• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:46
CET 13:46
KST 21:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains10Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
IPL Cricket ID Creation – Simple Process for New Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BW General Discussion Are you ready for ASL 21? Hype VIDEO ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2819 users

Dynamic Unit Movements, Your Thoughts? - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 40 Next All
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 17 2011 17:23 GMT
#301
Oh my God; this explains everything about SC2 that I don't like. If this is changed (I doubt it), I'll be a happy man.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
L3gendary
Profile Joined October 2010
Canada1470 Posts
May 17 2011 17:24 GMT
#302
Air units and magic box have nothing to do with this...
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-05-17 17:29:40
May 17 2011 17:25 GMT
#303
The thing is that this kind of adjustment to the game would add one more stat to balance the game. Marines might be a little bit tighter than bulky Marauders, Zerglings could be almost as tightly as they are now while Roaches need a lot more space, Colossi would never clump up as tightly as they are now and have at least one width of the unit between two of them ...

The reason why this is good is that the "dps per attacking square" would not be as high as it is now, thus battles would not end as fast as they do right now. Also high tech units like Colossi would be spread a lot and thus be a lot more vulnerable than they are now.

Consequently the macro mechanics which speed up unit production in SC2 could be nerfed by a lot since you wont need to produce as many units anymore. MULEs might be ok if they produced less money, larva inject could be ok with just 2 extra larvae and chronoboost could produce only 25% speed boost. All of these are thing which got complained about a lot in the past.

On May 18 2011 02:08 Legless wrote:
You could cut up pieces of shit to look like broodwar units and all you people would jump on it....on topic, the unit movements and mechanics make for the best most awesome micro battles and army destroying like never before this change would ruin everything just so it looks like broodwar -_-

The problem is that the tight and perfect unit control in SC2 makes it necessary that the game is perfectly balanced, which is quite complicated. With a less tight unit movement the "incoming dps" is not as high and thus there is a greater chance to survive by running your units away ... so I dont think the game would be ruined as much as you think. I think all "fans of BW" could tell you that that game had a lot of micro as well.
If you cant say what you're meaning, you can never mean what you're saying.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
May 17 2011 17:28 GMT
#304
this adds to the players influence, and subtracts from exactly how razor's edge the balance has to be to make the better person win
i like it
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 17 2011 17:31 GMT
#305
Sorry but it would be extremely disadvantageous for Protoss since they can only combat high supply armies with either HT or Colossi. Reducing the clumping reduces the effectiveness of aoe units, and increases the effectiveness of armies that do well in small sizes across a choke. The game would quickly fall out of balance.
Knowing is half the battle... the other half is lasers.
Prfx
Profile Joined July 2010
51 Posts
May 17 2011 17:32 GMT
#306
This would also increase defenders advantage at chokes because units would funnel harder, which means you can defend with less units overall and thus can be more spread out.
Spread of battlefields not only makes the battles last longer but also makes it overall more interesting to watch and play.
Xlancer
Profile Joined February 2010
United States126 Posts
May 17 2011 17:33 GMT
#307
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.
“The only thing we learn from history is that we learn nothing from history.” - Friedrich Hegel
Xadar
Profile Joined October 2010
497 Posts
Last Edited: 2011-05-17 17:37:34
May 17 2011 17:37 GMT
#308
On May 18 2011 02:33 Xlancer wrote:
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.

In bw , units were more spread out and you still had to micro more, so your point is completely wrong.
CHOdan
Profile Joined April 2011
United States9 Posts
May 17 2011 17:38 GMT
#309
this would only work if they completely changed up the balance of the game because certain units would be very bad and certain units would be very good... which is the only reason i dont like it... it would take way too long to implement all these changes
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2011-05-17 17:43:33
May 17 2011 17:40 GMT
#310
Having somewhat more variable spreading would improve the gameplay as AoE attacks with increased damage may or may not deal more damage than they currently do, based on the micro of both players.

I think units standing still should group up almost as much as they currently are, but it would be best if they spread more while moving.

I think this would make it a thousand times better as a spectator sport, units like Tanks and Colossi, and storms would all do more damage and feel more ultimate, and exciting to watch like in BW, without being OP, and having more micro-intensive, or at least more variable and thus more exciting battles. Colossi probably still wouldn't live up to Reavers, but they would be better.
all's fair in love and melodies
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 17 2011 17:41 GMT
#311
On May 18 2011 02:38 CHOdan wrote:
this would only work if they completely changed up the balance of the game because certain units would be very bad and certain units would be very good... which is the only reason i dont like it... it would take way too long to implement all these changes

Well there are two expansions to come and those are certainly going to change the balance of power with new units ... so rebalancing the game is inevitable.
If you cant say what you're meaning, you can never mean what you're saying.
BanelingXD
Profile Joined April 2010
130 Posts
May 17 2011 17:44 GMT
#312
Been saying this since Beta. Ball on Ball is boring. Best thing they could do is bring back the formation march hotkey from WC3. (That or take the Korean's advice and fix the unit movement mechanics)

Q: How do you know SC2 is for fags?

A: The balls are always touching.
0 harvesters, 2700 minerals per minute. Mules are totally balanced!
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
May 17 2011 17:47 GMT
#313
On May 18 2011 02:31 tehemperorer wrote:
Sorry but it would be extremely disadvantageous for Protoss since they can only combat high supply armies with either HT or Colossi. Reducing the clumping reduces the effectiveness of aoe units, and increases the effectiveness of armies that do well in small sizes across a choke. The game would quickly fall out of balance.


At the same time it would make it much harder to kite the entire amry against zealots, making something more than meat shields.

It would be obvious that balance will change, but it is just not viable to talk about it without experience. Just like nobody but pro's should go into the deep conversations about balance, here its even more true.
Always look on the bright side of life
Xlancer
Profile Joined February 2010
United States126 Posts
May 17 2011 17:49 GMT
#314
On May 18 2011 02:37 Xadar wrote:
Show nested quote +
On May 18 2011 02:33 Xlancer wrote:
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.

In bw , units were more spread out and you still had to micro more, so your point is completely wrong.


By more micro do you mean baby sitting all of your units because they often don't move where you tell them to move? In SC2 units move with so much efficiency that players are now realizing that they can no longer rely on bad AI to keep their units spread out, they actually have to do it themselves.
“The only thing we learn from history is that we learn nothing from history.” - Friedrich Hegel
Popss
Profile Joined April 2011
Sweden176 Posts
May 17 2011 17:51 GMT
#315
On May 18 2011 02:37 Xadar wrote:
Show nested quote +
On May 18 2011 02:33 Xlancer wrote:
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.

In bw , units were more spread out and you still had to micro more, so your point is completely wrong.


I'm not sure but he could be ironic.

But yeah the sentiment that micro would somehow be easier if they made a change like this is plain wrong.

"Hey if it's trickier for me to consolidate my army in battle then AoE abilities will be easier to dodge!".

By this logic leaving half your army in your base against any form of AoE ability is a viable strategy.
Amanebak
Profile Blog Joined December 2010
Czech Republic528 Posts
Last Edited: 2011-05-17 17:54:56
May 17 2011 17:53 GMT
#316
On May 18 2011 02:37 Xadar wrote:
Show nested quote +
On May 18 2011 02:33 Xlancer wrote:
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.

In bw , units were more spread out and you still had to micro more, so your point is completely wrong.

I believe you missed his point. Imo he pointed the attitude of those people.
BW
GrandCrusader
Profile Joined November 2010
New Zealand47 Posts
May 17 2011 17:55 GMT
#317
From a spectator point of view it would be a brilliant change. I find that often watching SC2 battles is rather dull when compared with Brood War fights. Although I do enjoy the mechanics of SC2 and I am unsure how this would change that.
We shall serve forever.
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 17 2011 17:55 GMT
#318
On May 18 2011 02:47 Deckkie wrote:
Show nested quote +
On May 18 2011 02:31 tehemperorer wrote:
Sorry but it would be extremely disadvantageous for Protoss since they can only combat high supply armies with either HT or Colossi. Reducing the clumping reduces the effectiveness of aoe units, and increases the effectiveness of armies that do well in small sizes across a choke. The game would quickly fall out of balance.


At the same time it would make it much harder to kite the entire amry against zealots, making something more than meat shields.

It would be obvious that balance will change, but it is just not viable to talk about it without experience. Just like nobody but pro's should go into the deep conversations about balance, here its even more true.

I seriously dislike the attitude that only progamers can tell if something is fair / balanced. The examples of IdrA / Artosis or Tyler / iNcontrol whining about things in a spectacular one-sided way kinda proves that your average progamer can be as biased as JoeAverage.

You dont need to be master league to recognize problems; I noticed this exact problem of tight unit concentrations months ago and I am copper league ... It just takes an active brain which is capable to look at things objectively and NOT being involved in laddering or competitions is a great start NOT to be biased in one way or the other.
If you cant say what you're meaning, you can never mean what you're saying.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 17 2011 17:56 GMT
#319
On May 18 2011 02:44 BanelingXD wrote:
Been saying this since Beta. Ball on Ball is boring. Best thing they could do is bring back the formation march hotkey from WC3. (That or take the Korean's advice and fix the unit movement mechanics)

Q: How do you know SC2 is for fags?

A: The balls are always touching.

That has less to do with the way the game is designed than with how players tend to use their units.
Knowing is half the battle... the other half is lasers.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
May 17 2011 17:56 GMT
#320
i think it would actually only nerf EMP, siege tanks, storm, and fungal. it would not really affect colossus since the range of attack is in a line. units will line up anyways when they get within range to shoot so i dont think it would even affect colossus that much if at all
Prev 1 14 15 16 17 18 40 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group B
WardiTV539
TKL 122
IndyStarCraft 106
Rex88
3DClanTV 35
Liquipedia
The PondCast
10:00
Episode 85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 122
ProTech113
IndyStarCraft 106
Rex 88
StarCraft: Brood War
Britney 46013
Jaedong 2329
BeSt 543
Larva 457
Mini 413
Soma 392
actioN 340
Stork 333
EffOrt 280
Snow 245
[ Show more ]
ZerO 228
Last 219
Rush 134
ggaemo 112
Pusan 78
JYJ 67
Backho 61
IntoTheRainbow 51
[sc1f]eonzerg 49
sSak 44
Sea.KH 43
Light 40
ToSsGirL 30
sorry 25
soO 22
Bale 21
ajuk12(nOOB) 16
zelot 13
GoRush 12
Icarus 7
Terrorterran 5
Dota 2
XcaliburYe185
canceldota29
Counter-Strike
olofmeister1682
x6flipin218
zeus166
byalli66
edward30
Other Games
singsing1871
B2W.Neo1055
shoxiejesuss438
crisheroes271
hiko258
Fuzer 143
ZerO(Twitch)18
Organizations
Dota 2
PGL Dota 2 - Main Stream19349
Other Games
gamesdonequick694
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1800
• TFBlade683
• Stunt461
Upcoming Events
Replay Cast
11h 14m
Replay Cast
1d 11h
CranKy Ducklings
1d 21h
RSL Revival
1d 21h
WardiTV Team League
1d 23h
uThermal 2v2 Circuit
2 days
Patches Events
2 days
BSL
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
[ Show More ]
WardiTV Team League
2 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
WardiTV Team League
4 days
GSL
5 days
The PondCast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.