Lurkers - Allow for Z to hold ground, maybe only allow burrow on creep (since creep can spread everywhere easily in SC2)
Scourge - More fun than corrupters.
Goliaths and Wraiths - To replace Thors/Vikings. Gols could require Armory but not Techlab, making them the meat of a mech army. Wraiths have great synergy with banshees. Vikings could replace goliaths in their alpha state, where they were built from the factory with a ground to air attack, but flight was an upgrade at starport.


Yeah man removed BW units > New SC2 units for the most part xd.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
May 31 2011 19:20 GMT
#169
I'd really like to see the carrier become useful... it seems kinda mad that the Mothership is more useful in more situations than the Carrier is...
papaz
Profile Joined December 2009
Sweden4149 Posts
May 31 2011 19:20 GMT
#170
collosi
corruptor
reaper
carrier
overseer
thor

all in one way or another uninteresting
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
May 31 2011 19:23 GMT
#171
On June 01 2011 04:01 Chicane wrote:
Collosus
Immortals
Corruptors
Overseers
Ultralisks

As for spells... I think a slight FF nerf which took a bit of the control out of the Protoss' hands would be for the best... though I still think they should be able to place the FF on top of units otherwise they would be useless.

HSM should get a speed buff.... or something.

I would like to see zealot legs researched at the cyber core for 100/100 and charge at the twilight council for 100/100.

There is always more I could add... but I'll leave it at that.

Just make FF a cooldown based ability, not a mana based. No more 4 sentries dropping 15 FF down.
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
May 31 2011 19:24 GMT
#172
Corrupter
Overseer
Raven



Raven HSM needs a buff, only to open up a new path for terran to take,

Storm - 75 energy
4 seconds
80 damage
1.5 radius

HSM - 125 energy
15 seconds
100 damage
2.0 radius

i think they should be alot closer if i'm honest.
Spacedude
Profile Joined April 2011
Denmark161 Posts
Last Edited: 2011-05-31 19:43:15
May 31 2011 19:25 GMT
#173
Where to start? The multiplayer is so poorly designed that it's not even funny. One would think by playing this game that it was Blizzard's very first RTS. >_>

- What 3 units in the game need to go into the redesign list?

Colossus, Stalker/Marauders, Reapers (okayish at the start of a game, I guess), vikings, Reven, Mothership and so on and so on.

It's actually easier to just name 3 good units because there is so few of them:

Siege tank (best unit in the game mechanically speaking), Mutas (bw style was better), dropship (dropping units).

- What mechanics do you find needing tweaks? or badly designed.

I hate how unit movement works and how they clump up into thight balls.

Automatic mechanics

Warpgate tech (this is another 'cool' feature that yeah totally lame)

Forcefields

- What type of new units/buildings would you like to see?

Science vessel, defiler, reaver and so on


Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
Techno
Profile Joined June 2010
1900 Posts
May 31 2011 19:26 GMT
#174
On June 01 2011 02:26 KimJongChill wrote:
I'd love for zerg to have a spellcaster that is defensive, and strenghthens zerg units


Yea maybe a unit that could instantly heal a bunch of health, but is super slow off creep so it's defensive!
Hell, its awesome to LOSE to nukes!
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-05-31 19:30:04
May 31 2011 19:28 GMT
#175
Carrier: Too cool of a unit to have basically no abilities... It should have a direct damage attack that makes it useful against the likes of high armor high hp targets or an aoe that does good dmg vs light
Marauder: Make concussive shells toggleable and do an archon aoe that slows that hits for about 4 (+4 to light) dmg... That way you're either good vs armored, or you can kite light, but not both.
Colossus: Change this machine to have a vertical splash rather than horizontal and we're golden. It's a cool ass unit but currently performs way too well against the natural concave that every ranged unit wants to form
Knowing is half the battle... the other half is lasers.
SiCkO_
Profile Joined September 2010
United States481 Posts
May 31 2011 19:31 GMT
#176
On June 01 2011 02:20 Elefanto wrote:
from a protoss point of view, these 3 units destroy most of the dynamics within the game.

uninteresting:

marauder
roach
colossus

Everyone has so much dps potential for their cost by simply a-moving,
That's bad and makes for uninteresting games.


Also i'm a bit scared, because they say "some units aren't cool".
Imo it's not about beeing cool / not cool, it's more about the usability and not
how gimmicky a unit is. maybe i missinterpreted it a bit D:.

i would like to see a redesign as well for:
hydras (too expensive and slow. isn't zergish at all)
reaper (nerfed into oblivion, has good harass potential)
immortal (a-move unit in bigger battles, hilariously expensive, slow, low range)



I'll have to agree with this and add a few things:

Fix the spellcasters (ie Infestor/HT)

Infestors are getting abused since they basically can do so much damage and restrict movement, now they obviously cant simply get nerfed into oblivion, but there needs to be tweaks to it to make it still effective but not overwhelmingly useful compared to HTs and Ravens

Sentries probably need tweaking as well with the forcefields, though I'm not sure how that would work :/
SKT Toss line Fighting! | Bisu, BeSt, By.Sun! |
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 31 2011 19:33 GMT
#177
Obviously Collossi need to be changed or scrapped, so boring and not cool.

But I'd say medivacs are the units I hate most. I just don't like them and would prefer a dropship + medics to come back.
Kill the Deathball
Big G
Profile Joined April 2011
Italy835 Posts
May 31 2011 19:33 GMT
#178
As a Protoss player:

- Colossus/Immortal should have their each own use. Actually I absolutely hate when a Toss techs blindly to Colossi even if the enemy composition is Roach/Marauder/Stalker heavy. It makes me sad, and that's all because the Colossus is too general-purpose while the Immortal has so little use.
I like the concept of hardened shields, but atm Immortals are too slow and costly to act as meat shields while having too little range to be support units. While the Colossus could just be patched (bonus damage vs light and less damage vs armored), the Immortal needs a deeper rework. Maybe some minor tweaking and the return of shield battery (or a unit/ability with similar role) could make it REALLY immortal with proper use.

- the Void Ray is not bad per se, but it is a clear case of failed design (born with 3 stages charge, nerfed and changed in every possibile way). Even if it was either broken, due to the hydras being tier 2, or useless as anti-air, I miss the old charge-micro.
The actual version sometimes discourages focus firing to grant the charge (voids vs corruptors), so the "1a" attack ironically is more efficient than focus firing. This is one of the units that I really want to be replaced.

- Mothership is just bad. I think that every Protoss out there would trade the 700hp, damage and cloaking field for a cheaper and faster Arbiter-like unit with just Vortex and Recall.


raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
May 31 2011 19:36 GMT
#179
The problem is every unit that was interesting got nerfed in to oblivion . If blizzard stops with the nerfing and starts tweaking the unused units a little more like the archon they wouldn't need to be scraped .
Gescom
Profile Joined February 2010
Canada3511 Posts
May 31 2011 19:36 GMT
#180
On June 01 2011 04:33 Big G wrote:
While the Colossus could just be patched (bonus damage vs light and less damage vs armored), the Immortal needs a deeper rework.

Sounds a bit like an Archon. ;0)
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
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