I proud to present my tool to master macro skill sc2drill
Here is an introduction
Build order notifications
UI for build orders (not covered in video):
I believe that it really can help one to be a better player.
+ Show Spoiler [You think that it's a cheat?] +
I love how KevinIX say on this:
Think about probe as a buddy near you. I believe that it's fine to play custom / ladder games with coach (and there are sites and streams dedicated to this). You'll never install probe on tournament as you'll never take stickers with build orders or invite coach to stay around you.
To be honest I wouldn't care if my opponent was using the program. All it does is help them macro better/check minimap. Ideally, my macro is going to be perfect anyway. If I lose, it's because I need to work on my macro. It's not like playing against a maphacker, where it's impossible to level the playing field.
Think about probe as a buddy near you. I believe that it's fine to play custom / ladder games with coach (and there are sites and streams dedicated to this). You'll never install probe on tournament as you'll never take stickers with build orders or invite coach to stay around you.
Please support this project by donate for developers!
important - you should install SP1 on .net 3.5 to overlays properly work
I'll add this check to installation later.
+ Show Spoiler [Poll: Would you like sc2drill to be tr…] +
Poll: Would you like sc2drill to be translated?
no, I understand English version (17)
89%
yes (please, tell to what language in comments) (2)
11%
yes, and I'm ready to do translation (comment or PM me) (0)
0%
19 total votes
yes (please, tell to what language in comments) (2)
yes, and I'm ready to do translation (comment or PM me) (0)
19 total votes
Your vote: Would you like sc2drill to be translated?
(Vote): yes (please, tell to what language in comments)
(Vote): yes, and I'm ready to do translation (comment or PM me)
(Vote): no, I understand English version
+ Show Spoiler [update 5/20/2011] +
- added feedback menu item to open site contact form with info about your client
- added restart button - you can apply updated settings with it
- build order UI updated slightly
- now you can make buttons overlay transparent by pressing alt
- during game load you'll now see build orders binds
- several bugs fixed
update 5/31/2011
We've added replay analysis and graph of win/loss, apm to player dashboard. So now you can easily see and analyze your progress:
note: apm calculated as actions per real minute so it actually higher than one showed in game but I think it's more natural. Check your settings if "analyze replay" is ON.
------
We're thinking about adding some other features (of course if community like this project in general):
- chrono / inject / mule notifications
- probably - slight screenshot analysis (to sync game time and avoid headache with lags / pauses)
If you believe that something other will be Nice or just slightly improved - please don't hesitate and share your thoughts. I will happily add something cool to this project. Post here, PM me or just write to contact form.
+ Show Spoiler [Q/A] +
Q: How stop it from recording? when i press scroll lock after the game it just pauses it. Also i noticed if i also press the pause/break key on my keyboard that also starts it even
A: to stop it press shift + "record" (i.e. shift+scroll lock). Pause works for case when you want to pause a game (this case application also paused). If your opponent pauses game - press scroll lock.
Q: is it possible to assign map / resource check to mouse side buttons?
A: if your mouse configuration soft supports assigning keyboard keys to side buttons - yes. There are virtual keys F13-F24 that possibly are best choise for this.
Q: I don't want to press any additional buttons!
A: Use buttons you're already use to do related thing.
For example: I use 9 as bind for my scout unit and 0 for worker that builds supplies. It will be natural to bind "map control" to 9 and "resources/limit check" for 0. So you'll select your scouter to do actual map control and use worker to build supplies.
Also: there is "just notify me" mode that works as a simple timer - you set up when it starts and period. Of course in this case application will not score your game.
Q: I save update settings but look like it's not applied. Why?
A: Probe locks settings so you need to close it first and then save.
A: to stop it press shift + "record" (i.e. shift+scroll lock). Pause works for case when you want to pause a game (this case application also paused). If your opponent pauses game - press scroll lock.
Q: is it possible to assign map / resource check to mouse side buttons?
A: if your mouse configuration soft supports assigning keyboard keys to side buttons - yes. There are virtual keys F13-F24 that possibly are best choise for this.
Q: I don't want to press any additional buttons!
A: Use buttons you're already use to do related thing.
For example: I use 9 as bind for my scout unit and 0 for worker that builds supplies. It will be natural to bind "map control" to 9 and "resources/limit check" for 0. So you'll select your scouter to do actual map control and use worker to build supplies.
Also: there is "just notify me" mode that works as a simple timer - you set up when it starts and period. Of course in this case application will not score your game.
Q: I save update settings but look like it's not applied. Why?
A: Probe locks settings so you need to close it first and then save.
+ Show Spoiler [Backgound of this tool] +
Idea comes to me after watching some of Day[9]'s Thursday streams.
I tried to incorporate mental checklist into my game. It works, but only at start of the game or I’m alone on the map.
So I need some kind of notification to help me keep metal checklist. Actually I'm not the inventor - there is day[9]'s mental checklist coacher on this forum. I've tried this program and a real metronome. But I'm simply become angry about such constant rhythm.
So I decided that I need something like metronome but with ability to silence it while I have some apm to spent.
Plus, I wanted to have some numbers on hand, something that convert words "macro skill" to measurable value - say from 1 to 100 points.
Really, it's much easier to succeed when your aim (my aim is a high level play) is measurable (letter M in SMART).
My results also should be stored at some place so I’ll be able to see progress.
It takes me for a almost three months but now I can show it to someone else without shame.
I tried to incorporate mental checklist into my game. It works, but only at start of the game or I’m alone on the map.
So I need some kind of notification to help me keep metal checklist. Actually I'm not the inventor - there is day[9]'s mental checklist coacher on this forum. I've tried this program and a real metronome. But I'm simply become angry about such constant rhythm.
So I decided that I need something like metronome but with ability to silence it while I have some apm to spent.
Plus, I wanted to have some numbers on hand, something that convert words "macro skill" to measurable value - say from 1 to 100 points.
Really, it's much easier to succeed when your aim (my aim is a high level play) is measurable (letter M in SMART).
My results also should be stored at some place so I’ll be able to see progress.
It takes me for a almost three months but now I can show it to someone else without shame.
p.s. If you concern about Blizzard banhammer - check part 2 of eula. This application didn't interact with game client in any way and not automate your actions so it's legal to use
p.p.s. here is a link to virustotal if you really concerned
Special thanks for alert for help
meta