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GSTL May Teams - no IM - Page 29

Forum Index > SC2 General
806 CommentsPost a Reply
Prev 1 27 28 29 30 31 41 Next All
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
May 10 2011 19:31 GMT
#561
that new map is gorgeous!
Moderatorsloppy little slug
Chronald
Profile Joined December 2009
United States619 Posts
May 10 2011 19:31 GMT
#562
On May 10 2011 14:14 BuffaloSoljah wrote:
honastly if they tallied up the totals AFTER the up and down matches this would not have been a problem as MVP would most likely been in code S but excluding IM is not goms fault but MVPs fault for losing three series inna row and falling to code A he was the difference maker in the last GSTL that gave them their spot and in this one in losing their spot


Nail on the head. IM only got in because their superstars were ALL in Code S (except losira who was still in code a/unqualified[?]). Since MVP wasn't in Code S, and couldn't get them that .5 points they needed, they missed out.

I'd call it a wake-up call for Coach Lee. Gotta remember that you need a well rounded team, not just two or three monster players.
Got that.
Disrupter
Profile Joined April 2011
5 Posts
Last Edited: 2011-05-10 19:35:26
May 10 2011 19:33 GMT
#563
On May 11 2011 03:53 Geegeez wrote:
Show nested quote +
On May 11 2011 03:49 Devolved wrote:
You can blame Gom for not including past GSTL results to help determine the participating teams for the GSTL. I mean, that's just a no-brainer.


They used the same criteria to determine March's GSTL. Nobody complained because every team they wanted was in. Now that IM isn't in people are all in a fuss.

The criteria was still unfair, it's only that by chance no 'good' team was left out before. Now that IM isn't going people took interest in why that and found that the current system is ridiculous and are complaining about it.
Sina92
Profile Joined January 2011
Sweden1303 Posts
May 10 2011 19:37 GMT
#564
what a pity. though I'm going to enjoy watching choya.
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Irave
Profile Joined October 2010
United States9965 Posts
May 10 2011 19:37 GMT
#565
The new map is beautiful, thinking we will see some great games on it. So hyped!
ajx.Pylon
Profile Joined March 2011
United States12 Posts
Last Edited: 2011-05-10 19:51:15
May 10 2011 19:49 GMT
#566
Really excited for Bel'shir Beach. It's an amazing departure from all those gothic monochromatic shakuras and abandoned space station maps. Hoping for some great games on it in the team league so that it shows up on the ladder like Tal'darim. Especially if it replaces Slag Pits.
ishboh
Profile Joined October 2010
United States954 Posts
May 10 2011 19:49 GMT
#567
that new map looks really cool, like, asthetically...
SenorMoore
Profile Joined May 2011
Sweden3 Posts
May 10 2011 19:50 GMT
#568
oGs champs
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
May 10 2011 19:51 GMT
#569
On May 11 2011 04:31 Chronald wrote:
Show nested quote +
On May 10 2011 14:14 BuffaloSoljah wrote:
honastly if they tallied up the totals AFTER the up and down matches this would not have been a problem as MVP would most likely been in code S but excluding IM is not goms fault but MVPs fault for losing three series inna row and falling to code A he was the difference maker in the last GSTL that gave them their spot and in this one in losing their spot


Nail on the head. IM only got in because their superstars were ALL in Code S (except losira who was still in code a/unqualified[?]). Since MVP wasn't in Code S, and couldn't get them that .5 points they needed, they missed out.

I'd call it a wake-up call for Coach Lee. Gotta remember that you need a well rounded team, not just two or three monster players.


Jesus. THEY HAVE a well rounded team.

They have AMAZING players in Yonghwa, Seed, Yoda, etc. They were knocked out of the qualifiers by even better players, and most of them got fairly unlucky brackets. If GOM had simply waited until after hte up and down matches to decide, we wouldn't even be having this thread right now.
secret - never again
Airship
Profile Joined August 2010
United States465 Posts
May 10 2011 19:52 GMT
#570
On May 11 2011 04:31 Chronald wrote:
I'd call it a wake-up call for Coach Lee. Gotta remember that you need a well rounded team, not just two or three monster players.


Right now, before the up and down matches, IM have two players in Code S and two players in Code A. fOu by comparison have one player in Code S and zero players in Code A. Most likely, MVP will join Nestea and Losira in Code S for next season. The players in Code B for IM include Seed and Yonghwa, who have both set the GSTL alight. So when you say Coach Lee needs to 'wake-up', and that IM don't have a well rounded team, you're really talking out of your ass on just about every level.
nokz88
Profile Joined October 2010
Brazil1253 Posts
May 10 2011 19:52 GMT
#571
Hello, voice of reason here.

First, the decision to eliminate IM was brutal, yet fair. The rules have been in place since GSTL was announced back in January. Changing the rules just to accomodate a fan favorite into the league? That kind of shit has no place in any sport around the world, and E-sports should not be any different.

The rules are bullshit? That's a whole another story. There are many different opinions about it, mine is that it's very close to good, not perfect. HOWEVER, what's done is done for this season and MVP has rightfully earned it's spot on GSTL.

Second, for those people saying "I won't watch GSTL because IM is not in it". Fine, it won't make any difference because chances are you didn't watch the previous 2 either, for it's clear you have no idea what made GSTL1 and GSTL2 the single best viewing experience in SC2 up to now, bar none.

They were great because a completely unknown guy with a pokemon for a name all killed fOu in a jaw dropping performance. They were great because a scrub named Jjob almost pulled a reverse all-kill against ZENEX before falling short in the last game. They were great because it introduced to us three great protosses named Seed, Ace and Yonghwa that tore apart estabilished household names like Top, Clide and Kyrix. They were great because in GSTL1 finals showcased us only 3 code S players out of 10, and yet delivered all the drama and skill worthy of a finals series. They were great, my ignorant fellow SC2 fan, because a team named Slayers came out of fucking nowhere and stomped on the three tournament favorites all the way to the title.

Do you see the common theme here? Surprise surprise, it's all about new, unknown talent that worked hard for a chance to shine and managed to pull it off. And yet you whiners say this GSTL is doomed to failure because we won't have a famous team participating? Shame on you.

I will be rooting for the new team on the block, the new guys from old teams, and above all for great SC2 games. You don't wanna watch, your loss dude.
in a state of trance
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
May 10 2011 19:54 GMT
#572
Slayers vs oGs in finals, slayers taking it.

Map really looks interesting.
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
Frankon
Profile Joined May 2010
3054 Posts
Last Edited: 2011-05-10 19:57:53
May 10 2011 19:55 GMT
#573
On May 11 2011 04:51 ch33psh33p wrote:
Show nested quote +
On May 11 2011 04:31 Chronald wrote:
On May 10 2011 14:14 BuffaloSoljah wrote:
honastly if they tallied up the totals AFTER the up and down matches this would not have been a problem as MVP would most likely been in code S but excluding IM is not goms fault but MVPs fault for losing three series inna row and falling to code A he was the difference maker in the last GSTL that gave them their spot and in this one in losing their spot


Nail on the head. IM only got in because their superstars were ALL in Code S (except losira who was still in code a/unqualified[?]). Since MVP wasn't in Code S, and couldn't get them that .5 points they needed, they missed out.

I'd call it a wake-up call for Coach Lee. Gotta remember that you need a well rounded team, not just two or three monster players.


Jesus. THEY HAVE a well rounded team.

They have AMAZING players in Yonghwa, Seed, Yoda, etc. They were knocked out of the qualifiers by even better players, and most of them got fairly unlucky brackets. If GOM had simply waited until after hte up and down matches to decide, we wouldn't even be having this thread right now.

We would have had exactly the same thread 2 months ago. Since IM would then fail to qualify for GSTL March....

Lets face it IM had been walking on the tightrope for a long time and they did little to help themselves.
Excludos
Profile Blog Joined April 2010
Norway8267 Posts
May 10 2011 19:55 GMT
#574
oGs have 8 players in code s? Might as well rename the league to oGsL.

Kinda like the look of the new map. It reminds me what I was working on back in beta, where I tried to make a map look good with shallow water you could walk on..I failed.

The layout of the map reminds me of Match Point..Which is my favorite map from BW, so I guess its all good
LagT_T
Profile Joined March 2010
Argentina535 Posts
May 10 2011 19:58 GMT
#575
Please correct the OP with the map from this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=213188
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Lingy
Profile Joined December 2010
England201 Posts
May 10 2011 20:00 GMT
#576
Ohh the map looks so pretty :O
Pretty cool!
Hydraliskuuuuhh
snorlax
Profile Blog Joined December 2008
United States755 Posts
May 10 2011 20:00 GMT
#577
sad to not see im playing, I feel like the team league shouldn't really be based on the individual league
NineKOne
Profile Joined February 2011
Canada92 Posts
May 10 2011 20:06 GMT
#578
First of all, I think GOM should keep the tournament as it is. Changing the rules after an unfavorable outcome is dirty and unfair. Although this has shown some qualities about the rules that are not optimal for the GSTL.

For example, the GSTL is not about how many good players you have, it's about how good your best players are. Of course it helps that you have a wide, all-rounded team. But it's even better when you have a few (in IM's case, 3) insane players that you can count on to all-kill a team. The qualifications criteria doesn't match the competition criteria. This has to change.

The GSTL is a tournament for teams to showcase their new players, but at the same time, a tournament to award the title of "best team". If IM is not the best team (IN A COMPETITION IN THIS FORMAT), they are certainly in the top 3 (if anyone wants to argue, I refer you to the previous GSL seasons).

So yeah. GOM should keep this tournament as it is, and change the criteria for qualification to more closely match the criteria for success.
"It's over 9000!" -V
Durn
Profile Blog Joined July 2010
Canada360 Posts
May 10 2011 20:08 GMT
#579
My first concern with the new map was the water and how creep would affect it. I played out about 10 practice games with my buddy
[image loading]

I can say with confidence that this map is awesome. The one thing that throws me off is the lack of x'el naga towers, and the backdoor entrance into the third. However, I kind of like both of these elements. I think this map will become a welcome addition to the growing pool.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
May 10 2011 20:10 GMT
#580
On May 11 2011 05:08 Durn wrote:
My first concern with the new map was the water and how creep would affect it. I played out about 10 practice games with my buddy
[image loading]

I can say with confidence that this map is awesome. The one thing that throws me off is the lack of x'el naga towers, and the backdoor entrance into the third. However, I kind of like both of these elements. I think this map will become a welcome addition to the growing pool.


imo this is what Sc2 needs

Map is awesome, sad to see IM not playing.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
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