Mondragon's secret TSL Training vs. Protoss - Page 8
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SweetenemY
Germany136 Posts
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Enox
Germany1667 Posts
On April 15 2011 22:34 nihlon wrote: It's been know like forever so I doubt blizzard will patch it. And it's not really much different from a terran suiciding his scvs late game when he's maxed, only using mules. and even if, how should they "fix" it? maybe im missing something, but thats a normal game mechanic and i dont see a way to change it. you lose a drone when you build something and get it back if you cancel again. the only way would be to not allow building cancelation when you are maxed out but that doesnt seem right | ||
Klaent
Sweden374 Posts
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TBO
Germany1350 Posts
On April 15 2011 22:54 Enox wrote: and even if, how should they "fix" it? maybe im missing something, but thats a normal game mechanic and i dont see a way to change it. you lose a drone when you build something and get it back if you cancel again. the only way would be to not allow building cancelation when you are maxed out but that doesnt seem right Only way I think of to do it consistently would be to not reduce the supply until a building finishes (which of course would make a rebalancing on a very elementary level necessary, so I doubt they would even consider it). trick has been around since broodwar times though, I can't imagine too many situations where it is really useful compared to attacking with 200/200 army instantely instead of giving the opponent time to get more supply as well. Maybe in some odd situations where you have a P/T on 200/200 yet still playing defensively. In ZvZ which makes it to the lategame it might be somewhat useful though. | ||
RinconH
United States512 Posts
Brilliant play by Mondragon, trying to think of new ways to overcome the deathball. If only Protoss was forced to play as inventively as Zerg... imagine how good this game to be. Good casting too... my only constructive criticism would be to use the word "annihilate" less. | ||
FeyFey
Germany10114 Posts
The upgrades won the game i would say. who needs range for colossi anyway waste of 200/200 XD. | ||
Lambertus
South Africa975 Posts
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shaman6ix
Greece212 Posts
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TwoMagTrav
United States195 Posts
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MilesTeg
France1271 Posts
On April 15 2011 23:39 shaman6ix wrote: thats what winners do, practice. losers, like idra, whine. I love it when people say that. I'm sure Idra never practices, he probably spends his days whining in front of the mirror, in anticipation of his next interview (yes I know, don't feed the troll...) Anyway it was an entertaining game for a ZvP, lots of mistakes on both parts but it went back and forth. I really + Show Spoiler + thought Mondragon would win, both when Tod lost his first gate, and when broodlords were destroying everything | ||
Aelfric
Turkey1496 Posts
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Soap
Brazil1546 Posts
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Dommk
Australia4865 Posts
Reach race has it's own way of getting "above" the supply cap, some more obvious than others. | ||
Logo
United States7542 Posts
why Mondragon didn't push with the spines in addition to his broodlord fleet at his final push. The BL's themselves are slow so it's not like it'd slow the push that much. Why make/cancel 12 evos when you can make a bunch of spines and have them sitting under your broodlords? I think broodlord/infestor/crawler is gonna be my late game ZvP push from now on and I'll use the rest of my army population to drop/harass/nydus. Since spines count as buildings a base race situation isn't that attractive because the Z can just pull everything to the spines and defend that or use it all to defend rebuilding a hatch. | ||
Dexx
Germany175 Posts
On April 15 2011 23:46 TRod wrote: Jesus Mondi pulled out every trick in the book and still lost. That was a crazy game, he lost like 10k more resources of units and was in still in at that point. That is very impressive! That is exactly his play: Bank as much money in the beginning as possible by setting up base after base and then make wave after wave in different places. This way it doesn't matter that much, if you lose one or two bases, because you can live off your initial economic advantage | ||
SpearThruster
18 Posts
1) The 10th probe started with 75 minerals. (too late) 2) Close_air_scouting_probe was hilarious. 3) After i saw these two i closed the game, so yeah... no more. P.S. Stop the useless SC2 hyping with such players as ToD. User was banned for this post. | ||
fAnTaCy
United States893 Posts
On April 16 2011 00:19 SpearThruster wrote: ToD is such a joke of a player. 1) The 10th probe started with 75 minerals. (too late) 2) Close_air_scouting_probe was hilarious. 3) After i saw these two i closed the game, so yeah... no more. P.S. Stop the useless SC2 hyping with such players as ToD. And I'm sure you're so much better than Mondi's practice partner bro. OT: Great game, very entertaining, and mondi and his roaches <3 haha, such good play but some mistakes yeah ]= I'm sure he'll do fine vs CrunCher =D | ||
Caphe
Vietnam10817 Posts
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Turgid
United States1623 Posts
On April 16 2011 00:19 SpearThruster wrote: ToD is such a joke of a player. 1) The 10th probe started with 75 minerals. (too late) 2) Close_air_scouting_probe was hilarious. 3) After i saw these two i closed the game, so yeah... no more. P.S. Stop the useless SC2 hyping with such players as ToD. He's terrible, that's why he regularly beats top Europeans such as Naniwa and Morrow. | ||
Marou
Germany1371 Posts
On April 16 2011 00:19 SpearThruster wrote: ToD is such a joke of a player. 1) The 10th probe started with 75 minerals. (too late) 2) Close_air_scouting_probe was hilarious. 3) After i saw these two i closed the game, so yeah... no more. P.S. Stop the useless SC2 hyping with such players as ToD. You're such a joke of a poster ![]() ToD is a verry humble SC2 player, aswel as a wonderful person. Actually he's quite strong already, and you missed an entertaining game here sir. | ||
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