I believe they should not cause units to spread more while standing still, only somewhat while moving.
Dynamic Unit Movements, Your Thoughts? - Page 18
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Gfire
United States1699 Posts
I believe they should not cause units to spread more while standing still, only somewhat while moving. | ||
PartyBiscuit
Canada4525 Posts
Thors will be auto-terrible against mutas, Hellions will need to be removed or have some sort of wide-radius flame shot, Banelings would need to be removed or huge AOE size changes, the other spells like fungal/storm/emp would also need to be changed pretty severely. Other units would need to be subbed it...making this probably like pretty-BW with easier mechanics (auto-cast, MBS etc). | ||
Stratos_speAr
United States6959 Posts
On May 18 2011 04:02 PartyBiscuit wrote: It won't happen, not in the expansions or ever. It may have been a decent idea to keep this back in beta etc, but the game is already out and this isn't a "balance" change. Thors will be auto-terrible against mutas, Hellions will need to be removed or have some sort of wide-radius flame shot, Banelings would need to be removed or huge AOE size changes, the other spells like fungal/storm/emp would also need to be changed pretty severely. Other units would need to be subbed it...making this probably like pretty-BW with easier mechanics (auto-cast, MBS etc). You mean changes would have to be made to other parts of the game for this to work? Incredibly insightful. Yes, changes would have to be made. The argument is that these would be for the better. Thors aren't incredibly great against Mutalisks anymore anyway - Thors are large, clunky, and shoot really slow, so unless you have a lot and the Zerg player doesn't magic box them, they don't help out a ton anyway. Hellions would be perfectly fine - like someone else said, their attack is the same as the Lurker (in a line) and the Lurker's attack worked perfectly fine without this clumping going on. Banelings would hardly need to be removed - they'd still be good and they would also spread a lot themselves, meaning Tanks couldn't just blow down 12 of them all at once. Fungal/Storm/EMP would get a larger radius and maybe a slight damage increase, and this is how Storm was before. It really wouldn't be a massive change. It would be an expansion-esque change, but it's definitely do-able. | ||
Zapdos_Smithh
Canada2620 Posts
On May 18 2011 04:02 PartyBiscuit wrote: It won't happen, not in the expansions or ever. It may have been a decent idea to keep this back in beta etc, but the game is already out and this isn't a "balance" change. Thors will be auto-terrible against mutas, Hellions will need to be removed or have some sort of wide-radius flame shot, Banelings would need to be removed or huge AOE size changes, the other spells like fungal/storm/emp would also need to be changed pretty severely. Other units would need to be subbed it...making this probably like pretty-BW with easier mechanics (auto-cast, MBS etc). Only really applies to units on the ground. You can obv. still stack air units. Like the guy above me said, of course there would be balance changes, but it would no doubt make the game a lot better. Uh..making units spread won't make a the game "like BW". Many RTS games have that dynamic motion mechanic I bet, not just BW. Why so defensive of sc2 anyway? BW mechanics are what BW an amazing game, why not allow SC2 to gain some of those benefits? The death balls are a bit of a problem in terms of gameplay and in terms of spectating, this would be an excellent way to deal with it. | ||
SwirlQ
United States148 Posts
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FenneK
France1231 Posts
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ShotoElite
United States79 Posts
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Zapdos_Smithh
Canada2620 Posts
On May 18 2011 04:55 SwirlQ wrote: Would love to see someone make a petition for this. Yes totally please somebody make a petition regarding this. Preferably somebody who has networks to blizzard employees ![]() | ||
Ribbon
United States5278 Posts
The game is balanced around clumping, and manually unclumping units to guard against AOE/get a good concave taking micro. Auto-spread makes for an entirely separate game. | ||
Zapdos_Smithh
Canada2620 Posts
On May 18 2011 05:04 Ribbon wrote: If Marines auto-split, we'd never see marine splitting vs banelings, which is the most impressive type of micro in the game. The game is balanced around clumping, and manually unclumping units to guard against AOE/get a good concave taking micro. Auto-spread makes for an entirely separate game. You're getting it wrong. It's not auto-spread, it's not clumping up from a move command. If you already have units in a tight ball they will move in the tight ball. However if you have units spread and you move them, they will stay spread as how they were originally positioned while they are moving. You can still pack them in a tight ball, but this way you are allowed to choose what you would like i.e. MORE micro and positioning, not just "let's not get in a ball here". It's the same as in BW. | ||
Yaotzin
South Africa4280 Posts
On May 18 2011 05:10 Zapdos_Smithh wrote: You're getting it wrong. It's not auto-spread, it's not clumping up from a move command. If you already have units in a tight ball they will move in the tight ball. However if you have units spread and you move them, they will stay spread as how they were originally positioned while they are moving. Well it's pretty much the same effect. Terran then splits his marines at home, then attacks with split marines. That doesn't take skill, it's doing it while banelings are running at you that is sweet. You can still pack them in a tight ball, but this way you are allowed to choose what you would like i.e. MORE micro and positioning, not just "let's not get in a ball here". It's the same as in BW. Thing is, you want to be spread out more often than you want to be in a ball. So this would be a gigantic nerf to all AOE, and marines and such would have to be nerfed to the ground, AOE buffed in some way etc etc. The whole game would have to be redone. All for a really pretty minor aesthetic change? I prefer the skillful move being splitting up your forces over the opposite, anyway. | ||
Coeus1
Finland160 Posts
Until then.. lets try to enjoy this -) | ||
Treemonkeys
United States2082 Posts
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dudeman001
United States2412 Posts
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ExileStrife
United States170 Posts
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Ineffability~
84 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=198840 Yes there is the map with a similar change. It's just visible that people want broodwar with better graphics, deep in our hearts we know that broodwar was waay awesomer than sc 2 ![]() | ||
Nightbiscuit
Sweden179 Posts
Plz bliz | ||
ribboo
Sweden1842 Posts
On May 18 2011 01:47 Horse...falcon wrote: Actually if anything it makes the game tougher to play (especially for terrans). Bioball dps would drop dramatically and siege tanks would do next to no splash damage. Personally I think its a good change but I absolutely agree that there is a 0% chance that blizzard will implement this because it will simply be too game changing. Mostly for people who did not play brood war but like watching/playing this game. They do have to cater to the casual community as well. you could obviously just press in the middle/just in front of your army, and they would group together. just as when flying units are very spread out, until you do the very same. So you would be able to do bio-balls, or use the dynamic movement to easier deal with tanks, banelings and collosi. | ||
LagT_T
Argentina535 Posts
On May 18 2011 05:39 Ineffability~ wrote: It's just visible that people want broodwar with better graphics, deep in our hearts we know that broodwar was waay awesomer than sc 2 ![]() People are dumb, panicky dangerous animals. - K, MiB | ||
infinity2k9
United Kingdom2397 Posts
Even aside from the gameplay changes i would welcome it so the game's movement and animations doesn't look so goofy and C&C like. Even though BW units turned instantly, things like moving a goliath back and forth didn't look as terrible as moving thors around in a group. Edit: But in regards to the pictures i don't think things should be spaced THAT far out... BW never did that, you could still bunch things up if you wanted. | ||
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