...
We need Overlords to be able to swing Ultralisks around for true cleaving damage.
Mineral harassement with an Overlord swinging an Ultralisk pl0x.
| Forum Index > SC2 General |
|
Kipsate
Netherlands45349 Posts
... We need Overlords to be able to swing Ultralisks around for true cleaving damage. Mineral harassement with an Overlord swinging an Ultralisk pl0x. | ||
|
ShrimpDance
392 Posts
| ||
|
xza
Singapore1600 Posts
On May 30 2011 20:37 Emporio wrote: Guys, I just realized: Zerg cocoons ---> zerg units of all sizes, so theoretically you can shrink them back to the size of a small egg since they apparently fit in overlords with no problem. ![]() Also, certain zerg units are capable of morphing into stronger organisms under certain conditions and if enough mined minerals are applied to the unit. They also use attacking methods intrinsic to their physical makeup rather than relying on external weaponry to do battle. The zerg developed their specific role in the zerg overmind army through extensive genetic manipulation of local animal populations to best fit their environment as well as their needed function in battle. Though some zerg units attack with simple hand-to-claw attacks, others use almost magical abilities to attack from afar or even inflict negative status effects on the enemy. Some of these abilities require the prior evolution of them before they can be used, at which point the zerg unit can use it perfectly forever. Though there are supposedly a nearly unlimited amount of zerg types since they've conquered countless planets and thus assimilated countless fauna, we only see a small portion of them in each installment of the game, with new faces showing themselves with each series. + Show Spoiler + so ur saying that zerg can change their size to fit in ovies? oh and that jim raynor pic is just.. lulworthy | ||
|
FarbrorAbavna
Sweden4856 Posts
The ultralisk though, now that would be funny if it was something similar to how the thor is transported or the overlord getting all bloated like others have said :D | ||
|
Bozotclown
United Kingdom60 Posts
Overlords don't seem that big. | ||
|
faulty
Canada204 Posts
Although i dont think anything shoudl be done with the warp prism since it makes since, I think the ultralisk should be tucked under the overlord and wrapped by its tentacles. | ||
|
mavsfan0041
United States306 Posts
| ||
|
xza
Singapore1600 Posts
On May 30 2011 22:48 mavsfan0041 wrote: I think the the Ultra should ride on TOP of the overlord. Not for any logical reason; I just think it would look neat, having this giant beast on top of a floating sac. yeah if the overlords were filled with vespene gas like helium :D | ||
|
Twistacles
Canada1327 Posts
I think the warp prism/collosus change should be implemented because it would be hilarious. | ||
|
MangoTango
United States3670 Posts
| ||
|
Mobius_1
United Kingdom2763 Posts
Although if these were implemented, I foresee Zergs going mass Ultra drops and just load and unload constantly for the lolz. | ||
|
Kinetik_Inferno
United States1431 Posts
![]() As you can see, the tentacles dangling down from the Overlord hook into the back of the Ultralisk, and carry it around outside of the overlord. Alternatively, the Back of the ultralisk would fit into the ventral sacs of the Overlord, and the legs and scythes hang out the bottom. | ||
|
Kinetik_Inferno
United States1431 Posts
On May 30 2011 21:24 Bozotclown wrote: Overlords don't seem that big. Whoa... May I ask where that picture is from? Some cinematic? Heavens devils? | ||
|
brownthing
United States189 Posts
On May 31 2011 04:42 Kinetik_Inferno wrote: + Show Spoiler + On May 30 2011 21:24 Bozotclown wrote: Overlords don't seem that big. Whoa... May I ask where that picture is from? Some cinematic? Heavens devils? Starcraft: Ghost, I think. | ||
|
Shellshock
United States97276 Posts
| ||
|
SilverJohnny
United States885 Posts
On May 30 2011 20:37 Emporio wrote: Guys, I just realized: Zerg cocoons ---> zerg units of all sizes, so theoretically you can shrink them back to the size of a small egg since they apparently fit in overlords with no problem. ![]() Also, certain zerg units are capable of morphing into stronger organisms under certain conditions and if enough mined minerals are applied to the unit. They also use attacking methods intrinsic to their physical makeup rather than relying on external weaponry to do battle. The zerg developed their specific role in the zerg overmind army through extensive genetic manipulation of local animal populations to best fit their environment as well as their needed function in battle. Though some zerg units attack with simple hand-to-claw attacks, others use almost magical abilities to attack from afar or even inflict negative status effects on the enemy. Some of these abilities require the prior evolution of them before they can be used, at which point the zerg unit can use it perfectly forever. Though there are supposedly a nearly unlimited amount of zerg types since they've conquered countless planets and thus assimilated countless fauna, we only see a small portion of them in each installment of the game, with new faces showing themselves with each series. + Show Spoiler + hahahaha I died, that's too funny! OT - I think ovies and prisms are fine as is, I just wish there was more cool drop micro I could do with them. wtb reavers T_T | ||
|
xza
Singapore1600 Posts
On May 31 2011 04:39 Kinetik_Inferno wrote: There are balance issues with making the unit inside a dropship visible to anyone. If I know what's in your dropship, then that removes the element of surprise. Personally: ![]() As you can see, the tentacles dangling down from the Overlord hook into the back of the Ultralisk, and carry it around outside of the overlord. Alternatively, the Back of the ultralisk would fit into the ventral sacs of the Overlord, and the legs and scythes hang out the bottom. haha it would be like a hermit crab. and yeah i can see zergs load/unload ultras as a diss to mule drops ![]() | ||
|
BushidoSnipr
United States910 Posts
It would make drops 19483942420 X cooler. | ||
|
sjschmidt93
United States2518 Posts
On May 30 2011 13:23 SilverPotato wrote: Show nested quote + On May 30 2011 13:18 Backpack wrote: I personally would like to see the thor animation removed. The fact that I already know whats in the medivac when i scout it leaving your base is just silly. Yeah I kind of agree, thinking about it, Terran is the only race that has that revealing factor, but TBH when you see medivacs coming at your base (or any transport unit) your first thoughts are not "oh look at those medivacs with this that and those in them", its more like "OH CRAP! Time to move my army back home" regardless of what is inside the medivacs. Some information is compromised just so things can look cool, i.e. the Stargate. | ||
|
Existor
Russian Federation4295 Posts
![]() | ||
| ||
StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Heroes of the Storm Other Games Organizations |
|
Replay Cast
Sparkling Tuna Cup
RSL Revival
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
Dewalt vs DragOn
Aether vs Jimin
GSL
Afreeca Starleague
Soma vs Leta
Wardi Open
Monday Night Weeklies
OSC
[ Show More ] CranKy Ducklings
Afreeca Starleague
Light vs Flash
Replay Cast
Replay Cast
The PondCast
Replay Cast
RSL Revival
Korean StarCraft League
RSL Revival
BSL
|
|
|