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So we all know about the Thor + Medivac transformer-like animation:
![[image loading]](http://i.imgur.com/ZenkM.jpg)
However, for the other races there is no cool looking animation for when you load:
Colossus into a Warp Prism Ultralisk into an Overlord
Would be cool to see if there are any artists out there that have some cool ideas for what they think it should look like? I feel like there could be some cool potential for the protoss one. Maybe with the warp prism opened up like when in phase mode, with the colossus head attached and with its legs bent upwards. As for the Zerg one, I'm not too sure. Maybe sucked up into the bottom of the overlord with its feet tucked in (like a tortoise), with its menacing pincers facing outwards.
I'm no graphical designer, but I've seen a lot of creative people on several threads showcasing their photoshop abilities. Im sure theres some people able to make some cool looking stuff!
(This is not a thread looking for wanting blizzard attention, merely some fun to see peoples artistic ideas)
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The warp prism actually converts the units it transports into energy.
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I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly.
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Just in general, it would be awesome/hilarious if overlords got more bloated when they had more units in them. And yes, for the ultralisk it would be neat to see the pincers poking out the bottom of the overlord.
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On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Not all races are supposed to be equal.
The Thor +Dropship animation is funny/cool. Deal with it.
Warp Prisms holding Colossus don't make sense since the Warp Prism "vanishes" them. Look at the animation when units are picked up -- it wouldn't make sense to hold a Colossus outside.
Overlords are really big floating guys. It makes sense that Ultralisks fit.
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Fat ovies would be cool :D Maybe the Tusks would show too
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Never realized this, lol the Overlord would look very amusing.
Agree with Rococo, the warp prism doesn't transfer them physically (as solids at least) I thought? But there can definitely be a cooler animation for the Colossus. I think when you load up other Protoss units there is a small affect with blue beams, they could make them a lot bigger for the Colossus
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well obviously it should be a flying ultralisk with a overlord inside the ultralisk. don't ask me how it works. it just does.
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On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs.
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So... what about the overlord carrying the thor?
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![[image loading]](http://i.imgur.com/7UZI3.jpg)
u mean like this?
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It would be helpful to know if there are 10 fuaosdfvnaifvding ultralisks in those overlords going towards your base as opposed to dud overlords so you can move your army in such a position as to let the Zerg cram his real army all up in your grill.
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On May 30 2011 13:21 oPPRoBe wrote: Fat ovies would be cool :D Maybe the Tusks would show too
haha oh god that would be so cute <3 the ovie is all bloated and u can see some tusks dangling out the front, or maybe the ultralisks stubby legs! :3
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On May 30 2011 13:23 SilverPotato wrote:Show nested quote +On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs.
Protoss Stargate.
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On May 30 2011 13:27 how2TL wrote:Show nested quote +On May 30 2011 13:23 SilverPotato wrote:On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs. Protoss Stargate.
well i think he means with dropships.
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On May 30 2011 13:25 xza wrote:![[image loading]](http://i.imgur.com/7UZI3.jpg) u mean like this? My first thought: That Ultralisk shouldnt be considered as carried but rather dragged across the floor and leaving a trail on the ground.
My second thought: The Overlord needs more lift and thus should be bloated up immensely.
Another thought concerning the Thor carried beneath a Medivac: It shouldnt work, because the Medivac flies by using thrusters to get enough lift. These thrusters are directly above the shoulders and arms of the Thor and thus push the Thor down and wouldnt create lift. It really looks stupid and a reworking of the model might help to make it "work from the physics side of logic".
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I wonder if you can load an ultra in a dropship?
(not in a real game but in a game where i can NP an scv)
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Playing starcraft for the integrity of the aerodynamics is a bad decision. Who cares about the lift on medivacs, it's set in the future. They could have discovered some weird technology that lets their shit float without those thrusters.
I don't think zerg and protoss massive units in their respective drop-vessels warrant any unique animations. Ultralisks obviously can't transform, and warp prisms are as close to magic as they can get.
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On May 30 2011 13:22 Yoshi Kirishima wrote: Never realized this, lol the Overlord would look very amusing.
Agree with Rococo, the warp prism doesn't transfer them physically (as solids at least) I thought? But there can definitely be a cooler animation for the Colossus. I think when you load up other Protoss units there is a small affect with blue beams, they could make them a lot bigger for the Colossus
Yeah I guess you could be right about the protoss thing. Although I guess maybe a colour change or something to the warp prism (flashing between 2 colours maybe) if we want to be really basic, with possibly a change in physical appearance to the prism.
I did think about the possible annoyances in that you can scout a "thorship" before it gets to your base, whereas you can't for the other dropships, but I didn't wana go into anything that could be balance related.
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im Terran and i even i know making overlords look bigger/bloated or diffren when there is a ultra in it is DUMB since the other team will just focusfire that overlord imo its asking for it
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On May 30 2011 13:32 Subversion wrote:Show nested quote +On May 30 2011 13:27 how2TL wrote:On May 30 2011 13:23 SilverPotato wrote:On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs. Protoss Stargate. well i think he means with dropships. Yeah but the point is that each race doesn't have to be identical and that there are differing aspects to each race, so the fact that you can tell it's a Thor doesn't necessarily mean that it should be removed to imitate the other races.
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On May 30 2011 14:05 Shadowcloak wrote: im Terran and i even i know making overlords look bigger/bloated or diffren when there is a ultra in it is DUMB since the other team will just focusfire that overlord imo its asking for it And the same wouldnt happen with the Thor hanging from the Medivac?
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The Warp-Prism is actually completely hollow, have a good look at the model--it is like a box kite (feels like it ingame as well ^^).
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Perhaps ultralisks are actually inflatable and that is how they fit into an overlord?
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On May 30 2011 13:32 Subversion wrote:Show nested quote +On May 30 2011 13:27 how2TL wrote:On May 30 2011 13:23 SilverPotato wrote:On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs. Protoss Stargate. well i think he means with dropships.
I think it's a fair comparison nonetheless.
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Fat ovies would be funny, but I kinda like threatening baneling drops with empty ovies sometimes. if people could tell they were empty that would kinda ruin it.
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when im in a game and i see a thor in a medivac coming my way i lol
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To be honest, the thor carry is the worst visual part of Sc2 because it looks ridiculous and comepletely ruins the illusion of pseudo-reality.
The infested terran 'softball lob' is a close second. They should be shot in line drives and stick to the target location like velcro but with zerg puss, that's more believable.
The Colossus walking is third, because it moves so fast and looks stupid and the legs are too thin.
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On May 30 2011 13:36 johanngrunt wrote: I wonder if you can load an ultra in a dropship?
(not in a real game but in a game where i can NP an scv)
You can, but there is no special animation for either ultra or colossus in a dropship.
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On May 30 2011 13:25 xza wrote:![[image loading]](http://i.imgur.com/7UZI3.jpg) u mean like this?
that made me feel really bad for that poor ovie, getting an ultra inside must rly hurt
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I think the overlord should grab the ultra with the dangly bits, and the Ultra should violently squirm like he doesn't want to be lifted. then 2 seconds later, he gives up and goes limp until dropped.
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Ultralisks can fit inside a tiny egg, so they probably shrink to fit inside an overlord.
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As stated earlier, the Colossus is converted into an energy form when transferred into the Warp Prism.
An Overlord transporting an Ultralisk is a disgusting thought no matter how you twist the idea around.
- Tentacles used as ropes to carry the Ultralisk would remind me of tentacle sex. -_-"
- The Overlord carrying the Ultralisk as they are currently gives you a disturbing thought as to how the orifice would stretch to accommodate the Ultralisk.
It makes me wonder more about the Overlord's willingness to even have the drop ship feature researched...
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On May 30 2011 13:34 Rabiator wrote:My first thought: That Ultralisk shouldnt be considered as carried but rather dragged across the floor and leaving a trail on the ground. My second thought: The Overlord needs more lift and thus should be bloated up immensely. So... like this?
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Toss has visuals of the unit being built in Stargate. Nydus worm makes a noise all can hear.
Every race got little something or other.
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OMFG FLYING ULTRAS WE'RE ALL DOOMED!!!
But seriously, if Ultras could be carried outside overlords, they could attack while flying, and I don't think we'd want that.
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On May 30 2011 15:44 wongfeihung wrote:Show nested quote +On May 30 2011 13:34 Rabiator wrote:On May 30 2011 13:25 xza wrote:![[image loading]](http://i.imgur.com/7UZI3.jpg) u mean like this? My first thought: That Ultralisk shouldnt be considered as carried but rather dragged across the floor and leaving a trail on the ground. My second thought: The Overlord needs more lift and thus should be bloated up immensely. So... like this? ![[image loading]](http://i.imgur.com/ASnnw.jpg)
This...this is beautiful O.O you should contact blizzard for a spot on their graphic design team asap!
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in lore, i think overlords expand there bodies to bigger sizes in order to fit there load. which is why the drop upgrade is called what it is. so that is why a overlord is able to fit a ultra inside of it cuz it expands its sacs to where it can. medivacs obviously cannot expand there haul so it has to carry a massive unit like thor on the outside.
and as for the warp prism, well its a WARP prism... the way the toss race works then im sure ppl can think up a reason to why the warp prism works the way it does. when ur picking up units it seems to convert them to energy and when unloading it returns them to normal form.
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On May 30 2011 14:30 0neder wrote: To be honest, the thor carry is the worst visual part of Sc2 because it looks ridiculous and comepletely ruins the illusion of pseudo-reality.
The infested terran 'softball lob' is a close second. They should be shot in line drives and stick to the target location like velcro but with zerg puss, that's more believable.
The Colossus walking is third, because it moves so fast and looks stupid and the legs are too thin.
Idk the fact that it's a computer game being run on my 16" laptop screen kinda does it for me.
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On May 30 2011 13:25 xza wrote:![[image loading]](http://i.imgur.com/7UZI3.jpg) u mean like this? like this imo
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On May 30 2011 15:35 Tatari wrote: As stated earlier, the Colossus is converted into an energy form when transferred into the Warp Prism.
Wait, are you SURE it doesn't temporarily warp the units to somewhere close by and then re-warp them back in when it drops off? That's how it always made sense to me...EXCEPT
1) most units you drop off are built from warpgates so it makes sense for them to warp in/out 2) colossus and immortals are built from robotics, so they actually shouldn't be able to warp!
So it would make total sense to see robotic units have a cool animation of some sort (maybe like tractor beams holding it up or something) :D.
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lol such bad windows paint edits =p
On May 30 2011 16:14 BAMK wrote:Show nested quote +On May 30 2011 15:35 Tatari wrote: As stated earlier, the Colossus is converted into an energy form when transferred into the Warp Prism.
Wait, are you SURE it doesn't temporarily warp the units to somewhere close by and then re-warp them back in when it drops off? That's how it always made sense to me...EXCEPT 1) most units you drop off are built from warpgates so it makes sense for them to warp in/out 2) colossus and immortals are built from robotics, so they actually shouldn't be able to warp! So it would make total sense to see robotic units have a cool animation of some sort (maybe like tractor beams holding it up or something) :D.
well if they were simply warped somewhere then all u would need to do is get another warp prism and get ur units back that were loaded into it instead of them being destroyed. but instead when te prism is destroyed the units inside are destroyed and lost to. which is why the energy conversion is most logical from a SC2 lore point of view.
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Seems the debate really is geared towards the casual vs competitive crowd. 1. It would look cool. 2. It gives the other player and advantage.
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On May 30 2011 13:36 johanngrunt wrote: I wonder if you can load an ultra in a dropship?
(not in a real game but in a game where i can NP an scv)
try it in a 2v2 where your ally leaves? i dont know if that would work but it would be cool lol
I would love it if the warp prism did extra stuff for when a Col was inside it, would be funny as hell 2 see it.
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I always imagined zerg units gets 'morphed' to fit inside the overlord. Perhaps make the overlord pods vary in size?
You can't fake-out dropping if you can tell the difference between an empty transport unit with a full one.
So to make things fair, maybe the other races need this, but I don't really think its necessary because I believe Terrans rely on dropships more than zergs and protoss. Because they are somewhat an immobile race compared to zergs/protoss they rely and transports. Maybe its alright if terrans have this sort of indication?
WIth that, I wouldn't mind having tanks visible. Realistically, they can probably fit inside a medivac, but the size in the game, it would look cool if they were mounted on the bottom too. If theres one, have it centered, if theres two, have em side by side.
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I think the Thor/medivac animation has the same idea as the Stargate showing which unit is being produced which can be or not for balance purpose but only Blizz can tell
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On May 30 2011 16:14 BAMK wrote: Wait, are you SURE it doesn't temporarily warp the units to somewhere close by and then re-warp them back in when it drops off?
http://us.starcraft2.com/features/protoss/phaseprism.xml According to Blizzard: "Living and inorganic subjects are transformed into energy, and their unique signature imprinted into the prism's crystal lattice core. On reaching the desired destination the operation is reversed and the stored energy signatures are reconfigured into matter in proximity to the phase prism."
On May 30 2011 14:30 0neder wrote: To be honest, the thor carry is the worst visual part of Sc2 because it looks ridiculous and comepletely ruins the illusion of pseudo-reality.
The infested terran 'softball lob' is a close second. They should be shot in line drives and stick to the target location like velcro but with zerg puss, that's more believable.
The Colossus walking is third, because it moves so fast and looks stupid and the legs are too thin.
I'm a little bit bothered by the Colossus as well - something about its walk animation just looks off - but I find the clipping issues with grouped Thors way worse. Specificially how their arms go into each other. This is also the case with Ultralisks to an extent.
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An Ultralisk riding an overlord is the best idea :D
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On May 30 2011 16:35 Mephyss wrote: I think the Thor/medivac animation has the same idea as the Stargate showing which unit is being produced which can be or not for balance purpose but only Blizz can tell
then we should be able to see ultralisks clearly in overlords!
BLOATED OVERLORDS FTW!
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On May 30 2011 13:34 Rabiator wrote:My first thought: That Ultralisk shouldnt be considered as carried but rather dragged across the floor and leaving a trail on the ground. My second thought: The Overlord needs more lift and thus should be bloated up immensely. Another thought concerning the Thor carried beneath a Medivac: It shouldnt work, because the Medivac flies by using thrusters to get enough lift. These thrusters are directly above the shoulders and arms of the Thor and thus push the Thor down and wouldnt create lift. It really looks stupid and a reworking of the model might help to make it "work from the physics side of logic". Logic and physics have nothing to do with each other.
And I don't think realism is what they are going for, a Medivac would never be able to lift something like a Thor in any case.
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On May 30 2011 13:21 oPPRoBe wrote: Fat ovies would be cool :D Maybe the Tusks would show too
If the tusks showed I believe we will have a flat overlord crashing towards the ground.
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The overlord wouldn't get bloated because in the lore overlords are much bigger than they appear in the game. They are how the zerg travel from planet to planet.
Then again ultralisks are also much bigger in the lore.
![[image loading]](http://ui18.gamespot.com/1297/ultrahires_2.jpg)
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On May 30 2011 13:23 SilverPotato wrote:Show nested quote +On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs.
Yeah I agree with this way of looking at it, even though maybe some situations might change the way it goes in general just seeing a ton of drops moving in would maybe me move all my army home and defend it properly regardless of what was inside. Also normally all zergs I've played have scouted the armory so they normally know whats up based on the maps. But in particular the only map zerg would always know was Lost Temple which is sadly not in the lineup anymore.
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and this is why I love starcraft community
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On May 30 2011 20:02 Drium wrote:The overlord wouldn't get bloated because in the lore overlords are much bigger than they appear in the game. They are how the zerg travel from planet to planet. Then again ultralisks are also much bigger in the lore. ![[image loading]](http://ui18.gamespot.com/1297/ultrahires_2.jpg)
Yeah, I remember watching a video trailer forever ago that showed the overlords, and they were absolutely massive. Ultras are much smaller than overlords when you look at the design model they originate from. I remember watching it then cracking up at how large my probe must really be in comparison to the in-game overlord.
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wish they made cinematics with all the units then we would know the actual size of all them :p
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I always imagined units riding overlords were somehow grabbing on to all those tentacles, since they seem to be mostly just hanging. Not sure how an ultralisk would do that though.
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for the robo units they can be warped without a problem, but its easier to construct them on the field, as they don't require protoss to pilot them. First the sentry was nexus and the immortal gateway. Because the sentry is a robot, whilte the immortal is still a protoss. But both didn't worked out so they had to switch that up in the multiplayer for the sake of balance ^^.
The overlords have no special look, but the units while dropped have. Don't see why the overlord has to bloat while the units make themself as small as possible hehe.
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Guys, I just realized:
Zerg cocoons ---> zerg units of all sizes, so theoretically you can shrink them back to the size of a small egg since they apparently fit in overlords with no problem.
![[image loading]](http://i.imgur.com/GhwgU.jpg)
Also, certain zerg units are capable of morphing into stronger organisms under certain conditions and if enough mined minerals are applied to the unit. They also use attacking methods intrinsic to their physical makeup rather than relying on external weaponry to do battle. The zerg developed their specific role in the zerg overmind army through extensive genetic manipulation of local animal populations to best fit their environment as well as their needed function in battle.
Though some zerg units attack with simple hand-to-claw attacks, others use almost magical abilities to attack from afar or even inflict negative status effects on the enemy. Some of these abilities require the prior evolution of them before they can be used, at which point the zerg unit can use it perfectly forever.
Though there are supposedly a nearly unlimited amount of zerg types since they've conquered countless planets and thus assimilated countless fauna, we only see a small portion of them in each installment of the game, with new faces showing themselves with each series.
+ Show Spoiler +![[image loading]](http://i.imgur.com/WQ1P7.jpg) HOLY CRAP ZERG ARE POKEMON Note the relentless goal of Raynor to "catch" the biggest zergmon of them all: Kerrigan. ![[image loading]](http://i.imgur.com/BjtrP.jpg)
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Netherlands45349 Posts
Who the hell cares about transporting Ultralisks with Overlords.
...
We need Overlords to be able to swing Ultralisks around for true cleaving damage.
Mineral harassement with an Overlord swinging an Ultralisk pl0x.
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Not really a design idea, but I think that massive units that are in a dropship that gets killed shouldn't die, but rather just fall out.
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On May 30 2011 20:37 Emporio wrote:Guys, I just realized: Zerg cocoons ---> zerg units of all sizes, so theoretically you can shrink them back to the size of a small egg since they apparently fit in overlords with no problem. ![[image loading]](http://i.imgur.com/GhwgU.jpg) Also, certain zerg units are capable of morphing into stronger organisms under certain conditions and if enough mined minerals are applied to the unit. They also use attacking methods intrinsic to their physical makeup rather than relying on external weaponry to do battle. The zerg developed their specific role in the zerg overmind army through extensive genetic manipulation of local animal populations to best fit their environment as well as their needed function in battle. Though some zerg units attack with simple hand-to-claw attacks, others use almost magical abilities to attack from afar or even inflict negative status effects on the enemy. Some of these abilities require the prior evolution of them before they can be used, at which point the zerg unit can use it perfectly forever. Though there are supposedly a nearly unlimited amount of zerg types since they've conquered countless planets and thus assimilated countless fauna, we only see a small portion of them in each installment of the game, with new faces showing themselves with each series. + Show Spoiler +![[image loading]](http://i.imgur.com/WQ1P7.jpg) HOLY CRAP ZERG ARE POKEMON Note the relentless goal of Raynor to "catch" the biggest zergmon of them all: Kerrigan. ![[image loading]](http://i.imgur.com/BjtrP.jpg)
so ur saying that zerg can change their size to fit in ovies? oh and that jim raynor pic is just.. lulworthy
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protoss can warp in units out of thin air(yeah yeah pylon energy whatever :D) so the colossus "disappearing" into the warp prism is nothing.
The ultralisk though, now that would be funny if it was something similar to how the thor is transported or the overlord getting all bloated like others have said :D
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![[image loading]](http://images4.wikia.nocookie.net/__cb20080506022042/starcraft/images/thumb/6/63/Overlord_SC-G_Game2.jpg/818px-Overlord_SC-G_Game2.jpg)
Overlords don't seem that big.
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t`s are actually at a disadvantage in this regard because the opponent knows which dropship to focus down.
Although i dont think anything shoudl be done with the warp prism since it makes since, I think the ultralisk should be tucked under the overlord and wrapped by its tentacles.
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I think the the Ultra should ride on TOP of the overlord. Not for any logical reason; I just think it would look neat, having this giant beast on top of a floating sac.
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On May 30 2011 22:48 mavsfan0041 wrote: I think the the Ultra should ride on TOP of the overlord. Not for any logical reason; I just think it would look neat, having this giant beast on top of a floating sac.
yeah if the overlords were filled with vespene gas like helium :D
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I think it would look cool if units would stand on top of overlords, and then when you go to baneling bombs you see them jump off into the marines. Shit would be so cash.
I think the warp prism/collosus change should be implemented because it would be hilarious.
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That Ultra riding Overlord picture is too funny.
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As has been said, no problems gameplay wise, but damn if there aren't some hilarious illustrations in this thread!
Although if these were implemented, I foresee Zergs going mass Ultra drops and just load and unload constantly for the lolz.
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There are balance issues with making the unit inside a dropship visible to anyone. If I know what's in your dropship, then that removes the element of surprise. Personally:![[image loading]](http://i.imgur.com/sW07a.jpg) As you can see, the tentacles dangling down from the Overlord hook into the back of the Ultralisk, and carry it around outside of the overlord. Alternatively, the Back of the ultralisk would fit into the ventral sacs of the Overlord, and the legs and scythes hang out the bottom.
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+ Show Spoiler +On May 30 2011 21:24 Bozotclown wrote:![[image loading]](http://images4.wikia.nocookie.net/__cb20080506022042/starcraft/images/thumb/6/63/Overlord_SC-G_Game2.jpg/818px-Overlord_SC-G_Game2.jpg) Overlords don't seem that big. Whoa... May I ask where that picture is from? Some cinematic? Heavens devils?
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On May 31 2011 04:42 Kinetik_Inferno wrote:+ Show Spoiler +On May 30 2011 21:24 Bozotclown wrote:![[image loading]](http://images4.wikia.nocookie.net/__cb20080506022042/starcraft/images/thumb/6/63/Overlord_SC-G_Game2.jpg/818px-Overlord_SC-G_Game2.jpg) Overlords don't seem that big. Whoa... May I ask where that picture is from? Some cinematic? Heavens devils?
Starcraft: Ghost, I think.
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United States97276 Posts
If you think about it, not much of starcraft is actually to scale. Look at carriers/bcs in game vs the cinematic. Theres a fan art somewhere that shows the true scale using the blizzard numbers. This game doesnt really take scale into account. Honestly, with the size of ultras, how could any marine stand up from the force of the hit? Scaling overlords, ultras, etc... not the biggest priority of blizzard, so they probably won't do it.
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On May 30 2011 20:37 Emporio wrote:Guys, I just realized: Zerg cocoons ---> zerg units of all sizes, so theoretically you can shrink them back to the size of a small egg since they apparently fit in overlords with no problem. ![[image loading]](http://i.imgur.com/GhwgU.jpg) Also, certain zerg units are capable of morphing into stronger organisms under certain conditions and if enough mined minerals are applied to the unit. They also use attacking methods intrinsic to their physical makeup rather than relying on external weaponry to do battle. The zerg developed their specific role in the zerg overmind army through extensive genetic manipulation of local animal populations to best fit their environment as well as their needed function in battle. Though some zerg units attack with simple hand-to-claw attacks, others use almost magical abilities to attack from afar or even inflict negative status effects on the enemy. Some of these abilities require the prior evolution of them before they can be used, at which point the zerg unit can use it perfectly forever. Though there are supposedly a nearly unlimited amount of zerg types since they've conquered countless planets and thus assimilated countless fauna, we only see a small portion of them in each installment of the game, with new faces showing themselves with each series. + Show Spoiler +![[image loading]](http://i.imgur.com/WQ1P7.jpg) HOLY CRAP ZERG ARE POKEMON Note the relentless goal of Raynor to "catch" the biggest zergmon of them all: Kerrigan. ![[image loading]](http://i.imgur.com/BjtrP.jpg)
hahahaha I died, that's too funny!
OT - I think ovies and prisms are fine as is, I just wish there was more cool drop micro I could do with them. wtb reavers T_T
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On May 31 2011 04:39 Kinetik_Inferno wrote:There are balance issues with making the unit inside a dropship visible to anyone. If I know what's in your dropship, then that removes the element of surprise. Personally: ![[image loading]](http://i.imgur.com/sW07a.jpg) As you can see, the tentacles dangling down from the Overlord hook into the back of the Ultralisk, and carry it around outside of the overlord. Alternatively, the Back of the ultralisk would fit into the ventral sacs of the Overlord, and the legs and scythes hang out the bottom.
haha it would be like a hermit crab. and yeah i can see zergs load/unload ultras as a diss to mule drops
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Also, i think it would be totally badass if, when the OV starting spewing creep, all the units inside came out with all the creep
It would make drops 19483942420 X cooler.
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On May 30 2011 13:23 SilverPotato wrote:Show nested quote +On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs.
Some information is compromised just so things can look cool, i.e. the Stargate.
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Russian Federation4295 Posts
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People really need to learn to scale their images ...
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On May 30 2011 13:12 Rococo wrote: The warp prism actually converts the units it transports into energy.
I checked the Warp Prism description on the Starcraft 2 main site, and it matched this person's description. Therefore, lore wise it would only be right to keep the Warp Prism as it is. However, I think Overlords could use an improvement.
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How about if the ultralisk rides the overlord? And yeah warp prism can let out some indication of the collussus because it's too massive to be fully contained by that technology or something
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