Patch 1.3.3 PTR - Page 153
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Massive units are not affected by concussive shells. If you think they are, you are wrong. It's SPORE crawlers that are being changed, not SPINE. Please read carefully. | ||
ZeroxCOOL
16 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
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archides
United States31 Posts
On May 04 2011 15:30 ZeroxCOOL wrote: Its funny how HTs are going to do insta 200 dmg Thors now. What a stupid concept..give the thor an "ability" which renders it useless in TvP. I never knew that a units ability can be its weakness. We can use ghosts to emp our thors. Maybe its a waste of an emp, but still...lol. | ||
Blasterion
China10272 Posts
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Proko
United States1022 Posts
On May 04 2011 15:33 BLinD-RawR wrote: rofl,I'd rather EMP my own thors than let them die to feedback. To all the people whining about how strong feedback is, have you ever seen HT's feedback BCs? It's not near as good as you'd think because how much weaker your army becomes when you commit to templar, the gas cost is unbelieveable. expect to see this tradeoff with thors too. HT tech is an expensive tree to pursue. | ||
Jerubaal
United States7684 Posts
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voy
Poland348 Posts
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David451
United States491 Posts
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David451
United States491 Posts
On May 04 2011 15:35 Proko wrote: To all the people whining about how strong feedback is, have you ever seen HT's feedback BCs? It's not near as good as you'd think because how much weaker your army becomes when you commit to templar, the gas cost is unbelieveable. expect to see this tradeoff with thors too. HT tech is an expensive tree to pursue. Have you ever seen BCs, period? I mean seriously, other than cheesy rush strats (Jinro in the GSL), they're not some core unit in TvP. Now Thors will be just as common as BCs. *sigh*.... back to Bio. ![]() | ||
Daralii
United States16991 Posts
On May 04 2011 15:35 David451 wrote: A lot of people in here talking like the Thor nerf is some minor thing that will be overcome. Thors used to have energy, strike cannon "only" cost 100 energy, and they were never used in high-level tournament play except for early game rushes, which this change does not even address. Why does Blizzard think that with high templar tech being even stronger than it used to be, that Thors will somehow be viable this time? How are HTs stronger now than when thors originally had energy? They've lost one of their main upgrades and still cost 750 gas to reach in the first place. 0_o On a semi-related note, and pardon my inability to remember the timeline of beta patches, but was the thor size reduction before or after strike cannons were made a cooldown? | ||
Proko
United States1022 Posts
On May 04 2011 15:35 David451 wrote: A lot of people in here talking like the Thor nerf is some minor thing that will be overcome. Thors used to have energy, strike cannon "only" cost 100 energy, and they were never used in high-level tournament play except for early game rushes, which this change does not even address. Why does Blizzard think that with high templar tech being even stronger than it used to be, that Thors will somehow be viable this time? Um because the game is a LOT different now than it was in beta and right after release? | ||
HolyArrow
United States7116 Posts
On May 04 2011 15:35 David451 wrote: A lot of people in here talking like the Thor nerf is some minor thing that will be overcome. Thors used to have energy, strike cannon "only" cost 100 energy, and they were never used in high-level tournament play except for early game rushes, which this change does not even address. Why does Blizzard think that with high templar tech being even stronger than it used to be, that Thors will somehow be viable this time? Except for the KA upgrade being gone. How exactly is HT tech stronger than it used to be? The Archon buffs? They're nice, but hardly gamebreaking like KA was. | ||
Deleted User 3420
24492 Posts
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CurLy[]
United States759 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On May 04 2011 15:35 Proko wrote: To all the people whining about how strong feedback is, have you ever seen HT's feedback BCs? It's not near as good as you'd think because how much weaker your army becomes when you commit to templar, the gas cost is unbelieveable. expect to see this tradeoff with thors too. HT tech is an expensive tree to pursue. with the archon buff a Zealot/Archon/HT army is very viable so don't talk to me about gas cost. a single feedback is not strong but 5-6 can kill,but still I can still go pure ghost mech without much problem. On May 04 2011 15:40 CurLy[] wrote: Oh stop, 90% of you probably never made a thor in tvp. yes,yes we have. | ||
Blasterion
China10272 Posts
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NeonFox
2373 Posts
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goodfella
Germany23 Posts
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Sea_Food
Finland1612 Posts
Thor energy removal and warp gate research time increase to 180 were the two best news I have ever heard that is reletad to starcraft. But now they are all gone and taken away from my life ![]() The way I see my TvP now is I try to EMP the HTs with new cheap ghost, if i hit I win, if I dont I loose. PS. I dont like infestor speed decrease either. Edit: Sorry for over reacting. Reaper nerf was better news than warpgate reasearch 180sec. | ||
Tsubbi
Germany7967 Posts
That being said i like the archon buff or the infestor buff last patch. The Thor nerf on the other hand is questionable at best. All in all i wouldn't mind if the patches were a bit more bold as Blizzard seems to change a lot of minor stuff while refraining from addressing much more relevant issues. | ||
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