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Dynamic Unit Movements, Your Thoughts? - Page 15

Forum Index > SC2 General
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Apolo
Profile Joined May 2010
Portugal1259 Posts
May 17 2011 16:51 GMT
#281
This would be a great addition, but don't expect it at least before Heart of the swarm, because it's so game changing it would put us all back in beta time's balance.
taran
Profile Joined July 2010
Finland49 Posts
May 17 2011 16:54 GMT
#282
Wow, an excellent suggestion, hope it could come to fruition. Would definitely improve both the playing and spectating aspect of SC2. Now bring back the lurkers!
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 17 2011 16:56 GMT
#283
On May 18 2011 01:48 Treemonkeys wrote:
I dunno I think I like the original clumping better, yeah the screenshots look better but it seems like that would just artificially slow the game down in a way that would be annoying. Also it would take away from some of the splitting and micro that does happen and I think it is really entertaining to watch.

Well obviously all of the area attacks have to be changed to either deal more damage OR have a wayyy bigger area. Siege Tanks and Psi Storms could have the same damage as in BW for example and make them much more imposing and Banelings might have their splash radius increased so you still need to split those Marines ...

Since you should be able to stack your units in a tight ball through micro (for defense) the increased damage could really wreak havoc and make microing / splitting much more important for all races.
If you cant say what you're meaning, you can never mean what you're saying.
labbe
Profile Joined October 2010
Sweden1456 Posts
May 17 2011 17:01 GMT
#284
This would be so awesome! Too bad it will never happen.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
May 17 2011 17:04 GMT
#285
Dynamic unit movement is EXACTLY what I want in SC2. The lack of dynamic unit movement is my biggest pet peeve with the game. I've thought about it a ton but couldn't really talk about it because I never really had a concrete idea of what it was until the OP described it as he did. (I would eloquently described BW movement as "cooler".)

As it stands now you need a really high APM to make your units move in a dynamic way - I think it should be the opposite, that they move dynamically automatically and you have to use your APM to try to make them move in clump form.

That said, it is not a black and white issue - too much dynamic-ism could really fudge things up. (let us never return to dragoon AI...) Perhaps make a hierarchy of largest units to smallest units in which larger units can push smaller units, but smaller units must go the long way around large units. Stalkers, for instance, could push zealots and templars around, while zealots have to move around stalkers but could push templars as well. And perhaps decrease the amount of pushing that is done between equally sized units - but still give them some lee-way.

Yeah, kind of a sketchy idea. What I do know though is that SC2 movement leaves much to be desired when compared to BW.
1, eh? 2, eh? 3, eh?
mprs
Profile Joined April 2010
Canada2933 Posts
May 17 2011 17:06 GMT
#286
this isn't a change... this is an overhaul.

It means that all the changes and tweaks Blizzard has done since the beta will be gone to waste, not to mention every player will have to readjust to the changes that would come as a result of having less clumped units. Maps also have to represent this change as well...

A lot of work for something that might or might not work.

If you just put this change in with no game adjustments it would be a nightmare.
We talkin about PRACTICE
Legless
Profile Joined October 2010
United States48 Posts
May 17 2011 17:08 GMT
#287
You could cut up pieces of shit to look like broodwar units and all you people would jump on it....on topic, the unit movements and mechanics make for the best most awesome micro battles and army destroying like never before this change would ruin everything just so it looks like broodwar -_-
HuK fighting :)
ckukner
Profile Joined November 2010
Turkey54 Posts
May 17 2011 17:08 GMT
#288
Why the f. Blizzard haven't balanced the game around dynamic movement instead of this borrng clumped up balls.

Please Blizzard if you do this I'll sacrifice a cow!
ckukner
Profile Joined November 2010
Turkey54 Posts
May 17 2011 17:12 GMT
#289
On May 18 2011 02:08 Legless wrote:
You could cut up pieces of shit to look like broodwar units and all you people would jump on it....on topic, the unit movements and mechanics make for the best most awesome micro battles and army destroying like never before this change would ruin everything just so it looks like broodwar -_-

The only micro I've seen in this game is marine micro. Anyone who says SC2 is more micro intensive than BW is delusional. What made best players best were their units micros.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51129 Posts
Last Edited: 2011-05-17 17:14:02
May 17 2011 17:12 GMT
#290
On May 18 2011 02:08 ckukner wrote:
Why the f. Blizzard haven't balanced the game around dynamic movement instead of this borrng clumped up balls.

Please Blizzard if you do this I'll sacrifice a cow!


lol the funny thing is Dynamic movement would make cows more useful because they won't be stuck behind lings.


On May 18 2011 02:08 Legless wrote:
You could cut up pieces of shit to look like broodwar units and all you people would jump on it....on topic, the unit movements and mechanics make for the best most awesome micro battles and army destroying like never before this change would ruin everything just so it looks like broodwar -_-


you say as if its a bad thing.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Nik0
Profile Joined April 2010
Uruguay460 Posts
May 17 2011 17:13 GMT
#291
On May 18 2011 02:12 BLinD-RawR wrote:
Show nested quote +
On May 18 2011 02:08 ckukner wrote:
Why the f. Blizzard haven't balanced the game around dynamic movement instead of this borrng clumped up balls.

Please Blizzard if you do this I'll sacrifice a cow!


lol the funny thing is Dynamic movement would make cows more useful because they won't be stuck behind lings.

Well done sir.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-05-17 17:18:51
May 17 2011 17:15 GMT
#292
I can't believe this thread reached 15 pages... The unit placement you show in the screenshots can be achieved by manually positioning and controlling your units, you know, instead of putting everything into 1 group and spamming move command.
Just because players don't bother to micro their units doesn't mean that there a game design issue.
o choro é livre
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 17 2011 17:15 GMT
#293
this is nothing new, people have been complaining about this since beta. however, the chances of blizzard implementing are next to none.
When they see MC Probe, all the ladies disrobe.
Xlancer
Profile Joined February 2010
United States126 Posts
May 17 2011 17:17 GMT
#294
So let me get this straight... Koreans actually want to remove high apm micro potential from SC2??? if you want your units to stay spreed out when you move them, all you have to do is magic box move them. The SC2 movement AI now allows players to choose between maximizing their firepower or minimizing how vulnerable they are to AoE damage. In BW increasing your firepower was, more or less, only based on increasing your concave.
“The only thing we learn from history is that we learn nothing from history.” - Friedrich Hegel
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
May 17 2011 17:18 GMT
#295
I think it is just too late to make this kind of drastic change. It would have to be in the game since the beginning for it to work. I like it though.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
L3gendary
Profile Joined October 2010
Canada1470 Posts
May 17 2011 17:20 GMT
#296
I'm going to explain why I think the people saying this will take micro away are wrong.

1. The only case where you see splitting micro is marine vs banneling (or anything vs banes). All other splitting is done pre battle. That's because unlike other ranged aoe units, bannelings are "melee" units. This allows you to run away and split. You don't have to micro the marines you already split because they will automatically fire when bannelings come into range.

For every other unit besides banes, it makes no sense to split mid battle since you are trying to maximize dps. Splitting a group of marines off against colossi is ineffective because they will move out of range, while not attacking, and take hits while doing it. The most effective way of increasing dps is to make a concave but this is done before the battle not after it starts.

2. The battles are too short to allow for much micro. Everyone hoping that when/if Jaedong or Flash switch will suddenly show everyone how to properly play the game with perfect splits mimicking those screenshots will be extremely disappointed. It's not going to happen. The battles are simply too short to reward a mid battle split.

As someone mentioned earlier, it also makes targeting impossible/pointless. It's impossible to, for example, target HTs with lings as your armies attack because the HTs are behind a solid wall of units or worse yet in the middle of the ball. Increasing battle duration will allow player to manually target specific units, allowing a good player to increase the value of his army compared to one that just a-moves. It also gives more time for unique unit abilities to be used to the fullest extent.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Klystron
Profile Joined March 2010
United States99 Posts
May 17 2011 17:21 GMT
#297
Wouldn't it just be better to implement some sort of army formations instead of forcing armies to be either spread, or clumped?

I think the most interesting solution would be to give every unit a 'bubble' attribute. Friendly units will try to avoid violating another unit's bubble. Players could chose between clumping their units and having them spread out. The benefit of clumped units would be higher dps density, whereas spread units would be less vulnerable to aoe.

I think that providing more options would make the game better and far more interesting, than forcing a single grouping behavior.
Count9
Profile Blog Joined May 2009
China10928 Posts
May 17 2011 17:22 GMT
#298
No thanks, I'd rather watch progammers do it by themselves. Magic boxing 20 mutas is beautiful to watch. Spreading out your protoss ball better than your opponent's protoss ball often decides battles, there's no point in having the computer do it tbh.
sVnteen
Profile Joined January 2011
Germany2238 Posts
May 17 2011 17:22 GMT
#299
yeah it would be great to have units not clump up as much
so that way storms and banes would be less op ^
MY LIFE STARTS NOW ♥
Griffith`
Profile Joined September 2010
714 Posts
May 17 2011 17:23 GMT
#300
On May 18 2011 02:22 Count9 wrote:
No thanks, I'd rather watch progammers do it by themselves. Magic boxing 20 mutas is beautiful to watch. Spreading out your protoss ball better than your opponent's protoss ball often decides battles, there's no point in having the computer do it tbh.


Pressing S once to magic box is beautiful? hmm ok.
griffith.583 (NA)
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