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Dynamic Unit Movements, Your Thoughts? - Page 34

Forum Index > SC2 General
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CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
July 03 2012 09:54 GMT
#661
On July 03 2012 18:48 submarine wrote:
Show nested quote +
On July 03 2012 18:20 Darneck wrote:
On July 03 2012 17:51 ajkayken wrote:
i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map

my god. that will be unstoppable

think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics

Even though this isn't the main point of it all.

No they can't, this is something that basically would require inhuman actions. You would have to spread each single unit from each other and you'd have to do it continiously which no human will ever be able to do even if they tried for a hundred years


What you already can do is to split your army in small pairs of maybe 9 and use the existing small magic box for those small groups. With carefully placed move commands around corners you can move around with a split up army. You just need lots of hotkeys and lots of move commands to do that. It should be possible to do that with a bit of training. I am not sure if it is worth it.



I would HATE if the game was like that, blizzard could have easily designed this game with "you can do this that is easy, but you can also do this that is slightly better, but takes way more skill".

I would definetly not take the game serisuly and I would definetly not play it, even out of protest for such retarded design.
4th August 2012...Never forget.....
Bommes
Profile Joined June 2010
Germany1226 Posts
July 03 2012 09:55 GMT
#662
Uploaded "Daybreak Dynamic Movement" on the EU server for everyone who wants to try it out.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-07-03 10:01:50
July 03 2012 10:01 GMT
#663
--- Nuked ---
Kazahk
Profile Blog Joined April 2012
United States385 Posts
July 03 2012 10:05 GMT
#664
Isn't that why you spilt your army up before an engagement?
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2012-07-03 10:08:20
July 03 2012 10:08 GMT
#665
Nah, I actually like the deathball. Now all of you that wants more micro in SC2 suddenly wants to remove army splitting in battle?

Use your imba apm and get an advantage over us that can't marine split vs banelings.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-07-03 10:16:31
July 03 2012 10:14 GMT
#666
On July 03 2012 19:08 papaz wrote:
Now all of you that wants more micro in SC2 suddenly wants to remove army splitting in battle?

Rofl ... what a stupid argument for the simple reason that it implies that "dynamic unit movement" prevents microing and it also implies that splitting armies is the only micro there is. If that was the case only Terrans are microing atm (they are the usual victims of Baneling mass attacks), but we also have blink micro, burrow micro and general positioning micro as well.
If you cant say what you're meaning, you can never mean what you're saying.
submarine
Profile Joined March 2012
Germany290 Posts
Last Edited: 2012-07-03 10:22:57
July 03 2012 10:16 GMT
#667
On July 03 2012 18:54 CrtBalorda wrote:
Show nested quote +
On July 03 2012 18:48 submarine wrote:
On July 03 2012 18:20 Darneck wrote:
On July 03 2012 17:51 ajkayken wrote:
i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map

my god. that will be unstoppable

think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics

Even though this isn't the main point of it all.

No they can't, this is something that basically would require inhuman actions. You would have to spread each single unit from each other and you'd have to do it continiously which no human will ever be able to do even if they tried for a hundred years


What you already can do is to split your army in small pairs of maybe 9 and use the existing small magic box for those small groups. With carefully placed move commands around corners you can move around with a split up army. You just need lots of hotkeys and lots of move commands to do that. It should be possible to do that with a bit of training. I am not sure if it is worth it.



I would HATE if the game was like that, blizzard could have easily designed this game with "you can do this that is easy, but you can also do this that is slightly better, but takes way more skill".

I would definetly not take the game serisuly and I would definetly not play it, even out of protest for such retarded design.


I do not really understand your post. Just to clarify: What i wrote is in the game. There is a Magic box for ground units. Its just quite small. You can move with a pre split army if you move with small groups that fit into their individual small magic box. Just try for yourself. Two units will walk in formation until the spread is just too big.
What i would like to see are bigger ground army magic boxes. That way players would have far more control over their units. It would increase the skill ceiling, because better players could control their army even better. Players would be able to clump up or move in a formation they created. It would add a new "tactical layer" to the game.

BTW: Thx Bommes, testing right now I guess it would also be great if you could upload the map to a normal map site so everyone could try it offline.
JaxDaniels
Profile Joined July 2010
United States29 Posts
July 03 2012 10:27 GMT
#668
I don't think this would really benefit SC2 as an esport. The idea that units are prespread would not only force a huge metagame shift to not using as much splash, it would also reduce the difficulty of micro. Currently you have to split your units to effectively engage a splash damage army, which would be eliminated with this change. Also, good positioning wouldn't be rewarded very much since the units would clumsily be "tripping" over each other. I feel this would also make Ultras go away again, since the problem with lings blocking them from engaging would be all the more prevalent.
Come at me bro.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
July 03 2012 10:36 GMT
#669
HOW (the heck) on earth does this reduce the difficulty of micro????

list other disadvantages you can think of but this^ makes NO sense.

seriously, true it would be devastating to the current game. but HOTS is exactly the type of momentum you would want to implement this.
| Idra | YuGiOh | Leenock | Coca |
gronnelg
Profile Joined December 2010
Norway354 Posts
July 03 2012 10:48 GMT
#670
It seems to me that a fairly high percentage of the posters here, are primarly interested in esthetics/looking more natural. While this certainly has its value, gameplay is a far bigger concern for me, and should be for the pro scene. And I just dont see this change doinng anything for the playability of the game.
Any thoughts?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 10:52 GMT
#671
I just wish everyone whining about micro and splitting would realise that a proportional buff to AOE radius and maybe even to damage should be added with this as well.
submarine
Profile Joined March 2012
Germany290 Posts
July 03 2012 10:53 GMT
#672
After playing around on "Daybreak Dynamic Movement" i have to say that i really like it. It gives the player a far better control over how the single units move. Every race can profit from that. Its always a balance between DPS density and vulnerability to splash DMG. The army movement feels far more natural.
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 10:54 GMT
#673
On July 03 2012 19:48 gronnelg wrote:
It seems to me that a fairly high percentage of the posters here, are primarly interested in esthetics/looking more natural. While this certainly has its value, gameplay is a far bigger concern for me, and should be for the pro scene. And I just dont see this change doinng anything for the playability of the game.
Any thoughts?

It would change the pro scene for the better, the armies would be more spread out which would mean that deathballs wouldn't just be 2 huge clumps a-moving into each other which would mean that it would easier to micro seperate parts of your whole army throughout the engagement.
gronnelg
Profile Joined December 2010
Norway354 Posts
July 03 2012 10:56 GMT
#674
On July 03 2012 19:54 Darneck wrote:
Show nested quote +
On July 03 2012 19:48 gronnelg wrote:
It seems to me that a fairly high percentage of the posters here, are primarly interested in esthetics/looking more natural. While this certainly has its value, gameplay is a far bigger concern for me, and should be for the pro scene. And I just dont see this change doinng anything for the playability of the game.
Any thoughts?

It would change the pro scene for the better, the armies would be more spread out which would mean that deathballs wouldn't just be 2 huge clumps a-moving into each other which would mean that it would easier to micro seperate parts of your whole army throughout the engagement.

Wouldn't you just end up with two deathballs a-moving each other, but not being as clumped up?
Lulzez || My stream: http://www.twitch.tv/gronnelg
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-07-03 10:57:27
July 03 2012 10:57 GMT
#675
I really like the idea of enlarging the magic box to keep units in the same formation when they are moving. We have to find a way to change the developer's mindset "we won't change the pathing"
It's so simple and the change is so big
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
July 03 2012 10:59 GMT
#676
On July 03 2012 18:55 Bommes wrote:
Uploaded "Daybreak Dynamic Movement" on the EU server for everyone who wants to try it out.


dafag?!

Is that a troll post, I tried it and it doesnt change anything.
4th August 2012...Never forget.....
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
July 03 2012 11:05 GMT
#677
On July 03 2012 19:16 submarine wrote:
Show nested quote +
On July 03 2012 18:54 CrtBalorda wrote:
On July 03 2012 18:48 submarine wrote:
On July 03 2012 18:20 Darneck wrote:
On July 03 2012 17:51 ajkayken wrote:
i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map

my god. that will be unstoppable

think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics

Even though this isn't the main point of it all.

No they can't, this is something that basically would require inhuman actions. You would have to spread each single unit from each other and you'd have to do it continiously which no human will ever be able to do even if they tried for a hundred years


What you already can do is to split your army in small pairs of maybe 9 and use the existing small magic box for those small groups. With carefully placed move commands around corners you can move around with a split up army. You just need lots of hotkeys and lots of move commands to do that. It should be possible to do that with a bit of training. I am not sure if it is worth it.



I would HATE if the game was like that, blizzard could have easily designed this game with "you can do this that is easy, but you can also do this that is slightly better, but takes way more skill".

I would definetly not take the game serisuly and I would definetly not play it, even out of protest for such retarded design.


I do not really understand your post. Just to clarify: What i wrote is in the game. There is a Magic box for ground units. Its just quite small. You can move with a pre split army if you move with small groups that fit into their individual small magic box. Just try for yourself. Two units will walk in formation until the spread is just too big.
What i would like to see are bigger ground army magic boxes. That way players would have far more control over their units. It would increase the skill ceiling, because better players could control their army even better. Players would be able to clump up or move in a formation they created. It would add a new "tactical layer" to the game.

BTW: Thx Bommes, testing right now I guess it would also be great if you could upload the map to a normal map site so everyone could try it offline.




Yea I can see why you woudnt understand my post lol. I just said that that would take to much work for to little payoff. And I cant really take that seriusly. And no matter how much I would want to improve I would never do this and probably stop playing. I dont want to support an e-sports tittle with that kind of design
4th August 2012...Never forget.....
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
July 03 2012 11:07 GMT
#678
Now it's looking more like broodwar
BW/KT Forever R.I.P KT.Violet dearly missed ..
wangstra
Profile Joined March 2011
922 Posts
July 03 2012 11:09 GMT
#679
LoL this is from the same devs that brought us this all this:

Widow Mine: Rather than re-introduce the spider mine the devs created a new mine that is best used alone out in the field. This mine takes up supply thus pulling supply from the ball of death. The Widow Mine also does not combo well with the siege tank since if the tank blows up the unit before the mine detonates it is wasted. On top of all this the Widow Mine encourages enemy players to break up their deathballs after the mine latches on a unit inside the deathball.

Building Attacking Nydus Worm: "Because there’s scenarios with Zerg right now where the Mutalisk raiding is glorious, and then they shut it down, and you’re like, “I guess I’m done raiding.” And that kind of – that’s sounds fun, we want to split up the armies, spread everybody out, get everybody doing different stuff and make the deathballs a little smaller"
http://sclegacy.com/news/23-sc2/1160-dustin-browder-interview-mlg-anaheim-2012

Tempest: The Tempest takes a different approach to pulling units out of the deathball. Its incredible range means it doesn't have to physically be in the ball to contribute its fire power. This range is described as more "strategic" than "tactical" giving presence to an entire region of the map.

Oracle: Like the Widow Mine the Oracle takes up supply pulling supply away from the Deathball and like the Building Attacking Nydus Worm the Oracle is a raider which creates mini-battles away from the main death ball.


Rather than actually addressing the issue, they bring in completely uninteresting units and ultimately difficult to balancee, that are bandages.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-07-03 11:14:24
July 03 2012 11:12 GMT
#680
On July 03 2012 19:59 CrtBalorda wrote:
Show nested quote +
On July 03 2012 18:55 Bommes wrote:
Uploaded "Daybreak Dynamic Movement" on the EU server for everyone who wants to try it out.


dafag?!

Is that a troll post, I tried it and it doesnt change anything.

tries to separate your army and then move out, you will see the difference
On July 03 2012 19:08 papaz wrote:
Nah, I actually like the deathball. Now all of you that wants more micro in SC2 suddenly wants to remove army splitting in battle?

Use your imba apm and get an advantage over us that can't marine split vs banelings.

no, now you can use your APM to make the death ball, instead of having the Ai doing it for you
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