• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:56
CET 23:56
KST 07:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

Dynamic Unit Movements, Your Thoughts? - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 34 35 40 Next All
gronnelg
Profile Joined December 2010
Norway354 Posts
July 03 2012 07:24 GMT
#641
Im not sure Im getting how this would improve gameplay?
It would look nicer, sure. And there would have to be rebalancing, sure.
But how would this improve the game? As far as I can tell from the OP, longer battles is the only thing. But then again, this isn't WC3, were battles lasted for ages. SC1/2 are high paced games, were split seconds can change the tide of a battle.
In BW units formed endless lines when moving somewhere. Not sure if that is better. And in battles they clumped up anyways...
Lulzez || My stream: http://www.twitch.tv/gronnelg
NukeD
Profile Joined October 2010
Croatia1612 Posts
July 03 2012 07:32 GMT
#642
Thx for bumping this. Now we should keep this thread alive.
sorry for dem one liners
RodrigoX
Profile Joined November 2009
United States645 Posts
July 03 2012 07:52 GMT
#643
I do not think this is a good idea at all. I mean this would completely destroy the PvT matchup. With Terran having such incredible amounts of DPS, if you basically already presplit the marine marauder ball, it would be completely disastourous. It would also not bode very well for PvZ. Roaches vs anything would become a really bad battle to take, because really you want all your roaches hugging your opponent, concaves in the general sense of the word, do not work with roaches, and if you were to spread up the roach ball, you make them really ineffective. The game is designed around the pathing, you take or change that broken game.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 08:28 GMT
#644
On July 03 2012 16:52 RodrigoX wrote:
I do not think this is a good idea at all. I mean this would completely destroy the PvT matchup. With Terran having such incredible amounts of DPS, if you basically already presplit the marine marauder ball, it would be completely disastourous. It would also not bode very well for PvZ. Roaches vs anything would become a really bad battle to take, because really you want all your roaches hugging your opponent, concaves in the general sense of the word, do not work with roaches, and if you were to spread up the roach ball, you make them really ineffective. The game is designed around the pathing, you take or change that broken game.

Of course there would have to be some changes and buffs to AOE too but I doubt it would be that huge of an imbalance. Terran wouldn't get an increase in DPS since there would be more units in the back too that wouldn't be in the fight whereas they would in they were clumped up and zealots should also be more effective vs spread out units rather than vs a clump of them.
trolldrew
Profile Joined June 2012
Afghanistan16 Posts
July 03 2012 08:47 GMT
#645
whoa ye this is a really good idea

im a zerg player and honestly i hate a moving my banelings vs terrans and catching their marines off guard.
B(
ajkayken
Profile Joined June 2012
77 Posts
July 03 2012 08:51 GMT
#646
i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map

my god. that will be unstoppable

think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics
nixi
Profile Joined February 2010
Sweden39 Posts
July 03 2012 09:04 GMT
#647
I support this to 100%. The game will improve in so many ways by making this change and if it were to happen I would be greatly impressed by blizzard.

I would pay as much for this change as for HOTS.
bhfberserk
Profile Joined August 2011
Canada390 Posts
July 03 2012 09:10 GMT
#648
I doubt blizzard would ever admit that they screw up and add this change. But I would love to see this too. It looks so much cleaner. You can see every single individual units. Is there a custom map with this mechanic we can play and test it
?
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2012-07-03 10:25:49
July 03 2012 09:17 GMT
#649
On July 03 2012 18:10 bhfberserk wrote:
I doubt blizzard would ever admit that they screw up and add this change. But I would love to see this too. It looks so much cleaner. You can see every single individual units. Is there a custom map with this mechanic we can play and test it
?

Yeah when people asked blizzard about they completly avoid the point and say "no we won't make the unit pathing worse". It's obvious that you can't have a pathing like broodwar in a modern game like sc2, but clumping is a terrible and cheap solution to the problem of pathing in a rts game.
The fun thing is that they obviously realize how terrible it looks because all of their videos are made with perfectly spread armies. The game would be so much better with a better movement, but they did not adress it in HOTS so they will never do it.

It reminds me of FPS game, were a good movement system is one of the most important thing to have a competitive esport game, because the game has to be fun simply moving around the map. I think it should be the same for starcraft, simply controling your army around the map should feel good, and right now it's just boring.
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 09:20 GMT
#650
On July 03 2012 17:51 ajkayken wrote:
i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map

my god. that will be unstoppable

think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics

Even though this isn't the main point of it all.

No they can't, this is something that basically would require inhuman actions. You would have to spread each single unit from each other and you'd have to do it continiously which no human will ever be able to do even if they tried for a hundred years
Roth
Profile Joined March 2012
Germany165 Posts
July 03 2012 09:24 GMT
#651
Blizzard should do this.
Day[9] - "That stupid ice cream truck representing happiness!"
nixi
Profile Joined February 2010
Sweden39 Posts
July 03 2012 09:34 GMT
#652
On July 03 2012 18:20 Darneck wrote:
Show nested quote +
On July 03 2012 17:51 ajkayken wrote:
i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map

my god. that will be unstoppable

think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics

Even though this isn't the main point of it all.

No they can't, this is something that basically would require inhuman actions. You would have to spread each single unit from each other and you'd have to do it continiously which no human will ever be able to do even if they tried for a hundred years


My thoughts exactly.
Lysergic
Profile Joined December 2010
United States355 Posts
July 03 2012 09:37 GMT
#653
*looks at pictures of 'dynamically clumped' marines that are cost effective vs banelings/fungal/storm/colossus without even needing to micro*

*correctly assumes this year old thread was brought back and fully supported by terrans*

am i the only person annoyed that everything i look at on TL is somehow yet another terran whine thread?
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-07-03 09:41:42
July 03 2012 09:37 GMT
#654
When Dustin answers to this thread by saying they won't make the pathing worse or BW-like either he is not that smart, or he is just avoiding the question because dealing with it would mean a lot of rebalancing.

The pathing being suggested here should not have anything to do with BW's. It should still be fluid, and units clump when they stop. But when moving, they shouldn't be so tight. It looks completely unnatural.

Moving in formation is pretty hard in itself, but moving like we see in SC2 ?.... The units don't even have space to stretch their legs. They look like they've been put in a disco and glued to each other. By the looks of moving in SC2 the units should all be tripping on each other.

Sadly, since for now there's not much competition to SC2, there's not much we can do except complain. If there was some competition, bad publicity and decreasing numbers of players are a great motivator.
submarine
Profile Joined March 2012
Germany290 Posts
July 03 2012 09:38 GMT
#655
On July 03 2012 18:10 bhfberserk wrote:
I doubt blizzard would ever admit that they screw up and add this change. But I would love to see this too. It looks so much cleaner. You can see every single individual units. Is there a custom map with this mechanic we can play and test it
?


All blizzard needs to do is to increase the "magic box" of certain unit types. It's already in the game and usable with smaller unit counts. It would add so much more control over the way your units move, and it would add a whole new "tactical layer" to the game.
Right now the Magic box for terran bio is big enough for a 3x3 matrix of marauders with enough space between them to avoid Siege splash.
Vapaach
Profile Joined February 2011
Finland994 Posts
July 03 2012 09:39 GMT
#656
What would be enough for me is that if you spread them and start moving your army, it would not naturally start clumping up the more you move.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-07-03 09:44:00
July 03 2012 09:40 GMT
#657
On July 03 2012 18:37 lysergic wrote:
*looks at pictures of 'dynamically clumped' marines that are cost effective vs banelings/fungal/storm/colossus without even needing to micro*

*correctly assumes this year old thread was brought back and fully supported by terrans*

am i the only person annoyed that everything i look at on TL is somehow yet another terran whine thread?


You're paranoid, there is no whining going on.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
Last Edited: 2012-07-03 09:50:55
July 03 2012 09:45 GMT
#658

Its still a HUGE improvement, would love to see that implemented, and blizzard MIGHT just MIGHT do something like this if they feel like it hurts the longevity of their game, and if you ask me it does.
4th August 2012...Never forget.....
submarine
Profile Joined March 2012
Germany290 Posts
July 03 2012 09:48 GMT
#659
On July 03 2012 18:20 Darneck wrote:
Show nested quote +
On July 03 2012 17:51 ajkayken wrote:
i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map

my god. that will be unstoppable

think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics

Even though this isn't the main point of it all.

No they can't, this is something that basically would require inhuman actions. You would have to spread each single unit from each other and you'd have to do it continiously which no human will ever be able to do even if they tried for a hundred years


What you already can do is to split your army in small pairs of maybe 9 and use the existing small magic box for those small groups. With carefully placed move commands around corners you can move around with a split up army. You just need lots of hotkeys and lots of move commands to do that. It should be possible to do that with a bit of training. I am not sure if it is worth it.
ZachFreeman
Profile Joined November 2010
Australia484 Posts
July 03 2012 09:50 GMT
#660
I'm aware this is an old thread but I stopped reading after "important for esports"
GIVE ME COMMAND
Prev 1 31 32 33 34 35 40 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft606
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft606
ProTech136
StarCraft: Brood War
Shuttle 137
Dewaltoss 89
Hyun 60
Mong 26
NaDa 10
Dota 2
PGG 90
Counter-Strike
fl0m1304
Foxcn165
adren_tv97
Other Games
Grubby5804
FrodaN1269
Liquid`Hasu252
C9.Mang0158
B2W.Neo124
Trikslyr37
ZombieGrub34
Liquid`Ken5
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• RyuSc2 74
• davetesta71
• Hupsaiya 59
• musti20045 43
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22072
• WagamamaTV938
League of Legends
• Doublelift2588
Other Games
• imaqtpie1462
• Shiphtur199
• Scarra97
Upcoming Events
CranKy Ducklings
11h 5m
WardiTV 2025
12h 5m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
13h 35m
Ladder Legends
20h 5m
BSL 21
21h 5m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 11h
Ladder Legends
1d 18h
BSL 21
1d 21h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.