• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:10
CEST 12:10
KST 19:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser ASL21 General Discussion Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1654 users

Dynamic Unit Movements, Your Thoughts? - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 40 Next All
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 17 2011 17:23 GMT
#301
Oh my God; this explains everything about SC2 that I don't like. If this is changed (I doubt it), I'll be a happy man.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
L3gendary
Profile Joined October 2010
Canada1470 Posts
May 17 2011 17:24 GMT
#302
Air units and magic box have nothing to do with this...
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-05-17 17:29:40
May 17 2011 17:25 GMT
#303
The thing is that this kind of adjustment to the game would add one more stat to balance the game. Marines might be a little bit tighter than bulky Marauders, Zerglings could be almost as tightly as they are now while Roaches need a lot more space, Colossi would never clump up as tightly as they are now and have at least one width of the unit between two of them ...

The reason why this is good is that the "dps per attacking square" would not be as high as it is now, thus battles would not end as fast as they do right now. Also high tech units like Colossi would be spread a lot and thus be a lot more vulnerable than they are now.

Consequently the macro mechanics which speed up unit production in SC2 could be nerfed by a lot since you wont need to produce as many units anymore. MULEs might be ok if they produced less money, larva inject could be ok with just 2 extra larvae and chronoboost could produce only 25% speed boost. All of these are thing which got complained about a lot in the past.

On May 18 2011 02:08 Legless wrote:
You could cut up pieces of shit to look like broodwar units and all you people would jump on it....on topic, the unit movements and mechanics make for the best most awesome micro battles and army destroying like never before this change would ruin everything just so it looks like broodwar -_-

The problem is that the tight and perfect unit control in SC2 makes it necessary that the game is perfectly balanced, which is quite complicated. With a less tight unit movement the "incoming dps" is not as high and thus there is a greater chance to survive by running your units away ... so I dont think the game would be ruined as much as you think. I think all "fans of BW" could tell you that that game had a lot of micro as well.
If you cant say what you're meaning, you can never mean what you're saying.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
May 17 2011 17:28 GMT
#304
this adds to the players influence, and subtracts from exactly how razor's edge the balance has to be to make the better person win
i like it
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 17 2011 17:31 GMT
#305
Sorry but it would be extremely disadvantageous for Protoss since they can only combat high supply armies with either HT or Colossi. Reducing the clumping reduces the effectiveness of aoe units, and increases the effectiveness of armies that do well in small sizes across a choke. The game would quickly fall out of balance.
Knowing is half the battle... the other half is lasers.
Prfx
Profile Joined July 2010
51 Posts
May 17 2011 17:32 GMT
#306
This would also increase defenders advantage at chokes because units would funnel harder, which means you can defend with less units overall and thus can be more spread out.
Spread of battlefields not only makes the battles last longer but also makes it overall more interesting to watch and play.
Xlancer
Profile Joined February 2010
United States126 Posts
May 17 2011 17:33 GMT
#307
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.
“The only thing we learn from history is that we learn nothing from history.” - Friedrich Hegel
Xadar
Profile Joined October 2010
497 Posts
Last Edited: 2011-05-17 17:37:34
May 17 2011 17:37 GMT
#308
On May 18 2011 02:33 Xlancer wrote:
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.

In bw , units were more spread out and you still had to micro more, so your point is completely wrong.
CHOdan
Profile Joined April 2011
United States9 Posts
May 17 2011 17:38 GMT
#309
this would only work if they completely changed up the balance of the game because certain units would be very bad and certain units would be very good... which is the only reason i dont like it... it would take way too long to implement all these changes
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2011-05-17 17:43:33
May 17 2011 17:40 GMT
#310
Having somewhat more variable spreading would improve the gameplay as AoE attacks with increased damage may or may not deal more damage than they currently do, based on the micro of both players.

I think units standing still should group up almost as much as they currently are, but it would be best if they spread more while moving.

I think this would make it a thousand times better as a spectator sport, units like Tanks and Colossi, and storms would all do more damage and feel more ultimate, and exciting to watch like in BW, without being OP, and having more micro-intensive, or at least more variable and thus more exciting battles. Colossi probably still wouldn't live up to Reavers, but they would be better.
all's fair in love and melodies
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 17 2011 17:41 GMT
#311
On May 18 2011 02:38 CHOdan wrote:
this would only work if they completely changed up the balance of the game because certain units would be very bad and certain units would be very good... which is the only reason i dont like it... it would take way too long to implement all these changes

Well there are two expansions to come and those are certainly going to change the balance of power with new units ... so rebalancing the game is inevitable.
If you cant say what you're meaning, you can never mean what you're saying.
BanelingXD
Profile Joined April 2010
130 Posts
May 17 2011 17:44 GMT
#312
Been saying this since Beta. Ball on Ball is boring. Best thing they could do is bring back the formation march hotkey from WC3. (That or take the Korean's advice and fix the unit movement mechanics)

Q: How do you know SC2 is for fags?

A: The balls are always touching.
0 harvesters, 2700 minerals per minute. Mules are totally balanced!
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
May 17 2011 17:47 GMT
#313
On May 18 2011 02:31 tehemperorer wrote:
Sorry but it would be extremely disadvantageous for Protoss since they can only combat high supply armies with either HT or Colossi. Reducing the clumping reduces the effectiveness of aoe units, and increases the effectiveness of armies that do well in small sizes across a choke. The game would quickly fall out of balance.


At the same time it would make it much harder to kite the entire amry against zealots, making something more than meat shields.

It would be obvious that balance will change, but it is just not viable to talk about it without experience. Just like nobody but pro's should go into the deep conversations about balance, here its even more true.
Always look on the bright side of life
Xlancer
Profile Joined February 2010
United States126 Posts
May 17 2011 17:49 GMT
#314
On May 18 2011 02:37 Xadar wrote:
Show nested quote +
On May 18 2011 02:33 Xlancer wrote:
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.

In bw , units were more spread out and you still had to micro more, so your point is completely wrong.


By more micro do you mean baby sitting all of your units because they often don't move where you tell them to move? In SC2 units move with so much efficiency that players are now realizing that they can no longer rely on bad AI to keep their units spread out, they actually have to do it themselves.
“The only thing we learn from history is that we learn nothing from history.” - Friedrich Hegel
Popss
Profile Joined April 2011
Sweden176 Posts
May 17 2011 17:51 GMT
#315
On May 18 2011 02:37 Xadar wrote:
Show nested quote +
On May 18 2011 02:33 Xlancer wrote:
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.

In bw , units were more spread out and you still had to micro more, so your point is completely wrong.


I'm not sure but he could be ironic.

But yeah the sentiment that micro would somehow be easier if they made a change like this is plain wrong.

"Hey if it's trickier for me to consolidate my army in battle then AoE abilities will be easier to dodge!".

By this logic leaving half your army in your base against any form of AoE ability is a viable strategy.
Amanebak
Profile Blog Joined December 2010
Czech Republic528 Posts
Last Edited: 2011-05-17 17:54:56
May 17 2011 17:53 GMT
#316
On May 18 2011 02:37 Xadar wrote:
Show nested quote +
On May 18 2011 02:33 Xlancer wrote:
Anyone else find it amusing how half of the responses here are saying, "Yeah, I wish the AI would keep my units more spread out, so that I don't have to micro them to avoid AoE damage." g.g.

In bw , units were more spread out and you still had to micro more, so your point is completely wrong.

I believe you missed his point. Imo he pointed the attitude of those people.
BW
GrandCrusader
Profile Joined November 2010
New Zealand47 Posts
May 17 2011 17:55 GMT
#317
From a spectator point of view it would be a brilliant change. I find that often watching SC2 battles is rather dull when compared with Brood War fights. Although I do enjoy the mechanics of SC2 and I am unsure how this would change that.
We shall serve forever.
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 17 2011 17:55 GMT
#318
On May 18 2011 02:47 Deckkie wrote:
Show nested quote +
On May 18 2011 02:31 tehemperorer wrote:
Sorry but it would be extremely disadvantageous for Protoss since they can only combat high supply armies with either HT or Colossi. Reducing the clumping reduces the effectiveness of aoe units, and increases the effectiveness of armies that do well in small sizes across a choke. The game would quickly fall out of balance.


At the same time it would make it much harder to kite the entire amry against zealots, making something more than meat shields.

It would be obvious that balance will change, but it is just not viable to talk about it without experience. Just like nobody but pro's should go into the deep conversations about balance, here its even more true.

I seriously dislike the attitude that only progamers can tell if something is fair / balanced. The examples of IdrA / Artosis or Tyler / iNcontrol whining about things in a spectacular one-sided way kinda proves that your average progamer can be as biased as JoeAverage.

You dont need to be master league to recognize problems; I noticed this exact problem of tight unit concentrations months ago and I am copper league ... It just takes an active brain which is capable to look at things objectively and NOT being involved in laddering or competitions is a great start NOT to be biased in one way or the other.
If you cant say what you're meaning, you can never mean what you're saying.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
May 17 2011 17:56 GMT
#319
On May 18 2011 02:44 BanelingXD wrote:
Been saying this since Beta. Ball on Ball is boring. Best thing they could do is bring back the formation march hotkey from WC3. (That or take the Korean's advice and fix the unit movement mechanics)

Q: How do you know SC2 is for fags?

A: The balls are always touching.

That has less to do with the way the game is designed than with how players tend to use their units.
Knowing is half the battle... the other half is lasers.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
May 17 2011 17:56 GMT
#320
i think it would actually only nerf EMP, siege tanks, storm, and fungal. it would not really affect colossus since the range of attack is in a line. units will line up anyways when they get within range to shoot so i dont think it would even affect colossus that much if at all
Prev 1 14 15 16 17 18 40 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 93
CranKy Ducklings12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 17
StarCraft: Brood War
Calm 8016
Sea 2001
firebathero 468
Bisu 352
BeSt 277
Hyuk 243
Larva 189
Horang2 188
Light 133
Rush 111
[ Show more ]
Mini 87
Mind 74
Backho 63
EffOrt 58
Liquid`Ret 51
Soma 48
Pusan 45
ToSsGirL 45
Sharp 42
sSak 34
Mong 23
Sacsri 17
hero 17
Last 15
Bale 12
GoRush 12
NaDa 10
Shinee 10
Terrorterran 3
Dota 2
Gorgc1261
XcaliburYe42
League of Legends
JimRising 427
Counter-Strike
olofmeister2715
shoxiejesuss1510
Stewie2K907
edward110
Super Smash Bros
Mew2King166
Other Games
Happy365
DeMusliM308
crisheroes274
monkeys_forever93
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 321
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 67
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota220
League of Legends
• Stunt1300
• Jankos1143
Upcoming Events
OSC
50m
Replay Cast
13h 50m
RSL Revival
23h 50m
Classic vs Solar
herO vs SHIN
OSC
1d 2h
Korean StarCraft League
1d 16h
RSL Revival
1d 23h
Clem vs Rogue
Bunny vs Lambo
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.