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Automaton 2000 Micro Bot - Page 36

Forum Index > SC2 General
Post a Reply
Prev 1 34 35 36 37 38 40 Next All
Gov
Profile Joined November 2010
United States121 Posts
April 16 2011 20:11 GMT
#701
On April 15 2011 09:16 C5Five wrote:
Show nested quote +
On April 15 2011 05:00 TheNikeYork wrote:
Wow that tank dropping vs that sunken was amazing.


At least it proved hits should always at least land once where they were intended to land.

No, I think it works fine the way it is... first off in a realistic sense, if there is nothing there to hit by the time the hit would land then it shouldn't hit anything, but also if someone has the micro to do something like that without losing out too much on their macro at the same time then more power to them
1
ForTheDr3am
Profile Joined November 2010
842 Posts
April 16 2011 20:15 GMT
#702
I want to see a HT vs Ghost battle.
Z3kk
Profile Blog Joined December 2009
4099 Posts
April 16 2011 20:18 GMT
#703
Holy $#@! the drop micro...freaking beastly O_O

Btw, you uploaded your uploaded your drops part II video by accidentally reuploading part I >_<
Failure is not falling down over and over again. Failure is refusing to get back up.
ObliviousNA
Profile Joined March 2011
United States535 Posts
April 16 2011 20:30 GMT
#704
A friend showed this to me, very impressive. I know that collosus damage only occurs after the animation finishes... perhaps blink vs collosus?
Theory is when you know everything but nothing works. Practice is when everything works but no one knows why. In our lab, theory and practice are combined: nothing works and no one knows why.
closey
Profile Joined October 2010
Hong Kong272 Posts
Last Edited: 2011-04-17 11:49:17
April 17 2011 11:47 GMT
#705
On April 17 2011 05:30 ObliviousNA wrote:
A friend showed this to me, very impressive. I know that collosus damage only occurs after the animation finishes... perhaps blink vs collosus?


I've been using it.

It's freakin' awesome.

The collosi beam will actually follow the blinking stalker (if originally targeted), and this causes a HUUUUUGE distance of travel of the beam, which looks scary at first sight, but later I realized that don't do ANY splash damage any to other unit.

That stalker that got targeted will still get hurt no matter what. (Warp prism anyone?)

Speak of warp prism, it's freakin' amazing against zerg too.
Rock, Paper, Scissors
shinarit
Profile Joined May 2010
Hungary900 Posts
April 17 2011 12:24 GMT
#706
On April 15 2011 09:16 C5Five wrote:
Show nested quote +
On April 15 2011 05:00 TheNikeYork wrote:
Wow that tank dropping vs that sunken was amazing.


At least it proved hits should always at least land once where they were intended to land.


Why you say that? Not to make it realistic, because the whole starcraft and its always-hit system is unreal. You have some analysis to show why its better? I know games (RTS) where every bullet is a moving object on its own which collides or not with its target (or something else), its realistic but im not sure its better as a mechanic.
T for BoxeR, Z for IdrA, P because i have no self-respect
KingTony
Profile Joined March 2011
United States46 Posts
April 19 2011 20:31 GMT
#707
Can we please see a Ling/Bling/Muta Automaton 2000 micro'd army vs. a Tank/Thor/Marine/Medivac Automaton 2000 micro'd army? That would be the most epic fucking shit ever. Their APM would be over 900000 probably.
I have top 3 control in the world.
markcf
Profile Joined April 2011
1 Post
April 19 2011 20:40 GMT
#708
I'd love to see workers doing something.... how about workers kiting zealots and winning? It's possible if they don't have charge.
Kentredenite
Profile Joined January 2011
United States220 Posts
April 19 2011 20:52 GMT
#709
On April 14 2011 19:48 Kalafina wrote:
Why are people making such a big deal out of an unimpressive display of hard scripting ai... Not like its hard to do...

Before you call me troll, I research ai swarm control for uavs as a job... and those videos don't even show the slightest hint of an applied evolutionary algorithm, neural network or any sort of real intelligence.

The author has done nothing but showing how to reduce a huge problem space domain right down to an almost linear problem. Not to mention they use a dumber than shit melee ai (a crappy state machine) to control the enemy...

Show me video where you display real tactical intelligence with a mixture of different units, taking into consideration the terrain, and an actual human playing as the enemy.

As for people saying blizzard should hire them.. Don't make me laugh. This work won't even cut it as a submission to a C ranked ai conference.

While I agree that the author has done nothing clever, what you're saying is like if someone put together a fireworks display and someone decided to criticize it by saying that those fireworks would never cut it at a rocketry conference.

Then again, you've provoked so many people who have no idea what they're talking about to reveal how little they know what they're talking about so you've done good.

Though, count the number of "OOH I WANT TO SEE AUTOMATON VS. AUTOMATON" posts when it's clear there's nothing intelligent going on in the background (automaton vs. automaton isn't actually possible for multiple reasons, including the fact that the automaton can only play one side of each "matchup" -- there's no automaton 2000 for tanks microing against zerglings or banelings against marines" and it's clear that some people think that this is a really clever breakthrough in AI so I can definitely see how you would get frustrated.

And yes, anyone who says the OP's work is more impressive is wrong. It's definitely more entertaining and visually pleasing, and it's what I would ooh and ahh at.
KingTony
Profile Joined March 2011
United States46 Posts
April 19 2011 20:58 GMT
#710
Oh man... Kalafina so intelligent. Why u try to belittle people so much? Why not just be nice to all body?
I have top 3 control in the world.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 19 2011 21:20 GMT
#711
100 stalkers vs 100 stalkers zero losses for both sides after 15 minutes of combat. Blink like gods.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Masq
Profile Blog Joined March 2009
Canada1792 Posts
April 19 2011 21:24 GMT
#712
Lol, really cute video
Sinzary
Profile Joined April 2011
Canada14 Posts
April 19 2011 22:20 GMT
#713
You should make sentries MC donut a whole army. That would be insane
Maybe if I was a jerk to girls
Emporio
Profile Blog Joined December 2010
United States3069 Posts
April 19 2011 23:57 GMT
#714
I was wondering, is it possible to use infinite creep tumor placement/canceling to draw away enemy fire. I was thinking something like constantly placing creep tumors in front of lings so that tanks target it and then canceling it to avoid losing the tumor.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
SnareSpectre
Profile Joined January 2011
United States25 Posts
April 20 2011 00:03 GMT
#715
In my opinion, the best thing about the videos is that you chose Dream Theater as backing music for the zergling micro. My favorite game of all time + my favorite band of all time = so much win it's uncanny!
brood909
Profile Joined April 2011
Canada3 Posts
April 20 2011 00:26 GMT
#716
This is what I want to see:

Around 20 Sentry's & 1 Colossus [AI]
vs.
200/200 MM or Roach Hydra army

Have the Sentry's surround and compress the opposing army using forcefields so that the Colossus can splash every unit at once.

:D
Excuses are the nails that build the house of failure
Goibon
Profile Joined May 2010
New Zealand8185 Posts
April 20 2011 00:47 GMT
#717
This was awesome. Not sure why some rocket surgeon had to come in here and talk about programming and AI and shit. That's not the point. The point was, as anyone who even watched the videos would know, to show that Zerglings can (in theory) rape siege tanks. It's clearly not doable by humans... (if it is it'd be the greatest play in the history of SC2 at least) but it's something to go "oh wow, that's badass!".

Hell, even the first sentence "push the potential of the in-game units to the limits.". That's exactly what was shown!

Thank God that rocket surgeon stopped at 2 posts. What a crock.

I'd be really interested to see how well humans could do in such a situation though. Very interesting....
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
asdfjh
Profile Joined August 2010
Canada230 Posts
April 20 2011 01:32 GMT
#718
Time for me to learn some tank micro! Should be doable with 1-2 dropships.
DarkGeneral
Profile Blog Joined September 2003
Canada328 Posts
April 20 2011 01:42 GMT
#719
man Id win so many tourneys if I was a hubot
"Everybody gotta die some time, righ'?" - Wraith Pilot
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
April 20 2011 01:45 GMT
#720
On April 20 2011 09:47 Goibon wrote:
This was awesome. Not sure why some rocket surgeon had to come in here and talk about programming and AI and shit. That's not the point. The point was, as anyone who even watched the videos would know, to show that Zerglings can (in theory) rape siege tanks. It's clearly not doable by humans... (if it is it'd be the greatest play in the history of SC2 at least) but it's something to go "oh wow, that's badass!".

Hell, even the first sentence "push the potential of the in-game units to the limits.". That's exactly what was shown!

Thank God that rocket surgeon stopped at 2 posts. What a crock.

I'd be really interested to see how well humans could do in such a situation though. Very interesting....


I don't think you understand something :/
He's not coming here to talk about 'programming'. I'm sure many users wouldn't understand if he did.

He's simply just showing off what he and his friend are able to do in the editor, something that the average user can't do.

Frankly, you're just being rude :/
I'm an old man now
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