• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:26
CEST 06:26
KST 13:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1503 users

[Q] Nuke Dot Hidden Behind Unit Status Bars - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
sVnteen
Profile Joined January 2011
Germany2238 Posts
Last Edited: 2011-05-12 12:31:59
May 12 2011 12:30 GMT
#21
thats unlucky but if you hear a nuke its always a good idea to move your army just to be safe

Edit: or at least if you dont find the red dot anywhere in your mineral lines
MY LIFE STARTS NOW ♥
Qweasdzxc
Profile Joined July 2010
215 Posts
May 12 2011 12:36 GMT
#22
when playing as a red protoss, i beleive the nuclear dot is pretty much invisible if it gets launched on the red parts of your nexus. is this as intended too?
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
May 12 2011 12:44 GMT
#23
On May 12 2011 21:36 Qweasdzxc wrote:
when playing as a red protoss, i beleive the nuclear dot is pretty much invisible if it gets launched on the red parts of your nexus. is this as intended too?


You can change your colours in game to make yourself green, and your opponent red. So if you spawn as red toss, just switch the colours!
CarachAngren
Profile Joined January 2011
United States84 Posts
May 12 2011 12:56 GMT
#24
You really just need to move your army and check min lines. The nuke dot is small to make it a viable strategy. But also, looking at that screenshot...you didn't have any scouting done except for an initial worker. If you had scouted you would have potentially seen that ghosts are coming and could prepare for it.
Mercury-
Profile Joined December 2010
Great Britain804 Posts
May 12 2011 13:21 GMT
#25
16 minutes into the game, only 1 expo taken by your team, no scouting done beyond initial workers and floating 1200 minerals? Seems like you have more serious problems than that nuke dot.
Pwere
Profile Joined April 2010
Canada1557 Posts
May 12 2011 14:14 GMT
#26
On May 12 2011 21:44 goiflin wrote:
Show nested quote +
On May 12 2011 21:36 Qweasdzxc wrote:
when playing as a red protoss, i beleive the nuclear dot is pretty much invisible if it gets launched on the red parts of your nexus. is this as intended too?


You can change your colours in game to make yourself green, and your opponent red. So if you spawn as red toss, just switch the colours!
Considering that a nuke dot is already pretty much invisible to me on any grass-themed map, switching from red to green is not gonna help.

Making the default colors red and green has to be a joke from blizzard aimed at colorblind people. Then throwing in a red/orange nuke dot on a greenish background, hidden by buildings/health bars, makes it a terrible game mechanic.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2011-05-12 14:51:40
May 12 2011 14:51 GMT
#27
On May 12 2011 23:14 Pwere wrote:
Show nested quote +
On May 12 2011 21:44 goiflin wrote:
On May 12 2011 21:36 Qweasdzxc wrote:
when playing as a red protoss, i beleive the nuclear dot is pretty much invisible if it gets launched on the red parts of your nexus. is this as intended too?


You can change your colours in game to make yourself green, and your opponent red. So if you spawn as red toss, just switch the colours!
Considering that a nuke dot is already pretty much invisible to me on any grass-themed map, switching from red to green is not gonna help.

Making the default colors red and green has to be a joke from blizzard aimed at colorblind people. Then throwing in a red/orange nuke dot on a greenish background, hidden by buildings/health bars, makes it a terrible game mechanic.


It's not a joke played by blizz, it's a relic from BW. Those were the colours that were defaulted to when you turned this option on.

Correct me if I'm wrong, but isn't there multiple types of colour blindness? Like, some people can't see one colour, but others can while missing out on other colours? Wouldn't it be theoretically impossible to appease everyone who's colour blind when it comes to choosing a colour for the dot (or the races)?

Unless you're suggesting that they make it somehow more noticeable, which I disagree with completely. It's not like nukes are extremely prominent, anyway.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
May 12 2011 14:56 GMT
#28
I couldn't see it on any of those picks except barely on the last one. You'd have to have eagle eyes to see that in game while checking through all your bases. My vision is >20/20 btw (I can almost read the copyright from the test distance at the eye doctor!)
:)
etherwar
Profile Joined December 2010
United States45 Posts
Last Edited: 2011-05-12 16:05:09
May 12 2011 14:59 GMT
#29
On May 12 2011 20:55 Aelip wrote:
You didn't even look around for it. You didn't check your mineral line and you didn't move your army to show it. It's meant to be hidden, the thing is easy enough to dodge as it is, no reason to make it easier.


Thanks, but this isn't a strategy forum post. I didn't look around for it because I "knew" where I thought it would be. The point of this post is I was looking right at it the whole time but it didn't show up. Usually nukes have a red dot where they're going to hit. I just showed that they don't show up when behind a unit's status bar.

On May 12 2011 21:56 CarachAngren wrote:
You really just need to move your army and check min lines. The nuke dot is small to make it a viable strategy. But also, looking at that screenshot...you didn't have any scouting done except for an initial worker. If you had scouted you would have potentially seen that ghosts are coming and could prepare for it.


I acknowledge I should have been better at the game. If you would like to help me with my strategy, please watch the replay. I knew ghosts were coming. I "knew" where the nuke was going, I just thought the ghost got killed.

On May 12 2011 22:21 Mercury- wrote:
16 minutes into the game, only 1 expo taken by your team, no scouting done beyond initial workers and floating 1200 minerals? Seems like you have more serious problems than that nuke dot.


Gee thanks Captain Obvious, you win the thread. Except, it wasn't me floating 1200 minerals (edit: It was me, fml), there was scouting done beyond initial workers, and I already acknowledged my gameplay is terrible. It seems you failed to watch the replay or read the thread. But thanks for your attempt at humor or bm, whatever that is.
"The most powerful weapon on earth is the human soul on fire." -Ferdinand Foch
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
May 12 2011 15:09 GMT
#30
On May 12 2011 23:59 etherwar wrote:
Show nested quote +
On May 12 2011 21:56 CarachAngren wrote:
You really just need to move your army and check min lines. The nuke dot is small to make it a viable strategy. But also, looking at that screenshot...you didn't have any scouting done except for an initial worker. If you had scouted you would have potentially seen that ghosts are coming and could prepare for it.


I acknowledge I should have been better at the game. If you would like to help me with my strategy, please watch the replay. I knew ghosts were coming. I "knew" where the nuke was going, I just thought the ghost got killed.


I always check for multiple ghosts when I hear a nuke launching, since I once had a guy use three ghosts in three different spots, two of which were just chillin'. He really wanted to get a nuke off ;_;

Oh, and you can check the ghosts' animation when you detect him. If he's holding his rifle forward, but not firing, he's the launcher. Otherwise, you haven't found the proper ghost yet.

On May 12 2011 23:59 etherwar wrote:
Show nested quote +
On May 12 2011 22:21 Mercury- wrote:
16 minutes into the game, only 1 expo taken by your team, no scouting done beyond initial workers and floating 1200 minerals? Seems like you have more serious problems than that nuke dot.


Gee thanks Captain Obvious, you win the thread. Except, it wasn't me floating 1200 minerals, there was scouting done beyond initial workers, and I already acknowledged my gameplay is terrible. It seems you failed to watch the replay or read the thread. But thanks for your attempt at humor or bm, whatever that is.


By your description, you're blue protoss, unless you're red terran, and you think you own your allies stalkers and WG's. The little picture in the top right, beside those 1200 minerals? Blue protoss.

Not that it matters either way. The discussion here is nukes.

At least you'll know from now on to hold alt when you're checking for nukes, right?
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-05-12 15:19:29
May 12 2011 15:18 GMT
#31
On May 12 2011 23:59 etherwar wrote:
Thanks, but this isn't a strategy forum post. I didn't look around for it because I "knew" where I thought it would be. The point of this post is I was looking right at it the whole time but it didn't show up. Usually nukes have a red dot where they're going to hit. I just showed that they don't show up when behind a unit's status bar.



You say you "knew" where you thought it would be...... thats different from knowing where it is, why didn't you move? When you hear a nuke go off, you should immediately move your army a safe distance from where it was, just in case. Never make an assumption that you know where the nuke is, unless you actually do know (i.e you can see the dot). This game is about information, if you haven't seen something, you never KNOW for sure.

I learned this lesson the hard way, I nuked an enemy at the exact same time he nuked me. It was pretty insane, he moved his army instinctively, I didn't.... guess who's army got blown up?
When there is nothing left to lose but your dignity, it is already gone.
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
May 12 2011 15:20 GMT
#32
So many people on their soapbox critiquing your play.."you should've done this" "just do that" and other off-topic bullshit when all the while he was asking a simple question about if the red dot should be visible above the health bars.

I say excellent OP and a fair question to ask the masses (which obviously will always include some people who don't even answer the question but bring up something outside of the scope of the question)

But, I do think, as a brotoss, that the dot should not be visible over the health bars.
In training...let's play, gg! d^..^b
Pwere
Profile Joined April 2010
Canada1557 Posts
May 12 2011 15:24 GMT
#33
On May 12 2011 23:51 goiflin wrote:
Show nested quote +
On May 12 2011 23:14 Pwere wrote:
On May 12 2011 21:44 goiflin wrote:
On May 12 2011 21:36 Qweasdzxc wrote:
when playing as a red protoss, i beleive the nuclear dot is pretty much invisible if it gets launched on the red parts of your nexus. is this as intended too?


You can change your colours in game to make yourself green, and your opponent red. So if you spawn as red toss, just switch the colours!
Considering that a nuke dot is already pretty much invisible to me on any grass-themed map, switching from red to green is not gonna help.

Making the default colors red and green has to be a joke from blizzard aimed at colorblind people. Then throwing in a red/orange nuke dot on a greenish background, hidden by buildings/health bars, makes it a terrible game mechanic.

Correct me if I'm wrong, but isn't there multiple types of colour blindness? Like, some people can't see one colour, but others can while missing out on other colours? Wouldn't it be theoretically impossible to appease everyone who's colour blind when it comes to choosing a colour for the dot (or the races)?

Unless you're suggesting that they make it somehow more noticeable, which I disagree with completely. It's not like nukes are extremely prominent, anyway.
Yes, there are, but it doesn't work entirely like that. But in any case, they could appeal to everyone simply by offering two options (green/red or yellow/blue).

And it's not really that you cannot see a color. It's closer to colors interfering with each others. I'm fairly certain that we see every color, but it's really, really hard when they are bunched up together with similar intensity. The early morning sun makes it easy to distinguish them all, but a dimly lit nightclub makes it so you can't tell flashy green from deep pink.

As for the dot, no, I'd suggest they remove it entirely. If i don't see it, no one should =)
GxZ
Profile Joined April 2010
United States375 Posts
May 12 2011 15:26 GMT
#34
It should show up on top imo.
etherwar
Profile Joined December 2010
United States45 Posts
May 12 2011 15:38 GMT
#35
On May 12 2011 18:20 MetalSlug wrote:
you should have moved your army regardles.
Also the red dot is actually showing infront of Healthbar for me...


Sorry I missed this to begin with. This is actually very important and the most interesting type of response. So, you downloaded the replay and the dot is showing up on top of the health bars? Would you be willing to give details of your graphics settings?

If this is showing up on top of the health bars for some people, and not showing up for others, this might be an issue.
"The most powerful weapon on earth is the human soul on fire." -Ferdinand Foch
etherwar
Profile Joined December 2010
United States45 Posts
Last Edited: 2011-05-12 16:10:03
May 12 2011 15:43 GMT
#36
On May 13 2011 00:18 emythrel wrote:
Show nested quote +
On May 12 2011 23:59 etherwar wrote:
Thanks, but this isn't a strategy forum post. I didn't look around for it because I "knew" where I thought it would be. The point of this post is I was looking right at it the whole time but it didn't show up. Usually nukes have a red dot where they're going to hit. I just showed that they don't show up when behind a unit's status bar.



You say you "knew" where you thought it would be...... thats different from knowing where it is, why didn't you move? When you hear a nuke go off, you should immediately move your army a safe distance from where it was, just in case. Never make an assumption that you know where the nuke is, unless you actually do know (i.e you can see the dot). This game is about information, if you haven't seen something, you never KNOW for sure.

I learned this lesson the hard way, I nuked an enemy at the exact same time he nuked me. It was pretty insane, he moved his army instinctively, I didn't.... guess who's army got blown up?


I appreciate the advice. I agree, and I will move my army from now on (which is what I resolved to do before even thinking about writing this post). At the time I was worried the nuke was going where I would have moved my army (towards my ally's natural). Looking back, he had missile turrets up and the ghost wouldn't have been able to remain cloaked over there.

Edit: However, this wasn't a QQ post or a strategy post. I learned from the game, I was just asking a simple question regarding the nuke dot being hidden behind the health/status bar.
"The most powerful weapon on earth is the human soul on fire." -Ferdinand Foch
etherwar
Profile Joined December 2010
United States45 Posts
May 12 2011 18:47 GMT
#37
On May 13 2011 00:09 goiflin wrote:
By your description, you're blue protoss, unless you're red terran, and you think you own your allies stalkers and WG's. The little picture in the top right, beside those 1200 minerals? Blue protoss.

Not that it matters either way. The discussion here is nukes.

At least you'll know from now on to hold alt when you're checking for nukes, right?


You're right, it was I who was floating mins for the last 2 minutes of the game. I edited my post to reflect that I was wrong.

You're also right that it doesn't matter either way, because the dot could have been behind a building's status bar.

I know my play is bad, in my mind that doesn't have anything to do with whether or not nuke warning dots should show up in front of or behind status bars.



"The most powerful weapon on earth is the human soul on fire." -Ferdinand Foch
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#82
PiGStarcraft667
EnkiAlexander 67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft667
RuFF_SC2 136
Nina 103
StarCraft: Brood War
GuemChi 5913
Noble 24
Bale 11
Icarus 7
Counter-Strike
FalleN 1721
Coldzera 1710
m0e_tv520
Super Smash Bros
hungrybox1308
C9.Mang0706
ChuDatz12
Other Games
summit1g11700
WinterStarcraft320
Sick222
ViBE174
Maynarde116
Trikslyr23
CosmosSc2 12
Organizations
Counter-Strike
PGL7267
Other Games
gamesdonequick941
BasetradeTV55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 62
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki96
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1016
• Lourlo737
Other Games
• Scarra1123
Upcoming Events
GSL
5h 4m
Cure vs sOs
SHIN vs ByuN
Replay Cast
19h 34m
GSL
1d 5h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 6h
Replay Cast
1d 19h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.