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Massive Units + Dropships - design ideas? - Page 4

Forum Index > SC2 General
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Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-05-30 11:40:04
May 30 2011 11:39 GMT
#61
Who the hell cares about transporting Ultralisks with Overlords.

...

We need Overlords to be able to swing Ultralisks around for true cleaving damage.

Mineral harassement with an Overlord swinging an Ultralisk pl0x.
WriterXiao8~~
ShrimpDance
Profile Joined September 2010
392 Posts
May 30 2011 11:50 GMT
#62
Not really a design idea, but I think that massive units that are in a dropship that gets killed shouldn't die, but rather just fall out.
xza
Profile Joined November 2010
Singapore1600 Posts
May 30 2011 11:53 GMT
#63
On May 30 2011 20:37 Emporio wrote:
Guys, I just realized:

Zerg cocoons ---> zerg units of all sizes, so theoretically you can shrink them back to the size of a small egg since they apparently fit in overlords with no problem.

[image loading]


Also, certain zerg units are capable of morphing into stronger organisms under certain conditions and if enough mined minerals are applied to the unit. They also use attacking methods intrinsic to their physical makeup rather than relying on external weaponry to do battle. The zerg developed their specific role in the zerg overmind army through extensive genetic manipulation of local animal populations to best fit their environment as well as their needed function in battle.

Though some zerg units attack with simple hand-to-claw attacks, others use almost magical abilities to attack from afar or even inflict negative status effects on the enemy. Some of these abilities require the prior evolution of them before they can be used, at which point the zerg unit can use it perfectly forever.

Though there are supposedly a nearly unlimited amount of zerg types since they've conquered countless planets and thus assimilated countless fauna, we only see a small portion of them in each installment of the game, with new faces showing themselves with each series.


+ Show Spoiler +
[image loading]


HOLY CRAP ZERG ARE POKEMON





Note the relentless goal of Raynor to "catch" the biggest zergmon of them all: Kerrigan.
[image loading]


so ur saying that zerg can change their size to fit in ovies? oh and that jim raynor pic is just.. lulworthy
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
May 30 2011 11:53 GMT
#64
protoss can warp in units out of thin air(yeah yeah pylon energy whatever :D) so the colossus "disappearing" into the warp prism is nothing.

The ultralisk though, now that would be funny if it was something similar to how the thor is transported or the overlord getting all bloated like others have said :D
Do you really want chat rooms?
Bozotclown
Profile Joined February 2011
United Kingdom60 Posts
May 30 2011 12:24 GMT
#65
[image loading]

Overlords don't seem that big.
Dicks Everywhere
faulty
Profile Blog Joined November 2010
Canada204 Posts
May 30 2011 13:43 GMT
#66
t`s are actually at a disadvantage in this regard because the opponent knows which dropship to focus down.

Although i dont think anything shoudl be done with the warp prism since it makes since, I think the ultralisk should be tucked under the overlord and wrapped by its tentacles.
"More gg, more skill" - White-Ra
mavsfan0041
Profile Joined February 2011
United States306 Posts
May 30 2011 13:48 GMT
#67
I think the the Ultra should ride on TOP of the overlord. Not for any logical reason; I just think it would look neat, having this giant beast on top of a floating sac.
R.I.P. CheckSix
xza
Profile Joined November 2010
Singapore1600 Posts
May 30 2011 16:45 GMT
#68
On May 30 2011 22:48 mavsfan0041 wrote:
I think the the Ultra should ride on TOP of the overlord. Not for any logical reason; I just think it would look neat, having this giant beast on top of a floating sac.


yeah if the overlords were filled with vespene gas like helium :D
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
May 30 2011 16:50 GMT
#69
I think it would look cool if units would stand on top of overlords, and then when you go to baneling bombs you see them jump off into the marines. Shit would be so cash.

I think the warp prism/collosus change should be implemented because it would be hilarious.
"If you don't give a shit which gum you buy, get stride" - Tyler
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
May 30 2011 17:07 GMT
#70
That Ultra riding Overlord picture is too funny.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
May 30 2011 19:29 GMT
#71
As has been said, no problems gameplay wise, but damn if there aren't some hilarious illustrations in this thread!

Although if these were implemented, I foresee Zergs going mass Ultra drops and just load and unload constantly for the lolz.
Starleague Forever. RIP KT Violet~
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 30 2011 19:39 GMT
#72
There are balance issues with making the unit inside a dropship visible to anyone. If I know what's in your dropship, then that removes the element of surprise. Personally:[image loading]
As you can see, the tentacles dangling down from the Overlord hook into the back of the Ultralisk, and carry it around outside of the overlord. Alternatively, the Back of the ultralisk would fit into the ventral sacs of the Overlord, and the legs and scythes hang out the bottom.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-05-30 19:43:11
May 30 2011 19:42 GMT
#73
+ Show Spoiler +
On May 30 2011 21:24 Bozotclown wrote:
[image loading]

Overlords don't seem that big.

Whoa... May I ask where that picture is from? Some cinematic? Heavens devils?
brownthing
Profile Joined November 2009
United States189 Posts
May 30 2011 19:52 GMT
#74
On May 31 2011 04:42 Kinetik_Inferno wrote:
+ Show Spoiler +
On May 30 2011 21:24 Bozotclown wrote:
[image loading]

Overlords don't seem that big.

Whoa... May I ask where that picture is from? Some cinematic? Heavens devils?


Starcraft: Ghost, I think.
My probe's like the gingerbread man-you're not gonna catch that shit ~Liquid'Tyler
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2011 19:55 GMT
#75
If you think about it, not much of starcraft is actually to scale. Look at carriers/bcs in game vs the cinematic. Theres a fan art somewhere that shows the true scale using the blizzard numbers. This game doesnt really take scale into account. Honestly, with the size of ultras, how could any marine stand up from the force of the hit? Scaling overlords, ultras, etc... not the biggest priority of blizzard, so they probably won't do it.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
May 30 2011 19:57 GMT
#76
On May 30 2011 20:37 Emporio wrote:
Guys, I just realized:

Zerg cocoons ---> zerg units of all sizes, so theoretically you can shrink them back to the size of a small egg since they apparently fit in overlords with no problem.

[image loading]


Also, certain zerg units are capable of morphing into stronger organisms under certain conditions and if enough mined minerals are applied to the unit. They also use attacking methods intrinsic to their physical makeup rather than relying on external weaponry to do battle. The zerg developed their specific role in the zerg overmind army through extensive genetic manipulation of local animal populations to best fit their environment as well as their needed function in battle.

Though some zerg units attack with simple hand-to-claw attacks, others use almost magical abilities to attack from afar or even inflict negative status effects on the enemy. Some of these abilities require the prior evolution of them before they can be used, at which point the zerg unit can use it perfectly forever.

Though there are supposedly a nearly unlimited amount of zerg types since they've conquered countless planets and thus assimilated countless fauna, we only see a small portion of them in each installment of the game, with new faces showing themselves with each series.


+ Show Spoiler +
[image loading]


HOLY CRAP ZERG ARE POKEMON





Note the relentless goal of Raynor to "catch" the biggest zergmon of them all: Kerrigan.
[image loading]



hahahaha I died, that's too funny!

OT - I think ovies and prisms are fine as is, I just wish there was more cool drop micro I could do with them. wtb reavers T_T
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
xza
Profile Joined November 2010
Singapore1600 Posts
May 31 2011 02:24 GMT
#77
On May 31 2011 04:39 Kinetik_Inferno wrote:
There are balance issues with making the unit inside a dropship visible to anyone. If I know what's in your dropship, then that removes the element of surprise. Personally:[image loading]
As you can see, the tentacles dangling down from the Overlord hook into the back of the Ultralisk, and carry it around outside of the overlord. Alternatively, the Back of the ultralisk would fit into the ventral sacs of the Overlord, and the legs and scythes hang out the bottom.


haha it would be like a hermit crab. and yeah i can see zergs load/unload ultras as a diss to mule drops
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
BushidoSnipr
Profile Joined November 2010
United States910 Posts
Last Edited: 2011-05-31 02:31:32
May 31 2011 02:30 GMT
#78
Also, i think it would be totally badass if, when the OV starting spewing creep, all the units inside came out with all the creep

It would make drops 19483942420 X cooler.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
May 31 2011 02:31 GMT
#79
On May 30 2011 13:23 SilverPotato wrote:
Show nested quote +
On May 30 2011 13:18 Backpack wrote:
I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly.

Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs.


Some information is compromised just so things can look cool, i.e. the Stargate.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 31 2011 02:54 GMT
#80
[image loading]
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