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SC2 Replay Chat Editor - Page 3

Forum Index > SC2 General
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Naphal
Profile Joined December 2010
Germany2099 Posts
May 07 2011 20:19 GMT
#41
the OP is right, this is already done and he simply gives everyone the ability to do so, that deserves thanks and praise, apart from that, dont trust any random replay apart from tournament casts and replaypacks from the player himself <.< (i he doesnt troll it himself)
RedJustice
Profile Blog Joined February 2011
United States1004 Posts
May 07 2011 20:19 GMT
#42
In legit tournaments there are generally refs/spectators as witnesses to games for a variety of reasons. Highly doubt that players will be abusing this when there is a third party there...

All of this nonsense-- oh god, the legitimacy of everything is now in question--treats the issue like this program will introduce those questions. People have found all kinds of things to abuse, certainly way before this. Those with the intent and desire to cause trouble have found ways without a handy program like this. As others have said... notepad editing is pretty damn easy. This is a legit editor meant to be useful and helpful. Like most things meant to be useful and helpful, there is a potential for abuse by some troublemakers. That is not to say we should abandon it.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
May 07 2011 20:21 GMT
#43
This is a really good development. People can already edit chat currently but since there hasn't been a major "incident" yet people still think chatlogs from replays are reliable, hopefully this will forever avert the possibility of an incident happening by destroying the sanctity of replays.
Kokosaft
Profile Joined April 2010
Germany172 Posts
Last Edited: 2011-05-08 10:53:37
May 07 2011 20:22 GMT
#44
blizzard should actually cut chat out of replays completely - you can't protect replays from being changed and the purpose of replays is to see the game, not the chat (at least it should be)
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
May 07 2011 20:22 GMT
#45
On May 08 2011 05:21 VTPerfect wrote:
This is a really good development. People can already edit chat currently but since there hasn't been a major "incident" yet people still think chatlogs from replays are reliable, hopefully this will forever avert the possibility of an incident happening by destroying the sanctity of replays.


Agree! This getting attention is a great thing.
I
Ascend
Profile Joined July 2010
United States120 Posts
May 07 2011 20:49 GMT
#46
Thread is pretty much what I expected to see once this was released. Either way, source code has been released on github.

Source Code

All of the MPQ-specific logic is handled by the sc2replay-csharp library I've previously released. I'll be releasing updates to that as well.
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
GoDZeuS
Profile Joined November 2010
Turkey5 Posts
May 24 2011 14:05 GMT
#47
Tried but it doesnt work on my pc. I have .net framework 4.0. It opens and looks fine but when i try to load a replay it crashed.
NeonGenesis
Profile Joined September 2005
Norway260 Posts
May 24 2011 14:09 GMT
#48
Usefull for removing spectator chat clutter I guess
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
Adalonus
Profile Joined February 2011
United States6 Posts
Last Edited: 2011-06-03 00:00:41
June 02 2011 19:35 GMT
#49
On May 07 2011 19:05 Ascend wrote:
Show nested quote +
On May 07 2011 18:51 ThaSlayer wrote:
Doesnt work on Windows 7. Stops working the moment I load a replay


There may be issues with replays involving spectator chat. Otherwise it should work just fine on Windows 7. There may be an extra dependency from MpqLib that i don't know about though...


I'm actually having the same problem. Crashes when loading the replay using Windows 7. I tried running as admin and reinstalling the .Net framework but neither fixed it.

EDIT: Odd. It worked on my other computer just fine (also running Windows 7)
Okiesmokie
Profile Joined May 2010
Canada379 Posts
June 02 2011 21:36 GMT
#50
On May 08 2011 05:15 ChickenLips wrote:
Show nested quote +
On May 07 2011 08:54 Ascend wrote:
On May 07 2011 08:49 Leeto wrote:
I think this is going to cause more harm than good..


I debated on whether to release it for that reason, and everyone I talked to said go for it. After all, other people can already do this, and others don't even realize how easy it actually is. It's better that people realize that replay files shouldn't be trusted, than those few trolls to quietly hold the power.



I debated on whether to release my new 9mm for that reason, and everyone I talked to said go for it. After all, other people can already do this, and others don't even realize how easy it actually is to kill someone. It's better that people realize that people shouldn't be trusted, than those few gun-owners to quietly hold the power.

See how your logic fails?
If you truly were concerned about the secret guild of replay-fakes having such a large impact you should gather some proof for such activities or release faked replays and later reveal that they were faked and anyone can do it.

I know you put a lot of work into this, but you really should take it down, the two major impacts of this tool will be:

advertisements everywhere
&&
people faking replay chat


Your analogy might make sense if new guns weren't actually released to the public market every day.
Ascend
Profile Joined July 2010
United States120 Posts
July 04 2011 07:26 GMT
#51
Released an update, I know a few casters were having issues with Korean replays, and I found the issues.

V1.0
* Added support for Korean replays (both Korean names and Korean chat fixed)
* Added ability to drag-drop multiple replays onto the application.

You can download from the links at the front of the post. I've also uploaded the release to the download list on Github.

Other than the Korean replay issues, I've had pretty positive feedback, so I've decided to up this to a 1.0 release. Let me know if you have any issues.
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
July 04 2011 07:29 GMT
#52
IdrA : Do you want free coaching?
Artosis : Clide. idrA : Shut up.
Silu
Profile Joined June 2010
Finland165 Posts
July 04 2011 08:06 GMT
#53
It really boggles my mind how negative most of TL can be to anything. Nowadays the TL norm seems to be (seen it myself dozens of times):

1. Thread is posted about some new tool, information or idea with legitimate reasoning behind it
2. One of the first repliers is a one-liner with something that supposedly (without valid reasoning) refutes the entire purpose of the thread
3. A dozen haters join the bandwagon (having read the op and maybe the first three replies, one of which they copy) and clutter the thread with the same nonsense

Like here. Let's see.

- Advertisers can already do this if they like (since they don't need tools that make it effortless to do this)
- Replay chat editing was widespread and completely normal in WC3, where replays were a LOT bigger than in SC2 (as there were no streams like they exist today)
- Even if advertising was a real issue (and I don't see how it would be, really), you could remove those ads, with, you know, this tool

And who could even possibly imagine that "fake replay chat" would be a problem? Everyone already knows replay chat can be altered. Does someone really think that a scandal would arise when someone makes a thread called "OMG IDRA CALLS MC'S MOM A CARPET CLEANER, SEE THIS REPLAY"? I suppose the same people would drool over "incriminating IRC chat logs" since that's pretty much the same thing. All this negging is sad because all it does is deter possible forum contributors or content creators from posting valid threads since most of the replies are often hater bs. At least it has that effect on me.

For the OP, good job. This is exactly the way to go in developing and releasing tools for the community.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
July 04 2011 08:55 GMT
#54
Don't see why people complain, chat is already extremely easy to edit, obviously this makes it abit easier, but if someone wants to troll, they're gonna troll.

IMO you should add a feature to edit player names, I know this can be done and there's a lot of tournaments out there that use the built in game overlay but are casting replays, and if Koreans are playing on NA using weird smurfs or playing on Korea using hangul, the edited names look better.
Hashmeister
Profile Joined April 2011
Germany238 Posts
July 04 2011 13:34 GMT
#55
IdrA: you are such a good player!!
ONECruncher: Thank you
IdrA: gg

epic
bit.ly/hashmeister
dasmowenator
Profile Joined August 2011
United States1 Post
August 15 2011 14:53 GMT
#56
This editor only really works for removing chat from a replay, if you try to actually just edit it or add/remove messages, it blows up.

Here's a list of errors - I think it's having a lot of trouble with the timestamps...

If I clear the chat logs and then add three new messages at 4, 5, and 6 seconds, then save the file, then reopen it, now those messages have the timestamps at seconds 1, 2, and 3. Obviously, this is broken.

Furthermore, when you have multiple messages that have the same timestamps (which isn't hard since it only specifies to the second instead of the millisecond or anything more precise, and messages that occur during the lag/drop screen are all recorded as happening at the same time), the chat editor will randomly move them around and change the order. For example, if I have 10 messages that people sent while someone in the game was lagging out, the editor may show them in some given order, now if I try adding or deleting a message anywhere in the replay, the order of those messages will be moved all over the place and basically randomized.

Also, if you have multiple messages with the same timestamps and you try to remove one of them, it may delete the wrong message. For example, if I have 2 messages at 00:00:05 and I try to delete the first one, it may just delete the second one instead.

The last thing I want to note is that when I try to save a replay file out of the chat editor, it usually (about 9 times out of 10) will freeze and stop responding and I have to force-quit the program.

I'm not sure why all these errors are happening and why no one else seems to be commenting on them, but I hope these get fixed in the near future. Thanks for the potentially great tool!
The number J
Ascend
Profile Joined July 2010
United States120 Posts
August 15 2011 17:21 GMT
#57
On August 15 2011 23:53 dasmowenator wrote:
This editor only really works for removing chat from a replay, if you try to actually just edit it or add/remove messages, it blows up.

Here's a list of errors - I think it's having a lot of trouble with the timestamps...

If I clear the chat logs and then add three new messages at 4, 5, and 6 seconds, then save the file, then reopen it, now those messages have the timestamps at seconds 1, 2, and 3. Obviously, this is broken.

Furthermore, when you have multiple messages that have the same timestamps (which isn't hard since it only specifies to the second instead of the millisecond or anything more precise, and messages that occur during the lag/drop screen are all recorded as happening at the same time), the chat editor will randomly move them around and change the order. For example, if I have 10 messages that people sent while someone in the game was lagging out, the editor may show them in some given order, now if I try adding or deleting a message anywhere in the replay, the order of those messages will be moved all over the place and basically randomized.

Also, if you have multiple messages with the same timestamps and you try to remove one of them, it may delete the wrong message. For example, if I have 2 messages at 00:00:05 and I try to delete the first one, it may just delete the second one instead.

The last thing I want to note is that when I try to save a replay file out of the chat editor, it usually (about 9 times out of 10) will freeze and stop responding and I have to force-quit the program.

I'm not sure why all these errors are happening and why no one else seems to be commenting on them, but I hope these get fixed in the near future. Thanks for the potentially great tool!


It probably has to do with the latest patch, I haven't tested it thoroughly. I'll take a look at everything you've said when I get a chance and see what I can do. Thanks!
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
HorussTv
Profile Joined June 2010
Mexico34 Posts
August 20 2011 23:07 GMT
#58
This tool is epic as well as the other tools you guys are releasing, please keep up the good work.

I''ve been seeing this since WC3 days, never caused a problem, never was used to '"harm'" anyone not progamers, not espectators and it is usefull to give information to the viewer that in other case, he wont have.

I am a caster as well and find this really good

Thanks again
DoomsVille
Profile Joined August 2010
Canada4885 Posts
September 02 2011 20:30 GMT
#59
Anytime I try to load a replay the program just crashes. Any suggestions?
Ascend
Profile Joined July 2010
United States120 Posts
September 06 2011 06:48 GMT
#60
This tool is epic as well as the other tools you guys are releasing, please keep up the good work.


Just 1 guy, but thanks!

Anytime I try to load a replay the program just crashes. Any suggestions?


I'll try to make a point of looking over both sc2replay and this chat application over the next couple days to make sure it works for the latest patch. It's very likely it could be broken, but since I haven't seen anyone else try to submit any patches to fix it, I'll try to make time
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
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