• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:58
CEST 16:58
KST 23:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo39Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? ProGamer Paychecks Story Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10746 users

Dynamic Unit Movements, Your Thoughts? - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 40 Next All
Dystisis
Profile Joined May 2010
Norway713 Posts
Last Edited: 2011-05-17 16:38:12
May 17 2011 16:29 GMT
#261
On May 18 2011 01:27 EZmark wrote:
Are you guys even reading what you are writing...

People are saying it isnt realisitic that units are clumped up well moving... well there arent to many realisitic aspects of SC2...

You all want to game to be harder and more dynamic and require that extra little something at the highest level... which we have. Unit control ie splitting, spreading etc etc is an important part of the game... a bad player who doesnt split his marines when infestors or banelings are out will lose... nuff said. Now with this proposed fix no splitting is required LOL my units move spread out... what would be the point in that ? Are we trying to make the game easier ?


No, the point is that this could facilitate the game changing towards more spread out forms of combat, and less of the 'two armies clashing into each other, deciding the game in three seconds' which rots down the spectator experience and occurs extremely frequently even at the highest levels of play.

Huge armies clashing into each other is of course exciting, but it becomes boring when every unit is clumped together and the fight is incredibly short -- giving the players no chance but to GG if their army is not the remaining one. The unit clumping is one reason there are many games that are just one sided and one-dimensional.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 17 2011 16:31 GMT
#262
Somebody really needs to release the code for this pathfinding assuming that it was actually implemented through Galaxy Editor.
ㅇㅅㅌㅅ
SaLaYa
Profile Blog Joined September 2010
United States363 Posts
May 17 2011 16:33 GMT
#263
This would be so awesome. I really think it would help the game a lot. Possible PTR change?
Cornell 2014 // eYe_am_SaSsY
Garnet
Profile Blog Joined February 2006
Vietnam9048 Posts
May 17 2011 16:36 GMT
#264
This is actually what separates BW and SC2. I would totally uninstall BW if Blizzard implement this to SC2.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
May 17 2011 16:37 GMT
#265
it would certainly look much better, but the clumping also requires intense micro, because you always have to split up your units to avoid splash damage. Look at the pro players in GSL, they split up their units beatifully. E.g: Marines vs Siege Tanks, anything vs. Fungal Growth or Psistorm, managing your colossi not to take splash from enemy colossi etc. etc.

But not-clumped units look much better, and of course some things get easier due to clumping up. Zerglings become much stronger when the units are more spread out, or melee units in general.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 17 2011 16:38 GMT
#266
--- Nuked ---
ch4ppi
Profile Joined July 2010
Germany802 Posts
May 17 2011 16:39 GMT
#267
Wow, I mean it was always in my mind, but seeing that change is crazy. The advantages are so obvious, that I cant believe it isnt like that in the game. Im very sad, cuz I believe no matter what... Blizzard wouldnt implement that.
Sueco
Profile Joined September 2009
Sweden283 Posts
Last Edited: 2011-05-17 17:26:18
May 17 2011 16:39 GMT
#268
Mi mind is blown... SC2's more "efficient" pathing has a huge distortion on the game and I never suspected it. Can anyone make a custom map where we can see this working for ourselves?
sushiman
Profile Joined September 2003
Sweden2691 Posts
May 17 2011 16:39 GMT
#269
On May 18 2011 01:27 EZmark wrote:
Are you guys even reading what you are writing...

People are saying it isnt realisitic that units are clumped up well moving... well there arent to many realisitic aspects of SC2...

You all want to game to be harder and more dynamic and require that extra little something at the highest level... which we have. Unit control ie splitting, spreading etc etc is an important part of the game... a bad player who doesnt split his marines when infestors or banelings are out will lose... nuff said. Now with this proposed fix no splitting is required LOL my units move spread out... what would be the point in that ? Are we trying to make the game easier ?


With split units flanking and positioning would be much much more important, as well as actually having some thought behind where you focus your AOE. With clumping, you can throw a storm or fungal just about anywhere in an army and be sure you're being efficient with it. You also have to have better focus on where your units are and what they're doing, since there's a bigger tendency to have stray units when they spread out than if clumped together.
All in all, the game would not be made easier. Instead you'd have to think more about what you're doing with your army, angle of attack, which units to focus down (which would be far easier to see btw) and how to distribute spells/AOE.
1000 at least.
ribboo
Profile Joined October 2010
Sweden1842 Posts
Last Edited: 2011-05-17 16:41:35
May 17 2011 16:41 GMT
#270
no. splitting bioballs, hts, ghosts and etc. are extremely game-changing micro 'features'. removing any of them would make the game easier. when flash jumps over, you'll see that kind of movement anyway
Serpico
Profile Joined May 2010
4285 Posts
May 17 2011 16:42 GMT
#271
On May 18 2011 01:41 ribboo wrote:
no. splitting bioballs, hts, ghosts and etc. are extremely game-changing micro 'features'. removing any of them would make the game easier. when flash jumps over, you'll see that kind of movement anyway

re balance the game perhaps? This would make sc 2 not seem like ball vs ball every single game.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 17 2011 16:42 GMT
#272
--- Nuked ---
Bergys
Profile Joined September 2010
Sweden337 Posts
May 17 2011 16:44 GMT
#273
Well, it would only be a good change if the game would be completely rebalanced. Protoss would suck major ass if their aoe spells could not be used to a great effect f.ex. If blizzard would agree to rebalance everything, yes. But since they won't do that ever, no.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-05-17 16:48:32
May 17 2011 16:45 GMT
#274
On May 18 2011 01:06 Yaotzin wrote:
Why do people say clumping is "unrealistic"? Any army tries to be compact...

Clumping is unnatural because splash / area attacks can kill more easily. Sadly Blizzard kept clumping units and had to nerf area attacks like Siege Tanks and Psi Storm. Sadly this makes these two attacks less awesome than they should be. All in all its a bad tradeoff ...

On May 18 2011 01:42 Barrin wrote:
Honestly, if this doesn't get fixed by blizzard, then in a matter of a few years I expect someone to just make their own "mod" for this. Eventually, everyone would only play the game with the mod (if it was done properly). Then Blizzard would be forced to follow suit.

You heard it here first.

Wont really become popular because the ladder is still under the domination of Blizzard. Even if something like this would get popular in some circles the tournaments would still run with the "Blizzard mod of perfection".
If you cant say what you're meaning, you can never mean what you're saying.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
May 17 2011 16:46 GMT
#275
I don't think the problem comes from units pushing each other , in his sc2bw mod Maverck disabled the "push" feature and units are still able to clump just as well.
According to him the way bw unit move in group is a consequence of the 8 direction only movement , and the pathing , something that is really hard to make in the sc2 engine.

I wonder , did the author actually implemented a spread mechanicthat looks like bw? If it's the case if think it would be extremely interesting for the sc2bw mod to implement it. Can you have more information? ( i hope the author will read my post , but seing how big the thread is I'm not so hopeful .. )

Thanks for the translation anyway!
Dawski
Profile Joined September 2010
Canada435 Posts
May 17 2011 16:46 GMT
#276
On May 18 2011 01:42 Barrin wrote:
Honestly, if this doesn't get fixed by blizzard, then in a matter of a few years I expect someone to just make their own "mod" for this. Eventually, everyone would only play the game with the mod (if it was done properly). Then Blizzard would be forced to follow suit.

You heard it here first.


may that day come sooner than you predicted..seriously can a mapmaker out there start making maps with this and rebalancing it? ICCup this is your chance to take back the spotlight!
do you REALLY want additional pylons?
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
May 17 2011 16:47 GMT
#277
This would be amazing but would mean a complete overhaul of the game in terms of balance, it would be a totally different game almost, and I seriously doubt Blizzard would therefore ever implement it, it would be cool too.

Also, non/clumping also makes Melee units more powerfull due to increased surface area.
WriterXiao8~~
Horse...falcon
Profile Joined December 2010
United States1851 Posts
May 17 2011 16:47 GMT
#278
On May 18 2011 01:41 ribboo wrote:
no. splitting bioballs, hts, ghosts and etc. are extremely game-changing micro 'features'. removing any of them would make the game easier. when flash jumps over, you'll see that kind of movement anyway


Actually if anything it makes the game tougher to play (especially for terrans). Bioball dps would drop dramatically and siege tanks would do next to no splash damage. Personally I think its a good change but I absolutely agree that there is a 0% chance that blizzard will implement this because it will simply be too game changing. Mostly for people who did not play brood war but like watching/playing this game. They do have to cater to the casual community as well.
Artosis: "From horsssse....falcon"
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
May 17 2011 16:48 GMT
#279
I dunno I think I like the original clumping better, yeah the screenshots look better but it seems like that would just artificially slow the game down in a way that would be annoying. Also it would take away from some of the splitting and micro that does happen and I think it is really entertaining to watch.

Like if you see a a good ZvT game, the terran army will already look like that kinda, thought not in motion so much - which I like because it makes them vulnerable when moving, but they can still split/spread if they are fast enough.

So I'm not convinced that this would just automatically make the game better, though I might like it if I saw the finished product, but the biggest problem with this is just how much of a drastic change it is to the game. All balancing would have to be thrown out the window going all the way back to beta, aoe would have to be redone, range and melee would have to be retweaked, all the upheaval caused by the existing balance changes would just be a big waste of time. I don't think the community would survive a change this big, maybe if they made it part of HOTS.
http://shroomspiration.blogspot.com/
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
May 17 2011 16:49 GMT
#280
I've always preferred dynamic unit movement because it feels more natural, I also hate it when my stalkers get in front of my zealots and I'm stuck having to move my zealots in front of my stalkers, who push my stalkers further forward and if I'm close to my enemy's siege line I can sometimes lose a stalker or two, it's annoying. ;( also, dynamic unit movements make your army look more intimidating
Prev 1 12 13 14 15 16 40 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #93
WardiTV1250
IntoTheiNu 1108
TKL 210
IndyStarCraft 137
CranKy Ducklings116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MaxPax 309
TKL 210
Rex 184
Ryung 145
IndyStarCraft 137
trigger 42
SHIN 30
RushiSC 20
StarCraft: Brood War
Calm 5401
Jaedong 1536
Light 907
Mini 621
EffOrt 619
Soulkey 579
Hyuk 366
BeSt 336
Soma 314
Snow 232
[ Show more ]
Mong 213
Rush 182
Zeus 180
ggaemo 119
Dewaltoss 106
hero 93
Hyun 75
Pusan 72
ToSsGirL 39
sorry 34
scan(afreeca) 29
Bale 22
Aegong 22
yabsab 21
GoRush 18
Movie 18
IntoTheRainbow 13
Hm[arnc] 11
Sacsri 11
ajuk12(nOOB) 7
Dota 2
Dendi1192
420jenkins202
BananaSlamJamma173
Fuzer 116
Other Games
singsing1892
hiko1049
B2W.Neo1024
Lowko670
crisheroes310
Mew2King56
KnowMe51
ArmadaUGS44
Trikslyr12
Organizations
Dota 2
PGL Dota 2 - Main Stream608
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV502
• lizZardDota261
League of Legends
• Nemesis3718
Upcoming Events
RotterdaM Event
1h 32m
RSL Revival
19h 2m
RSL Revival
1d 2h
Bombastic Starleague
1d 5h
PiGosaur Cup
1d 9h
Kung Fu Cup
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
The PondCast
3 days
[ Show More ]
HomeStory Cup
3 days
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.