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Active: 2811 users

Macro training tool at sc2drill

Forum Index > SC2 General
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1 2 3 4 5 6 Next All
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
Last Edited: 2011-05-31 12:07:21
April 20 2011 08:11 GMT
#1
[image loading]

I proud to present my tool to master macro skill sc2drill

Here is an introduction [image loading]

Build order notifications [image loading]

UI for build orders (not covered in video):

[image loading]

I believe that it really can help one to be a better player.

+ Show Spoiler [You think that it's a cheat?] +
I love how KevinIX say on this:

To be honest I wouldn't care if my opponent was using the program. All it does is help them macro better/check minimap. Ideally, my macro is going to be perfect anyway. If I lose, it's because I need to work on my macro. It's not like playing against a maphacker, where it's impossible to level the playing field.


Think about probe as a buddy near you. I believe that it's fine to play custom / ladder games with coach (and there are sites and streams dedicated to this). You'll never install probe on tournament as you'll never take stickers with build orders or invite coach to stay around you.


Please support this project by donate for developers!

important - you should install SP1 on .net 3.5 to overlays properly work
I'll add this check to installation later.

+ Show Spoiler [Poll: Would you like sc2drill to be tr…] +
Poll: Would you like sc2drill to be translated?

no, I understand English version (17)
 
89%

yes (please, tell to what language in comments) (2)
 
11%

yes, and I'm ready to do translation (comment or PM me) (0)
 
0%

19 total votes

Your vote: Would you like sc2drill to be translated?

(Vote): yes (please, tell to what language in comments)
(Vote): yes, and I'm ready to do translation (comment or PM me)
(Vote): no, I understand English version



+ Show Spoiler [update 5/20/2011] +
[image loading]

- added feedback menu item to open site contact form with info about your client
- added restart button - you can apply updated settings with it
- build order UI updated slightly
- now you can make buttons overlay transparent by pressing alt
- during game load you'll now see build orders binds
- several bugs fixed


update 5/31/2011

We've added replay analysis and graph of win/loss, apm to player dashboard. So now you can easily see and analyze your progress:

[image loading]

note: apm calculated as actions per real minute so it actually higher than one showed in game but I think it's more natural. Check your settings if "analyze replay" is ON.

------

We're thinking about adding some other features (of course if community like this project in general):

- chrono / inject / mule notifications
- probably - slight screenshot analysis (to sync game time and avoid headache with lags / pauses)

If you believe that something other will be Nice or just slightly improved - please don't hesitate and share your thoughts. I will happily add something cool to this project. Post here, PM me or just write to contact form.

+ Show Spoiler [Q/A] +
Q: How stop it from recording? when i press scroll lock after the game it just pauses it. Also i noticed if i also press the pause/break key on my keyboard that also starts it even
A: to stop it press shift + "record" (i.e. shift+scroll lock). Pause works for case when you want to pause a game (this case application also paused). If your opponent pauses game - press scroll lock.

Q: is it possible to assign map / resource check to mouse side buttons?
A: if your mouse configuration soft supports assigning keyboard keys to side buttons - yes. There are virtual keys F13-F24 that possibly are best choise for this.

Q: I don't want to press any additional buttons!
A: Use buttons you're already use to do related thing.
For example: I use 9 as bind for my scout unit and 0 for worker that builds supplies. It will be natural to bind "map control" to 9 and "resources/limit check" for 0. So you'll select your scouter to do actual map control and use worker to build supplies.
Also: there is "just notify me" mode that works as a simple timer - you set up when it starts and period. Of course in this case application will not score your game.

Q: I save update settings but look like it's not applied. Why?
A: Probe locks settings so you need to close it first and then save.


+ Show Spoiler [Backgound of this tool] +
Idea comes to me after watching some of Day[9]'s Thursday streams.
I tried to incorporate mental checklist into my game. It works, but only at start of the game or I’m alone on the map.
So I need some kind of notification to help me keep metal checklist. Actually I'm not the inventor - there is day[9]'s mental checklist coacher on this forum. I've tried this program and a real metronome. But I'm simply become angry about such constant rhythm.

So I decided that I need something like metronome but with ability to silence it while I have some apm to spent.

Plus, I wanted to have some numbers on hand, something that convert words "macro skill" to measurable value - say from 1 to 100 points.

Really, it's much easier to succeed when your aim (my aim is a high level play) is measurable (letter M in SMART).
My results also should be stored at some place so I’ll be able to see progress.

It takes me for a almost three months but now I can show it to someone else without shame.


p.s. If you concern about Blizzard banhammer - check part 2 of eula. This application didn't interact with game client in any way and not automate your actions so it's legal to use

p.p.s. here is a link to virustotal if you really concerned

Special thanks for alert for help

meta
sc2drill.com
TaphrWesley
Profile Joined February 2011
Netherlands64 Posts
April 20 2011 10:32 GMT
#2
I like your ideas behind this, but pressing a button every time you look at food/minimap... Won't that just learn you to press those buttons frequently? And after using this tool, you will have to get rid of that habit.

Anyway, the rest of the tool looks good, nicely done!
Slidd
Profile Blog Joined April 2010
29 Posts
April 20 2011 12:33 GMT
#3
Going to give this a try, sounds interesting.
CursedFeanor
Profile Joined August 2010
Canada539 Posts
April 20 2011 12:34 GMT
#4
A completely offline version of this tool would be preferable imho, considering the clear keyloging potential risk involved... A very nice idea though!
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2011-04-20 13:07:01
April 20 2011 12:51 GMT
#5
Looks interesting

The difference between this and other programs is that they seem to use the replay file to get their data.

You seem to be hooking into the keyboard ... I guess this is done by simply polling the interrupt rather than having to read game memory? (EDIT: ahh ok i see your eula point :D)

However i rekon that if you look at the replay file structure you will be able to do all yoru notifications (or parsing of replay data to find if the player has performed the action without player confirmation)

SC2Gears for instance knows your APM ... I assumed it was doing this from the replay file itself.
Maybe I am wrong ... if you know how that works please correct me :D Obviously if the file is only written after the game im totally wrong :D .. but i know if you start a game in single player mode, save and load then restart several times the replay files don't have the headers written properly which suggests they are streamed rather than written as one at game end.


BTW I think your idea is great I think it would be better though if you didnt have to press a key to confirm that you have performed the task.
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
April 20 2011 12:58 GMT
#6
@MrTortoise:
yes, I don't read RAM of game to know keypresses
about replays: starcraft creates replay file after game is over (otherwise you'll be able to see opponent BO ). And yes, replay include APM and all other stuff.
sc2drill.com
MrTortoise
Profile Joined January 2011
1388 Posts
April 20 2011 13:07 GMT
#7
ahh fair enough :D

great work then. Will give it a good play.
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
April 20 2011 13:14 GMT
#8
On April 20 2011 21:34 CursedFeanor wrote:
A completely offline version of this tool would be preferable imho, considering the clear keyloging potential risk involved... A very nice idea though!


probe doesn't send what specific keys you presses - just marks "map checked", "building key 1 pressed" and nothing more.

anyway - basically it's a keylogger and you should close it while entering credit card number
sc2drill.com
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
April 20 2011 13:16 GMT
#9
GJ, I love the stuff the community keep on working on, I will definitely try it out.
Artosis : Clide. idrA : Shut up.
Algis
Profile Joined December 2010
Netherlands86 Posts
April 20 2011 14:34 GMT
#10

I think this will be most helpful for inject, chrono's, mule's etc. If u put ur queen/nexus/cc hot-keys on under production control and set the time it takes for energy to gather under check every ... sec.
Or worker production if u put the amount of sec it takes to build worker
Would be nice if there where more than one production bar for different things :D
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
Last Edited: 2011-04-20 14:46:15
April 20 2011 14:39 GMT
#11
On April 20 2011 23:34 Algis wrote:
I think this will be most helpful for inject, chrono's, mule's etc.


Good idea. Actually I supposed that player check energy when while cycling through buildings but as additional option it will be nice. I'll think about it
sc2drill.com
Arn
Profile Joined November 2010
Sweden118 Posts
Last Edited: 2011-04-20 20:14:49
April 20 2011 14:46 GMT
#12
On April 20 2011 23:34 Algis wrote:

I think this will be most helpful for inject, chrono's, mule's etc. If u put ur queen/nexus/cc hot-keys on under production control and set the time it takes for energy to gather under check every ... sec.
Or worker production if u put the amount of sec it takes to build worker
Would be nice if there where more than one production bar for different things :D


I have a sound notification timer (image) for injects/mules that can be started/restarted to follow inject cycles perfectly, and I consider it to be a really good trainer to improve there. However, I have not posted it publically since A) I am afraid someone will use it for bad purposes, not as a trainer, and B) There could be some improvements made to it.

However, it is fully functional and if you PM me about it I can give you a link to it. If there's more interest I might continue to build on it.

OnT:

What I especially like with the software you have made is that it tracks statistics, which is probably what will be most useful learning. Having to press keys to notify the program of "Yeah, I'm looking at the minimap" ain't so good, but I bet eye-tracking software would be quite tedious to make...
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
April 20 2011 15:08 GMT
#13
On April 20 2011 23:46 Arn wrote:
Having to press keys to notify the program of "Yeah, I'm looking at the minimap" ain't so good, but I bet eye-tracking software would be quite tedious to make...


Yea, I thinking a lot how to get rid of this additional actions but. Right now I'm not ready to integrate gaze tracker here Of course it's possible but require a lot of development.
sc2drill.com
brystmar
Profile Joined November 2010
United States26 Posts
April 20 2011 15:08 GMT
#14
Interesting. Not a fan of forcing superfluous keypresses just to indicate when you're looking at X part of the screen, but I'll give it a shot anyway.

Just yesterday I was considering writing a quick program to beep every 17 ingame seconds so I wouldn't forget workers. Maybe this will work instead.
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
April 20 2011 18:12 GMT
#15
I've just deployed new version with some fixes. If your client didn't send records and show text "you're not connected" - just run client again and restart it after a minute (it will automatically download update)
sc2drill.com
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
April 20 2011 18:25 GMT
#16
I guess something like this would be ok for practice games, although I would kind of look down upon some one using the program during games that mattered. Kinda seems like a crutch.
TwitteR: @NeverExpo follow me, i'll follow back :)
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
April 20 2011 18:37 GMT
#17
On April 21 2011 03:25 NrG.NeverExpo wrote:
I guess something like this would be ok for practice games, although I would kind of look down upon some one using the program during games that mattered. Kinda seems like a crutch.

yea, I'm concerned about this right now. Of course I can add this to "terms of use" but it will not stop "bad guys" of course Hmm.. one idea comes to me:

what if appliation will press Enter and type I use probe to training not for cheat (probably something shorter) or something like this. So opponent and observers of match will know about it.
sc2drill.com
Meldrath
Profile Joined June 2010
United States620 Posts
April 20 2011 18:38 GMT
#18
What a wonderful tool
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
April 20 2011 18:45 GMT
#19
there is a thing I think will be great adding to this tool.

worker production/larva notification. If the program will beez for every 12 sec to remind you make worker/larva inject. It will help a lot to me and other player want to learn macro.
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
April 20 2011 18:48 GMT
#20
On April 21 2011 03:37 ru.meta wrote:
Show nested quote +
On April 21 2011 03:25 NrG.NeverExpo wrote:
I guess something like this would be ok for practice games, although I would kind of look down upon some one using the program during games that mattered. Kinda seems like a crutch.

yea, I'm concerned about this right now. Of course I can add this to "terms of use" but it will not stop "bad guys" of course Hmm.. one idea comes to me:

what if appliation will press Enter and type I use probe to training not for cheat (probably something shorter) or something like this. So opponent and observers of match will know about it.

I don't know if it would be possible, but it might be nice to have the program so that its not possible to use during a ladder game.

And having a notification pop up on screen whenever some one is using it seems like a fair enough way of doing things.
TwitteR: @NeverExpo follow me, i'll follow back :)
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