• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:08
CEST 08:08
KST 15:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Flashes ASL S21 Ro8 Review Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Semifinals A [ASL21] Semifinals B [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne PC Games Sales Thread Path of Exile Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1405 users

Dynamic Unit Movements, Your Thoughts? - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 40 Next All
Apolo
Profile Joined May 2010
Portugal1259 Posts
May 17 2011 16:51 GMT
#281
This would be a great addition, but don't expect it at least before Heart of the swarm, because it's so game changing it would put us all back in beta time's balance.
taran
Profile Joined July 2010
Finland49 Posts
May 17 2011 16:54 GMT
#282
Wow, an excellent suggestion, hope it could come to fruition. Would definitely improve both the playing and spectating aspect of SC2. Now bring back the lurkers!
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 17 2011 16:56 GMT
#283
On May 18 2011 01:48 Treemonkeys wrote:
I dunno I think I like the original clumping better, yeah the screenshots look better but it seems like that would just artificially slow the game down in a way that would be annoying. Also it would take away from some of the splitting and micro that does happen and I think it is really entertaining to watch.

Well obviously all of the area attacks have to be changed to either deal more damage OR have a wayyy bigger area. Siege Tanks and Psi Storms could have the same damage as in BW for example and make them much more imposing and Banelings might have their splash radius increased so you still need to split those Marines ...

Since you should be able to stack your units in a tight ball through micro (for defense) the increased damage could really wreak havoc and make microing / splitting much more important for all races.
If you cant say what you're meaning, you can never mean what you're saying.
labbe
Profile Joined October 2010
Sweden1456 Posts
May 17 2011 17:01 GMT
#284
This would be so awesome! Too bad it will never happen.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
May 17 2011 17:04 GMT
#285
Dynamic unit movement is EXACTLY what I want in SC2. The lack of dynamic unit movement is my biggest pet peeve with the game. I've thought about it a ton but couldn't really talk about it because I never really had a concrete idea of what it was until the OP described it as he did. (I would eloquently described BW movement as "cooler".)

As it stands now you need a really high APM to make your units move in a dynamic way - I think it should be the opposite, that they move dynamically automatically and you have to use your APM to try to make them move in clump form.

That said, it is not a black and white issue - too much dynamic-ism could really fudge things up. (let us never return to dragoon AI...) Perhaps make a hierarchy of largest units to smallest units in which larger units can push smaller units, but smaller units must go the long way around large units. Stalkers, for instance, could push zealots and templars around, while zealots have to move around stalkers but could push templars as well. And perhaps decrease the amount of pushing that is done between equally sized units - but still give them some lee-way.

Yeah, kind of a sketchy idea. What I do know though is that SC2 movement leaves much to be desired when compared to BW.
1, eh? 2, eh? 3, eh?
mprs
Profile Joined April 2010
Canada2933 Posts
May 17 2011 17:06 GMT
#286
this isn't a change... this is an overhaul.

It means that all the changes and tweaks Blizzard has done since the beta will be gone to waste, not to mention every player will have to readjust to the changes that would come as a result of having less clumped units. Maps also have to represent this change as well...

A lot of work for something that might or might not work.

If you just put this change in with no game adjustments it would be a nightmare.
We talkin about PRACTICE
Legless
Profile Joined October 2010
United States48 Posts
May 17 2011 17:08 GMT
#287
You could cut up pieces of shit to look like broodwar units and all you people would jump on it....on topic, the unit movements and mechanics make for the best most awesome micro battles and army destroying like never before this change would ruin everything just so it looks like broodwar -_-
HuK fighting :)
ckukner
Profile Joined November 2010
Turkey54 Posts
May 17 2011 17:08 GMT
#288
Why the f. Blizzard haven't balanced the game around dynamic movement instead of this borrng clumped up balls.

Please Blizzard if you do this I'll sacrifice a cow!
ckukner
Profile Joined November 2010
Turkey54 Posts
May 17 2011 17:12 GMT
#289
On May 18 2011 02:08 Legless wrote:
You could cut up pieces of shit to look like broodwar units and all you people would jump on it....on topic, the unit movements and mechanics make for the best most awesome micro battles and army destroying like never before this change would ruin everything just so it looks like broodwar -_-

The only micro I've seen in this game is marine micro. Anyone who says SC2 is more micro intensive than BW is delusional. What made best players best were their units micros.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50965 Posts
Last Edited: 2011-05-17 17:14:02
May 17 2011 17:12 GMT
#290
On May 18 2011 02:08 ckukner wrote:
Why the f. Blizzard haven't balanced the game around dynamic movement instead of this borrng clumped up balls.

Please Blizzard if you do this I'll sacrifice a cow!


lol the funny thing is Dynamic movement would make cows more useful because they won't be stuck behind lings.


On May 18 2011 02:08 Legless wrote:
You could cut up pieces of shit to look like broodwar units and all you people would jump on it....on topic, the unit movements and mechanics make for the best most awesome micro battles and army destroying like never before this change would ruin everything just so it looks like broodwar -_-


you say as if its a bad thing.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Nik0
Profile Joined April 2010
Uruguay460 Posts
May 17 2011 17:13 GMT
#291
On May 18 2011 02:12 BLinD-RawR wrote:
Show nested quote +
On May 18 2011 02:08 ckukner wrote:
Why the f. Blizzard haven't balanced the game around dynamic movement instead of this borrng clumped up balls.

Please Blizzard if you do this I'll sacrifice a cow!


lol the funny thing is Dynamic movement would make cows more useful because they won't be stuck behind lings.

Well done sir.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-05-17 17:18:51
May 17 2011 17:15 GMT
#292
I can't believe this thread reached 15 pages... The unit placement you show in the screenshots can be achieved by manually positioning and controlling your units, you know, instead of putting everything into 1 group and spamming move command.
Just because players don't bother to micro their units doesn't mean that there a game design issue.
o choro é livre
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 17 2011 17:15 GMT
#293
this is nothing new, people have been complaining about this since beta. however, the chances of blizzard implementing are next to none.
When they see MC Probe, all the ladies disrobe.
Xlancer
Profile Joined February 2010
United States126 Posts
May 17 2011 17:17 GMT
#294
So let me get this straight... Koreans actually want to remove high apm micro potential from SC2??? if you want your units to stay spreed out when you move them, all you have to do is magic box move them. The SC2 movement AI now allows players to choose between maximizing their firepower or minimizing how vulnerable they are to AoE damage. In BW increasing your firepower was, more or less, only based on increasing your concave.
“The only thing we learn from history is that we learn nothing from history.” - Friedrich Hegel
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
May 17 2011 17:18 GMT
#295
I think it is just too late to make this kind of drastic change. It would have to be in the game since the beginning for it to work. I like it though.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
L3gendary
Profile Joined October 2010
Canada1470 Posts
May 17 2011 17:20 GMT
#296
I'm going to explain why I think the people saying this will take micro away are wrong.

1. The only case where you see splitting micro is marine vs banneling (or anything vs banes). All other splitting is done pre battle. That's because unlike other ranged aoe units, bannelings are "melee" units. This allows you to run away and split. You don't have to micro the marines you already split because they will automatically fire when bannelings come into range.

For every other unit besides banes, it makes no sense to split mid battle since you are trying to maximize dps. Splitting a group of marines off against colossi is ineffective because they will move out of range, while not attacking, and take hits while doing it. The most effective way of increasing dps is to make a concave but this is done before the battle not after it starts.

2. The battles are too short to allow for much micro. Everyone hoping that when/if Jaedong or Flash switch will suddenly show everyone how to properly play the game with perfect splits mimicking those screenshots will be extremely disappointed. It's not going to happen. The battles are simply too short to reward a mid battle split.

As someone mentioned earlier, it also makes targeting impossible/pointless. It's impossible to, for example, target HTs with lings as your armies attack because the HTs are behind a solid wall of units or worse yet in the middle of the ball. Increasing battle duration will allow player to manually target specific units, allowing a good player to increase the value of his army compared to one that just a-moves. It also gives more time for unique unit abilities to be used to the fullest extent.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Klystron
Profile Joined March 2010
United States99 Posts
May 17 2011 17:21 GMT
#297
Wouldn't it just be better to implement some sort of army formations instead of forcing armies to be either spread, or clumped?

I think the most interesting solution would be to give every unit a 'bubble' attribute. Friendly units will try to avoid violating another unit's bubble. Players could chose between clumping their units and having them spread out. The benefit of clumped units would be higher dps density, whereas spread units would be less vulnerable to aoe.

I think that providing more options would make the game better and far more interesting, than forcing a single grouping behavior.
Count9
Profile Blog Joined May 2009
China10928 Posts
May 17 2011 17:22 GMT
#298
No thanks, I'd rather watch progammers do it by themselves. Magic boxing 20 mutas is beautiful to watch. Spreading out your protoss ball better than your opponent's protoss ball often decides battles, there's no point in having the computer do it tbh.
sVnteen
Profile Joined January 2011
Germany2238 Posts
May 17 2011 17:22 GMT
#299
yeah it would be great to have units not clump up as much
so that way storms and banes would be less op ^
MY LIFE STARTS NOW ♥
Griffith`
Profile Joined September 2010
714 Posts
May 17 2011 17:23 GMT
#300
On May 18 2011 02:22 Count9 wrote:
No thanks, I'd rather watch progammers do it by themselves. Magic boxing 20 mutas is beautiful to watch. Spreading out your protoss ball better than your opponent's protoss ball often decides battles, there's no point in having the computer do it tbh.


Pressing S once to magic box is beautiful? hmm ok.
griffith.583 (NA)
Prev 1 13 14 15 16 17 40 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech122
Nina 120
StarCraft: Brood War
GuemChi 6447
PianO 552
yabsab 30
Shinee 28
soO 25
NaDa 13
Bale 9
ZergMaN 9
Icarus 9
Dota 2
NeuroSwarm151
League of Legends
JimRising 786
Counter-Strike
Stewie2K691
Other Games
summit1g8923
monkeys_forever442
C9.Mang0428
WinterStarcraft407
XaKoH 195
Organizations
Counter-Strike
PGL12097
Other Games
gamesdonequick727
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH259
• practicex 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo991
• Stunt369
Other Games
• Scarra1827
Upcoming Events
CranKy Ducklings
3h 53m
Afreeca Starleague
3h 53m
Light vs Flash
INu's Battles
4h 53m
ByuN vs herO
PiGosaur Cup
17h 53m
Replay Cast
1d 2h
Replay Cast
1d 17h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.