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Mondragon's secret TSL Training vs. Protoss - Page 8

Forum Index > SC2 General
Post a Reply
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SweetenemY
Profile Joined March 2011
Germany136 Posts
April 15 2011 13:53 GMT
#141
those germans are pretty awesome O_o
Skill is, when luck gets a matter of habit
Enox
Profile Joined April 2010
Germany1667 Posts
April 15 2011 13:54 GMT
#142
On April 15 2011 22:34 nihlon wrote:
Show nested quote +
On April 15 2011 22:28 Floydian wrote:
Holy shit that supply trick never ever occurred to me. Didn't think it was possible to go over 200 supply. Unfortunately that's exactly the kinda thing I can see Blizz patching out.


It's been know like forever so I doubt blizzard will patch it. And it's not really much different from a terran suiciding his scvs late game when he's maxed, only using mules.

and even if, how should they "fix" it? maybe im missing something, but thats a normal game mechanic and i dont see a way to change it. you lose a drone when you build something and get it back if you cancel again. the only way would be to not allow building cancelation when you are maxed out but that doesnt seem right
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Klaent
Profile Joined October 2010
Sweden374 Posts
April 15 2011 13:54 GMT
#143
lol, crazy
"On a scale from 1 to Idra, how mad are you right now?" -ROOTDestiny
TBO
Profile Joined September 2009
Germany1350 Posts
April 15 2011 14:02 GMT
#144
On April 15 2011 22:54 Enox wrote:
Show nested quote +
On April 15 2011 22:34 nihlon wrote:
On April 15 2011 22:28 Floydian wrote:
Holy shit that supply trick never ever occurred to me. Didn't think it was possible to go over 200 supply. Unfortunately that's exactly the kinda thing I can see Blizz patching out.


It's been know like forever so I doubt blizzard will patch it. And it's not really much different from a terran suiciding his scvs late game when he's maxed, only using mules.

and even if, how should they "fix" it? maybe im missing something, but thats a normal game mechanic and i dont see a way to change it. you lose a drone when you build something and get it back if you cancel again. the only way would be to not allow building cancelation when you are maxed out but that doesnt seem right


Only way I think of to do it consistently would be to not reduce the supply until a building finishes (which of course would make a rebalancing on a very elementary level necessary, so I doubt they would even consider it).

trick has been around since broodwar times though, I can't imagine too many situations where it is really useful compared to attacking with 200/200 army instantely instead of giving the opponent time to get more supply as well. Maybe in some odd situations where you have a P/T on 200/200 yet still playing defensively.

In ZvZ which makes it to the lategame it might be somewhat useful though.
RinconH
Profile Joined April 2010
United States512 Posts
April 15 2011 14:28 GMT
#145
Now that was a game!!!

Brilliant play by Mondragon, trying to think of new ways to overcome the deathball.

If only Protoss was forced to play as inventively as Zerg... imagine how good this game to be.

Good casting too... my only constructive criticism would be to use the word "annihilate" less.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 15 2011 14:35 GMT
#146
interesting game the evo trick at the end was nice, if you do this in ladder before it will be common knowledge and people are watching the replay to see why they have lost you will get alot of pms xD.
The upgrades won the game i would say. who needs range for colossi anyway waste of 200/200 XD.
Lambertus
Profile Joined February 2010
South Africa992 Posts
April 15 2011 14:38 GMT
#147
FUCKING AWSOME! Watch it right now! 0o
The only known Reverend on TL playing SC2 and BW (http://www.teamliquid.net/forum/viewmessage.php?topic_id=409226)
shaman6ix
Profile Joined January 2011
Greece212 Posts
April 15 2011 14:39 GMT
#148
thats what winners do, practice. losers, like idra, whine.
when evolution is outlawed, only outlaws will evolve
TwoMagTrav
Profile Joined January 2011
United States195 Posts
April 15 2011 14:46 GMT
#149
Jesus Mondi pulled out every trick in the book and still lost. That was a crazy game, he lost like 10k more resources of units and was in still in at that point. That is very impressive!
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
MilesTeg
Profile Joined September 2010
France1271 Posts
April 15 2011 14:50 GMT
#150
On April 15 2011 23:39 shaman6ix wrote:
thats what winners do, practice. losers, like idra, whine.


I love it when people say that. I'm sure Idra never practices, he probably spends his days whining in front of the mirror, in anticipation of his next interview (yes I know, don't feed the troll...)

Anyway it was an entertaining game for a ZvP, lots of mistakes on both parts but it went back and forth. I really + Show Spoiler +
thought Mondragon would win, both when Tod lost his first gate, and when broodlords were destroying everything
.
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
April 15 2011 14:51 GMT
#151
Mondi is very good in crisis management that's what makes him a great player but he made a very curucial error in decision making towards the end of the game. Voids would be expected but not atacking protoss just for waiting 2-3 extra lords is not something you should do when you already have reasonable amount of them as leftovers of big battle. Game is quite good though, he is a beast.
Tomorrow never comes until its too late...
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
April 15 2011 15:08 GMT
#152
Entertaining, but one of those games that makes you wonder what the f* are they doing. Neat supply trick though.
Dommk
Profile Joined May 2010
Australia4865 Posts
April 15 2011 15:11 GMT
#153
They don't need to fix over supply. Terran can sacrifice SCV's and trade them in for mules. Zerg can over supply and Protoss can build 10000000 gateways, as soon as they lose supply something instantly gets warped in.

Reach race has it's own way of getting "above" the supply cap, some more obvious than others.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-04-15 15:15:42
April 15 2011 15:12 GMT
#154
I'm really curious... + Show Spoiler +
why Mondragon didn't push with the spines in addition to his broodlord fleet at his final push. The BL's themselves are slow so it's not like it'd slow the push that much.

Why make/cancel 12 evos when you can make a bunch of spines and have them sitting under your broodlords? I think broodlord/infestor/crawler is gonna be my late game ZvP push from now on and I'll use the rest of my army population to drop/harass/nydus.

Since spines count as buildings a base race situation isn't that attractive because the Z can just pull everything to the spines and defend that or use it all to defend rebuilding a hatch.
Logo
Dexx
Profile Joined January 2011
Germany175 Posts
April 15 2011 15:13 GMT
#155
On April 15 2011 23:46 TRod wrote:
Jesus Mondi pulled out every trick in the book and still lost. That was a crazy game, he lost like 10k more resources of units and was in still in at that point. That is very impressive!



That is exactly his play: Bank as much money in the beginning as possible by setting up base after base and then make wave after wave in different places. This way it doesn't matter that much, if you lose one or two bases, because you can live off your initial economic advantage
SpearThruster
Profile Joined March 2011
18 Posts
April 15 2011 15:19 GMT
#156
ToD is such a joke of a player.

1) The 10th probe started with 75 minerals. (too late)

2) Close_air_scouting_probe was hilarious.

3) After i saw these two i closed the game, so yeah... no more.

P.S. Stop the useless SC2 hyping with such players as ToD.

User was banned for this post.
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
April 15 2011 15:23 GMT
#157
On April 16 2011 00:19 SpearThruster wrote:
ToD is such a joke of a player.

1) The 10th probe started with 75 minerals. (too late)

2) Close_air_scouting_probe was hilarious.

3) After i saw these two i closed the game, so yeah... no more.

P.S. Stop the useless SC2 hyping with such players as ToD.



And I'm sure you're so much better than Mondi's practice partner bro.

OT: Great game, very entertaining, and mondi and his roaches <3 haha, such good play but some mistakes yeah ]= I'm sure he'll do fine vs CrunCher =D
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
April 15 2011 15:23 GMT
#158
Thank you OP for doing this. Will watch it later today. I think Mondragon accept to release the reps because his match vs Cruncher is actually over. TSL is casted from replays.
Terran
Turgid
Profile Blog Joined September 2010
United States1623 Posts
April 15 2011 15:24 GMT
#159
On April 16 2011 00:19 SpearThruster wrote:
ToD is such a joke of a player.

1) The 10th probe started with 75 minerals. (too late)

2) Close_air_scouting_probe was hilarious.

3) After i saw these two i closed the game, so yeah... no more.

P.S. Stop the useless SC2 hyping with such players as ToD.


He's terrible, that's why he regularly beats top Europeans such as Naniwa and Morrow.
(╬ ಠ益ಠ)
Marou
Profile Blog Joined April 2010
Germany1371 Posts
April 15 2011 15:27 GMT
#160
On April 16 2011 00:19 SpearThruster wrote:
ToD is such a joke of a player.

1) The 10th probe started with 75 minerals. (too late)

2) Close_air_scouting_probe was hilarious.

3) After i saw these two i closed the game, so yeah... no more.

P.S. Stop the useless SC2 hyping with such players as ToD.


You're such a joke of a poster
ToD is a verry humble SC2 player, aswel as a wonderful person. Actually he's quite strong already, and you missed an entertaining game here sir.
twitter@RickyMarou
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