GSTL May Teams - no IM - Page 29
Forum Index > SC2 General |
![]()
intrigue
![]()
Washington, D.C9933 Posts
| ||
Chronald
United States619 Posts
On May 10 2011 14:14 BuffaloSoljah wrote: honastly if they tallied up the totals AFTER the up and down matches this would not have been a problem as MVP would most likely been in code S but excluding IM is not goms fault but MVPs fault for losing three series inna row and falling to code A he was the difference maker in the last GSTL that gave them their spot and in this one in losing their spot Nail on the head. IM only got in because their superstars were ALL in Code S (except losira who was still in code a/unqualified[?]). Since MVP wasn't in Code S, and couldn't get them that .5 points they needed, they missed out. I'd call it a wake-up call for Coach Lee. Gotta remember that you need a well rounded team, not just two or three monster players. | ||
Disrupter
5 Posts
On May 11 2011 03:53 Geegeez wrote: They used the same criteria to determine March's GSTL. Nobody complained because every team they wanted was in. Now that IM isn't in people are all in a fuss. The criteria was still unfair, it's only that by chance no 'good' team was left out before. Now that IM isn't going people took interest in why that and found that the current system is ridiculous and are complaining about it. | ||
Sina92
Sweden1303 Posts
| ||
Irave
United States9965 Posts
| ||
ajx.Pylon
United States12 Posts
| ||
ishboh
United States954 Posts
| ||
SenorMoore
Sweden3 Posts
| ||
ch33psh33p
7650 Posts
On May 11 2011 04:31 Chronald wrote: Nail on the head. IM only got in because their superstars were ALL in Code S (except losira who was still in code a/unqualified[?]). Since MVP wasn't in Code S, and couldn't get them that .5 points they needed, they missed out. I'd call it a wake-up call for Coach Lee. Gotta remember that you need a well rounded team, not just two or three monster players. Jesus. THEY HAVE a well rounded team. They have AMAZING players in Yonghwa, Seed, Yoda, etc. They were knocked out of the qualifiers by even better players, and most of them got fairly unlucky brackets. If GOM had simply waited until after hte up and down matches to decide, we wouldn't even be having this thread right now. | ||
Airship
United States465 Posts
On May 11 2011 04:31 Chronald wrote: I'd call it a wake-up call for Coach Lee. Gotta remember that you need a well rounded team, not just two or three monster players. Right now, before the up and down matches, IM have two players in Code S and two players in Code A. fOu by comparison have one player in Code S and zero players in Code A. Most likely, MVP will join Nestea and Losira in Code S for next season. The players in Code B for IM include Seed and Yonghwa, who have both set the GSTL alight. So when you say Coach Lee needs to 'wake-up', and that IM don't have a well rounded team, you're really talking out of your ass on just about every level. | ||
nokz88
Brazil1253 Posts
First, the decision to eliminate IM was brutal, yet fair. The rules have been in place since GSTL was announced back in January. Changing the rules just to accomodate a fan favorite into the league? That kind of shit has no place in any sport around the world, and E-sports should not be any different. The rules are bullshit? That's a whole another story. There are many different opinions about it, mine is that it's very close to good, not perfect. HOWEVER, what's done is done for this season and MVP has rightfully earned it's spot on GSTL. Second, for those people saying "I won't watch GSTL because IM is not in it". Fine, it won't make any difference because chances are you didn't watch the previous 2 either, for it's clear you have no idea what made GSTL1 and GSTL2 the single best viewing experience in SC2 up to now, bar none. They were great because a completely unknown guy with a pokemon for a name all killed fOu in a jaw dropping performance. They were great because a scrub named Jjob almost pulled a reverse all-kill against ZENEX before falling short in the last game. They were great because it introduced to us three great protosses named Seed, Ace and Yonghwa that tore apart estabilished household names like Top, Clide and Kyrix. They were great because in GSTL1 finals showcased us only 3 code S players out of 10, and yet delivered all the drama and skill worthy of a finals series. They were great, my ignorant fellow SC2 fan, because a team named Slayers came out of fucking nowhere and stomped on the three tournament favorites all the way to the title. Do you see the common theme here? Surprise surprise, it's all about new, unknown talent that worked hard for a chance to shine and managed to pull it off. And yet you whiners say this GSTL is doomed to failure because we won't have a famous team participating? Shame on you. I will be rooting for the new team on the block, the new guys from old teams, and above all for great SC2 games. You don't wanna watch, your loss dude. | ||
Sakkreth
Lithuania1096 Posts
Map really looks interesting. | ||
Frankon
3054 Posts
On May 11 2011 04:51 ch33psh33p wrote: Jesus. THEY HAVE a well rounded team. They have AMAZING players in Yonghwa, Seed, Yoda, etc. They were knocked out of the qualifiers by even better players, and most of them got fairly unlucky brackets. If GOM had simply waited until after hte up and down matches to decide, we wouldn't even be having this thread right now. We would have had exactly the same thread 2 months ago. Since IM would then fail to qualify for GSTL March.... Lets face it IM had been walking on the tightrope for a long time and they did little to help themselves. | ||
Excludos
Norway8007 Posts
Kinda like the look of the new map. It reminds me what I was working on back in beta, where I tried to make a map look good with shallow water you could walk on..I failed. The layout of the map reminds me of Match Point..Which is my favorite map from BW, so I guess its all good ![]() | ||
LagT_T
Argentina535 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=213188 | ||
Lingy
England201 Posts
Pretty cool! | ||
snorlax
United States755 Posts
| ||
NineKOne
Canada92 Posts
For example, the GSTL is not about how many good players you have, it's about how good your best players are. Of course it helps that you have a wide, all-rounded team. But it's even better when you have a few (in IM's case, 3) insane players that you can count on to all-kill a team. The qualifications criteria doesn't match the competition criteria. This has to change. The GSTL is a tournament for teams to showcase their new players, but at the same time, a tournament to award the title of "best team". If IM is not the best team (IN A COMPETITION IN THIS FORMAT), they are certainly in the top 3 (if anyone wants to argue, I refer you to the previous GSL seasons). So yeah. GOM should keep this tournament as it is, and change the criteria for qualification to more closely match the criteria for success. | ||
Durn
Canada360 Posts
![]() I can say with confidence that this map is awesome. The one thing that throws me off is the lack of x'el naga towers, and the backdoor entrance into the third. However, I kind of like both of these elements. I think this map will become a welcome addition to the growing pool. | ||
NuKedUFirst
Canada3139 Posts
On May 11 2011 05:08 Durn wrote: My first concern with the new map was the water and how creep would affect it. I played out about 10 practice games with my buddy ![]() I can say with confidence that this map is awesome. The one thing that throws me off is the lack of x'el naga towers, and the backdoor entrance into the third. However, I kind of like both of these elements. I think this map will become a welcome addition to the growing pool. imo this is what Sc2 needs Map is awesome, sad to see IM not playing. | ||
| ||