Patch 1.3.3 PTR - Page 194
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
Yaotzin
South Africa4280 Posts
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s3rp
Germany3192 Posts
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reptile
United States210 Posts
On May 05 2011 23:00 TimeSpiral wrote: Every time I read this thread I baulk at the inexplicable Protoss buffing. They've been trying to nerf the Infestor for ages now, but it never goes through ... It's not the Infestor that is the issue. It is Fungal Growth. The spell is broken and there is a bug that does not appear to be fixed either. The spell should be able to hit but not snare (hold) air units. It makes no sense, and is ridiculously OP. + Show Spoiler [This will spoil TLO vs Spanishiwa] + Spanishiwa knew about this bug and managed to killed about 40 SCVs instantly and TLO never knew it because FG does not give an "under attack" warning ... lol. So ridiculous. Ages? Really? You must be joking. Zerg has been given one viable/powerful unit. If you want to talk about people complaining about a unit for ages, look at the Colossus. Fungal growth is not op. Learn how to micro and split up your units both air and ground and it'll be less effective. You don't ball up your units to engage a high templar now do you? Don't complain about a unit or ability because of your lack of micro. | ||
Zhou
United States832 Posts
On May 05 2011 23:10 s3rp wrote: My Thor is stunned while doing it as well . 150 Energy is just way too much i can't see any reason for a cost that high for a mediocre ability. It's still doing damage necessary, while the unit it's attacking isn't able to. A colossus in this case would not be able to dish out damage to the out lying units. Plus, it still has a ton of hp. I think the thor is a fine unit. It just needs a bit more loving from the pro-gaming scene. | ||
s3rp
Germany3192 Posts
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jkl
Afghanistan2 Posts
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ridonkulous
159 Posts
On May 05 2011 23:06 Yaotzin wrote: autoattack doesn't stun. Stunning an immortal/collo type unit is huge. actually strike cannon is only worth using vs immortals, massive units are immune and others are too small, i would rather have no "upgrade" than energybar with strike cannon costing 150 energy. | ||
junemermaid
United States981 Posts
On May 05 2011 23:10 s3rp wrote: My Thor is stunned while doing it as well . 150 Energy is just way too much i can't see any reason for a cost that high for a mediocre ability. That's the first time I heard that the Thor gets stunned while using its ability to kill any ground unit it wants to. Amazing. | ||
infinity21
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Canada6683 Posts
It might not have any use vs zerg but it rapes colo so fast if it can get in range. | ||
Yaotzin
South Africa4280 Posts
On May 05 2011 23:22 ridonkulous wrote: actually strike cannon is only worth using vs immortals, massive units are immune and others are too small, i would rather have no "upgrade" than energybar with strike cannon costing 150 energy. Massive units are not immune. Might want to learn the mechanics of the ability before dismissing it. | ||
TimeSpiral
United States1010 Posts
On May 05 2011 23:10 TRG wrote: Ages? Really? You must be joking. Zerg has been given one viable/powerful unit. If you want to talk about people complaining about a unit for ages, look at the Colossus. Fungal growth is not op. Learn how to micro and split up your units both air and ground and it'll be less effective. You don't ball up your units to engage a high templar now do you? Don't complain about a unit or ability because of your lack of micro. Calm down, bratha. No need to drop the "l2p" bomb, lol. I will elaborate, for your benefit. They've [Blizzard] been trying to nerf the Infestor for ages [Several Months] now [as evident by the various changes in PTRs that were all revoked: does not hit air units, projectile, and now the movement speed] Then somewhere along the line they switched gears and decided to buff it 0_o Don't come in here claiming that "Zerg has been given one viable/powerful unit," and then follow it up by telling your Terran and Protoss opponents to l2p, lol. You've essentially discredited yourself in one post. | ||
lurked
Canada918 Posts
On May 05 2011 23:10 s3rp wrote: My Thor is stunned while doing it as well . 150 Energy is just way too much i can't see any reason for a cost that high for a mediocre ability. Yeah, adding an energy cost to such a powerful ability that often win games in TvP is absurd. Storm's energy cost should also be removed. Am I right? -_- | ||
Zhou
United States832 Posts
On May 05 2011 23:22 ridonkulous wrote: actually strike cannon is only worth using vs immortals, massive units are immune and others are too small, i would rather have no "upgrade" than energybar with strike cannon costing 150 energy. I believe this is incorrect. Massive units can be stunned, with the only exception of the ultralisk because of its frenzy ability. Massive units are unable to be slowed, or graviton beam'd, and can break forcefields. I think I'm also a bit misunderstood. It is unlikely that a thor will barrel down the line and 250mm a colossus. What I'd be more worried about is how much time the skill actually does take up. Liquipedia says 2 seconds to start up, 6 seconds to shot, and 2 seconds to close down. That is pretty lengthy. | ||
trNimitz
204 Posts
On May 05 2011 23:10 TRG wrote: Ages? Really? You must be joking. Zerg has been given one viable/powerful unit. If you want to talk about people complaining about a unit for ages, look at the Colossus. Fungal growth is not op. Learn how to micro and split up your units both air and ground and it'll be less effective. You don't ball up your units to engage a high templar now do you? Don't complain about a unit or ability because of your lack of micro. Splitting your units against zerg = death. Roach healing after moving out of storms counters it pretty well, and terran just heals their units with medivacs. | ||
reptile
United States210 Posts
On May 05 2011 23:27 TimeSpiral wrote: Calm down, bratha. No need to drop the "l2p" bomb, lol. I will elaborate, for your benefit. Then somewhere along the line they switched gears and decided to buff it 0_o Don't come in here claiming that "Zerg has been given one viable/powerful unit," and then follow it up by telling your Terran and Protoss opponents to l2p, lol. You've essentially discredited yourself in one post. Ironic considering most options in dealing with units and abilities rely on tactics and strategy. If you want to ignore the fact that an AOE ability relies on the opponent not splitting his army, then continue QQing about fungal growth. Zerg had to learn to micro/split banelings just as efficiently as Terran did with mass marine. If you'd like to go down unit for unit comparison, it's obvious Zerg has the least viable units. Meanwhile Terran sits on one of the most powerful units in the game which just happens to be available at tier 1. And let's not forget Zerg relies on the ability to surround an army, but the many chokes and lack of open area in SC2 tends to negate this option. As for the Infestor, wrong again. Blizzard was trying to find a purpsoe/function for it and its abilities. It wasn't powerful enough to replace banelings, and infested terran failed to be effective anti air. They've finally given Zerg an option other than mutalisks for dealing with air units and map control. It's awesome how Terran and Protoss sit back and mock Zergs over complaining, but with one unit change, all the sudden you cry Zerg OP. | ||
s3rp
Germany3192 Posts
On May 05 2011 23:23 junemermaid wrote: That's the first time I heard that the Thor gets stunned while using its ability to kill any ground unit it wants to. Amazing. Well it doesn't move and i can't controll it while doing it. Yeah its not a stun by definition but you get the point. | ||
Yaotzin
South Africa4280 Posts
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ridonkulous
159 Posts
On May 05 2011 23:24 Yaotzin wrote: Massive units are not immune. Might want to learn the mechanics of the ability before dismissing it. probably know mechanics better than you, ultralisk is immune and the only massive unit it would be worth using is colossus but u wont be able to do that since u should never be in range, also everybody who read few last pages sees how biased toward toss you are, few pages ago u tried to convince us how thors are unstoppable in pvt where its definately not the case, Now u changed the tune and try to convince us the change doesnt affect thors at all where this also definately isnt true, seriously how blind u have to be to not recognize thors without this skill would be better that with current strike cannon "upgrade" | ||
reptile
United States210 Posts
On May 05 2011 23:32 trNimitz wrote: Splitting your units against zerg = death. Roach healing after moving out of storms counters it pretty well, and terran just heals their units with medivacs. No... splitting negates both banelings and fungal. If I have to break this down to elementary explanation, it's obvious you don't know what you're talking about. Splitting is necessary when engaging, the same as using marines to bait enemy units into seige tanks. It's pathetic you're all saying infestors aren't fair because I can no longer A+move. | ||
s3rp
Germany3192 Posts
On May 05 2011 23:27 lurked wrote: Yeah, adding an energy cost to such a powerful ability that often win games in TvP is absurd. Storm's energy cost should also be removed. Am I right? -_- It's not about the Energy in general its about the cost of 150 Energy . Even the Yamato Cannons costs less and that ability is way better. | ||
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