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On May 30 2011 15:35 Tatari wrote: As stated earlier, the Colossus is converted into an energy form when transferred into the Warp Prism.
Wait, are you SURE it doesn't temporarily warp the units to somewhere close by and then re-warp them back in when it drops off? That's how it always made sense to me...EXCEPT
1) most units you drop off are built from warpgates so it makes sense for them to warp in/out 2) colossus and immortals are built from robotics, so they actually shouldn't be able to warp!
So it would make total sense to see robotic units have a cool animation of some sort (maybe like tractor beams holding it up or something) :D.
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lol such bad windows paint edits =p
On May 30 2011 16:14 BAMK wrote:Show nested quote +On May 30 2011 15:35 Tatari wrote: As stated earlier, the Colossus is converted into an energy form when transferred into the Warp Prism.
Wait, are you SURE it doesn't temporarily warp the units to somewhere close by and then re-warp them back in when it drops off? That's how it always made sense to me...EXCEPT 1) most units you drop off are built from warpgates so it makes sense for them to warp in/out 2) colossus and immortals are built from robotics, so they actually shouldn't be able to warp! So it would make total sense to see robotic units have a cool animation of some sort (maybe like tractor beams holding it up or something) :D.
well if they were simply warped somewhere then all u would need to do is get another warp prism and get ur units back that were loaded into it instead of them being destroyed. but instead when te prism is destroyed the units inside are destroyed and lost to. which is why the energy conversion is most logical from a SC2 lore point of view.
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Seems the debate really is geared towards the casual vs competitive crowd. 1. It would look cool. 2. It gives the other player and advantage.
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On May 30 2011 13:36 johanngrunt wrote: I wonder if you can load an ultra in a dropship?
(not in a real game but in a game where i can NP an scv)
try it in a 2v2 where your ally leaves? i dont know if that would work but it would be cool lol
I would love it if the warp prism did extra stuff for when a Col was inside it, would be funny as hell 2 see it.
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I always imagined zerg units gets 'morphed' to fit inside the overlord. Perhaps make the overlord pods vary in size?
You can't fake-out dropping if you can tell the difference between an empty transport unit with a full one.
So to make things fair, maybe the other races need this, but I don't really think its necessary because I believe Terrans rely on dropships more than zergs and protoss. Because they are somewhat an immobile race compared to zergs/protoss they rely and transports. Maybe its alright if terrans have this sort of indication?
WIth that, I wouldn't mind having tanks visible. Realistically, they can probably fit inside a medivac, but the size in the game, it would look cool if they were mounted on the bottom too. If theres one, have it centered, if theres two, have em side by side.
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I think the Thor/medivac animation has the same idea as the Stargate showing which unit is being produced which can be or not for balance purpose but only Blizz can tell
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On May 30 2011 16:14 BAMK wrote: Wait, are you SURE it doesn't temporarily warp the units to somewhere close by and then re-warp them back in when it drops off?
http://us.starcraft2.com/features/protoss/phaseprism.xml According to Blizzard: "Living and inorganic subjects are transformed into energy, and their unique signature imprinted into the prism's crystal lattice core. On reaching the desired destination the operation is reversed and the stored energy signatures are reconfigured into matter in proximity to the phase prism."
On May 30 2011 14:30 0neder wrote: To be honest, the thor carry is the worst visual part of Sc2 because it looks ridiculous and comepletely ruins the illusion of pseudo-reality.
The infested terran 'softball lob' is a close second. They should be shot in line drives and stick to the target location like velcro but with zerg puss, that's more believable.
The Colossus walking is third, because it moves so fast and looks stupid and the legs are too thin.
I'm a little bit bothered by the Colossus as well - something about its walk animation just looks off - but I find the clipping issues with grouped Thors way worse. Specificially how their arms go into each other. This is also the case with Ultralisks to an extent.
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An Ultralisk riding an overlord is the best idea :D
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On May 30 2011 16:35 Mephyss wrote: I think the Thor/medivac animation has the same idea as the Stargate showing which unit is being produced which can be or not for balance purpose but only Blizz can tell
then we should be able to see ultralisks clearly in overlords!
BLOATED OVERLORDS FTW!
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On May 30 2011 13:34 Rabiator wrote:My first thought: That Ultralisk shouldnt be considered as carried but rather dragged across the floor and leaving a trail on the ground. My second thought: The Overlord needs more lift and thus should be bloated up immensely. Another thought concerning the Thor carried beneath a Medivac: It shouldnt work, because the Medivac flies by using thrusters to get enough lift. These thrusters are directly above the shoulders and arms of the Thor and thus push the Thor down and wouldnt create lift. It really looks stupid and a reworking of the model might help to make it "work from the physics side of logic". Logic and physics have nothing to do with each other.
And I don't think realism is what they are going for, a Medivac would never be able to lift something like a Thor in any case.
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On May 30 2011 13:21 oPPRoBe wrote: Fat ovies would be cool :D Maybe the Tusks would show too
If the tusks showed I believe we will have a flat overlord crashing towards the ground.
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The overlord wouldn't get bloated because in the lore overlords are much bigger than they appear in the game. They are how the zerg travel from planet to planet.
Then again ultralisks are also much bigger in the lore.
![[image loading]](http://ui18.gamespot.com/1297/ultrahires_2.jpg)
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On May 30 2011 13:23 SilverPotato wrote:Show nested quote +On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs.
Yeah I agree with this way of looking at it, even though maybe some situations might change the way it goes in general just seeing a ton of drops moving in would maybe me move all my army home and defend it properly regardless of what was inside. Also normally all zergs I've played have scouted the armory so they normally know whats up based on the maps. But in particular the only map zerg would always know was Lost Temple which is sadly not in the lineup anymore.
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and this is why I love starcraft community
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On May 30 2011 20:02 Drium wrote:The overlord wouldn't get bloated because in the lore overlords are much bigger than they appear in the game. They are how the zerg travel from planet to planet. Then again ultralisks are also much bigger in the lore. ![[image loading]](http://ui18.gamespot.com/1297/ultrahires_2.jpg)
Yeah, I remember watching a video trailer forever ago that showed the overlords, and they were absolutely massive. Ultras are much smaller than overlords when you look at the design model they originate from. I remember watching it then cracking up at how large my probe must really be in comparison to the in-game overlord.
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wish they made cinematics with all the units then we would know the actual size of all them :p
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I always imagined units riding overlords were somehow grabbing on to all those tentacles, since they seem to be mostly just hanging. Not sure how an ultralisk would do that though.
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for the robo units they can be warped without a problem, but its easier to construct them on the field, as they don't require protoss to pilot them. First the sentry was nexus and the immortal gateway. Because the sentry is a robot, whilte the immortal is still a protoss. But both didn't worked out so they had to switch that up in the multiplayer for the sake of balance ^^.
The overlords have no special look, but the units while dropped have. Don't see why the overlord has to bloat while the units make themself as small as possible hehe.
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Guys, I just realized:
Zerg cocoons ---> zerg units of all sizes, so theoretically you can shrink them back to the size of a small egg since they apparently fit in overlords with no problem.
![[image loading]](http://i.imgur.com/GhwgU.jpg)
Also, certain zerg units are capable of morphing into stronger organisms under certain conditions and if enough mined minerals are applied to the unit. They also use attacking methods intrinsic to their physical makeup rather than relying on external weaponry to do battle. The zerg developed their specific role in the zerg overmind army through extensive genetic manipulation of local animal populations to best fit their environment as well as their needed function in battle.
Though some zerg units attack with simple hand-to-claw attacks, others use almost magical abilities to attack from afar or even inflict negative status effects on the enemy. Some of these abilities require the prior evolution of them before they can be used, at which point the zerg unit can use it perfectly forever.
Though there are supposedly a nearly unlimited amount of zerg types since they've conquered countless planets and thus assimilated countless fauna, we only see a small portion of them in each installment of the game, with new faces showing themselves with each series.
+ Show Spoiler +![[image loading]](http://i.imgur.com/WQ1P7.jpg) HOLY CRAP ZERG ARE POKEMON Note the relentless goal of Raynor to "catch" the biggest zergmon of them all: Kerrigan. ![[image loading]](http://i.imgur.com/BjtrP.jpg)
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