Patch 1.3.3 PTR - Page 48
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
bovineblitz
United States314 Posts
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SONE
Canada839 Posts
On April 26 2011 16:13 Alpina wrote: That's what blizzard wants them to be, they said that several times. well not anymore? | ||
Ziggy Starport
United States70 Posts
On April 26 2011 15:57 windsupernova wrote: Ehhh, I actually don't agree. Blizzard should only step in to fix broken things, Its not up to them to make a matchup more playable or watchable. And really, with 9 matchups only 1 was retarded so I don't think it was that bad. PvP was interesting to me at least, not all matches need to go into super late macro mode to be good. Well to be fair, I think their vision of the game and its future is probably the most valid, despite what anyone else may think. Plus, there are only six match ups, not nine. | ||
OsoVega
926 Posts
On April 26 2011 16:10 Alpina wrote: Lol then why archons should be buffed? Do you think it's ok to have 5 queens in base to be sure to defend simple 2 void/2 phoenix opening? I don't know, that is up to Blizzard. I could speculate but my speculation doesn't matter. I have no interest in discussing balance with you, I'm just pointing out that your point is completely off topic and you tried to relate it to this discussion in an absolutely retarded way. Again, saying "Archons are massive so why not make queens massive?" is like saying "Banshee's can cloak so why not make zealots cloak?". | ||
NeonFox
2373 Posts
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Morphs
Netherlands645 Posts
Spore change is cool, gives a bit more defense vs. banshees/void rays. | ||
SONE
Canada839 Posts
On April 26 2011 16:16 Morphs wrote: Why is everybody so happy about the Archon becoming massive? As far as I can see, it doesn't change anything (damage dealt, damage taken stays the same right?). I hope someone can clarify this one.. Spore change is cool, gives a bit more defense vs. banshees/void rays. as repeated several maybe hundreds of times, cant be slowed, breaks FF, cant be lifted. | ||
ALPINA
3791 Posts
On April 26 2011 16:15 OsoVega wrote: I don't know, that is up to Blizzard. I could speculate but my speculation doesn't matter. I have no interest in discussing balance with you, I'm just pointing out that your point is completely off topic and you tried to relate it to this discussion in an absolutely retarded way. I know that my suggestion not related with this patch changes, I just say what I think they should change. Zerg's T1 anti air is pretty much non-existant. | ||
windsupernova
Mexico5280 Posts
On April 26 2011 16:07 Morfildur wrote: PvP is currently broken. It's a fact. There is only one option you can go for, every other is almost auto-loss against it - unless the opponent screws up or you have far superior micro. So while you can risk going other builds, it can cost you a lot or money in a tournament if your opponent 4gates, so you can only go the safe route and 4gate yourself, which results in a cycle that is impossible to break. Player A: If i don't 4gate i lose if he 4gates, so i better 4gate eventhough i don't like it Player B: If i don't 4gate i lose if he 4gates, so i better 4gate eventhough i don't like it Result: Both players 4gate How is it broken? Stale maybe, but as it is now the better player will win in a 4gate microfest. Its horribly unforgiving but that doesn't mean its broken either. If someone wants to go for a less safe build blind then they will be punished. And the other 2 mirror matchups are the same in that eventually both have to do the same of lose because they are being less efficient almost all TvTs will become a tank war,almost all ZvZ will be a Roach Infestor war. Maybe they can go on different routes to get there but they will get to that point or die. And don't pass off your opinion as a fact | ||
ThaZenith
Canada3116 Posts
On April 26 2011 16:16 Morphs wrote: Why is everybody so happy about the Archon becoming massive? As far as I can see, it doesn't change anything (damage dealt, damage taken stays the same right?). I hope someone can clarify this one.. Spore change is cool, gives a bit more defense vs. banshees/void rays. Concussive shells no longer slow it. | ||
OsoVega
926 Posts
On April 26 2011 16:18 Alpina wrote: I know that my suggestion not related with this patch changes, I just say what I think they should change. Zerg's T1 anti air is pretty much non-existant. Cool, go post it on the battle.net forums then and don't try to justify your suggested buff because a completely unrelated unit is getting buffed. | ||
aLuLz
Germany175 Posts
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progeny
Sweden43 Posts
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Heavenly
2172 Posts
On April 26 2011 16:10 Alpina wrote: Lol then why archons should be buffed? Do you think it's ok to have 5 queens in base to be sure to defend simple 2 void/2 phoenix opening? You think a tech path that leaves you with almost no ground army to defend anything should become worthless? When are people going to stop complaining about what protoss can do? Now four gate is severely nerfed, we just have to make queens massive, remove forcefield, require a twilight council to build stalkers, remove thermal lance upgrade, not allow units to be warped in unless it's within two inches of a nexus, and make colossus splash damage injure your own units for people to stop complaining about protoss. | ||
Cobrakessen
Canada12 Posts
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RmoteCntrld
United States596 Posts
On April 26 2011 11:22 sAfuRos wrote: Eh...not a fan of the pylon distance change, nor the ghost cost change Ghosts should be gas intensive, not mineral intensive :/ Edit: i wonder how much the anti-stacking will affect mutas.... I think the "stacking" is mainly the patrol trick. | ||
Perfi
Poland349 Posts
On April 26 2011 15:57 windsupernova wrote: Ehhh, I actually don't agree. Blizzard should only step in to fix broken things, Its not up to them to make a matchup more playable or watchable. And really, with 9 matchups only 1 was retarded so I don't think it was that bad. PvP was interesting to me at least, not all matches need to go into super late macro mode to be good. That's 33% of the interesting matchups for most Protoss players, though. ![]() Personally I really like the changes. It's gonna take some adapting to the later warpgate, but I think we can all manage. | ||
dthree
Australia150 Posts
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Volkov
United States71 Posts
BUT. TO BUFF TERRAN???!!! That's ludicrous. That's by far the most horrendous change of the patch, and it will continue to make low and mid-level PvT even more imbalanced; at high levels I'd think it will still shift balance toward terran, but I don't know by how much. In either case, the early-game protoss will now change significantly; I really think the warp gate timing should NOT have been changed. As it is, if you are preparing against a 3-rax push, it already comes almost too late. | ||
torg
Norway47 Posts
maybe they could nerf the duration of pdd. getting sieged is hard enough without being shelled for 3 mins (and by that time they have energy for another). | ||
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