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Im not sure Im getting how this would improve gameplay? It would look nicer, sure. And there would have to be rebalancing, sure. But how would this improve the game? As far as I can tell from the OP, longer battles is the only thing. But then again, this isn't WC3, were battles lasted for ages. SC1/2 are high paced games, were split seconds can change the tide of a battle. In BW units formed endless lines when moving somewhere. Not sure if that is better. And in battles they clumped up anyways...
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Thx for bumping this. Now we should keep this thread alive.
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I do not think this is a good idea at all. I mean this would completely destroy the PvT matchup. With Terran having such incredible amounts of DPS, if you basically already presplit the marine marauder ball, it would be completely disastourous. It would also not bode very well for PvZ. Roaches vs anything would become a really bad battle to take, because really you want all your roaches hugging your opponent, concaves in the general sense of the word, do not work with roaches, and if you were to spread up the roach ball, you make them really ineffective. The game is designed around the pathing, you take or change that broken game.
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On July 03 2012 16:52 RodrigoX wrote: I do not think this is a good idea at all. I mean this would completely destroy the PvT matchup. With Terran having such incredible amounts of DPS, if you basically already presplit the marine marauder ball, it would be completely disastourous. It would also not bode very well for PvZ. Roaches vs anything would become a really bad battle to take, because really you want all your roaches hugging your opponent, concaves in the general sense of the word, do not work with roaches, and if you were to spread up the roach ball, you make them really ineffective. The game is designed around the pathing, you take or change that broken game. Of course there would have to be some changes and buffs to AOE too but I doubt it would be that huge of an imbalance. Terran wouldn't get an increase in DPS since there would be more units in the back too that wouldn't be in the fight whereas they would in they were clumped up and zealots should also be more effective vs spread out units rather than vs a clump of them.
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whoa ye this is a really good idea
im a zerg player and honestly i hate a moving my banelings vs terrans and catching their marines off guard.
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i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map
my god. that will be unstoppable
think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics
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I support this to 100%. The game will improve in so many ways by making this change and if it were to happen I would be greatly impressed by blizzard.
I would pay as much for this change as for HOTS.
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I doubt blizzard would ever admit that they screw up and add this change. But I would love to see this too. It looks so much cleaner. You can see every single individual units. Is there a custom map with this mechanic we can play and test it ?
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On July 03 2012 18:10 bhfberserk wrote: I doubt blizzard would ever admit that they screw up and add this change. But I would love to see this too. It looks so much cleaner. You can see every single individual units. Is there a custom map with this mechanic we can play and test it ?
Yeah when people asked blizzard about they completly avoid the point and say "no we won't make the unit pathing worse". It's obvious that you can't have a pathing like broodwar in a modern game like sc2, but clumping is a terrible and cheap solution to the problem of pathing in a rts game. The fun thing is that they obviously realize how terrible it looks because all of their videos are made with perfectly spread armies. The game would be so much better with a better movement, but they did not adress it in HOTS so they will never do it.
It reminds me of FPS game, were a good movement system is one of the most important thing to have a competitive esport game, because the game has to be fun simply moving around the map. I think it should be the same for starcraft, simply controling your army around the map should feel good, and right now it's just boring.
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On July 03 2012 17:51 ajkayken wrote: i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map
my god. that will be unstoppable
think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics Even though this isn't the main point of it all.
No they can't, this is something that basically would require inhuman actions. You would have to spread each single unit from each other and you'd have to do it continiously which no human will ever be able to do even if they tried for a hundred years
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On July 03 2012 18:20 Darneck wrote:Show nested quote +On July 03 2012 17:51 ajkayken wrote: i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map
my god. that will be unstoppable
think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics Even though this isn't the main point of it all. No they can't, this is something that basically would require inhuman actions. You would have to spread each single unit from each other and you'd have to do it continiously which no human will ever be able to do even if they tried for a hundred years
My thoughts exactly.
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*looks at pictures of 'dynamically clumped' marines that are cost effective vs banelings/fungal/storm/colossus without even needing to micro*
*correctly assumes this year old thread was brought back and fully supported by terrans*
am i the only person annoyed that everything i look at on TL is somehow yet another terran whine thread?
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When Dustin answers to this thread by saying they won't make the pathing worse or BW-like either he is not that smart, or he is just avoiding the question because dealing with it would mean a lot of rebalancing.
The pathing being suggested here should not have anything to do with BW's. It should still be fluid, and units clump when they stop. But when moving, they shouldn't be so tight. It looks completely unnatural.
Moving in formation is pretty hard in itself, but moving like we see in SC2 ?.... The units don't even have space to stretch their legs. They look like they've been put in a disco and glued to each other. By the looks of moving in SC2 the units should all be tripping on each other.
Sadly, since for now there's not much competition to SC2, there's not much we can do except complain. If there was some competition, bad publicity and decreasing numbers of players are a great motivator.
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On July 03 2012 18:10 bhfberserk wrote: I doubt blizzard would ever admit that they screw up and add this change. But I would love to see this too. It looks so much cleaner. You can see every single individual units. Is there a custom map with this mechanic we can play and test it ?
All blizzard needs to do is to increase the "magic box" of certain unit types. It's already in the game and usable with smaller unit counts. It would add so much more control over the way your units move, and it would add a whole new "tactical layer" to the game. Right now the Magic box for terran bio is big enough for a 3x3 matrix of marauders with enough space between them to avoid Siege splash.
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What would be enough for me is that if you spread them and start moving your army, it would not naturally start clumping up the more you move.
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On July 03 2012 18:37 lysergic wrote: *looks at pictures of 'dynamically clumped' marines that are cost effective vs banelings/fungal/storm/colossus without even needing to micro*
*correctly assumes this year old thread was brought back and fully supported by terrans*
am i the only person annoyed that everything i look at on TL is somehow yet another terran whine thread?
You're paranoid, there is no whining going on.
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Its still a HUGE improvement, would love to see that implemented, and blizzard MIGHT just MIGHT do something like this if they feel like it hurts the longevity of their game, and if you ask me it does.
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On July 03 2012 18:20 Darneck wrote:Show nested quote +On July 03 2012 17:51 ajkayken wrote: i think the REAL point of this thread is once a super player like flash comes along and can keep his army pre-split while moving across the map and constantly hold positioning and re-splitting as his army moves across the map
my god. that will be unstoppable
think about it, players with INSANE MECHANICS should ALREADY be able to do what the OP described, except no patch would be needed, they can do it RIGHT NOW, just it requires insane mechanics Even though this isn't the main point of it all. No they can't, this is something that basically would require inhuman actions. You would have to spread each single unit from each other and you'd have to do it continiously which no human will ever be able to do even if they tried for a hundred years
What you already can do is to split your army in small pairs of maybe 9 and use the existing small magic box for those small groups. With carefully placed move commands around corners you can move around with a split up army. You just need lots of hotkeys and lots of move commands to do that. It should be possible to do that with a bit of training. I am not sure if it is worth it.
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I'm aware this is an old thread but I stopped reading after "important for esports"
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