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Stronger Team Color - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 74 Next
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
August 30 2011 17:39 GMT
#841
pzea, I think I'm going to use this mod for casting (make things stand out better, easier to spot) but is there any quick way to uninstall it for actual playing?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 01 2011 05:27 GMT
#842
On August 31 2011 02:39 Kinetik_Inferno wrote:
pzea, I think I'm going to use this mod for casting (make things stand out better, easier to spot) but is there any quick way to uninstall it for actual playing?


Yeah there is. Since the file doesn't replace anything, you simply take out the mpq from the folder. Then the textures should be back to normal. Might require a restart of the game though.
Kill the Deathball
Spacedude
Profile Joined April 2011
Denmark161 Posts
September 01 2011 08:09 GMT
#843
On August 10 2011 11:06 Hexolyte wrote:
after using it for a couple of days, it kinda sucks if you're a zerg imho
extractor just looks fuckin awful, and zerg is too cartoonish for my taste


Yeah, I agree that the Zerg buildings in general are way overdone compared to the other races. It's also the reason that I stopped using this mod. Other than that it's really good, I might add.
Protoss win, Protoss OP. Terran win, Terran OP. Zerg win, Zerg OP. Less whine, more gg.
Gammkrabb
Profile Joined October 2010
Sweden42 Posts
September 04 2011 13:36 GMT
#844
So, this is awesome, to spot banelings atleast, and in general its awesome because it just give the game more colors with lowgraphics imo. also with high it looks awesome. Thanks alot TS!

Standing on my knees praying and writing this comment to you TS
My wife for hire
Daviran
Profile Joined March 2011
United States21 Posts
September 07 2011 05:03 GMT
#845
On September 01 2011 17:09 Spacedude wrote:
Show nested quote +
On August 10 2011 11:06 Hexolyte wrote:
after using it for a couple of days, it kinda sucks if you're a zerg imho
extractor just looks fuckin awful, and zerg is too cartoonish for my taste


Yeah, I agree that the Zerg buildings in general are way overdone compared to the other races. It's also the reason that I stopped using this mod. Other than that it's really good, I might add.


+2

User was warned for this post
orZ5
Profile Joined December 2010
Spain44 Posts
September 07 2011 05:10 GMT
#846
Pzea when other pacth?
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
September 07 2011 05:11 GMT
#847
is it possible to make the minimap show green/red/yellow only without alt-f?
xd
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 07 2011 17:11 GMT
#848
On September 07 2011 14:10 orZ5 wrote:
Pzea when other pacth?


I'm working on that now. I'm gonna try toning down the zerg building colors since that seems to be bothering many people. Once I tone it down I'll post pics to gather opinions.
Kill the Deathball
Roxy
Profile Joined November 2010
Canada753 Posts
September 07 2011 17:50 GMT
#849
Do the team colors still get messed up when you use low definition graphics?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Tedde93
Profile Joined October 2010
Sweden169 Posts
September 07 2011 18:02 GMT
#850
Personally that would serve no purpose since i have never had any problems with spotting units or knowing what team they are on.
Patiance is the element of succes"
GohgamX
Profile Joined April 2011
Canada1096 Posts
September 13 2011 18:49 GMT
#851
This look amazing, big thanks for producing it....
Time is a great teacher, unfortunate that it kills all its pupils ...
villageidiot
Profile Joined May 2009
353 Posts
September 13 2011 18:58 GMT
#852
TSL should use this mod. Its so hard in TvT to recognize unit color. Why TSL? Because bigger tournaments are stubborn.
Good night sour prince. You won't be missed!
pStar
Profile Blog Joined December 2010
996 Posts
September 13 2011 19:09 GMT
#853
So, has anybody ever been banned for using this??

Im scared 0_0
naveedx983
Profile Joined August 2010
United States58 Posts
September 13 2011 19:09 GMT
#854
On September 14 2011 03:58 villageidiot wrote:
TSL should use this mod. Its so hard in TvT to recognize unit color. Why TSL? Because bigger tournaments are stubborn.


The problem is that all tournament organizers want to leave the door open for Blizzard assistance or support, and by blatantly defying the TOS, or even wading in to questionable territory, you may hurt your relationship with Blizz.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
September 20 2011 21:46 GMT
#855
I know the new patch hit today but I was wondering if we could get an ETA for an updated version for this patch.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
ePAttack
Profile Joined September 2010
United States112 Posts
September 21 2011 07:57 GMT
#856
I'm noticing my computer glitching ALOT during a game.
Im guessing it's because of the new patch.

How do I remove the color mod? Atleast until the mod has been updated.
Glamdring754
Profile Joined April 2011
Netherlands9 Posts
September 23 2011 18:36 GMT
#857
Having the same issues ePAttack. Go to your SC2 folder called Starcraft 2 -> Mods -> LibertyMulti.sc2mod. Remove the biggest file... don't exactly know the file name.
Also check http://www.teamliquid.net/forum/viewmessage.php?topic_id=267721&currentpage=2
gmantsang
Profile Joined July 2011
1 Post
September 25 2011 17:14 GMT
#858
Witch MPQ editor should i get to merge these mods?

Please reply
Cire
Profile Joined May 2010
United States23 Posts
September 28 2011 02:18 GMT
#859
Just wanted to let you know that I love this mod and I'm waiting for a version that works with 1.4 (and doesn't have whatever fungal bug you mention in the OP...I'm a Zerg so yeah).
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 28 2011 02:35 GMT
#860
On September 26 2011 02:14 gmantsang wrote:
Witch MPQ editor should i get to merge these mods?

Please reply


mpq editor
http://www.zezula.net/en/mpq/download.html
Kill the Deathball
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