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Patch 1.3.3 PTR - Page 207

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 205 206 207 208 209 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
Mrs.Troller
Profile Joined May 2011
Afghanistan3 Posts
May 06 2011 19:07 GMT
#4121
--- Nuked ---
no.1 kissy boy
Profile Joined April 2011
Slovenia19 Posts
May 06 2011 19:07 GMT
#4122
Basically they straight up counter all the Terran units that are spell casters (ravens and ghosts) and heavily damage any other energy unit (thor, BC, banshee) along with immediately shutting down their special abilities.

I think it's not hard to see it from the Terran point of view. If the Thor just got nerfed, that'd be OK I guess. But this pretty much takes the Thor out of the TvP matchup. Considering that they aren't really used in TvT and that in TvZ their sole purpose is to keep mutalisks in check, you can see why people are a bit pissed to see such a cool unit go.
Mrs.Troller
Profile Joined May 2011
Afghanistan3 Posts
May 06 2011 19:07 GMT
#4123
--- Nuked ---
acidstormy
Profile Joined January 2011
United States191 Posts
May 06 2011 19:12 GMT
#4124
I'm sure the use of Thors in the ThorZain game vs MC has already been discussed, but here is a replay of the 250mm effectively being used if anyone is interested.

http://www.sc2replayed.com/replays/173460-1v1-terran-protoss-xelnaga-caverns
Its like trying to find a needle in a stack of needles
ihavetofartosis
Profile Joined January 2011
1277 Posts
May 06 2011 19:15 GMT
#4125
It might be time for me to switch to protoss. They already nerfed our tanks, and now that High Templars will counter our only other viable mech unit, along with shredding bio, I see lots of frustration in TvP after this patch. I play the game to have fun. I don't understand why they think that Thors are currently overpowered, but they have shown that they have no problem with the colossus.

I'll never understand Blizzard's logic. I honestly did not expect them to buff protoss and nerf terran again. Oh well.
ManTrain
Profile Joined April 2011
Denmark126 Posts
May 06 2011 19:16 GMT
#4126
On May 07 2011 02:15 Drowsy wrote:
Show nested quote +
On May 07 2011 02:09 Rkr wrote:
So, is the warp gate time going to be increased or not??


Yes, but only by 20seconds. Basically it will take 1 more chrono-boost and 4-gate will function just the same. I am really disappointed, i was very excited by the first draft of the patch changes and I hope they make wg research longer and reduce zealot and stalker build times.


Ty :D
Skank
Profile Joined October 2010
United States329 Posts
May 06 2011 19:44 GMT
#4127
On May 06 2011 11:08 Kyadytim wrote:
Show nested quote +
On May 06 2011 10:04 Skank wrote:
On May 06 2011 09:50 J.E.G. wrote:
On May 06 2011 08:38 TimeSpiral wrote:
Why are people arguing about the Strike Cannon one-shot killing Immortals?

That is the whole idea behind the Strike Cannon. To neutralize a single target. The Thor is a single target DPS unit. The Immortal is not supposed to counter the Thor in a 1:1 ratio. That is just silly. The Thor is higher tech, more expensive (by a lot), the ability is activated and researched. Are you guys really upset that we can neutralize one of your a+clicked Immortals in this scenario?

Protoss essentially gets a Thor equivalent as their initial robotics attacking unit. It's less expensive, more nimble, doesn't require research, and can easily be rushed to with most common Protoss openings.

The Immortal is fine, and so was the Thor.


b/c in PvT it is much more practical to open robo than it is to open stargate. Immo is only thing we have to defend against thor strike cannon timing push. If immos get nuetralized p is toast, every time.


You just basically counter argued your own point. The scary Terran-Thor-Timing-Push was scary because it was effective against the normal builds of Protoss. You have to adapt and yeah, maybe get a Stargate. Not scouting and not reacting, doesn't mean something needs to be nerfed. You may be right, maybe Thors were imba. But whats stupid is that we'll never find out, because before we could explore a new and unexplored strategy at all, Blizzard nerfed it to hell. 150 energy? Seriously? Just tooooo much. It took Terrans so long to start to figure this out, and before giving Protoss the time to think of how to beat it, they remove it. Dumb.



Show nested quote +
On May 06 2011 10:04 Skank wrote:You just basically counter argued your own point. The scary Terran-Thor-Timing-Push was scary because it was effective against the normal builds of Protoss. You have to adapt and yeah, maybe get a Stargate. Not scouting and not reacting, doesn't mean something needs to be nerfed.


Hey. Once there are marines out, Protoss gets no information on what Terran is doing beyond "teching" or "bio" until they have an observer or stargate unit in the Terran's base. At that point, you see Thors, and if you've got a Robo, it's too late to get a Stargate and start building air units.

The normal builds of Protoss are normal because they don't lose to 3-rax stim pushes as a build order loss while getting detection out in time to not die to cloaked banshees. Maybe if Blizzard took cloak off of Banshees, Protoss wouldn't need to get a Robo by default when they see that the Terran is teching. But because of Banshee cloak, Protoss need to get a Robo when the Terran techs. Once the Observer sees a Thor build, Protoss has time to get 2, maybe 3 Immortals before the push reaches them, 2 of which will be die without dealing damage due to strike cannons.

In short, it's not a matter of bad scouting or wanting to have Immortals counter Thors 1:1, but rather that Protoss has to get a Robo if the Terran techs, and once they see Thors, they really don't have time to get much more than 1:1 Immortal:Thor.


Wtf? Maybe if a Terran seems to be hiding his tech off 1 base or has expanded with a small barracks army, perhaps you should research hallucination to scout it? Or... wait!!! The same building that makes observers makes immortals??!! Even if he does deny your observer, you should be able to see his army strength, which is a pretty big tell for a Thor build. There wasn't enough time to figure this build out before you can go ahead and say, "it was rigged and we couldn't defend it". My issue is not that it got nerfed, but that it got nerfed before it was explored.
"To be honest, to play protoss is ridiculously simple" -NesTea
Rasky
Profile Joined July 2010
United States406 Posts
May 06 2011 19:54 GMT
#4128
I don't see how this will change pvp much. Ya the pylon radius helps but increasing it from 140 to 160 does nothing. The protoss will just make units out of his gateway until it finished than he will more out. It's still a 4 gate just 20 seconds later.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
May 06 2011 20:23 GMT
#4129
13~ seconds, some extra sentry energy, and an extra chrono boost compared to your opponent is all you need to get an immortal out. Especially when warping up ramps is going to be much harder.
Darneck
Profile Joined September 2010
Sweden1394 Posts
May 06 2011 20:26 GMT
#4130
On May 07 2011 04:54 Rasky wrote:
I don't see how this will change pvp much. Ya the pylon radius helps but increasing it from 140 to 160 does nothing. The protoss will just make units out of his gateway until it finished than he will more out. It's still a 4 gate just 20 seconds later.

20 seconds extra time is enough to hold off the 4 gate
randplaty
Profile Joined September 2010
205 Posts
May 06 2011 20:32 GMT
#4131
On May 07 2011 00:52 Sapphire.lux wrote:

The point is it takes time and then some more time to find solutions.For the Thor attack, is waaaaay to soon to go all patchy on the game. You are fooling yourself because Protoss has had very, very little to adapt to. It was Terran and Zerg that had to find solutions.

What i really fear though, is that Blizzard already has a fixed mindset on what every MU should look like and is artificially imposing that on the game. I'll have to repeat myself, Terran mech is nigh dead and despite some casual players claiming "it's fine", GoOdy is prety much the only pro that forces it, not to great results in TvP. Would anyone be inclined to agree that maybe Blizz does not care about mech? Balance we might get, what about diversity and options?



Just speculating... but because Blizzard balances not necessarily based on forum QQ but primarily based on their internal statistics.... perhaps the reason they nerfed Thors is because their internal statistics and testing are showing it's OP.
deadmau
Profile Joined September 2010
960 Posts
May 06 2011 20:38 GMT
#4132
On May 07 2011 03:51 NicolBolas wrote:

Throwing out Goliaths was one of the best decisions Blizzard made in SC2.


Damn, I guess I'm the only one that actually LOVED the goliath. EXCEPT, for the AI -_-

It really amazed me sometimes how the Goliath moved around like it had CPU-retardation.
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 06 2011 20:40 GMT
#4133
On May 07 2011 04:54 Rasky wrote:
I don't see how this will change pvp much. Ya the pylon radius helps but increasing it from 140 to 160 does nothing. The protoss will just make units out of his gateway until it finished than he will more out. It's still a 4 gate just 20 seconds later.


It does change it quite a bit. Every second counted... now there will be quite a bit of wiggle room.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 06 2011 20:52 GMT
#4134
Getting out an Immortal once you scout a 4-gate is now very doable. 4-gate will still exist, but anyone who doesn't suck will have little trouble defending it. Similarly, cannon rushing will still exist, but it will be easier to defend.

Toss early aggression is definitely gonna take a hit, and even with a lot of FE builds they'll need to be more careful, as most of our timings are based around warp cycles, and our simcity will be slightly nerfed. I mean, I think Protoss players will adjust, but it may take a bit of time, and the metagame will likely settle on most of the P matchups seeing P play fairly defensively in the early game.

He drone drone drone. Me win. - ogsMC
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 06 2011 20:54 GMT
#4135
It might be time for me to switch to protoss. They already nerfed our tanks, and now that High Templars will counter our only other viable mech unit, along with shredding bio, I see lots of frustration in TvP after this patch. I play the game to have fun. I don't understand why they think that Thors are currently overpowered, but they have shown that they have no problem with the colossus.


ugh...the warp nerf is a pretty big deal, and the pylon nerf is notable as well. this patch is far from a straight buff to Protoss. and while Thors are getting a nerf, Ghosts are getting a *major* buff, so its not simply a loss for Terran, either.

But I guess everybody needs to think of themselves as a victim, huh?
He drone drone drone. Me win. - ogsMC
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
May 06 2011 20:55 GMT
#4136
On May 07 2011 03:05 StimBullet wrote:

Uhm....I'm sorry, but what is the other unit in game that can do mass dmg with no penalty to a large array of units?



... nope, can't think of a single one. After this patch, Protoss will become the only race that can potentially win games by massing a single unit irrespective of what their opponent is doing.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
murtas
Profile Joined December 2010
Portugal249 Posts
May 06 2011 21:06 GMT
#4137
"Ghosts are getting a *major* buff"

Really? changing 150/150 to 200/100 is a major buff?
For a terran that goes MMM which is the composition they get ghosts, there aren't many gas sinkers, it is atmost a little tiny buff, which i would trade anyday for like archons getting massive and more range. *cough* do i have even to talk about thors? *cough*
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 06 2011 21:16 GMT
#4138
After this patch, Protoss will become the only race that can potentially win games by massing a single unit irrespective of what their opponent is doing.


Let me get this straight.

After the Amulet was taken from HTs, Protoss players bitched about how they would never again build HTs, and it would just be Colossus every day. Now you're telling me that Protoss players are going to mass HTs every game? And this is going to somehow allow them to win? Even though their HTs can be neutralized with a 200/100 unit that comes out of the Barracks 2 buildings before HTs can even be built?
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
ihavetofartosis
Profile Joined January 2011
1277 Posts
May 06 2011 21:17 GMT
#4139
On May 07 2011 05:54 awesomoecalypse wrote:
Show nested quote +
It might be time for me to switch to protoss. They already nerfed our tanks, and now that High Templars will counter our only other viable mech unit, along with shredding bio, I see lots of frustration in TvP after this patch. I play the game to have fun. I don't understand why they think that Thors are currently overpowered, but they have shown that they have no problem with the colossus.


ugh...the warp nerf is a pretty big deal, and the pylon nerf is notable as well. this patch is far from a straight buff to Protoss. and while Thors are getting a nerf, Ghosts are getting a *major* buff, so its not simply a loss for Terran, either.

But I guess everybody needs to think of themselves as a victim, huh?

So you agree that colossus is balanced but Thors are currently overpowered? Seeing as I only care about myself, right? Nice of you to throw in a personal insult into a patch discussion.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
May 06 2011 21:19 GMT
#4140
On May 07 2011 06:16 NicolBolas wrote:
Show nested quote +
After this patch, Protoss will become the only race that can potentially win games by massing a single unit irrespective of what their opponent is doing.


Let me get this straight.

After the Amulet was taken from HTs, Protoss players bitched about how they would never again build HTs, and it would just be Colossus every day. Now you're telling me that Protoss players are going to mass HTs every game? And this is going to somehow allow them to win? Even though their HTs can be neutralized with a 200/100 unit that comes out of the Barracks 2 buildings before HTs can even be built?


Someone's sarcasm detector needs mending...

Although to be fair it can be difficult over the internet.
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