• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:41
CEST 03:41
KST 10:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1330 users

Patch 1.3.3 PTR - Page 151

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 149 150 151 152 153 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 04 2011 05:30 GMT
#3001
The Thor change basically destroys TvP. The original changes in the patch was great, probably the best changes yet. Now they remove them and introduce completely horrible changes? Buffing Archons may be a good move but the Thor change basically remove the unit from the game.

If they wish to nerf Thor increase the cooldown on the ability instead.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
May 04 2011 05:32 GMT
#3002
eh :/ the thor and the infestor changes are kinda stupid :S
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-05-04 05:34:20
May 04 2011 05:33 GMT
#3003
Blizzard is like essentially saying, Something that can out deathball a protoss? We can't have that. Terran should just play Bio Viking in PvT. Don't kill a style before it even gets a chance to bloom.

PS I am not saying anything about balance, just how they are killing off Terran play and limiting choices
[TLNY]Mahjong Club Thread
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
Last Edited: 2011-05-04 05:37:53
May 04 2011 05:36 GMT
#3004
So glad blizzard is backing off the idea that the Archon wasn't a really unit, just something to do with HTs when they were out of energy. And so glad that the mass thor strats won't be nearly unbeatable anymore.

I'd also be okay if they gave broodmothers a speed increase or something like that, as is a late game zerg seems to be fairly weak in both TvZ and PvZ when both sides have a nice economy.

And maybe someday they'll even make carriers not be worthless. Though they're probably still massed too often in team games.
Manager, Team RIP ZeeZ
angra86
Profile Joined October 2010
United States56 Posts
May 04 2011 05:39 GMT
#3005
On May 04 2011 14:30 MockHamill wrote:
The Thor change basically destroys TvP. The original changes in the patch was great, probably the best changes yet. Now they remove them and introduce completely horrible changes? Buffing Archons may be a good move but the Thor change basically remove the unit from the game.

If they wish to nerf Thor increase the cooldown on the ability instead.


I'd prefer them increase the cooldown or simply remove the ability from the game if they feel it's imbalanced due to thor timing attacks.

Getting away from the thor change, I'm somewhat disappointed there have been no changes to seeker missile in any of these patches. There have been some fairly sweeping changes to high templars and infestors and it would be pretty awesome to see some changes that would make the raven's primary offensive ability get some use in high level play.
space_yes
Profile Joined April 2010
United States548 Posts
May 04 2011 05:47 GMT
#3006
On May 04 2011 14:39 angra86 wrote:
Show nested quote +
On May 04 2011 14:30 MockHamill wrote:
The Thor change basically destroys TvP. The original changes in the patch was great, probably the best changes yet. Now they remove them and introduce completely horrible changes? Buffing Archons may be a good move but the Thor change basically remove the unit from the game.

If they wish to nerf Thor increase the cooldown on the ability instead.


I'd prefer them increase the cooldown or simply remove the ability from the game if they feel it's imbalanced due to thor timing attacks.

Getting away from the thor change, I'm somewhat disappointed there have been no changes to seeker missile in any of these patches. There have been some fairly sweeping changes to high templars and infestors and it would be pretty awesome to see some changes that would make the raven's primary offensive ability get some use in high level play.


An interesting point, I'd like to see the seeker missile changed too. If I remember correctly they nerfed b/c of 2v2 during summer '10.
GGPope
Profile Joined February 2011
Australia367 Posts
May 04 2011 05:49 GMT
#3007
Archon change is cool. Glad they removed the fast zealot training time, I didn't really feel like dieing every game on a close position map to a zealot rush. Keeping the decreased sentry time is kind of cool, I like it. And the ghost change is definitely going to make the unit alot more accessible. I have already had great success with ghosts in every matchup, and now it'll just be that much easier to use these underrated units.

The Thor getting its energy back...is a little saddening. I guess this certifies the Thors status as more of a lategame unit, considering it takes a little while to charge up to the strike cannon energy which makes them such an effective opening unit. I guess I'll just have to go back to using tank openers again.
Jimbo77
Profile Joined March 2011
139 Posts
May 04 2011 05:50 GMT
#3008
as is a late game zerg seems to be fairly weak in both TvZ

Zerg late game weak vs T... megalol
nvrs
Profile Joined October 2010
Greece481 Posts
Last Edited: 2011-05-04 05:52:33
May 04 2011 05:52 GMT
#3009
Oh cmmon Blizzard, you put an ability to a unit to make it weak? What kind of idiotic unit design is that?
I mean was that ability in there for that reason in the first place? I also don't understand why Terran are not allowed to have a single deathball strategy vs Protoss i.e. the race of the deathball. Terran and Zerg need to stop Protoss from massing their deathball (which also varies in composition), but Protoss need not to worry about a single unit that's hard to get?
Absolutely retarded change
Meborg
Profile Blog Joined November 2010
Netherlands50 Posts
May 04 2011 05:52 GMT
#3010
Imo increase thor cooldown by a little, and make them start on cooldown -> so they have to wait like 60 seconds after spawning before they can use strike cannons...
PraetorianX
Profile Joined September 2010
Sweden780 Posts
May 04 2011 05:53 GMT
#3011
EU servers going down in 5 min. Is the patch coming?
The best argument against democracy is a 5-minute conversation with the average voter - Winston Churchill
Cloak
Profile Joined October 2009
United States816 Posts
May 04 2011 05:53 GMT
#3012
Hah, I knew the Warpgate changes were too drastic for timings. Should try an Immortal rework next to fix PvP.
The more you know, the less you understand.
azn_dude1
Profile Joined October 2010
162 Posts
May 04 2011 05:54 GMT
#3013
They're trying to make HT useful for other things besides storm. They're now useful against thor and archons have a nice buff to them.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 05:58 GMT
#3014
On May 04 2011 14:52 nvrs wrote:
Oh cmmon Blizzard, you put an ability to a unit to make it weak? What kind of idiotic unit design is that?
I mean was that ability in there for that reason in the first place? I also don't understand why Terran are not allowed to have a single deathball strategy vs Protoss i.e. the race of the deathball. Terran and Zerg need to stop Protoss from massing their deathball (which also varies in composition), but Protoss need not to worry about a single unit that's hard to get?
Absolutely retarded change

History of the Strike Cannon
Strike Cannon used to be the Terran Psi Storm (that 1 shots Planetary Fortress at Siege Tank Range) (Channeled)
Strike Cannon became a Stun lock 1 Shot spell without research (Channeled)
Strike Cannon requires Research
Thor Energy Removed
Thor Energy Restored
[TLNY]Mahjong Club Thread
Sqq
Profile Joined August 2010
Norway2023 Posts
May 04 2011 05:58 GMT
#3015
The Thor change is interesting. They now have to actually counter the Strike Cannon Thors by forcing protoss to go down the templar route, instead of the ever so boring standard Robo builds. I like it. It mixes shit up, makes Protoss players actually have to use the scouting information instead of their only choise being "how many gateways before i expand into robo" builds.
Dead girls don't say no.
Falcor
Profile Joined February 2010
Canada894 Posts
May 04 2011 06:01 GMT
#3016
On May 04 2011 14:19 Ezekyle wrote:
So basically, the situation is this:
- race A figures out an awesome lategame deathball that cannot be beaten by race B
- race A uses this in a couple of games and every race B player flips the fuck out
- race B players say there's absolutely no counter to the deathball and that it needs to be nerfed into the ground, they go into great detail about how none of the supposed counters will ever work
- race A players say that the balance is fine and a solution will be figured out

Astute readers may notice that this scenario can apply to either ZvP or PvT. So if it's fine for Zerg to figure out how to beat void ray/collosus, why is it that the Protoss players can't just figure out how to beat thors? Allin him. Don't let him build up the deathball. Sacrifice void rays to keep the thor count down. Use something other than gateway/collosus. Use warp prisms moar. Archons are super imba against Terran now, they solve everything. Use carriers d00d.

That's why the thor nerf is retarded. Because Blizzard is, on one hand, allowing the game to grow and develop rather than just nerf-hammering something once players of race B declare it imbalanced, while on the other hand they instantly remove the TvP deathball before Protoss players have had any chance to learn how to counter it.

Basically, Protoss players are telling Zergs to learn how to deal with the Protoss deathball, so they have no right to complain about the Terran deathball when they've only had about two days to try to figure out counters to it, and Blizzard has absolutely no reason to remove a strategy before anyone's had a chance to figure it out.


great post
sc2olorin
Profile Joined November 2010
292 Posts
May 04 2011 06:02 GMT
#3017
Thors should be able to strike cannon immediately after training (lower energy required to cast) but also be able to be feedbacked (energy instead of cooldown)

the way it is being proposed now is a double blow to thors and will entirely eliminate them as viable
SuperYo1000
Profile Joined July 2008
United States880 Posts
May 04 2011 06:04 GMT
#3018
On May 04 2011 14:53 Cloak wrote:
Hah, I knew the Warpgate changes were too drastic for timings. Should try an Immortal rework next to fix PvP.



bring back the 40 second immortal build time.....i miss those beta days
JackOscar
Profile Joined December 2010
Sweden50 Posts
May 04 2011 06:08 GMT
#3019
Awww, infestors
"Guinnea pigs have more blood than rats and hamster" - Artosis
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 04 2011 06:08 GMT
#3020
On May 04 2011 15:01 Falcor wrote:
Show nested quote +
On May 04 2011 14:19 Ezekyle wrote:
So basically, the situation is this:
- race A figures out an awesome lategame deathball that cannot be beaten by race B
- race A uses this in a couple of games and every race B player flips the fuck out
- race B players say there's absolutely no counter to the deathball and that it needs to be nerfed into the ground, they go into great detail about how none of the supposed counters will ever work
- race A players say that the balance is fine and a solution will be figured out

Astute readers may notice that this scenario can apply to either ZvP or PvT. So if it's fine for Zerg to figure out how to beat void ray/collosus, why is it that the Protoss players can't just figure out how to beat thors? Allin him. Don't let him build up the deathball. Sacrifice void rays to keep the thor count down. Use something other than gateway/collosus. Use warp prisms moar. Archons are super imba against Terran now, they solve everything. Use carriers d00d.

That's why the thor nerf is retarded. Because Blizzard is, on one hand, allowing the game to grow and develop rather than just nerf-hammering something once players of race B declare it imbalanced, while on the other hand they instantly remove the TvP deathball before Protoss players have had any chance to learn how to counter it.

Basically, Protoss players are telling Zergs to learn how to deal with the Protoss deathball, so they have no right to complain about the Terran deathball when they've only had about two days to try to figure out counters to it, and Blizzard has absolutely no reason to remove a strategy before anyone's had a chance to figure it out.


great post


Zerg got a huge infestor buff in order to deal with the death ball. Protoss lost their answer to thors when they lost their energy bar. There are multiple ways to deal with the protoss death ball (roach corrupter, ling baneling hydra, and now ling infestor). The only known way to deal with thors was to either have more immortals than they have thors (usually not possible) or make a lot of void rays in advance (also not likely). This opens up again the viability of going templar against terran and being able to beat terran mech (thor, hellion, banshee).

Thors will still be insanely powerful after this because most likely terran will learn to keep their energy low on their thors in order to make sure feedback isn't too powerful. Overall a good change for the pvt matchup.


Developer for http://mtgfiddle.com
Prev 1 149 150 151 152 153 221 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 186
RuFF_SC2 130
Livibee 99
StarCraft: Brood War
Artosis 845
sSak 323
NaDa 26
Icarus 5
Dota 2
monkeys_forever797
LuMiX1
League of Legends
JimRising 471
Counter-Strike
fl0m1636
Super Smash Bros
hungrybox504
Other Games
FrodaN1461
C9.Mang0251
Maynarde125
WinterStarcraft81
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH86
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1294
Upcoming Events
Afreeca Starleague
8h 19m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
9h 19m
OSC
22h 19m
Sparkling Tuna Cup
1d 8h
Afreeca Starleague
1d 8h
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 22h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.