• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:40
CEST 14:40
KST 21:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)77Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting The New Patch Killed Mech! Ladder Impersonation (only maybe)
Tourneys
Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Map with fog of war removed for one player? BW caster Sayle BW General Discussion Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps
Tourneys
[ASL20] Semifinal A [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1143 users

Patch 1.3.3 PTR - Page 193

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 191 192 193 194 195 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-05-05 12:35:42
May 05 2011 12:33 GMT
#3841
On May 05 2011 21:25 Rorschach wrote:
Show nested quote +
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...


agree.feedback shouldnt get nerfed because of this.

my fix for the whole issue:

decrease max energy of thors and make strike cannons much cheaper on energy.

like 100 max, strike cannons costs 75. the damage feedback can do to thors is capped now at 100, strike cannons are still usable without waiting forever,feedback still works, no big change done in any way.



solves the issue without affecting anything else.
life of lively to live to life of full life thx to shield battery
dust7
Profile Joined March 2010
199 Posts
Last Edited: 2011-05-05 12:37:14
May 05 2011 12:36 GMT
#3842
On May 05 2011 21:25 Rorschach wrote:
Show nested quote +
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...

feedback does damage and templar's main spell is still storm.
s3rp
Profile Joined May 2011
Germany3192 Posts
May 05 2011 12:40 GMT
#3843
On May 05 2011 21:33 BeMannerDuPenner wrote:
Show nested quote +
On May 05 2011 21:25 Rorschach wrote:
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...


agree.feedback shouldnt get nerfed because of this.

my fix for the whole issue:

decrease max energy of thors and make strike cannons much cheaper on energy.

like 100 max, strike cannons costs 75. the damage feedback can do to thors is capped now at 100, strike cannons are still usable without waiting forever,feedback still works, no big change done in any way.



solves the issue without affecting anything else.


I like that. I would take that Change.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
May 05 2011 12:42 GMT
#3844
Thor timings had the potential to be extremely unbalanced in PvT, blizzard apparently foresaw that and made this change.
I'm not quite sure if this change is too much tho, it's still the PTR, if the made change is too big they can still change it too something else
Darneck
Profile Joined September 2010
Sweden1394 Posts
May 05 2011 12:52 GMT
#3845
On May 05 2011 21:33 BeMannerDuPenner wrote:
Show nested quote +
On May 05 2011 21:25 Rorschach wrote:
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...


agree.feedback shouldnt get nerfed because of this.

my fix for the whole issue:

decrease max energy of thors and make strike cannons much cheaper on energy.

like 100 max, strike cannons costs 75. the damage feedback can do to thors is capped now at 100, strike cannons are still usable without waiting forever,feedback still works, no big change done in any way.



solves the issue without affecting anything else.

This does indeed sound like a good idea. ^ wish blizzard would take note.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
May 05 2011 12:57 GMT
#3846
On May 05 2011 21:33 BeMannerDuPenner wrote:
Show nested quote +
On May 05 2011 21:25 Rorschach wrote:
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...


agree.feedback shouldnt get nerfed because of this.

my fix for the whole issue:

decrease max energy of thors and make strike cannons much cheaper on energy.

like 100 max, strike cannons costs 75. the damage feedback can do to thors is capped now at 100, strike cannons are still usable without waiting forever,feedback still works, no big change done in any way.



solves the issue without affecting anything else.



Sounds great. Would still warrant the use of thors and buff HTs. I hope they'll do this, or at least not keep the current change.
If wishes were horses we'd be eating steak right now.
Rorschach
Profile Joined May 2010
United States623 Posts
May 05 2011 12:58 GMT
#3847
On May 05 2011 21:36 dust7 wrote:
Show nested quote +
On May 05 2011 21:25 Rorschach wrote:
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...

feedback does damage and templar's main spell is still storm.



Is this your way of trying to refute what I am saying because its a really bad attempt on your part....

Also like EMP doesn't do damage to ALL toss units which have shields!

Storm also takes research whereas the ghost AOE spell comes with the ghost.....
En Taro Adun, Executor!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 05 2011 13:01 GMT
#3848
On May 05 2011 21:52 Darneck wrote:
Show nested quote +
On May 05 2011 21:33 BeMannerDuPenner wrote:
On May 05 2011 21:25 Rorschach wrote:
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...


agree.feedback shouldnt get nerfed because of this.

my fix for the whole issue:

decrease max energy of thors and make strike cannons much cheaper on energy.

like 100 max, strike cannons costs 75. the damage feedback can do to thors is capped now at 100, strike cannons are still usable without waiting forever,feedback still works, no big change done in any way.



solves the issue without affecting anything else.

This does indeed sound like a good idea. ^ wish blizzard would take note.


happy that you guys like it. spread it around!



sometimes if have some good ideas for this game ~
life of lively to live to life of full life thx to shield battery
Rorschach
Profile Joined May 2010
United States623 Posts
May 05 2011 13:13 GMT
#3849
On May 05 2011 22:01 BeMannerDuPenner wrote:
Show nested quote +
On May 05 2011 21:52 Darneck wrote:
On May 05 2011 21:33 BeMannerDuPenner wrote:
On May 05 2011 21:25 Rorschach wrote:
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...


agree.feedback shouldnt get nerfed because of this.

my fix for the whole issue:

decrease max energy of thors and make strike cannons much cheaper on energy.

like 100 max, strike cannons costs 75. the damage feedback can do to thors is capped now at 100, strike cannons are still usable without waiting forever,feedback still works, no big change done in any way.



solves the issue without affecting anything else.

This does indeed sound like a good idea. ^ wish blizzard would take note.


happy that you guys like it. spread it around!



sometimes if have some good ideas for this game ~



Why is it that the longer the thread gets the more it becomes like a bnet forum thread?

En Taro Adun, Executor!
Toxi78
Profile Joined May 2010
966 Posts
May 05 2011 13:26 GMT
#3850
On May 05 2011 17:03 Saechiis wrote:
Here's an idea Blizzard, remove strike cannons from the game, Thors need no energy bar, tadaaaa!

The strike cannon spell is about as thought out as the Transformer movies, the only reason it's there is because Blizzard hopes it'll attract some 13 year old boys that actually think Transformers is a good movie. Every time the spell gets usage in a Matchup they nerf it (vs Ultralisks TvZ, make Ultra's unstunnable), then they're like "no-one is using it and we put a lot of thought into this unit with large cannons" so they buff it and when it actually gets (sporadically) used again, they nerf it back to it's sucky old self.

Worst thing is that High Templar with storm already counter pretty much every Terran unit composition, the nice thing about the energy removal was that Terran could rely on the Thor's resilience to storm to transition out of bio play, now that Templar can just feedback them again there's no reasonable next step in Terran play.

When is getting High Tempar ever going to be a bad idea from a counter perspective? Terran air clumps heavily and is thus highly susceptible to storm, ravens, bc's and banshees can all be fedback. Storm is obviously great against bio and medivacs can be fedback also. Ghost are a soft-counter relying on who's quicker to use their spell. The only two units that seem 'ok' to have are hellions and tanks and even those suffer heavily under storms, not to mention that Archons do great against both.

Long story short, stupid limiting change based around keeping a stupid spell in the game. Why can't Thors just NOT have a spell so they don't counter immortals and thus not get countered by HT's. How is removing a unit from a MU a better change than removing the (stupid) spell that causes all the problems? It isn't even an interesting spell to look at -_-' If they insist in keeping it in the game they could at least be sensible and make it so it can only hit air units, making pure mech actually good in TvZ and TvP.


they look at it the wrong way, they should have found a way to nerf the actual spell and not change it's use.
same went with HTs, im sure it would have been better if they actually nerfed storm in a way and kept amulet in the game, it would have made for more balanced games (instead of "i have 4 bases i can warp hts everywhere and rape you" games) but also kept the variety and the transitions...and maybe even buffed archons too at the same time.
no they prefer removing an option from a match up.
harhar!
Profile Joined January 2011
Germany190 Posts
May 05 2011 13:34 GMT
#3851

On May 05 2011 21:25 Rorschach wrote:
Show nested quote +
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...




dude its pretty stupid to compare feedback and emp. both casters have one singletarget and one aoespell so why do you compare them like that?
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-05 13:37:47
May 05 2011 13:37 GMT
#3852
Why do people complain about Thors being made useless then suggest removing 250mm instead? Thors without 250mm are trash, immortals demolish them.
s3rp
Profile Joined May 2011
Germany3192 Posts
May 05 2011 13:40 GMT
#3853
On May 05 2011 22:37 Yaotzin wrote:
Why do people complain about Thors being made useless then suggest removing 250mm instead? Thors without 250mm are trash, immortals demolish them.


But this changes almost removes the 250mm as well. You have to wait 3 Minutes ingame Time to get enough Energy for 1 and then you have to wait even longer to get another one. It's not like anybody will use it anymore with how they are said to change it.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
May 05 2011 13:54 GMT
#3854
On May 05 2011 22:37 Yaotzin wrote:
Why do people complain about Thors being made useless then suggest removing 250mm instead? Thors without 250mm are trash, immortals demolish them.



Because i'd rather not have energy and no 250mm than energy and 250mm. The energy just makes the thors wear a giant sign that says "feedback here!"

I still feel like the immortal really hurts the TvP matchup. It's the reason we cant mech at all, it just forces terrans to go bio : / It limits the matchup rather than expanding it

My suggestion is to redesign the 250mm somehow. It's only useful for 1 unit and it barely does more damage than just thor auto attack. Maybe just remove the stun and just have it do more damage. I dont know, removing it would be fine as well. Or as the guy earlier said to just make it cost less energy and have thors only have 100 max energy.

If wishes were horses we'd be eating steak right now.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 05 2011 13:54 GMT
#3855
Yes but why suggest something that makes Thors just as useless...
Zhou
Profile Joined February 2009
United States832 Posts
May 05 2011 13:56 GMT
#3856
I really don't think making it 150 energy makes it completely useless. Obviously it won't be used as much because it takes time to build up, but it just means the same I believe what they did with psy storm. You can't use off the bat, although it's not as extreme.

Thor, being beefy as it is has the ability to build up the energy for it more-so than high templar or infestors. Lowering the energy cost for 250mm might be beneficial, but I think they want it so that the Thor cannot do the same skill twice in a certain amount of time (Whatever time they were thinking of)

250mm is pretty devastating since it's meant to focus down and obliterate one unit, and is unavoidable once hit.
junemermaid
Profile Joined September 2006
United States981 Posts
May 05 2011 13:58 GMT
#3857
On May 05 2011 21:33 BeMannerDuPenner wrote:
Show nested quote +
On May 05 2011 21:25 Rorschach wrote:
On May 05 2011 18:07 Wyk wrote:
On May 05 2011 17:14 dogmatix wrote:
make feedback do 100 energy max too in my humble opinion

Hey guys, dont skip this post!



Yes lets gimp the toss spell caster even more. WHY would they ever make feedback only take 100 energy? Because the ghost drains max 100?
Don't forget that the EMP drains mana/sheilds and is AOE whereas feedback targets a SINGLE unit.
Make it area of effect like EMP and I will agree with you until then quite spouting nonsensical ideas...


agree.feedback shouldnt get nerfed because of this.

my fix for the whole issue:

decrease max energy of thors and make strike cannons much cheaper on energy.

like 100 max, strike cannons costs 75. the damage feedback can do to thors is capped now at 100, strike cannons are still usable without waiting forever,feedback still works, no big change done in any way.



solves the issue without affecting anything else.


That makes too much sense to be a viable option
the UMP says YER OUT
TimeSpiral
Profile Joined January 2011
United States1010 Posts
May 05 2011 14:00 GMT
#3858
Every time I read this thread I baulk at the inexplicable Protoss buffing.

They've been trying to nerf the Infestor for ages now, but it never goes through ... It's not the Infestor that is the issue. It is Fungal Growth. The spell is broken and there is a bug that does not appear to be fixed either. The spell should be able to hit but not snare (hold) air units. It makes no sense, and is ridiculously OP.

+ Show Spoiler [This will spoil TLO vs Spanishiwa] +
Spanishiwa knew about this bug and managed to killed about 40 SCVs instantly and TLO never knew it because FG does not give an "under attack" warning ... lol. So ridiculous.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
s3rp
Profile Joined May 2011
Germany3192 Posts
May 05 2011 14:03 GMT
#3859
On May 05 2011 22:56 Zhou wrote:
I really don't think making it 150 energy makes it completely useless. Obviously it won't be used as much because it takes time to build up, but it just means the same I believe what they did with psy storm. You can't use off the bat, although it's not as extreme.

Thor, being beefy as it is has the ability to build up the energy for it more-so than high templar or infestors. Lowering the energy cost for 250mm might be beneficial, but I think they want it so that the Thor cannot do the same skill twice in a certain amount of time (Whatever time they were thinking of)

250mm is pretty devastating since it's meant to focus down and obliterate one unit, and is unavoidable once hit.


It's not devastating becuase Autoattack does about the same DPS , slightly less without costing 150 Energy.
Zhou
Profile Joined February 2009
United States832 Posts
May 05 2011 14:05 GMT
#3860
I'll disagree with that because I think 250mm is an ability that's meant to snipe out certain untis such as the immortal. Its arguable if that's the right decision that blizzard should have made, sure. But as of now, the 250mm 'can' be devastating in certain situations. The auto attack does the dps, but I think the stun (again, whether we agree or disagree with that being part of the game at all) is the big thing about it.

If it helps, I would agree with the change of lowering the initial energy cost with the maximum cost.
Prev 1 191 192 193 194 195 221 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #227
WardiTV491
IndyStarCraft 92
iHatsuTV 14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko293
IndyStarCraft 92
ProTech58
LamboSC2 1
StarCraft: Brood War
Britney 34481
Calm 6367
Hyuk 5629
Rain 2901
firebathero 1462
Flash 1319
Soma 652
BeSt 492
EffOrt 400
Stork 340
[ Show more ]
Light 337
PianO 309
Mini 278
Hyun 260
Larva 180
ZerO 179
Last 178
Snow 165
Mind 164
Soulkey 86
Pusan 77
Nal_rA 76
Mong 75
hero 72
Barracks 67
ggaemo 58
Shinee 57
Rush 56
Killer 51
zelot 48
Backho 44
sorry 41
JYJ40
sas.Sziky 32
Aegong 30
Icarus 23
Movie 18
yabsab 15
Free 12
SilentControl 10
Shine 10
Hm[arnc] 8
IntoTheRainbow 7
Terrorterran 5
Zeus 1
Dota 2
qojqva2440
XcaliburYe564
BananaSlamJamma480
League of Legends
JimRising 365
Reynor73
Counter-Strike
olofmeister5052
x6flipin245
byalli191
allub143
oskar87
Other Games
summit1g5224
singsing1996
B2W.Neo724
DeMusliM322
crisheroes321
hiko283
Sick109
Fuzer 97
rGuardiaN34
ZerO(Twitch)7
Organizations
Counter-Strike
PGL25934
StarCraft: Brood War
UltimateBattle 711
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1672
Upcoming Events
Wardi Open
22h 20m
CranKy Ducklings
1d 21h
Safe House 2
2 days
Sparkling Tuna Cup
2 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.